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DA2 more replayable to me than DAO


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#51
Aether99

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good gosh 1000, that is def a rant. notice the parts that are in allc aps, not words, but entire sentences? notice how your opinion is fact?

just let it die, some people like different things. for the life of me i dont understand why anyone listens to gangster rap, but they do. i live with it.

#52
Aesthioseae

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I have played through DA:0 3 or 4 times with a mage, and 3 times with a rogue. I've played most of a playthrough with a warrior, but I was never very happy with that play-style.

So... I've logged hundreds of hours into DA:0. But honestly, I have to agree with the OP when he states that the Fade is boring. I enjoy the setting of it, but I would rather do a 10 minute fade walkthrough than a 3-4 (give or take) hour one supplemented with less in relation.

I did like the deeproads in Origins.

I've played through DA:2 twice now. On my third. They are both good games. I wish this game's pretentious fanbase would shut up.

#53
Haexpane

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So what's the count?
1 person who said they WANT to play DA2 more than once
1 person who said they HAVE played DA2 more than once...

any other takers? Lets tally the count here...

#54
London

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Yes, I did state I haven't finished the game yet. But that's not really my point; my point is mostly that I already am planning a second playthrough - whereas in Dragon Age Origins I knew before I was even finished my first run that I was never going to complete a second run again.

I am slower-moving through RPGs because I work 60-80 hours a week and honestly do not always have the stamina to come home and play on the computer after sitting at a desk all day already, so I mostly just get playtime on the weekends (after the gym and errands). Due to limited free time, I do pick my games carefully and tend to only play through a few things a year, so for me to want to play this again for me shows a higher level of enjoyment.

Knowing in advance that I am going to be bored for 10+ hours in a Dragon Age Origins replay is not appealing; I also don't really want to replay something modded to skip large parts of the game either.

It's not even entirely about the faster gameplay of DA2 - I played games like Final Fantasy 2 (24-40 hours per playthrough to get to level 99) on the SNES probably about 8 times and Final Fantasy III probably about 3 or 4 times (99 hours, clock ran out) when I was younger. I really don't have problems with things as slow as text only turn-based combat. The thing all of those games did well for me is to not trap me in one situation for, in my situation, way too many hours.

As far as the fade, the puzzles were not difficult. Just boring. And I guess I prefer more battle/storybased RPG gameplay than puzzles, which can just be tedious and time consuming since it's just mindlessly running around different rooms trying to find the correct order to press buttons or pick up something. Random puzzles don't really add anything to the game play or story for me, really. If I wanted puzzles I'd go back to games like 7th Guest.

#55
IntheAbsence

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I agree with the OP. While I really enjoyed DA:O, the dungeons were RIDICULOUSLY long. It is not okay under any circumstance to play a dungeon so long that you forget why you originally ran into the dungeon in the first place (in the Brecilian forest, fighting werewolves, then undead, then dragons, and then back to werewolves.) There were so many of these dungeons that it made it impossible for me to ever seriously consider a replay of the game.

And also as the OP said, the choices were fairly cut-and-dry in their effects. The choices in this game are much more ambiguous in terms of how they will turn out.

#56
Jman5

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For me the problem Origins had was that whenever you went to a new zone, it often felt like you were stuck there until completing it all. Going back to town early involved either inconvenient backtracking, or was simply impossible. It sort of reminds me of raids in WoW. Once you start, you're sorta committing a fair bit of time. Sure you could always save and quit in Origins, but you're forced or heavily encouraged to complete that zone before moving on to Redcliff or wherever.

With Dragon Age 2, you can do a quest and then immediately transition to the safety of Hightown during the day. The Deep Roads was probably the longest time you are forced to spend in a hostile environment, but even then it never felt tedious. Plus it's split into two manageable parts.

Please don't take this as some blind fanboyism. There are plenty of things that bother me about Dragon Age 2. However, I felt they nailed it when it came to quest lengths. Not too short, not too long, and easy to transition back to civilization.

#57
sammcl

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I'm in the DA2 camp, I've now finished both games 3 times and feel DA2 is much more replayable. I think the faster paced combat, more differentiated classes and better talent trees has a lot to do with that. I really didn't enjoy Origins' combat, so much so that I dropped the difficulty to casual in Redcliffe castle, it was too slow, too cumbersome and friendly fire on all but the easiest difficulty was lame, thanks to Bioware for changing that.

Origins was a good game and perhaps if it were remade with DA2's combat and interface changes, I would feel it is the better game. But...that hasn't happened and unless it does, DA2 is superior in my books. Yes, re-used environments and all! DA feels so much more about character interaction than the environments in which drama unfolds. Yes, it would have been nice to have different layouts for buildings but no, I don't think the lack of variety really detracts from the game.

