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Arrival Review [Spoilers]


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#1
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I just finished Arrival, played on Xbox, on hardcore difficulty. It took me almost exactly 2 hours to complete. I did not get the "survive 5 waves" achievement.

The level design. Blessings be upon the level designers. The Batarian prison was grimey and fun to explore. But the Project station is what really stood out to me. Thank you so much for making a space station that doesn't have all grey metal walls. The white textures with blue trim looked great. The glass tubes are something I have been wanting to see for a long time. I would love to see more glass tube space stations in colorful settings like bright gas giants or nebulas. 

The combat was very fun and challenging. I play as an engineer and I did not expect to be challenged on hardcore difficulty. Still, it was quite fun being cornered in wave 4 or 5 of the Rho artifact sequence. I was frustrated I didn't survive 5 waves, but unwilling to try repeatedly on my first playthrough.

The Story was good. I found it a little dry, but overall still compelling with memorable high points.

The Admiral Hackett was great, I love this guy. Everyone loves this guy, and now they will love him even more. I made paragon choices and I was surprised to see Hackett's trust in my ability to do the right thing. I also liked his little nod that Normandy SR2 is no longer a Cerberus vessel. Damn right its not. Voice acting and dialog were stellar.

The Reaper. At first I disliked this exchange, mainly because I picked the paragon dialog choices and I thought Shep sounded a little weak. I will (and am eager to) replay this dialog sequence to hear all the permutations. I think I might enjoy being renegade to the reaper a bit more.

The lack of choice. I was sure when I started Arrival, I would have to choose whether or not to destroy the relay and kill 300k batarians. To my surprise, that was not an option, and my paragon efforts to alert the batarians were futile. So ultimately, playing Arrival guarantees a delay of the Reapers but instigates a conflict with Batarians. This isn't necessarily a bad thing, I was just surprised there doesn't seem to be any choice making in this DLC. 

The solo gameplay. It was okay, but it felt noticably lonely, even with my combat drone at my side. Shep talking to himself was a little weird. 

The Smoldering chunks of Dr. Kenson were a nice touch.

Definitely worth 7 dollars, I will be replaying again immediately as a Renegade :D

Modifié par scyphozoa, 29 mars 2011 - 01:02 .


#2
morrie23

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Pretty much agree with all this. The exchange with the Reaper felt forced and out of place.

Arrival does sort of invalidate the entire ME2 main plot though, if the Reapers could just rock up to Alpha Relay and invade the rest of the galaxy, why did they decide to abduct humans for the construction of the Human Reaper? They could of entered the galaxy by stealth, no messing around. Oh well.

#3
AdmiralCheez

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morrie23 wrote...

Arrival does sort of invalidate the entire ME2 main plot though, if the Reapers could just rock up to Alpha Relay and invade the rest of the galaxy, why did they decide to abduct humans for the construction of the Human Reaper? They could of entered the galaxy by stealth, no messing around. Oh well.

It was necessary to do a little piddling around while the Reapers made their approach from dark space.  Without the events of ME2, Shep would have just sat around fighting geth for two years when SUDDENLY REAPERS.  At least with ME2, you had the chance to gather more allies and intel.

Modifié par AdmiralCheez, 29 mars 2011 - 01:16 .


#4
blacqout

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I thought that the Reapers were going to arrive in the Alpha Relay cluster from dark space (that is to say: manually, without use of a mass relay) and that the relay would just be their ticket to different systems in the Milky Way in an incredibly short period of time.

It was said that destroying the relay wouldn't stop them from reaching that cluster, just from being able to quickly reach others.

With that in mind, in order for the Reapers to have been 2 days away, they must have started travelling from Dark Space a long time ago... whilst simultaneously using the Collectors to build the human reaper.

The human reaper was in addition to an actual invasion, and not instead of.

Modifié par blacqout, 29 mars 2011 - 01:16 .


#5
Kronner

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I played through it as a Vanguard on Insanity.

