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DA2 more replayable to me than DAO


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#1
London

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I'm probably about 35 hours in to DA2 and just starting act 3, and I'm already interested in replaying DA2 at least a couple times to try out other relatinships, and how the game progresses as a Mage, and to make some other decisions.

I only played DA:O once, and as much as I loved it, I can't bring myself to replay the game aside from checking out the origins.  I think there is a few reasons for me:

1.  Origins decisions overall were not difficult.  I don't believe I would have concluded the Circle quest with any different decision, or the Redcliffe scenario with any different decision, or the Landsmeet.  I suppose I could reload to view a dramatic scene or something, but since it's so easy to have a happy resolution of most issues I don't see the point of wanting to purposely make bad decisions.

2.  Deep Roads.  The first hour or so was fine, but it just dragged on and on.  I was so happy whenI finally got everything done down there that I said that I was never going to reply DA:O just for that long, drawn out experience itself. 

3.  Fade.  Once is enough for me on that too.  No wonder people modded the game to skip it.

So far in DA:2 I haven't noticed any required, drawn-out meandering quest that kept me stuck underground for 12 hours.  So, thus far I haven't had any moments where I was so bored/annoyed that I made a note to myself not to replythe game. 

Just my opinion, and I am a fan of DA:O or I wouldn't have bought DA:2, but DAO wasn't all roses and sunshine for me.

#2
billybobjones

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agreed.

#3
keginkc

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I'll have to finish and then replay the game to be sure, but I think I may agree with you. I finished every achievement in DAO, spent literally hundreds of hours in the game, purchased all the dlc, but in the end only had two complete play-throughs. And the reason for that is that some areas of the game were so incredibly tedious on ensuing runs through the game that I would simply stop playing that haracter.

I think the fact that rogues are a completely unique class this go-around, and not basically like playing a duel wield or archer warrior that can stealth, pick up traps and lock-pick will help, as well. I finished Origins as a mage and as a warrior, but never as a rogue, whereas I'm actually quite looking forward to DA2 as both a warrior and a rogue.

But it's also a little early to tell for sure. I haven't even finished Act 2 yet...

#4
1000questions

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You create a topic stating DA2 is more replayable than DA:O and then you bash DA:Origins while also claiming you are fan of DA:O ....

Just another topic to rant, take a dig or bash DA:Origins just to make DA2 look better.

Failed Attempt.

Disagreed

#5
Eternal Phoenix

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I'll play through another 2 times. I'm on my second playthrough right now. Choices do seem more interesting but I'm more interesting in playing as a warrior class with a sword and shield and seeing if I can make this warrior unstoppable and raise his armor and defense so high that nothing can hurt him. The skills trees are quite interesting, that's for sure. Still - Origins was more replayable to me and I'm going to finish an Awakening playthrough that I was meant to have started before DA2 as the last character I created.

#6
1000questions

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keginkc wrote...

And the reason for that is that some areas of the game were so incredibly tedious on ensuing runs through the game that I would simply stop playing that haracter.


You dont find annoying,long boss battles tedius where your life saving tactic in battle is running around , take example duel with arishok, or with high dragon. throwing multiple waves of enemies from sky or coming out of thin air is tedius for me than tactical or tough.

roaming endlessly in same places again and again zillion times is tedius process you know.

playing as mercenary and doing errands for any tom,dick or harry is kindof tedius too for me.

Apparantly I can save even a kitten in DA2 but the people who should matter most to me that is my family in the game... it seems I cant do a damn thing about it .... how replayable, enjoying and satisfying it can be... ! One can only imagine
<_<

#7
cotheer

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M0ar instant gratifikeishn, pl0x.

#8
Dark83

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I loved DA:O. If you look at my Steam profile, you'd see I sank well over 200 hours into it. However, it has zero replay value for me.

