edeheusch wrote...
I did it with a shield and sword warrior and it was the most boring part of a game I have never played. It took me about 45 minutes of auto-attack when waiting for my stamina to regenerate enough to be able to use one shield bash once in a while (without forgetting to drink a heal potion as soon as the cooldown is passed).
That doesn't sound very interesting, indeed =) Doubt it took -that- long though? For me, I was a mage and that fight wasn't particularly fun after I had gotten his health down to 66% or so (it should've ended there, then I would've thought the fight was an absolute blast, actually!). But it wasn't half as bad as you make your experience sound. Depends on what you play, I guess. I died in two hits or so, and I didn't have the force mage ability that gives you lots of fortitude, so to me I dodged mostly and punished his mistakes. As often as cooldowns would allow it (mana was a total non-issue), I went for Petrify->Tempest->other damage spells.
Running a warrior next time though, and you're scaring me haha. But I have a hard time imagining it'll be as bad as all those long combats in DAO in between dialogues.
AgentWhale wrote...
You should try to save before the dialogues and try different answers. You would realise that most of the time whatever answer you choose has only an impact on what Hawk would say (but no impact on the outcome of the dialogue).
Isn't that true for most BioWare rpgs though? Even when people are opening themselves up for you, your manner of reply won't make them stop talking, it'll just affect whether they like you or not. Not saying that makes it okay in DA2, but this along with some other criticisms (level scaling etc) are ones I don't understand why they are said in a context where people are singeling DA2 out as some black sheep.