First of all, thank you for your time. ME-forum isn't spoiled with Bioware's attention these days. =)
I would like to (suddenly!) agree with Zulu here --
Zulu_DFA wrote...
I think that the "Music" setting should affect only the game score proper, but not the music that Shepard can hear in-game, i.e. in bars or on his cabin jukebox. The in-universe music should be set by the same SFX scroller as the gunshots and explosions. Because it is kind of weird to walk into the Afterlife club and have to bring up the options menu to set the music to appropriate level, as I tend to turn it down to 10% during the combat sequences.
Why? Because these all are sounds Shepard can hear in the Mass Effect universe. Club music, cars flying by, guns firing, etc. etc.; sounds that surround Shepard and add to immersion. It is a bit strange to hear all the SFX sounds but not club music clearly because the music slider is set to 30%. Strange, because Shepard is suffering from selective deafness; strange, because club music is supposed to be loud.
As for the 'music' slider, I'd rather it represent the actual score added for players only; music that doesn't 'play' in the actual ME-universe, music Shepard doesn't hear.
Speaking of new sliders, I don't feel the one for the 'in would music' being necessary, as outlined below; but I'd vote for a separate slider or on/off toggle for the hub worlds music specifically.
I guess I'd like to draw the line between music playing during specific missions, dialogues, scenes etc and general hub musiс that plays when you're visiting some location. Music of the first type is unique and is tied to specific events, thus you are unlikely to hear the same tune many times (unless you're replaying); the hub world music can help pinpoint the atmosphere of the place, but if you're visiting a hub world for fifth, sixth, tenth time it can get unnecessary, or even annoying. Or in my case, for example, ME1 Normandy music just sends me a wrong vibe: I've always felt 'something-wicked-this-way-comes' in it, thus it makes me nervous.
So in the ideal world hub music goes with a separate slider for me. =)
Of course, that's relevant only if the hub worlds are big and the player really spends much time there. Also, that's not a big deal; but since you've welcomed as to share our thoughts and ideas, here they are.
/rant
P.S. Oh yes, and mattahraw's suggestion regarding hub music is also pretty good:
mattahraw wrote...
Rob,
Perhaps you could do the same
thing as the hub music in Jade Empire. Rather than constantly looping,
it would play once, fade out, and then gently come back after a while.
That way it's not looping endlessly but we still get some atmosphere.
Some of the most memorable songs from ME1 were the normandy song and the presidium music. It'd be a shame to cut it completely.
Modifié par Big stupid jellyfish, 02 avril 2011 - 10:30 .





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