Review from WIRED - 5/10
#101
Posté 29 mars 2011 - 05:36
#102
Posté 29 mars 2011 - 05:37
I never sayed anything about scoring, I just picked few sentense what show attitude of the writer.Dragoonlordz wrote...
Lumikki wrote...
Of course it goes both ways. I never sayed it did not. How ever, I'm saying that person did shows the attitude. Problem with like a lot and not like at all, is that person goes extreme. Meaning everyting is fine or everything is bad. This is never the case with features. There is allways good and bad in everyting. If person can't see both, good and bad, then they aren't neutral. To really write good review you need to be as neutral as possible.
That review is not biased anymore than any other. He's says likes the combat, likes the visuals, likes the narration, didn't like the quests, found it boring personally and few other things. He states what he thinks is good and what he thinks is bad. This matches your criteria or neutral in that he states both sides. The rest is personal opinion but all review are. Your coming across like so many in here calling it nonsense because you don't agree with the score and wording. That's just how it comes across.
Okey answer this. How did DA2 quest different from any other Biowares games. I don't mean the games story, I mean actual quests.
#103
Posté 29 mars 2011 - 05:39
Lumikki wrote...
I never sayed anything about scoring, I just picked few sentense what show attitude of the writer.Dragoonlordz wrote...
Lumikki wrote...
Of course it goes both ways. I never sayed it did not. How ever, I'm saying that person did shows the attitude. Problem with like a lot and not like at all, is that person goes extreme. Meaning everyting is fine or everything is bad. This is never the case with features. There is allways good and bad in everyting. If person can't see both, good and bad, then they aren't neutral. To really write good review you need to be as neutral as possible.
That review is not biased anymore than any other. He's says likes the combat, likes the visuals, likes the narration, didn't like the quests, found it boring personally and few other things. He states what he thinks is good and what he thinks is bad. This matches your criteria or neutral in that he states both sides. The rest is personal opinion but all review are. Your coming across like so many in here calling it nonsense because you don't agree with the score and wording. That's just how it comes across.
Okey answer this. How did DA2 quest different from any other Biowares games. I don't mean the games story, I mean actual quests.
I didn't have an vast yellow icon on Map, NPCs heads telling me where to go... Which reduced any reading of anything to do with item or quest or story in order to complete it and became a shopping list even that gives it a bit too much credit as didn't even have to look at any form of list just follow arrow icons.
Modifié par Dragoonlordz, 29 mars 2011 - 05:44 .
#104
Posté 29 mars 2011 - 05:42
Dragoonlordz wrote...
Lumikki wrote...
I never sayed anything about scoring, I just picked few sentense what show attitude of the writer.Dragoonlordz wrote...
Lumikki wrote...
Of course it goes both ways. I never sayed it did not. How ever, I'm saying that person did shows the attitude. Problem with like a lot and not like at all, is that person goes extreme. Meaning everyting is fine or everything is bad. This is never the case with features. There is allways good and bad in everyting. If person can't see both, good and bad, then they aren't neutral. To really write good review you need to be as neutral as possible.
That review is not biased anymore than any other. He's says likes the combat, likes the visuals, likes the narration, didn't like the quests, found it boring personally and few other things. He states what he thinks is good and what he thinks is bad. This matches your criteria or neutral in that he states both sides. The rest is personal opinion but all review are. Your coming across like so many in here calling it nonsense because you don't agree with the score and wording. That's just how it comes across.
Okey answer this. How did DA2 quest different from any other Biowares games. I don't mean the games story, I mean actual quests.
I didn't have an vast yellow icon on Map, NPCs heads telling me where to go... Which reduced any reading of anything to do with item or quest or story in order to complete it and became a shopping list of follow the yellow icons.
I sure as heck had lots of ! and ? icons on my DAO map. :innocent:
#105
Posté 29 mars 2011 - 05:43
So, quest are bad because maps has icon to point where to go? What the hell that has to do with quest it self?Dragoonlordz wrote...
Lumikki wrote...
I never sayed anything about scoring, I just picked few sentense what show attitude of the writer.
Okey answer this. How did DA2 quest different from any other Biowares games. I don't mean the games story, I mean actual quests.
I didn't have an vast yellow icon on Map, NPCs heads telling me where to go... Which reduced any reading of anything to do with item or quest or story in order to complete it.
Exactly my point, the person should have sayed somethign about icons in map or story telling was not interesting. But he deside to blame quest it self.
Modifié par Lumikki, 29 mars 2011 - 05:47 .
#106
Posté 29 mars 2011 - 05:49
SuperMoogz wrote...
Dubya75 wrote...
LOL, OK let's just put this into some perspective. Go watch any Two Worlds II youtube clip and you will realise that actually, Dragon Age II is pretty damn good in terms of animation and playability.
My opinion.
I just played Two Worlds last night, and it is just inferior in every way. I think a lot of people are just raging on how it isn't the same as DA1. DA2 may not be as good as ME2, or DA:O, but in my opinion it is on par with the other bioware games for sure. They just need to make Merrril a little hotter.