Oh, complaining about being able to run away from enemies to avoid damage is dumb, just don't do it. It shouldn't exist, but you have the power to use the exploit or not. The Arishok duel however is clearly broken and I assume it will be fixed.

#58
Fhaileas

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Perhaps some players may be suffering from the recency effect.

#59
88mphSlayer

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my first playthrough of Origins was the most fun and challenging - by the end of the game i had learned all the useful tactics and styles and etc., the second playthrough was really pedestrian and i started using cheats

i think my problem with Origins from a replayability POV is that the origin stories spoil me, i go back and play a different origin story which is great - it's getting way more value out of a game than most games can claim - but as soon as the origin story is over and it's back to grinding as a grey warden... i get really bored

#60
Byth

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With DA:O after the first playthrough you have to push yourself through The Origin/Ostagar before it starts getting good(I re-bought DA:O and instantly got buyer's remorse, but then the main quest started and it all got to rest).

With DA2 the game's combat saves the first few hours from being like DA:O, but the re-playability seems on the same level DA:O is. Anyway, to me both games are good.

#61
Serpieri Nei

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SebastianDA wrote...

I'm probably about 35 hours in to DA2 and just starting act 3, and I'm already interested in replaying DA2 at least a couple times to try out other relatinships, and how the game progresses as a Mage, and to make some other decisions.

I only played DA:O once, and as much as I loved it, I can't bring myself to replay the game aside from checking out the origins.  I think there is a few reasons for me:

1.  Origins decisions overall were not difficult.  I don't believe I would have concluded the Circle quest with any different decision, or the Redcliffe scenario with any different decision, or the Landsmeet.  I suppose I could reload to view a dramatic scene or something, but since it's so easy to have a happy resolution of most issues I don't see the point of wanting to purposely make bad decisions.

2.  Deep Roads.  The first hour or so was fine, but it just dragged on and on.  I was so happy whenI finally got everything done down there that I said that I was never going to reply DA:O just for that long, drawn out experience itself. 

3.  Fade.  Once is enough for me on that too.  No wonder people modded the game to skip it.

So far in DA:2 I haven't noticed any required, drawn-out meandering quest that kept me stuck underground for 12 hours.  So, thus far I haven't had any moments where I was so bored/annoyed that I made a note to myself not to replythe game. 

Just my opinion, and I am a fan of DA:O or I wouldn't have bought DA:2, but DAO wasn't all roses and sunshine for me.


DA:2 choice are not difficult to make - its a mouse click away. Do you know why most people replay a game is? It's to see the other choices. Cept in DA:2, since it was so dull and repetitive I just saved the game at the descision points and went back and was amazed that it had no real impact on the ending.

DA:2 definately does not drag on since its too short to begin with, however even though its no where as long as DA:O it is very repetitve.

Curious, you didn't like the Fade but your fine with all the recycled items. Interesting.

Modifié par Serpieri Nei, 30 mars 2011 - 04:12 .


#62
CLime

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What I think it boils down to, DA:O has a better journey, but DA2 is more enjoyable moment to moment. The origins, the scale, and the depth of environments are lacking in DA2, but the sequel is superior in mechanical terms. classes and skills are better balanced, there's less monotony in inventory and action bar management, and combat is more dynamic and enjoyable.

Essentially, DA2 improves on the core gameplay at the expense of the big picture. DA2 doesn't have as much to offer in variety of story paths, and the recycled environments are certainly a detriment. Unlike Origins, however, the combat is something I look forward to, and never becomes simply a chore to advance the plot. I never played a dwarf or a warrior in Origins, and I never sided with the werewolves, eliminated the Circle, or tainted the Ashes outside of save-reloading. I'm put off playing it again, however, due to wanting to avoid the monotonous low-to-mid level combat, tedious inventory organization, shallow skill system, and loads of worthless talents. Different players will, of course, value these things differently, and see the sequel as more or less replayable as a consequence.

#63
boomgosthedino

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I Found DA:O way more repayable seeing how other reacting as different race was fun, and seeing how things worked out as a different race. DA:O also seemed a bit more open world like then DA:2 in DA:2 the whole done I'm visiting the same old place over and over and over. Got kinda sick of doing that, I wanted something new to look at and more places to see that would be more open field and so on. I just Finished DA2 like 3min ago Rofl and the only thing that makes me want to reply it right now is the fact I want to see how everyone acts if I'm a mage. After I beat the game as a mage I'm probably done playing it. I kinda feel like replaying DR:O again its been a long time so it will be interesting to really see the different in the two.

