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#26
Aelia

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The Angry One wrote...

Side with the mages and you practically are fighting both sides anyway, because every single damn mage is an abomination and Orsino is MADE OF STUPID.


^ This... I spewed Kung Pao Chicken all over my monitor when I read it.  Thanx for the laugh, Angry.. 'preciate it Image IPB

*edited for spelling

Modifié par Aelia, 29 mars 2011 - 04:59 .


#27
Teddie Sage

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Your poor monitor! *gasps*

Anyways, thanks for your contribution to this thread, people. ^^ I had a good laugh.

#28
dgcatanisiri

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As much as I like the idea of saying 'screw you guys, I'm going back to Ferelden,' realistically, it was never on the table, and not because of the demands of plot. Rather it's because Hawke is a powerful figure in Kirkwall, being the Champion. When the ground cracks open beneath your feet, you have to pick a side. You may not like the one you pick, you may want to do your own thing, but taking a third option wasn't an option in that moment - the templars and mages are right there, about to get into it. Both sides would take it as tacit approval of Hawke siding with the other and would attack. In the time it would take to organize, say, the City Guard and storm the Gallows, things would already have progressed to the city burning with massive loss of life as the templars and mages run loose. At least by getting everyone turning their attention towards the Gallows, rather than having the ire of Meredith and Orsino turned inside the city while they try and rout Hawke, the enemy's 'ally,' it keeps casualties down to a minimum.

Besides, the City Guard would already have their hands full trying to calm a panicking city, do you really think the manpower to combat the mages and templars would be available?

#29
Dean_the_Young

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Teddie Sage wrote...

Why isn't there any option where you decide to fight both Mages AND Templars at the end of the game? Yeah, I know that if you side mages, you fight abominations and templars, and the same thing goes for if you choose templars, BUT... What's wrong with not choosing a side and fighting for what you believe for instead? I could've enjoyed that ending more...

Then Varric would be telling Cassandra: "Hawke didn't take anyone's side but his own. Following his intincts, he fought against Meredith and Orsino's respective armies and left Kirkwall..." and so on...

Anyone else thought the same thing? :blink:

Because Meredith didn't give you the choice. You can give a 'I don't care', and Meredith will shoot you down for the same: she's forcing a choice, and if you don't choose with her, she will strike you down regardless.

#30
Dean_the_Young

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PPR223 wrote...

Would have been better if you became Viscount earlier in this game, and could choose option 3 - use Kirkwall's army to crush both the Templars and Mages.

You mean, the Templars?

#31
Arppis

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Teddie Sage wrote...

Why isn't there any option where you decide to fight both Mages AND Templars at the end of the game? Yeah, I know that if you side mages, you fight abominations and templars, and the same thing goes for if you choose templars, BUT... What's wrong with not choosing a side and fighting for what you believe for instead? I could've enjoyed that ending more...

Then Varric would be telling Cassandra: "Hawke didn't take anyone's side but his own. Following his intincts, he fought against Meredith and Orsino's respective armies and left Kirkwall..." and so on...

Anyone else thought the same thing? :blink:


I know man. I would just make them kiss and make up, or kill them both. Either way, I would leave as a hero.

#32
Guitar-Hero

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Would have loved seeing that implemented in the game, as i think they were both wrong, and i didn't appreciate how you got hit with the Champion sticker and suddendly the situation rests on your shoulders, but alas it was not to be.

#33
BigEvil

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I would have liked a third option to stand up for the people of Kirkwall and protect civilians. It would have been good to pull a Sheridan and tell Meredith and Orsino to get the hell out of our galaxy city, take their fight where it wouldn't harm the people. But that wouldn't have been as involved as killing a bunch of fools on both sides regardless of which you ultimately choose.

I just wanted to be the people's Champion. *eyebrow raise*

#34
trondeg74

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XxDeonxX wrote...