Unfortunately, DA2 will ALWAYS be compared to Origins. And it should be as well, it is after all a sequel (of sorts).
Merrill is as cute as a button, I wouldn't change her - but there are some PC mods that does make her hotter if you must.
#107
Posté 29 mars 2011 - 05:49
Lumikki wrote...
So, quest are bad because maps has icon to point where to go? What the hell that has to do with quest it self?Dragoonlordz wrote...
Lumikki wrote...
I never sayed anything about scoring, I just picked few sentense what show attitude of the writer.
Okey answer this. How did DA2 quest different from any other Biowares games. I don't mean the games story, I mean actual quests.
I didn't have an vast yellow icon on Map, NPCs heads telling me where to go... Which reduced any reading of anything to do with item or quest or story in order to complete it.
Exactly my point, the person should have sayed icons in map or story telling was not interesting. But he deside to blame quest it self.
You being picky about how much detail someone goes to into a review, whether it goes deep enough to satisfy you is a bit silly and has no relevance to how neutral it is. You asked me how it was different I told you what was different, now your attacking me because it wasn't different enough for you? Really?...
#108
Posté 29 mars 2011 - 05:53
#109
Posté 29 mars 2011 - 05:54
I'm not attacking you, unless you are the writer of that review? I just showed that review writer has attitude what makes him not so neutral. Because the quest aren't so much different than they are in DAO. The bigger different is in general story (telling) as how everyting is bind togather as story.Dragoonlordz wrote...
You being picky about how much detail someone goes to into a review, whether it goes deep enough to satisfy you is a bit silly and has no relevance to how neutral it is. You asked me how it was different I told you what was different, now your attacking me because it wasn't different enough for you? Really?...
Modifié par Lumikki, 29 mars 2011 - 05:57 .
#110
Posté 29 mars 2011 - 06:05
#111
Posté 29 mars 2011 - 06:05
Lumikki wrote...
I just showed that review writer has attitude what makes him not so neutral.
The same could be applied to the way your talking to me as I perceived it as aggressive defense of DA2, with a comeback for anything I say with short quick comments. Doesn't mean anything you say like or dislike about game I'm going to ignore and fob you off as not neutral so doesn't count. A review is a personal opinion of a game which is why they vary, how much detail the reviewer goes into is not relevant and is just preference of how detailed you wish it to be.
He disliked the game but liked aspects of it that is good enough for a review. He's 'probably' paid to give his opinion on titles, but keyword is 'opinion' that's all reviews are only some are more biased one way or the other depending on which side of the coin it falls on. No such thing as a 100% neutral review but his is as neutral as it needs to be. The rest simply and only falls on do you agree or don't you.
Modifié par Dragoonlordz, 29 mars 2011 - 06:07 .
#112
Posté 29 mars 2011 - 06:08
#113
Posté 29 mars 2011 - 06:11
In Dragon Age II, you have to mash a button for each attack. This feels like more of an action game, which is an improvement. .
I stopped reading the review at this point.
Not only is that a bug, but the reviewer actually liked it???
#114
Posté 29 mars 2011 - 06:11
2.5 / 5
5 / 10
It doesn't deserve anything higher than that.Altough it is completely unfathomable that someone actually likes to play this game without an auto-attack. Just mash that button one million times.
Probably the same kind of players I constantly meet in Street Fighter. Reversal DP FTW!
Modifié par DrGulag, 29 mars 2011 - 06:13 .
#115
Posté 29 mars 2011 - 06:14
Let me say it so that you understand. There is nothing really bad in quest it self. The real problem what the writer of the article had, is that story has no purpose, so he lost interest of doing quests, because there isn't purpose as goal in it. They feel like random quest. It's the difference when doing quest related to story with goal, as how you advance in story. Now quest feels unconnected to main story. How ever, he did not blame the story, he blamed quests it self. That's amateur like mistake. When I did read it, it felt like the player just playing while and then quit, because could not get interested enough to play game.
Here you see it.. He just sayed about plot, but still blames quests. He should have figured out, that it's lack of main plot what is problem to him, not the quest design. Quest it self aren't much different than DAO had. How ever, the connection to main story is, huge difference there.I just found myself clearing out quests based on how geographically close they were to me, advancing quests in no specific order and finishing each section with no real grasp on all of the plot points.
None of the quests are that interesting.
PS: Don't get this wrong, I agree with many critism what is sayed, but this quest part is full of it.
Modifié par Lumikki, 29 mars 2011 - 06:29 .
#116
Posté 29 mars 2011 - 06:16
payroo wrote...
From the review, emphasis mine...
In Dragon Age II, you have to mash a button for each attack. This feels like more of an action game, which is an improvement. .
I stopped reading the review at this point.
Not only is that a bug, but the reviewer actually liked it???
Lots of people love the faster paced combat and think it's cool to mash the button. This is actually a strong point for many players. The fact that he likes that part (weirdo I know) and still gives the game 5/10 is telling.
Pressing A over and over is aggravating but some people seem to really like it.
#117
Posté 29 mars 2011 - 06:19
#118
Posté 29 mars 2011 - 06:24
#119
Posté 29 mars 2011 - 06:29
Lumikki wrote...