#64
DungeonLord

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There's no way I'll ever play DA2 again. Once was more than enough. It might be fun to romance different companions, but having to waste so much time again for so little - no thanks.

Everything else in the game is the same, so I don't see any reason to replay aside from being a masochist or fanboy with nothing better to do.

#65
Byth

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Serpieri Nei wrote...
Curious, you didn't like the Fade but your fine with all the recycled items. Interesting.


I can see why, the Fade was ugly and confusing, and seemed to drag on. The Fade and Orzammar are the worse parts of replaying DA:O.

Modifié par Byth, 30 mars 2011 - 04:26 .


#66
Boiny Bunny

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In the end, it doesn't matter what class you play as - even if you are a mage it only makes the slightest drop of difference to the plot.

#67
Cespar

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agree with op, on 3rd playthrough now, but if dlcs comes out, which one should i import?? hmm

#68
Nonoru

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I did seven playthrough on Origins and three so far on DA2.

I agree that DA2 has much replayability.Simply because it's a shorter game and fights are faster.
And the fade and deep roads weren't as long as in Origins.I liked going through the fade once but it was the part that make me take breaks from the game each time.

Origins was a truly cool game,but some part were very boring to redo.

#69
Alpr

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Soilborn88 wrote...

SebastianDA wrote...



2.  Deep Roads.  The first hour or so was fine, but it just dragged on and on.  I was so happy whenI finally got everything done down there that I said that I was never going to reply DA:O just for that long, drawn out experience itself. 

3.  Fade.  Once is enough for me on that too.  No wonder people modded the game to skip it.

So far in DA:2 I haven't noticed any required, drawn-out meandering quest that kept me stuck underground for 12 hours.  So, thus far I haven't had any moments where I was so bored/annoyed that I made a note to myself not to replythe game. 

Just my opinion, and I am a fan of DA:O or I wouldn't have bought DA:2, but DAO wasn't all roses and sunshine for me.


You complain about those things yet can deal with the same maps over and over while beating down the same grunts over and over and over while piling up exploding bodies?


You complain about those things yet origin had all of them as well. Reused maps were a lesser extent though.

#70
SilentK

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For me having a 3 different tones of voice makes the game really fun to replay. Since being a jerk isn't tied to the options you make I have for the first time managed to make a character that doesn't sound like goodey two shoes hero all the time =) never done that before so this will be a lot of fun. In ME I'm always full paragon and my wardens always did the good thing. Guess that for me it will still always be the good choice, but now at least it will be some difference when it comes to voice.

#71
edeheusch

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DA2 more replayable to me than DAO

Definitively not to me!

I agree that the Deep Roads and Fade become boring after 2 playgrounds but, with its over recycled areas and its choices that don’t matter, the whole DA2 campaign is as boring as the Deep Roads and Fade (after only one playground).

Yes, in some choices of DAO there was clearly a good choice but it was far from being always the case (there no good or bad choice about Loghain or the dark ritual…) and by opposition to DA2, at least, the choices you make matter.

Most of the time in DA2, whatever you do or say, everything end in the same way (and generally badly). You do not influence the scenario, you endure it! I do not see any replay value in that (but you should probably finish the game first or try different choices to realise how much you only have an illusion of choice in the game).

Modifié par edeheusch, 30 mars 2011 - 08:01 .


#72
AAHook2

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I've played through Origins once and plan to some day play through again, but I kind of like the fact that everyone's Origins experience could be different and really I don't feel that there is a need to play through every outcome or possibility. I'm VERY attached to my Brand Dwarf rogue and I must admit it does irk me a little when people complain about the Deep Roads and Orzammar being overly long. Why? Well, of course it's because that's where my character is from and there is a real connection to that world for my character. I played up through Witch Hunt and crafted the story to the ending I wanted, and largely this determines how I want to experience Dragon Age: Kirkwall. The replay value of Kirkwall has a lot to do with the world I built as the Hero of Ferelden.