It isn't about campaign length. BG2 had as much crammed into it, but I'm willing to replay it. The maps are very obviously superior to DA2, but it seems that I can't stand seeing it all a second time. On first playthrough, it's awesome for the content. On subsequent playthroughs, without the sense of exploration, knowing what is there, the gameplay isn't good enough to make me do what I've already done, see what I've already seen. I played every single origin and took one through - I don't want to slog through it again.

Comparatively, I don't seem to mind constantly replaying parts of DA2 to try out new builds and party combos. Part of this may be that the skill tree is superior to the linear builds - there are more configurations I can try. Perhaps it's because the action-based combat has more short term gratification - as I'm in a different position in life now, I don't have that much time to invest in games anymore. With shorter game sessions, I've discovered that it isn't how good the length of the entire game is that is important to me, but how enjoyable each session is. In that sense, DA2 is more gratifying on a per-session basis, even if not on a per-game basis.

#9
AlexXIV

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I find it funny that you think it has higher replayablitly value when you didn't even play it once. I tell you after your second playthrough you have no reason to start a third.

#10
YourAegis

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Different likes for different people.

#11
AkiKishi

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If you like the combat, probably the case. It's a shorter game.

#12
London

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RE:1000

Actually I'm not trying to tear down DA:O, like I said, I did like it. But that isn't to say that I'm one of the all-or-nothing posters who can't see positives about both DA:O and DA:2.

And 1000, your post is more of a rant than I. A rant wouldn't even have anything to say about DA:O. I'm just saying that despite how much I enjoyed playing it (once), I have no incentive to play a 2nd time.

And honestly, a 3 minute Arishok battle is hardly comparable to HOURS of boredom in the Fade or Deep Roads...

#13
Rylor Tormtor

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For all the major and obvious flaws in DA2, and there are many, I was interested in replaying at well to see what differences there might be. In my case, this desire severely lessened halfway through the first act, and I had to take increasingly longer breaks between playing and such. So, for your sake, I hope you don't have the same experience.

I finished DAO 7 times, with 4 other play throughs at different levels.

#14
London

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RE: Alex. 2 playthroughs is still an improvement over the 1 playthrough of DA:O

#15
Soilborn88

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SebastianDA wrote...



2.  Deep Roads.  The first hour or so was fine, but it just dragged on and on.  I was so happy whenI finally got everything done down there that I said that I was never going to reply DA:O just for that long, drawn out experience itself. 

3.  Fade.  Once is enough for me on that too.  No wonder people modded the game to skip it.

So far in DA:2 I haven't noticed any required, drawn-out meandering quest that kept me stuck underground for 12 hours.  So, thus far I haven't had any moments where I was so bored/annoyed that I made a note to myself not to replythe game. 

Just my opinion, and I am a fan of DA:O or I wouldn't have bought DA:2, but DAO wasn't all roses and sunshine for me.


You complain about those things yet can deal with the same maps over and over while beating down the same grunts over and over and over while piling up exploding bodies?

C'mon... At least you only had to go through those events once each playthrough, you have to deal with repeating maps and constant swarms of enemies in DA2 through out the entire game.

#16
errant_knight

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I couldn't disagree more with the OP. New party groupings, different choices, different origins all gave the feeling to the game, and I found interacting with my companions much more enjoyable in DA:O. Both the Deep Roads and the Fade were more interesting and involving. The fade actually involved using your brain to progress, unlike the fade in DA2 and the Deep roads had a feeling of real danger and epic scale that was completely lost. The only decision in DA2 that had any difficulty for me was the decision about who to take to the Deep Roads. I'm still playing DA:O a year after its release, whereas I'll only play DA2 a second time if I decide to play DA3 when it comes out and I want to at least try and get to know Fenris better, which didn't work out at all in my playthrough. That's completely up in the air at this point, and not something I actually want to do.

Modifié par errant_knight, 29 mars 2011 - 03:25 .


