BobSmith101 wrote...
This is a pattern with EA so I'm not looking forward to anything.
Well-known Westwood titles from the early 1990's include Dune II, The Legend of Kyrandia, and Lands of Lore. Westwood's greatest commercial success however came in 1995 with the release of the real-time strategy game Command & Conquer. Building on the gameplay and interface ideas of Dune II, it added pre-rendered 3D graphics for gameplay sprites and video cinematics, an alternative pop/rock soundtrack with techno elements streamed from disk, and modem play. Command & Conquer, Kyrandia, and Lands of Lore all spawned multiple sequels.
In August 1998, Westwood was acquired by Electronic Arts for $122.5 million in cash. At the time, Westwood had 5% to 6% of the PC game market.[1] In response to EA's buyout, many long-time Westwood employees quit and left Westwood Studios. Because of this and EA's newly imposed demands, games being developed by Westwood Studios at the time were rushed and left unfinished upon their release, namely Command & Conquer: Tiberian Sun.[2] All the subsequent games developed by Westwood were also heavily subjected to increased control by Electronic Arts, with some of them being cancelled.
Along with Westwood, EA had also acquired Virgin Interactive's development studio based in Irvine, California.[1] It was managed by Westwood and became known as Westwood Pacific, and later EA Pacific. Westwood Pacific developed or co-developed games like Nox and the Command & Conquer: Red Alert's sequel Red Alert 2, which takes place in an alternate universe to that of the original title Command & Conquer. One of the last games released by Westwood, Command & Conquer: Renegade (an action game, which mixed elements from first-person shooters and real-time strategy games) failed to meet consumer expectations and commercial goals Electronic Arts had set for it. In March of 2003, Westwood Studios (along with EA Pacific) was liquidated by EA, and all willing staff were assimilated into EA Los Angeles. Their last video game was the MMORPG Earth & Beyond.
At the time of its liquidation, Westwood employed a third of the original Westwood Studios personnel, some of which formed Petroglyph Games in April 2003, along with three of them (Brett Sperry, Adam Isgreen and Rade Stojsavljevic) forming Jet Set Games development studio in 2008, both based in Las Vegas, Nevada.
In September 1992, Electronic Arts acquired the company.[citation needed]
In 1997, they released one of the earliest and most successful graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception [2], EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000.
In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts.
I could go on, but it's depressing.
This made me very sad :'[