Level design - very linear, but good. Lots of opportunities to gain a great position by using the biotic Charge. Very good for classes focused on close combat IMHO.

The combat - I very much enjoyed the solo mission. I survived all 5 waves in the battle at Object Rho - this is one of the best fights in the game IMHO, not very challenging since there is a lot of cover, but fun anyway. I recorded the "Fight for Your Life" in my second playthrough. {SPOILERS in the video!}

The story - solid, but no choice at all, just go, do and finish. I'd appreciate if the "choice" didn't lead to the same result.

Reapers - same old, same old. Overconfident jerks.

Admiral Hackett - what can I say. I love Hackett. For me, the final conversation with Hackett was the highlight of the DLC.

Worth the money, but it is heavily combat oriented. Add to that that there is no real choice in the DLC, and a lot of people may be disappointed.

I'd rate it 8/10.

Modifié par Kronner, 29 mars 2011 - 01:53 .


#6
morrie23

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So the Reapers did it to give Shep something to do? Ha! My point is that Reapers are behaving idiotically, they drew attention to themselves with the human abductions, fail, then remember they can get to the galaxy anyway.

#7
AdmiralCheez

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morrie23 wrote...

So the Reapers did it to give Shep something to do? Ha! My point is that Reapers are behaving idiotically, they drew attention to themselves with the human abductions, fail, then remember they can get to the galaxy anyway.

They were hoofin' it all the way from outside the galaxy.  Getting to the Alpha Relay took time.  The Collectors were probably prepping for the invasion, getting a headstart on the cycle and stuff.

And remember--hardly anyone knew the Collectors were behind the abductions, and even fewer knew there was a connection between the Collectors and the Reapers, so it's not like they were saying, "Hey, everybody!  We're invading now, mmkay?"

Hitting the Relays and beginning the invasion blows their cover completely.  With the Collectors, they still had stealth on their side, plus capable shock troops and the beginnings of a new Reaper.  I'm not saying the Reapers are geniuses, but they're not stupid, either.

Anyway, I'll put my two cents in on this DLC when I play it.  Waiting for PC, here.

Modifié par AdmiralCheez, 29 mars 2011 - 01:30 .


#8
mi55ter

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What are the rewards for it? Much cash? Upgrades? Weapon? No bonus power, I guess...

#9
morrie23

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AdmiralCheez wrote...
They were hoofin' it all the way from outside the galaxy.  Getting to the Alpha Relay took time.  The Collectors were probably prepping for the invasion, getting a headstart on the cycle and stuff.

And remember--hardly anyone knew the Collectors were behind the abductions, and even fewer knew there was a connection between the Collectors and the Reapers, so it's not like they were saying, "Hey, everybody!  We're invading now, mmkay?"

Hitting the Relays and beginning the invasion blows their cover completely.  With the Collectors, they still had stealth on their side, plus capable shock troops and the beginnings of a new Reaper.  I'm not saying the Reapers are geniuses, but they're not stupid, either.

Anyway, I'll put my two cents in on this DLC when I play it.  Waiting for PC, here.

The Collector activities were far from stealthy, Cerberus noticed them, hell I'm sure the Alliance would of eventually done something if the Collectors started taking colonies outside the Terminus, the 'build a Human Reaper' plan didn't make a whole lot of sense to begin with.

Now Arrival says that the entire Reaper fleet could fly into the galaxy within a short space of time and use the Alpha Relay to go anywhere they wished. Once this happens, cover and the Collector activities become pretty irrelevant. Because when you break it down, Reapers get into the galaxy = Reapers win. 

Still, I liked this DLC, even if it managed to reduce my opinion of the main ME2 plot even further. 

Modifié par morrie23, 29 mars 2011 - 01:43 .


#10
AdmiralCheez

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morrie23 wrote...

Because when you break it down, Reapers get into the galaxy = Reapers win.

Pardon my selective quoting, but if that is the case, ME1 was kind of pointless, too.