#17
augustburnt

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No, in fact hell no. In DA2 there barely is no playability let alone any re-playability. Just to see how much changes on your second play through, I went back to beat the game again. and guess what, NOTHING changes. You make different choices but the same crap happens. Its an illusion of choice to hide an extremely linear, boring and rushed game.

#18
Maverick827

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Soilborn88 wrote...

You complain about those things yet can deal with the same maps over and over while beating down the same grunts over and over and over while piling up exploding bodies?

C'mon... At least you only had to go through those events once each playthrough, you have to deal with repeating maps and constant swarms of enemies in DA2 through out the entire game.

DAO didn't have "the same grunts over and over and over?"

Modifié par Maverick827, 29 mars 2011 - 03:30 .


#19
MonkeyLungs

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The faster combat and 'splosions really appeal to alot of people. I think it really is that simple.

Faster combat, exploding bodies = better game for many players.

#20
MonkeyLungs

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EDit: Sry dbl post

Modifié par MonkeyLungs, 29 mars 2011 - 03:32 .


#21
1000questions

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SebastianDA wrote...

RE:1000

And 1000, your post is more of a rant than I. A rant wouldn't even have anything to say about DA:O. I'm just saying that despite how much I enjoyed playing it (once), I have no incentive to play a 2nd time.

And honestly, a 3 minute Arishok battle is hardly comparable to HOURS of boredom in the Fade or Deep Roads...


First : I didnt even felt the need to write an essay for you or anyone else what DA:Origin is as almost everyone likes DA:O and has completed the game. You on the other hand HAVENT COMPLETED DA2 once.

Second : I just dont understand how someone will be interested to play a game AGAIN if he has not enjoyed the game first time as per his expectations.

Third : You find fade,deep roads boaring , well you do have them in this game too. As for deep roads , the dungeons have been repeated in this game.

FOURTH :  IF YOU START DA2 , THE GAME GIVES YOU 3 CHOICES AS OUTCOMES OF DA:O. This does say something about the replayability of DA:O from the people who created DA2 itself.

Fifth : If you think small nitty gritty variations are good enough reasons for replayability then heck DA:O has more to offer than DA2...

I am not ranting I know what I am talking about because I have FINISHED THE GAME ATLEAST ONCE WHICH YOU STILL HAVENT AND CLAIM THAT IT IS REPLAYABLE.

#22
Soilborn88

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Maverick827 wrote...

Soilborn88 wrote...

You complain about those things yet can deal with the same maps over and over while beating down the same grunts over and over and over while piling up exploding bodies?

C'mon... At least you only had to go through those events once each playthrough, you have to deal with repeating maps and constant swarms of enemies in DA2 through out the entire game.

DAO didn't have "the same grunts over and over and over?"


It only had random encounters due to story based events. You weren't dragged into encounter, after encounter, after encounter, after encounter and etc.

#23
Laj I

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Wait, so you never replayed DA:O and you did not finish DA2, another words, you have never played either game more than once, and you came up with the conclusion of DA2 being more replayable than DA:O.... HOW, exactly?

#24
AkiKishi

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MonkeyLungs wrote...

The faster combat and 'splosions really appeal to alot of people. I think it really is that simple.

Faster combat, exploding bodies = better game for many players.


Not quite to that extent, but thats why I found ME2 more re-playable than ME. Nothing to do with it being a roleplaying game I just really enjoyed messing around with different builds and liked the combat system.

I never actually finished more than 2 plays of ME2 (3 if you count NGP insane) but I did have a lot of fun messing around.

There was a point in there somewhere. People can replay games for different reasons.

#25
Ferretinabun

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Totally agree with errant-knight. I played Origins over and over again, and part of the reason was that I was roleplaying, so it felt different.
I haven't finished DA2 yet, and I'm not a hate-troll. It has its strengths besides its flaws. I want to see how things pan out if I make different choices, but I'm rather aware I've lost the feeling of ROLE-PLAYING the game. Without that, replayability takes a massive knock and the game turns into another hack'n'slasher.