johook213 wrote...
i love lamp x3 wrote...
all the naysayers are insanely annoying. da2 is still a good game. it takes a bit to get used to and obviously EA were real slave drivers, making them produce this game in under a year of dev time while keeping a steady stream of dlc going. but the brilliant writing is still there and the world is just as immersive and amazing. you just have to give it a chance
as for the leliana thing, that kinda stinks. but at the same time, bioware tracks stats. so if 99.9% of players didn't kill leliana, and they take note of all the leliana loving topics in the da:o forums, maybe they hoped to make her an important part of da3 which will probably be in orlais. it's hard to please everyone. we gamers like cameos but often wish former squadmates had more prominent roles. in order to justify paying an actress to record hundreds of lines of dialogue for an integral role, they needed to make her alive in everyone's storyline.
I still don't get how some people can praise Baldur's Gate in one sentence, then the next sentence bash DA2 for having bugs and bringing "dead" characters back. BG2 had tons and tons of bugs, and.... they brought "dead" characters back... >.>; Yet DA2 sucks for doing these things, but BG2 is the greatest CRPG of all time?
I don't get it. lol
I think there's a very easy explanation to this. I could care less myself, as it doesn't bother me at all to see this sort of thing, so I'm sorta playing devil's adovcate. When BG2 was released, there was no import option (that I remember anyway...) nor was there a gigantic marketing effort centered around making choices and having them carry over. Like most sequels, you just had to accept there was a certain canon that the developers went with. That right there is probably the most obvious and simple answer as to why people weren't bothered by this in BG2 compared to DA2 (Where your choices were supposed to matter and are supposed to carry over to the next game).





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