#11
morrie23

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True, but one could argue that the Citadel is their preferred route of entry because they get instant access to the information contained within, the chance to kill off the galactic leadership, and paralyse the relay network. It just makes more sense to me to go from trying to get in via the Citadel to trying to get in as they do in Arrival without messing around with the Collectors.

#12
Dragoonx89

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yea i thought at the end of this dlc was going to be a choice between destroying the relay and killing the baterians or saving them, guess not lol. guess one of the main plots in me3 is dealing with the aftermath of this since the baterians wont be happy and could result in a war, and could ruin the chances in allying with the other races, or possibly the baterians allying with the reapers. My Shepard just said he will go to earth and face the music and hopefully get them to ally with the humans

#13
AdmiralCheez

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morrie23 wrote...

True, but one could argue that the Citadel is their preferred route of entry because they get instant access to the information contained within, the chance to kill off the galactic leadership, and paralyse the relay network. It just makes more sense to me to go from trying to get in via the Citadel to trying to get in as they do in Arrival without messing around with the Collectors.

Yes, but if the Keeper signal failed, why bother with making a spectacle of themselves with the whole Sovereign thing?  Storming the Citadel is a lot more flashy than kidnapping some backwater bumpkins.  Really, they could have just arrived in force from the Alpha Relay without anyone knowing of their existence and quickly leapfrogging to the CItadel.

Modifié par AdmiralCheez, 29 mars 2011 - 01:55 .


#14
morrie23

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AdmiralCheez wrote...

morrie23 wrote...

True, but one could argue that the Citadel is their preferred route of entry because they get instant access to the information contained within, the chance to kill off the galactic leadership, and paralyse the relay network. It just makes more sense to me to go from trying to get in via the Citadel to trying to get in as they do in Arrival without messing around with the Collectors.

Yes, but if the Keeper signal failed, why bother with making a spectacle of themselves with the whole Sovereign thing?  Storming the Citadel is a lot more flashy than kidnapping some backwater bumpkins.  Really, they could have just arrived in force from the Alpha Relay without anyone knowing of their existence and quickly leapfrogging to the CItadel.

The Reapers didn't think the Keeper signal would ever fail, they only found out after it did so. But I agree, using the Alpha Relay from the off probably would of made the most sense. However, Arrival still makes the entire Collector affair look silly to me, I can a least explain to myself why the Reapers went the Citadel route first, I can't find any compelling reason for using the Collectors after that first route failed.

#15
AdmiralCheez

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morrie23 wrote...

The Reapers didn't think the Keeper signal would ever fail, they only found out after it did so. But I agree, using the Alpha Relay from the off probably would of made the most sense. However, Arrival still makes the entire Collector affair look silly to me, I can a least explain to myself why the Reapers went the Citadel route first, I can't find any compelling reason for using the Collectors after that first route failed.

Easy--they were prepping for the invasion and didn't expect anyone to discover them in time.  Keep in mind that, with this DLC, the Reapers would have been arriving DURING the abductions, had the plan gone smoothly.

EDIT: Also, Dean knows what's up.

Modifié par AdmiralCheez, 29 mars 2011 - 02:19 .


#16
Dean_the_Young

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Not only during the abudctions: also right as they perfected a non-human genocide virus that could have devastated both Omega and the Citadel and much of galactic space, and converted all the Geth into another army for them. And in the meanwhile, the eventual Aliance/Citadel response to the disappearances in the Terminus could well have sparked a galactic civil war, dividing the galaxy against itself right before the Reapers arrived to capitalize.

They would have had guns, germs, and steel in all the right ways.

Modifié par Dean_the_Young, 29 mars 2011 - 02:17 .


#17
morrie23

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I still don't see why they needed to bother with the abductions, I'm pretty sure the invasion would of gone just as well without the half-made Human Reaper. Nevermind, have fun playing the DLC Cheez, I think we've diverted this thread away from reviewing Arrival enough.

#18
Whatever42

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morrie23 wrote...