My hawke and his 4 other companions taking on two armies... He isn't Kratos.. It will be GOW3 all over again. Having a hero to powerful ruins everything


Well, the combat already feels like GOW - so why not? (and no, that's not a compliment ;)

#35
exskeeny

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Herr Uhl wrote...

PPR223 wrote...

Would have been better if you became Viscount earlier in this game, and could choose option 3 - use Kirkwall's army to crush both the Templars and Mages.


What army?

that is one bugbear in the game tbh. Aveline becomes captain of the guard. I even believe at one point she says (and I paraphrase)

"the guard can hold their own against the templars."

so why isn't that an option to lead the guard, quell the templars and mages and restore order to kirkwall after 10 years(I mean 7)?

And I am a fan of DA2

#36
exskeeny

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BigEvil wrote...

I would have liked a third option to stand up for the people of Kirkwall and protect civilians. It would have been good to pull a Sheridan and tell Meredith and Orsino to get the hell out of our galaxy city, take their fight where it wouldn't harm the people. But that wouldn't have been as involved as killing a bunch of fools on both sides regardless of which you ultimately choose.

I just wanted to be the people's Champion. *eyebrow raise*

Hawke specialization: The People's Elbow.

#37
GunMoth

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Lithuasil wrote...

Because fighting two armies with at the very best a dozen people is suicide?


NOT iF YOU ARE DA CHAMPIOn!

No seriously, when did you not do that throughout the entire game? 

If anything, Hawke's neutral stance could've rallied some followers with the templars AND the circle. Even Cullen was becoming skeptical. Surely there's a middle ground where templar and mage can share a cup of tea and hold hands. 

#38
exskeeny

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thats what I thought was happening in that sideroom full of templars and mages. it looked like they were praying............. and then the desire demon popped up.

#39
Meathooks333

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GunMoth wrote...

Surely there's a middle ground where templar and mage can share a cup of tea and hold hands. 


Yeah! Andthen they can plot to kidnap your sibling or companion... oh wait.

#40
GunMoth

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exskeeny wrote...

Herr Uhl wrote...

PPR223 wrote...

Would have been better if you became Viscount earlier in this game, and could choose option 3 - use Kirkwall's army to crush both the Templars and Mages.


What army?

that is one bugbear in the game tbh. Aveline becomes captain of the guard. I even believe at one point she says (and I paraphrase)

"the guard can hold their own against the templars."

so why isn't that an option to lead the guard, quell the templars and mages and restore order to kirkwall after 10 years(I mean 7)?

And I am a fan of DA2

Even when I sided with the templars she said the same thing. She wants the guard to be neutral and not become involved. (Same with the Chantry)

Pretty much, no matter what side you choose, everything pans out the same unless you don't have enough rivalry/friendship points with whoever. In that case they just leave you or fight for the other side. 

They could have easily put a middle path in the game, but I don't think there would have been that feeling of urgency or tension that you feel when there is a civil war. 

Also, the environment was too linear for them to add a third option. :police: You either stood at the gate of the gallows with the templars or you hung out closer to the tower.

#41
GunMoth

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Meathooks333 wrote...

GunMoth wrote...

Surely there's a middle ground where templar and mage can share a cup of tea and hold hands. 


Yeah! Andthen they can plot to kidnap your sibling or companion... oh wait.


:C That whole "grace" sideplot thing was weird. I let her live and escape so that she could become an apostate somewhere far away, but she decided to sell her soul to a demon so that she could come back and kill me? Whaaaat? 

#42
Meathooks333

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GunMoth wrote...

:C That whole "grace" sideplot thing was weird. I let her live and escape so that she could become an apostate somewhere far away, but she decided to sell her soul to a demon so that she could come back and kill me? Whaaaat? 