It's not problem that he dislikes the game, it's attitude what affects his artickle. It's like some amateur was writen it, because it can't even target the real problems, it blames something what isn't even the problem and ignores where the persons real problem is comming.
Let me say it so that you understand. There is nothing really bad in quest it self. The real problem what the writer of the article had, is that story has no purpose, so he lost interest of doing quests, because there isn't purpose as goal in it. They feel like random quest. It's the difference when doing quest related to story with goal, as how you advance in story. Now quest feels unconnected to main story. How ever, he did not blame the story, he blamed quests it self. That's amateur like mistake. When I did read it, it felt like the player just playing while and then quit, because could not get interested enough to play game.Here you see it.. He just sayed about plot, but still blames quests.I just found myself clearing out quests based on how geographically close they were to me, advancing quests in no specific order and finishing each section with no real grasp on all of the plot points.
None of the quests are that interesting.
I felt the same way he does about it (when doing the quests). No I am not him but yes I agree with him. He wasn't talking about plot he was talking about a game mechanic aka the quests. He could write a whole new section about plots as a separate matter would that please you? Because if you actually read it clearly most of the whole review is about plot and quests are a subsection of that. He clearly states he didn't feel as thought the quests were part of the plot and I agree, how does bringing a body part or trinket from a dead corpse found in one of the many re-used maps have anything to do with plot.
#120
Posté 29 mars 2011 - 06:35
Modifié par Lumikki, 29 mars 2011 - 06:39 .
#121
Posté 29 mars 2011 - 06:38
Lumikki wrote...
Yeah, your and his problem isn't the quest design it self, it's very close to what DAO, ME serie and even Kotor had. You real problem is the story as how all quests are connected to main plot. It's lack of connection as purpose, like why I'm doing these quests. That's the real problem. If he would have talked about main story and how quest seem so random, then yes, it would be fine, but he blames quests it self.
lol I'm done here, that last comment left me speechless (not agreeing just.. speechless).. Enjoy rest of your day/evening though. I need some nomnom.
Modifié par Dragoonlordz, 29 mars 2011 - 06:40 .
#122
Posté 29 mars 2011 - 06:40
#123
Posté 29 mars 2011 - 06:40
Dragoonlordz wrote...
Lumikki wrote...
I never sayed anything about scoring, I just picked few sentense what show attitude of the writer.Dragoonlordz wrote...
Lumikki wrote...
Of course it goes both ways. I never sayed it did not. How ever, I'm saying that person did shows the attitude. Problem with like a lot and not like at all, is that person goes extreme. Meaning everyting is fine or everything is bad. This is never the case with features. There is allways good and bad in everyting. If person can't see both, good and bad, then they aren't neutral. To really write good review you need to be as neutral as possible.
That review is not biased anymore than any other. He's says likes the combat, likes the visuals, likes the narration, didn't like the quests, found it boring personally and few other things. He states what he thinks is good and what he thinks is bad. This matches your criteria or neutral in that he states both sides. The rest is personal opinion but all review are. Your coming across like so many in here calling it nonsense because you don't agree with the score and wording. That's just how it comes across.
Okey answer this. How did DA2 quest different from any other Biowares games. I don't mean the games story, I mean actual quests.
I didn't have an vast yellow icon on Map, NPCs heads telling me where to go... Which reduced any reading of anything to do with item or quest or story in order to complete it and became a shopping list even that gives it a bit too much credit as didn't even have to look at any form of list just follow arrow icons.
You always have the option to turn the plot helpers off in the gameplay menu. That's what I did.
#124
Posté 29 mars 2011 - 06:43
Modifié par kinna, 29 mars 2011 - 06:43 .
#125
Posté 29 mars 2011 - 06:44
You've obviously found Dragon Age 2 enjoyable enough to have played it through more than once. Still you somehow claim that the game deserve review scores that are normally given the worst 25th percentile of all PC games. You must be such a glutton for punishment!Dubya75 wrote...
Rockpopple wrote...
Nice try. It's cherry picking, pure and simple.
You discount the large amount of 8s and 8.5s this game has gotten.
You look at the number of 9s and 9.5s this game as gotten and you think: bought!
You seek out low scores where you can find them because they fit your own view.
Just admit that you're cherry picking. Otherwise you'd be going around posting reviews all along the spectrum, but you don't.
If we're all honest brokers here, this will go a lot more smoothly.
Not quite, sport.
Initially I would not listen to any criticism towards DA2, I firmly believed it was a 10/10 game. But as you play it, and re-play it, you start to see things that don't quite sit right. Then you play some more and you notice more little things that don't sit right.
The varnish wears off you see! Reviews with scores of 5/10 - 7/10 are the real objective ones, especially in light of everything Origins was and everything DA2 was promised to be but never became.
Stuff like this is pure comedy gold...and the very reason Bioware just can't win unless they deliver instant classics. Expectations have gone through the roof and when the genre it self is at a crossroads, something's got to give.
Modifié par Seraphael, 29 mars 2011 - 06:51 .





Retour en haut






