Schurge wrote...
I thought the presentation of the game's story was unique and interesting. While I do not think that having the story told after the fact through the eyes of Varric is necessarily the most appropriate way for this style of game, it did an excellent job of keeping you interested and building up anticipation for chapter three since the game's story as a whole didn't have a central focus.
It's inappropriate because acting as the character is not the same as hearing a story from other person. Imagine or re-living flashback of someone else is not the same as living the character role. Flashback leaves out too many details especially narrative of person emotion.
Schurge wrote...
Because of Varric hinting at the future in Chapter II, I could barely stand to do the other quests in Chapter III because I wanted to see what was going to happen. And while Chapter I and most of Chapter II were kind of slow going, and you didn't feel the push to complete the main quests when the Companion quests were far more interesting, Chapter III felt like a race.
DA2 main plot is about becoming the Champion of Kirkwall which serves it's purpose at ACT 2. However, It's lack of focus and drive. Act I Deep Road Expedition has little to do with ACT 2. Accumulating wealth has nothing to do with becoming the Champion. Act III does nothing to accomplish this because it's already accomplished in ACT 2.
Schurge wrote...
I also don't understand the hate for the characters, of whom I thought were well written and for the most part strongly developed over the course of the story (especially Merril and Aveline). Of course I miss Morrigan, Leliana, and the rest - I definently felt more connected to most of the companions in Origins more than those in DAII (I did not romance Leliana, but while playing I definently felt like she was my best friend because of our interactions). That doesn't mean however, that the DAII companions stunk, I think Aveline rivals several of the Origins companions. I loved that instead of being able to romance her, you could help her start a relationship with an NPC, it would be cool if in the future you could have the option to help cultivate a romance between two companions.
DAO has no time span. You have no sense of passing time. You get to chat freely with your companions. DA 2 span a decade. When you talk to your companions for 3 to 4 dialogues per years, what does that mean to you? How can I be connected to someone while I only talk few times with them. The more years passes the distant I feel about the companions.
Schurge wrote...
I think to many people are assuming that just because they liked Origins' story and companions better that that means the story and companions in DAII have to stink. That, and they are loathe to give DAII any credit for fear that it will reinforce Bioware's misguided belief that we didn't want another Origins' style game. I myself hesitate to compliment the story and characters in DAII because I like Origins' a helluva alot more - but just because I do, it doesn't mean I can't like parts of DAII or that DAII is 100% terrible.
DA 2 companions story can be more personal if it doesn't follow the silly ME 2 path. It has nothing to do with liking DA O companions stories. The companions interaction restriction is the major factor that prevent successfully relationship development. I feel more confined and restrained because I cant talk to them unless there're journal entries. Then again, I can't have private chat moment and I have to walk far to get them when I should be doing side quests which is sometime just around the corner.
Modifié par Sacred_Fantasy, 30 mars 2011 - 05:03 .