Yup, all of the NPCs in the Best Served Cold quest seemed like really poor judges of character. I mean, I selflessly helped each and every one of them in a way that lead to minimal conflict. Then they all conspire to force my hand? Why is Grace so mad at me, and why are the other's following her? Because Bethany didn't get enough face time? Because there weren't enough quests in Act III? Because the game script told them to? I don't know.

#43
GunMoth

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Meathooks333 wrote...

GunMoth wrote...

:C That whole "grace" sideplot thing was weird. I let her live and escape so that she could become an apostate somewhere far away, but she decided to sell her soul to a demon so that she could come back and kill me? Whaaaat? 


Yup, all of the NPCs in the Best Served Cold quest seemed like really poor judges of character. I mean, I selflessly helped each and every one of them in a way that lead to minimal conflict. Then they all conspire to force my hand? Why is Grace so mad at me, and why are the other's following her? Because Bethany didn't get enough face time? Because there weren't enough quests in Act III? Because the game script told them to? I don't know.


When you play as a templar-sympathizer character it makes much more sense. In fact, almost the entire game makes much more sense. :pinched:

#44
ElvaliaRavenHart

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Well I was able to sweet talk Fenris back to my side this last playthrough when I sided with the mages. I've lost Isabela each time.

My first playthrough I sided with the Templars, I was going to go with the mages on the first playthrough until Anders pulled his red beam in the sky and I changed my mind.

I would have liked the use of the city guard to restore order and not choose a side.  You do get the city guard and Meredith not using them if you're friendly with Aveline and take her along for the final battle.  Aveline stops Meredith from using the guard.

Modifié par ElvaliaRavenHart, 29 mars 2011 - 09:06 .


#45
Rylor Tormtor

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What army? Well, what the hell have you been doing for 10 years?

- Aveline is captain of the guard, and in fact if you do all her personal quests, her guards are quite loyal
- Hawke is a noble, perhaps quite rich, and there are the Red Irons/or the Smugglers, depending on who he worked with
- Cullen, despite being a huge douche, is already questioning Meredith's orders, so there would be more than few templar deserters to join, especially if your brother is one of them
- The same on the other side of the coin, there are mages who refuse to use blood magic or go all nutso who would join you, especially if Bethany is one of them.
- There are a number of people you have helped, noble and ignoble alike, and things like chaos are bad for business, so the Coterie might be up for giving you a little aid.
- Any help from the Dalish might be iffy, and completely unlikely, especially if you slaughtered all of them.

This MIGHT have redeemed all the little idiotic things you did through out the game. If the Viscount's old secretary could be tapped to help organize the civic infrastructure for you, the ending would have been much more satisfying.

#46
3SG Sage

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If your sister was in the circle then your nuetral position could be a matter of fighting through the battling parties to get your sister out before Templars or crazed mages kill her.

#47
CenturyCrow

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Way too many extremes (and extremists) - a few middle of the road options would have been welcome. Plus a lot of places where it appears you might have a choice, end up with no choice at all.

Also, how many demons and abominations does a single mage turn into?

#48
PsychoBlonde

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CenturyCrow wrote...

Also, how many demons and abominations does a single mage turn into?


Lol.  Considering that demons are supposed to be disembodied spirits that *have* to possess someone/thing in order to interact with the real world, you sure as heck run into a LOT of embodied demons running around.

I actually thought Origins did reasonably well in that regard--you don't even fight that many obvious demons IN THE FADE ITSELF.  But boy did they ever dial it up to 11 in DA2.

The lore and the gameplay is getting increasingly dissociated.

#49
The Angry One

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Aelia wrote...

The Angry One wrote...

Side with the mages and you practically are fighting both sides anyway, because every single damn mage is an abomination and Orsino is MADE OF STUPID.


^ This... I spewed Kung Pao Chicken all over my monitor when I read it.  Thanx for the laugh, Angry.. 'preciate it Image IPB

*edited for spelling


I aim to please. =]

#50
Lithuasil

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This is what you get for this kind of gameplay. Suddenly people think they can take on the whole world :C