DA2 is selling bad
#51
Posté 29 mars 2011 - 04:46
"DAO sold about 4.7 million and grows up continue"
LMAO
#52
Posté 29 mars 2011 - 04:53
suntzuxi wrote...
I am quite sure if DA2 sold more than 2M by the end of this year, they should have smile on the faces
It will definitely make that. And that should be enough to at least break even on a 15 month development period.
However:
1) The dumbing down was intended to get the Call of Duty player - so target was >5 million.
2) If they had just sat on their ases and produced a graphically face-lifted Origins expansion under the 'Dragon Age 2' name, with one or two 'cool' new features, they would have got at least 3 million.
2) They lost tons of RPG fans by the genre shift to DAA2. No more blind pre-ordering of BioWare products on brand name alone. Loads of people who until DA2 were absolute BioWare fanboys, now fully paid up members of rpgcodex. Or at least wary of things like SWTOR and ME3 (when they probably shouldn't be).
Modifié par Ostagar2011, 29 mars 2011 - 04:54 .
#53
Posté 29 mars 2011 - 05:02
the only thing BIO said is that their stated overall goal is to eventually make a game worthy of being a big boy of selling in the neighbourhood of 10mil copies. They've been saying that for years though - not just about DA2 - they said that prior to DA as well.
If I were to make a guess, the game will end up between 2.5-3.5mil copies like majority of BIO games and they'll be quite pleased with that espicially since unlike DA1 it took less to make.
R00fles!
#54
Posté 29 mars 2011 - 05:04
Bioware will disappear from then on.
#55
Posté 29 mars 2011 - 05:05
#56
Guest_Strangely Brown_*
Posté 29 mars 2011 - 05:07
Guest_Strangely Brown_*
When will you be swarmed by meteors? Your arguments are weak and baseless and seem to have little point even to your OP.meteorswarm wrote...
Overall,Bioware will die because of DA2 and SWTOR,and Bethesda will be the very very strong.
Bioware will disappear from then on.
#57
Posté 29 mars 2011 - 05:08
Volourn wrote...
This is silly. Signs are indicating that DA2 iss elling a smuch as DA1 despite having much less time, money, and effort put into it. It is very likely a financial success.
LMAO
You know, the only reason for that is the success of Origins.
#58
Posté 29 mars 2011 - 05:09
#59
Posté 29 mars 2011 - 05:12
The only reasons for Origin's success is BG1, BG2, NWN, KOTOR, JE, and ME. Your point?
#60
Posté 29 mars 2011 - 05:17
byzantine horse wrote...
My reply was directed at you stating that it was "reality" that the game was bad and that I should "accept reality" which I refuse to do. I can't deny sale numbers - which didn't, I said that the game sells worse than it would have done with enough development time - and sale numbers obviously reflect how good a game is to some degree (On the flipside an average fps is most likely going to outsell a great RPG for example just due to the size of the possible consumer base).BobSmith101 wrote...
You can think what you like but numbers are numbers.
We have had the excuses like
"It's only been a week"
"It's only been two weeks"
"Bioware games never sell well at first but do over time"
Bioware changed direction to make DA2 a "mass market" game with "mass market" sales and you don't see the logic in posting the low sales numbers?
Never did I say anything about the sale numbers being illogical. What I don't see logic in is to use them as a means to further invalidate other people's opinions, which you just did at me in your previous post. That is what I don't buy. Do you see me rub my opinion in your face and tell you how wrong and bad you are and that you should "accept reality" that your opinion is invalid? No? Then don't ****ing do it to other people.
You misunderstood. These were things that were clear from the demo.
Missing Auto attack people said that it would be in the full game and so forth.
There comes a point where you can't escape from reality anymore no matter how much you wish that were not the case.
In the case of autoattack that was the day before the US release.
Modifié par BobSmith101, 29 mars 2011 - 05:22 .
#61
Posté 29 mars 2011 - 05:18
please do not feed the trollWarheadz wrote...
Volourn wrote...
This is silly. Signs are indicating that DA2 iss elling a smuch as DA1 despite having much less time, money, and effort put into it. It is very likely a financial success.
LMAO
You know, the only reason for that is the success of Origins.
#62
Posté 29 mars 2011 - 05:29
#63
Posté 29 mars 2011 - 05:31
Seifz wrote...
I don't think you really understand how this works. If DA2 doesn't put up the sales numbers they're hoping for, there very well might not even be a DA3. You're taking for granted that we'll get DA3 and that sales will only determine if BioWare has "learned their lesson". That's not reality.
Yes well who cares. If they don't actually make rpgs like they used to I am not interested in their mass market action rpgs, that are badly done.
If they go back to making proper rpgs, with good stories and which have more than combat in them, good for them. I continue support them.
But if they try to appeal to this mass market audience that don't actually care about rpgs, I don't see why I'd have any interest touching their products ever again.
#64
Posté 29 mars 2011 - 05:53
KneeTheCap wrote...
Does steam release their sales figures?.
No and yes. Steam offers a " Which (steam-)games are people currently playing?" - chart. It doesn't provide full answers to any questions one might have, but it does help in painting the big picture. Notably, unlike guesstimations of Vgchartz and whatnots, these numbers are at least very accurate. DA II is currently ranked at #25 out of 100 listed.
