Baelyn wrote...
Read the article. Where in it does he say DA2 is perfect?
It sure feels like that's what he tries to imply
Baelyn wrote...
Read the article. Where in it does he say DA2 is perfect?
Warheadz wrote...
Baelyn wrote...
Read the article. Where in it does he say DA2 is perfect?
It sure feels like that's what he tries to imply
Modifié par Baelyn, 30 mars 2011 - 09:29 .
Baelyn wrote...
KorPhaeron wrote...
Baelyn wrote...
Archereon wrote...
Laidlaw in a particularly boneheaded statement, implied that he thought DA2 wasn't mainstream enough.
Link please.
http://www.gamespot....305575/p-1.html
Read the article. Where in it does he say DA2 is perfect?
Ixalmaris wrote...
You should reread the original statement again.
But we all know you won't.
Modifié par Baelyn, 30 mars 2011 - 09:40 .
aries1001 wrote...
Gatt9 wrote...
TcheQ wrote...
lol well if 700k sales is bad, what is good?
http://www.gamespot....id=m-1-58548218
http://en.wikipedia....ing_video_games
Today?
For a small company 1,000,000 units is a fairly decent figure. For a company on the order of EA, you're looking at 2-3 million for it to be acceptable and more to be good.
In general, somewhere between 1-2 million is the break even point for a game today, depending on some other factors like "Was an engine reused" and "How did the DLC sell"?
700k would be considered abyssmal for an EA product. It's likely the game will break even, but it won't be "Good sales".
A good point of reference would be your second link. ME sold 2,000,000 and ME2 sold 1.6 million.
Keep in mind though, with that list, things are different today. In Diablo/Diablo 2/Baldur's Gate timeframe, 100,000 was break even (It was actually JE Sawyer who offered that information). So BG was actually a blockbuster, in contrast to the rest of Bioware's products that did just "good".
In 1998, the break even point was indeed about 100,000 to maybe 150,000 copies being sold. However, after the millenium started , in 2001, this all changed. Big corporations like EA, Activision, Disney etc. did suddenly see a market making games. And they poured a lot of money into making games thus pushing development costs, the next (gen) graphics and it'll also meant streamlining the interface to that people could actually play the game - instead of pressing four buttons at the same time, trying to figure out the store interface works. As for DA2, I like the new clean (streamlined, if you will) interface. It is much more understandable and logical than the one in DA: Origins.
Around 2003 or 2004, I think, a bunch of former Black Isle/Interplay founded a new studio, Troika. Troika only ever made 3-4 games, two of them are Arcanum and Temple of Elemental Evil, both released to critical acclaim. (buggy, though). However, they sold around 400,000 copies; in 2004, this was not nearly enough to cover the production costs and thus they closed. [As I understand, money management wasn't one of Troika's best strength). Planescape: Torment was also released to critical acclaim. It did also sell about 400,000-500,000 copies. However, PS: Torment was released around 2000-2001, just at the time when the big corporations decided to go into the gaming market. And so it did not sell well enough to cover production costs. [It did eventually, but over time].
I think this mainly is the reason why Bioware looks to expand its fanbase; Bioware wants to make sure that they also have fans in 10 years or even 20 years time. If a Call of Duty player wants to play DA2, he should try it out. And if he like it, maybe he (or she) will look into other Bioware games. In fact, I have seen some players in the BG forums asking about the BG games - because of DA: Origins. And also, probably, because of DA2.
Things change, markets change, people change, companies change - and games change. This is sadly not 1999 anymore. And as much as we all regret this (myself included), we need to look at the realities today. A game, even a Bioware game, needs to sell about 2 million copies to break even. Back in 1999, a game as quoted, only need to sell 100,000 copies to break even.
And so Bioware has to change in order to continue making games, reaching out to more people, expanding their fanbase.
Baelyn wrote...
Ixalmaris wrote...
You should reread the original statement again.
Had a different post on my mind. But my point still stands, where does he say it isn't mainstream enough?But we all know you won't.
Proved you wrong didn't I?
LightningSamus wrote...
Most Americans love FPS, all they want to do is shoot so why be so surprised that and FPS is selling more, they always do.
LightningSamus wrote...
Most Americans love FPS, all they want to do is shoot so why be so surprised that and FPS is selling more, they always do.
Modifié par thenemesis77, 30 mars 2011 - 10:27 .
thenemesis77 wrote...
LightningSamus wrote...
Most Americans love FPS, all they want to do is shoot so why be so surprised that and FPS is selling more, they always do.
Hey don't blame Americans for every damn problem in the world. OH nos...Americans liked DAO better then DA2....damn how wrong of us....****. Oh by the way don't start this into some bull**** thread,