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Tactics you wish you could set up (fun/serious thread)


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#26
Zhijn

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Wouldnt mind something that would tell my party or just certain companions to stay at a close, medium or long range with the player or each self.

#27
Maclimes

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I'm confused on something. If you're worried about friendly fire, you're playing on Nightmare. If you're playing on Nightmare, why are you using tactics at all? You should be using the pause feature to remain in constant control of all 4 party members, manually.

#28
Vuokseniska

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a hold position button would be very handy

#29
A Forgotten Tome

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Maclimes wrote...

I'm confused on something. If you're worried about friendly fire, you're playing on Nightmare. If you're playing on Nightmare, why are you using tactics at all? You should be using the pause feature to remain in constant control of all 4 party members, manually.


Mostly because it is slow, boring, and tedious, and nobody wants to play a turn based game.

On topic: For the love of god I'd like something like

Enemy -> Unforgiving Chain fully built -> Yes -> Explosive Strike
Enemy -> Unforgiving Chain fully built -> No -> Stop wasting explosive strike!

#30
Morocius

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It's not a tactic, but a hold function that would actually hold would be fairly awesome. And significanly lower my problems with Anders. I really wonder how he pulls threat sometimes as he's set to assist me, i used to think it was pancea but that does'n't seem to matter.

#31
qebab

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Maclimes wrote...

I'm confused on something. If you're worried about friendly fire, you're playing on Nightmare. If you're playing on Nightmare, why are you using tactics at all? You should be using the pause feature to remain in constant control of all 4 party members, manually.

I find the game way more fun when played fluidly and only rarely pausing. I can appreciate both ways, but after I beat it with careful and meticulous execution with having nearly no tactics on, I couldn't do that the same way again really. On some encounters I actually did better, on some encounters I did worse. The one huge thing about playing through it the "fast" way is that it is quick to die, reload and go at it again if you make a mistake. I found that I spent a ridiculous amount of time pondering my next move(s) while pausing often, making for example the add-phases on High Dragon take very long (Much longer than the rest of the fight).

By setting up 10-15 excellent tactics, you very rarely need to do a lot of micro. Obviously you'll still need to reposition but you can do that without pausing. I also have to say that I'm left with a good feeling about beating the game on Nightmare with minimal pausing - it makes me feel good about the amount of time and thought I put into tactics.

Modifié par qebab, 30 mars 2011 - 12:47 .


#32
Sentox6

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Enemy: Target rank is Boss | Run like hell

#33
MadDjinn

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I blame my varric running through mobs on a tactic that I set for him:
Enemy->Lowest Health->Attack

Primarily because that tactic is meant for him to help the warriors/etc finish enemies rather than : hey, there's a guy wailing on you. maybe you should do something about that!

Stealth and Evade tactics are generally set for 2+ mobs on him, so when the boss comes running at him (gained aggro even though Fenris/Ave. were pounding on the boss) it's kite time...

I think the chain one is the more serious missing piece. They added this combat feature for rogues, but there's no tactics added to deal with it.

As well, I also wouldn't mind an option 3rd level to tactics. Build the chain, but if an explosive strike could just as well kill the boss/elite at 50% as at 100%, then go for it.

oh... and:

Enemy-> Mage using barrier -> Stand beside the mage until the barrier drops ->Assassinate
- This one is sometimes important due to the mages having a brief period of time to be attacked before they move. Usually this is needed at the end of the fight when everyone else is gone and the stupid mage is hanging around. Everyone wanders away since they can't actually attack yet.

But yeah... especially for nightmare/Fenris/2H Hawke
Fenris-> Swinging wildly -> Don't hug Him!:alien:

Modifié par MadDjinn, 30 mars 2011 - 05:11 .


#34
Cheita_Corps

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Ally surrounded by X enemies.

I'd love to have that for goad. Hell it could work for Glyph of Repulsion and whatnot as well.

#35
FaeQueenCory

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A Forgotten Tome wrote...

Maclimes wrote...

I'm confused on something. If you're worried about friendly fire, you're playing on Nightmare. If you're playing on Nightmare, why are you using tactics at all? You should be using the pause feature to remain in constant control of all 4 party members, manually.


Mostly because it is slow, boring, and tedious, and nobody wants to play a turn based game.

On topic: For the love of god I'd like something like

Enemy -> Unforgiving Chain fully built -> Yes -> Explosive Strike
Enemy -> Unforgiving Chain fully built -> No -> Stop wasting explosive strike!

This. Though I'd rather just have "Self: After X attacks" for the Explosive Strike.

#36
electricfish

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Party Leader fails lock check > Open Lock.

Looking at you Varric and Isabela.