Dragon Age II
Current number of players: 2400 Daily peak: 3600
For comparsion, few other titles;
Civilization V: 15000, peak 16000
Empire Total War: 6300, peak 7000
Fallout New Vegas: 3800, peak 4600
Call of Duty Black Ops (single player mode) 6500, peak 7100
Mass Effect 2 1400, peak 1400
Dragon Age Origins+Ultimate Edition total around 1100 with peak of 1600
Modifié par LTD, 29 mars 2011 - 06:10 .
#65
Posté 29 mars 2011 - 06:31
Have you ever heard the phrase "Do not count your chickens before they are hatched?". Games stay on the shelves for a really long-long time, so the company can generate enough revenue. Even though "Dragon Age II" may be falling now, price slashing, dlc, and other incentives will keep revenue flowing.meteorswarm wrote...
Unless we have an understanding of how BioWare measures success, we cannot definitively say what type of sales are good or bad.
Modifié par Deadmac, 29 mars 2011 - 06:32 .
#66
Posté 29 mars 2011 - 06:32
Volourn wrote...
You have no idea what their 'target' is. Stop making up random numbers.
the only thing BIO said is that their stated overall goal is to eventually make a game worthy of being a big boy of selling in the neighbourhood of 10mil copies. They've been saying that for years though - not just about DA2 - they said that prior to DA as well.
If I were to make a guess, the game will end up between 2.5-3.5mil copies like majority of BIO games and they'll be quite pleased with that espicially since unlike DA1 it took less to make.
R00fles!
10 million is the sales target BioWare is aiming to achieve with its future releases, studio co-founder Dr. Greg Zeschuk has told VideoGamer.com.
Random numbers? why do you lie? If anything I was conservative >5m was also the target given by activision for MW2.
#67
Posté 29 mars 2011 - 06:35
Deadmac wrote...
Have you ever heard the phrase "Do not count your chickens before they are hatched?". Games stay on the shelves for a really long-long time, so the company can generate enough revenue. Even though "Dragon Age II" may be falling now, price slashing, dlc, and other incentives will keep revenue flowing.
Unless we have an understanding of how BioWare measures success, we cannot definitively say what type of sales are good or bad.
While games are on the shelves the retailer is not ordering replacements. Even if they do a "fire sale" to shift stock they won't order in great numbers afterwards.
Case in point not long ago a local place had 26 "left over copies" of Dead Space 2. They halved the price and sold most of them. But they never ordered more.
#68
Posté 29 mars 2011 - 06:35
Nowhere, and I mean NOWHERE in that does he claim that if DA2 doesn't sell 10mil copies it is a fialure. It should also be noted that he states that DA and ME wwere 'minor successes'. So.. by that logic, if DA2 sells aboutt he same it is a minor success too espciially since it was likely far cheaper to make.
Don't make stuff up and twist others' words.
Again, to be clear, nowhere does he claim that DA2 will be a fialure i if it doesn't sell 10mil.
By that logic, ME3 is alreayd doomed as a failure because it isn't gonna sell 10mil copies. And, DA, ME, and ME2 were all failures too. LMAO
#69
Posté 29 mars 2011 - 06:36
#70
Posté 29 mars 2011 - 06:38
#71
Posté 29 mars 2011 - 06:38
#72
Posté 29 mars 2011 - 06:39
Deadmac wrote...
Have you ever heard the phrase "Do not count your chickens before they are hatched?". Games stay on the shelves for a really long-long time, so the company can generate enough revenue. Even though "Dragon Age II" may be falling now, price slashing, dlc, and other incentives will keep revenue flowing.
Counting the eggs helps a great deal though. Most people in the industry seem to agree AAA games make significant amount (70%-80% ) of total income during the first few weeks following release.
#73
Posté 29 mars 2011 - 06:41
Ostagar2011 wrote...
1) The dumbing down was intended to get the Call of Duty player - so target was >5 million.
This is one of the more mis-understood comments from Bioware. They are NOT trying to get ALL of the CoD audience. This would be silly. The only way to target the entire audience of an online multiplayer first-person squad-based military themed shooter is to make another online multiplayer first-person squad-based military themed shooter and COMPETE. No one was expecting to make a fantasy genre CRPG and capture the first-person shooter crowd. Anyone who thinks they were is living in a fantasy land of their own.
They were probably trying to target the small portion of the CoD playerbase that actually enjoys the single-player campaign. Someone who likes that might be willing to try an action RPG. I think Bioware could have saved themselves some trouble by claiming they were going after the Fallout/Oblivion fans instead. I think DA2 has more in common with those than with CoD campaign mode.
All DA2 needs is bullet time kill-cameras!
Arrow Time??
#74
Posté 29 mars 2011 - 06:54
Volourn wrote...
This is silly. Signs are indicating that DA2 iss elling a smuch as DA1 despite having much less time, money, and effort put into it. It is very likely a financial success.
"DAO sold about 4.7 million and grows up continue"
LMAO
I don't believe that for a second.
VGchartz is showing total worldwide sales for DA2 at about 920,000 over 2 weeks (360, PS3, PC).
For comparison, DA:O lifetime sales are over 3,000,000 for combined xbox 360 and PS3 (no data on PC sales).
So it looks like DA2 will be lucky to sell half of what DA:O did.
While it doesn't look like DA2 will be a financial failure, I'd hardly call it a financial home run.
Compared to DA:O, its a sales failure.
1 million in sales is modest. It's ok, but nothing to write home about. They might break even, they might not. I don't know what their in-house targets were and what their total costs were.
Modifié par cheesewhiz, 29 mars 2011 - 06:55 .
#75
Posté 29 mars 2011 - 06:56





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