I have to say that the disappointment I feel towards Dragon Age 2 is based on frustration in not having a path for the two heroes I made meet. Perhaps this is a possibility in the future, I don't know. Probably the biggest thrills I've had playing through Dragon Age Kirkwall are the references to my character from Origins and the people he had his adventures with. This leaves me with very mixed feelings.I agree with people like edeheusch in that Dragon Age 2 feels like there is little choice in the bigger story. I often felt like no matter what my character does, I'm trapped in a generally predestined outcome.The major things that happen I cannot steer to an alternate conclusion. I played as a female Force Mage, which gameplay wise was actually pretty fun, but as far as the story goes, I have ABSOLUTELY no reason to want to side with the Templars. I mean, most of the time I was thinking: Why is there even a choice? Sure some mages are crazy and do messed up things, but could I really help a crazy person like Meredeth who would like nothing more than to either have me killed or even better, have me quieted as a dull? It's a pretty serious plot hole if you ask me.
I just don't feel the connection or attachment for Hawke as I do with Faren the dwarf. I mean, in Origins, this guy changed the world around him in tremendous ways and he started as a nothing nobody thug. The same could have been for Hawke, but I can't help but feel that it was the world that changed her, not the other way around. Whatever my character's intentions were in this game, she still ends up allowing catastrophic things to happen and I honestly can't say that she's really much of a hero. I imagine that if my Hero of Ferelden met this Champion, he really wouldn't be impressed at the outcome of her actions. He saved a whole country and perhaps the whole of Thedas in stemming the tide of the Blight. For all her might, the Champion left Kirkwall in utter chaos then disappeared. It's a troubling feeling to end the game like that, feeling you did no real good.

#73
catabuca

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88mphSlayer wrote...

my first playthrough of Origins was the most fun and challenging - by the end of the game i had learned all the useful tactics and styles and etc., the second playthrough was really pedestrian and i started using cheats

i think my problem with Origins from a replayability POV is that the origin stories spoil me, i go back and play a different origin story which is great - it's getting way more value out of a game than most games can claim - but as soon as the origin story is over and it's back to grinding as a grey warden... i get really bored


That's a really good point, actually. The origin stories allowed a lot of replayability, but perhaps that's why so many people have only one or two completed games and a lot of unfinished ones - because once you've got to Ostagar you're back to more of the same. 

I still haven't done the dwarf origins, and I'm sure I will at some point, but once I've got the achievement and seen how people treat me at Ostagar, I'll probably never pick it up again. I play primarily on the xbox, but I also recently bought Origins on my computer for the mods. Honestly, beyond novelty value, not even the mods are enough to make me slog through the whole game again. 

#74
Tirigon

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SebastianDA wrote...

I'm probably about 35 hours in to DA2 and just starting act 3, and I'm already interested in replaying DA2 at least a couple times to try out other relatinships, and how the game progresses as a Mage, and to make some other decisions.

I only played DA:O once, and as much as I loved it, I can't bring myself to replay the game aside from checking out the origins.  I think there is a few reasons for me:

1.  Origins decisions overall were not difficult.  I don't believe I would have concluded the Circle quest with any different decision, or the Redcliffe scenario with any different decision, or the Landsmeet.  I suppose I could reload to view a dramatic scene or something, but since it's so easy to have a happy resolution of most issues I don't see the point of wanting to purposely make bad decisions.

2.  Deep Roads.  The first hour or so was fine, but it just dragged on and on.  I was so happy whenI finally got everything done down there that I said that I was never going to reply DA:O just for that long, drawn out experience itself. 

3.  Fade.  Once is enough for me on that too.  No wonder people modded the game to skip it.

So far in DA:2 I haven't noticed any required, drawn-out meandering quest that kept me stuck underground for 12 hours.  So, thus far I haven't had any moments where I was so bored/annoyed that I made a note to myself not to replythe game. 

Just my opinion, and I am a fan of DA:O or I wouldn't have bought DA:2, but DAO wasn't all roses and sunshine for me.



Troll´d

#75
AkiKishi

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catabuca wrote...

88mphSlayer wrote...

my first playthrough of Origins was the most fun and challenging - by the end of the game i had learned all the useful tactics and styles and etc., the second playthrough was really pedestrian and i started using cheats

i think my problem with Origins from a replayability POV is that the origin stories spoil me, i go back and play a different origin story which is great - it's getting way more value out of a game than most games can claim - but as soon as the origin story is over and it's back to grinding as a grey warden... i get really bored


That's a really good point, actually. The origin stories allowed a lot of replayability, but perhaps that's why so many people have only one or two completed games and a lot of unfinished ones - because once you've got to Ostagar you're back to more of the same. 

I still haven't done the dwarf origins, and I'm sure I will at some point, but once I've got the achievement and seen how people treat me at Ostagar, I'll probably never pick it up again. I play primarily on the xbox, but I also recently bought Origins on my computer for the mods. Honestly, beyond novelty value, not even the mods are enough to make me slog through the whole game again. 


Dwarf Noble definately changes how the whole game plays Image IPB