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How to hide sections of the mini map until explored


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#26
Lance Botelle

Lance Botelle
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Clyordes wrote...

Ah - I've seen why I went wrong & didn't add in the on_exit script. Lance - in your pdf there's a section labelled "Basic Area Map Building Steps", and it mentions the on enter script, but not the on exit one - I think I must have just skimed straight down to that & missed the bit right at the start that states clearly that the on exit script has to be included in every area.

Cly.


Hi Clyordes,

I knew I should have updated that part of the manual as well. Image IPB

I updated themanual when I updated the scripts, but I did not update the basic building steps table. So, it is written in the manual, but not in the check part.

Lance.

Modifié par Lance Botelle, 22 avril 2011 - 10:28 .


#27
Clyordes

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Well, on the good side, it makes me feel better that I've not missed yet another really obvious thing :-)
I'm still very red faced at leaving the playtesting teleport ring in the final area & wouldn't have been at all surprised if I'd missed the obvious here too.

Now, if I can work out why the mud effect is sometimes staying on in the naga dungeon, and why trogs keep dropping claws that I've set as undroppable several times now, I'll be almost sorted.....

Cly.