The Reapers didn't think the Keeper signal would ever fail, they only found out after it did so. But I agree, using the Alpha Relay from the off probably would of made the most sense. However, Arrival still makes the entire Collector affair look silly to me, I can a least explain to myself why the Reapers went the Citadel route first, I can't find any compelling reason for using the Collectors after that first route failed.


Were the Collectors even a real route? Or just Harbinger getting started early?

As to the review - nice! I can understand why the story is pretty linear with no real choices. Like LotSB, this probably plays pretty significantly into ME3 and since its optional, they can't really introduce any significant variations in how it turns out.

#19
AdmiralCheez

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Whatever666343431431654324 wrote...

I can understand why the story is pretty linear with no real choices. Like LotSB, this probably plays pretty significantly into ME3 and since its optional, they can't really introduce any significant variations in how it turns out.

QFT.  Shadow Broker only had one ending as well--Vasir and original Broker are dead, Liara is in power and still your friend, yadda yadda yadda.

Overlord did have a choice, but was not classified as bridging DLC.

#20
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Kronner wrote...

The combat - I very much enjoyed the solo mission. I survived all 5 waves in the battle at Object Rho - this is one of the best fights in the game IMHO, not very challenging since there is a lot of cover, but fun anyway. I recorded the "Fight for Your Life" in my second playthrough. {SPOILERS in the video!}


I'll admit it, your vanguard is badass. More badass than my infiltrator. I just completed this achievement with him on hardcore and it was a little tricky there at one point.

#21
this isnt my name

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morrie23 wrote...

AdmiralCheez wrote...

morrie23 wrote...

True, but one could argue that the Citadel is their preferred route of entry because they get instant access to the information contained within, the chance to kill off the galactic leadership, and paralyse the relay network. It just makes more sense to me to go from trying to get in via the Citadel to trying to get in as they do in Arrival without messing around with the Collectors.

Yes, but if the Keeper signal failed, why bother with making a spectacle of themselves with the whole Sovereign thing?  Storming the Citadel is a lot more flashy than kidnapping some backwater bumpkins.  Really, they could have just arrived in force from the Alpha Relay without anyone knowing of their existence and quickly leapfrogging to the CItadel.

The Reapers didn't think the Keeper signal would ever fail, they only found out after it did so. But I agree, using the Alpha Relay from the off probably would of made the most sense. However, Arrival still makes the entire Collector affair look silly to me, I can a least explain to myself why the Reapers went the Citadel route first, I can't find any compelling reason for using the Collectors after that first route failed.

This is why I am getting tired of the plot, why are the reapers illogical and stupid ?
If soverign really had to invade (he didnt)why nopt use the collectors ?
Why invade during peacetime ? First contact or rachni wars would be ideal.

Why bother with the conduit ?
Saren could have easily went into the citadel whiel he was trusted, killed the council and took control of the station, they already had the geth heratics,  so they could have justt did it before shepard caught on, the conduit served no purpose.

#22
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I really wish we got a choice about whether or not to destroy the relay. It would have been a great Paragon vs Renegade moment. Having a Paragon not even hesitate though just feels out of character. I mean Shepard refused to let TIM have the Collector base, but then was quick to destroy an entire solar system?

#23
Tazzmission

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Saphra Deden wrote...

I really wish we got a choice about whether or not to destroy the relay. It would have been a great Paragon vs Renegade moment. Having a Paragon not even hesitate though just feels out of character. I mean Shepard refused to let TIM have the Collector base, but then was quick to destroy an entire solar system?




dont forget that shepard has history with batarians..... remember in bring down the sky when you go to the first facility? he says sheesh batarians.... and they do give you an option in arrival to either warn the rest of batarian space or not.

#24
MajorStranger

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both Arrival and LotSB are bridging DLC which mean they happened even if you didn't bought them. In order to make sure they make sense they need to be linear.

#25
wotmaniac

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As for those people saying you had no choice...ok so you save the batarians..then reapers arrive, kill the system and move out. At least this way you've delayed them for a couple of weeks or so.