shaneho78 wrote...
_LordKain_ wrote...
Dubya75 wrote...
Dragoonlordz wrote...
The Earl Of Bronze wrote...
The difference is in the intention, the aim, the goal, why start a thread just to try to bring the game down just because you may not like it? Constructive criticism is fine but most of it is far from that. Most of these threads are not started with the intention of improving the next game, some possibly are.
Then why advocate the hypocrisy of picking a side when both sides do it. Posting an outside review of the game is different to leaving your own feedback in the CC. This topic started as an outside feedback which is something that would not be in the CC by the forum users. Within 4-5 posts the (templars) as I call them leaped into offensive mode. This thread was started with correct intention of linking a review (from an outside source) whether or not you like it is why this has turned into same as the rest a templar / mage war. Just like posting a good review some mages jumped in as you templars have done now. I don't use the word fanboy or hater because every single person on these forums is a fan else they wouldn't even be here.
Thank you for putting that into perspective for the templars! 
Likewise for the "mages"! 
Screw all of this. I'm following the frakking Qun.
I think of the Qun as EA though. Powerful/Imposing but seperate from the Chantry (Bioware) and follow/think in general a different approach and route to things. Qun aka EA tend to be more inclined with sports, action genres (beliefs) as opposed to Bioware aka Chantry are RPG.
My belief which hasn't changed because what I like and dislike isn't really up for debate as no-one can change what another person likes or not by arguing with them, is that DA2 isn't my kind of game after playing it couple times (once rogue-good guy approach) and (once mage-bad chick approach). It is my personal preference that I do not like framed narrative games and 'to me' such themes seem more inline with JRPGs and adventure/action games than RPG, which goes (imho) against what Bioware has always stood for to me which was cause/effect choice/consequence large expansive worlds with great story added in.
DA:O was made by similar thinking mind to my own gaming wise by Brent Knowles for people like him (and myself since that's what I liked). But I don't base my judgement's on DA2 because it's not DA:O 2 I simply base it on do I like it, what do I like about it and not like. For me it ticked more dislike than like boxes that's all.
I like the graphics quality improvements (not to be mistaken for liking duplication of maps and small scale world to explore but more in sense character and textures improvement), I liked the music especially the adding of the Liar track at end of the game related very well to the plot of the game and felt complimented the tone of the story with the lyrics. I even liked the combat not including the waves or mobs, but the fluidity of it (even though lacked the pure raw power of some of the spells from other games including DA:O).
I did not like the 'framed narrative' plot limiting the choices to a very linear progression with choices being more linked to how you say something not what it accomplishes. I didn't like the re-use of maps and found technical limitations just an excuse for time restraints. A toolset doesn't bother me because I chose to buy on console even though I could use on PC like I do for Witcher and more. I also did not like the using awakening as a basis for companion interaction (they are the same in sense all party members become background noise and you cannot speak to them while out and about yet give you occasional quests to further their story only).
I don't like not being able to decide what my members wear (personal taste as something I like in CRPG genre as opposed to action games and JRPGs), if I want my 'team' to look like the A-Team or Batman and Robin it adds entertainment value for me. Also the issue of each act getting smaller quest wise with act 3 being half the size as 2 and 2 being 3/4 size of 1 on top of an ended which felt pushed on me too harshly like if wished to pick the middle option in a certain conversation and then NPCs repeating a phrase and then giving the choice once more minus the middle option, this was re-occurring I felt through the whole game in many quests if not all which again is because of 'framed narrative' that I don't like.
The Quests in DA2 felt like this to me for most part while there was some nice ones I will gladly admit the majority felt 'cheap' I guess not helped with big giant pointers telling you exactly where to go on all of them turned it into a shopping list or tick sheet rather than RPG (personal opinion).

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Don't delete -mods or devs- whether people like or dislike the game both have sense of humour and this is funny)
Then there are the constant freezes on my PS3 only when playing DA2 (some people get bugs some don't but I do with this game as do many others) and other bugs/glitches which gave me the increased impression of being rushed to retail.
So I gave it a 6/10. Does that give templars the right to say I'm wrong all the time or have bad taste? Because they do and according to a lot to them I'm a 'hater'. The same goes for these reviews because someone didn't agree with the score compared specifically to what they scored it as all of sudden if becomes a conspiracy against the Chantry. The reviewer didn't like it, you may not like DA3/ME3 but I'm not going to attack you all the time for it.
Modifié par Dragoonlordz, 29 mars 2011 - 04:59 .