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Mass Effect Arrival feedback thread


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#1
Chris Priestly

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We would like to hear from you after you have played Mass Effect 2's new DLC Arrival.

What did you like about Arrival? What did you dislike?

Please provide your feedback here. Thanks. :)




:devil:

#2
Tazzmission

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ok i loved it for the homage it payed to mass effect 1. i do however have two small issues.


1. the game play time felt short


2. it couldve had 3 more quests like fire walker pack.


all in all i loved the saw/ dead space theme you guys used, combat was great


id still rate it 8/10

#3
FoxholeHunter

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Yeah it set up M3 nicely and had some good stuff in it even if it wasnt as good as LoTSB but my main two gripes would be:

1. Why we cant use squad mates when the sneaking bit is pretty short, could easily have been worked into the story and might have made me but the 2nd appearance pack!!

2. Some fights started with you looking at 2 enemies shooting at you before you even got to move!! and again without squad mates it made some fights a bit tricky on the harder settings.

Overall though not bad, a 7/10 and bring on ME3 bring on the Reapers!!!

#4
morrie23

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Liked:

  - Admiral Hackett, the guy is awesome, especially like the conversation at the end.

  - Multipathing at the start, ME2 had too much point A to point B shooting so this is nice to see.

  - Different combat scenarios, eg the solo play and the Object Rho fight.

  - Reapers feel like a threat again, even if you guys managed to pretty much make the core ME2 plot pointless.

  - The design of the Project base was good, felt nice and sci-fi.

  - Music was good also.

Disliked:

  - A bit short (less than an hour on Hardcore, no dialogue skipped).

  - The 2 day time skip was a bit jarring, what happened over that period?

  - Killing the same mooks (in different textures) I've killed a thousand times before.

  - Lack of Virmire Survior.

  - Collector General/Reaper chat felt forced, why have a 100 foot hologram appear on a  landing pad?

Overall, 8/10, not as good as LotSB (which was very cinematic, great pacing, fantastic combat banter and boss fights) but better that Overlord (Hammerhead platforming feels very gamey and out of place, but the ending was moving). Worth the money.

Edit: Having played it again, I've got to say that Arrival pretty much totally undermines the ME2 plot (and even the ME1 plot to some degree), this is neither a like or dislike, just something I feel. I'm not sure it's even a problem with Arrival, but rather the ME2 plot.

Modifié par morrie23, 30 mars 2011 - 12:42 .


#5
Bloggers99

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Liked basically everything about it. For 560 points I wouldn't expect something nearly as long as LotSB. It was pretty powerful and very entertaining. The music was a good fit too.

#6
Kronner

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I liked:
  • Solo combat
  • The Fight For Your Life (in the Object Rho room)
  • Level design
  • Music
  • Admiral Hackett
  • Shepard FINALLY uses correct weapons in cutscenes (e.g. no AR if you do not have one..bravo BioWare..took you long enough)

I disliked
  • Lack of ANY choice whatsoever
  • Gameplay time - I it took me less than 50 minutes on Insanity with Vanguard Shepard, and that was the very first playthrough. Second playthrough was easily under 40 minutes. No dialogue skipped. That is just way too short.
  • Graphical glitches - mainly clipping

Modifié par Kronner, 29 mars 2011 - 03:44 .


#7
gorrillasnake

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REVIEW 


Felt Like Bioware Rushed This one


Music -Very well produced as always,its nothing New  it what you expect From Bioware 

COMBAT - Shepard Goes One man army on this one...nice..like solid snake.
You cant really go guns blazing though..more cover based

Story-Well thought out..making it playable after the first act..Effy

-Characters- admiral hackett is very loveable...seem to be mostly everyone fav

Improvements

 Have to beat the have to unlock it.. remember epilogue!!

]also NO Virmire survivor??? really? you brung back liara but not ash???Cmon Bioware...
at least give use a mention or a e-mail or somthing....I know that she isnt well liked but hey...i digged her...
[/b][/b]
Overall?? ehh 8/10..tops

|||||||||||||||||||||||||six out of Ten||||||||||||||||||||||||||||||||||||||||||||:bandit:=Its good!!!  but i cant get jiggy with this...

Gorrilla Snake_______B)

Modifié par gorrillasnake, 30 mars 2011 - 10:58 .


#8
SirHaxelot

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Just played it, I've loved every bit of DLC so far, but after finishing this... I am struggling to think of what has been gained.... Nothing.

At the end of this I managed to prevent the Reapers coming to the galaxy... just like I did at the end of the actual game. So the point in buying/downloading/playing Arrival was?

#9
johnbonhamatron

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Overall, 8/10. I found a couple of annoying glitches while playing, though (both these runs were post-SM):

1/ Ambient Normandy sound cutting out during the ending conversation with Hackett (and then NOT coming back on after the conversation... silent Normandy is REALLY weird...)

2/ When playing as a soldier, I triggered AR at that first varren you run into, and it completely smurfed the sound, making everything go all muted (the same way high frequencies get chopped when AR is activated). Saving and reloading didn't fix it, I had to quit to the Xbox dashboard, and reload an earlier save.
_____________________________________________________________________________

Liked:

Level design - there were some truly great level designs in the pack, and Project Base was stunning.

The last run in the vacuum - Woohoo! No sound 'cos we're in a vacuum! Win!

Music - As the good Admiral said in another thread, it was like ME1 and ME2 got together and made a very sonorous bay (I'm paraphrasing :P)

Hackett - Nuff said...

Going all lone wolf - Added a new play style we've not really experienced much in the ME universe
_______________________________

Disliked:

Felt a bit short - although this is due to it being rather good, and me wanting MOAR.

The aforementioned glitches

Ending conversation with Harbinger felt a little underwhelming - Could've used a few more lines of dialogue, since what was there was good.

Going all lone wolf - Despite being a new play style, I miss my squaddies! :P

Modifié par johnbonhamatron, 29 mars 2011 - 03:48 .


#10
LPPrince

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Just finished it. Took me EXACTLY an hour and a half to complete my first run through.

I would've preferred a longer DLC. Something above 3 hours would be nice.

The music was........not as memorable as the music from other DLC's.

The music also didn't really seem to match up with what was going on.

The story seemed weaker than the other DLC's and it was too combat heavy. Would've preferred more conversations, more paragon and renegade options, more interrupts, etc etc.

I liked it. I've got to play it more before I decide if its better than Overlord(I love Overlord's openness but HATE the Featherhead).

But for SURE-

Lair of the Shadow Broker was a superior DLC.

Overall though? It was good.

I was just hoping it would've been GREAT.

#11
superfuzznpd

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Where the hell is it? I'd love to be playing it but the DLC content page doesn't list it as available (for PC at least, don't know about the consoles). Thought it was supposed to be released for all platforms today. The main DLC page with the trailers has the trailer for it, but when you go to the PC DLC page to download it, it's not available. What gives?

fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/206579_214093885270740_100000103911221_947288_1285762_n.jpg

#12
SomeKindaEnigma

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 Good:  

- The music
- Defending Object Rho
- Multiple paths to reach objective (although that was really only until you rescued Kenson)
- Hackett's return
- Conversation with Harbinger (could have been longer, wasn't expecting anything as in-depth as the Sovereign convo in ME1 but this still could have been longer)
- Price of DLC pack

Bad:

- No choices
- Outcome was same regardless of the few conversational options
- While fighting alone was kind of cool, it did get repetitive against the enemies
- Zero character development
- Sound got buggy post-Arrival (i.e. background noise/people talking on Normandy disappeared)

That's what I could think of off the top right now.  Ultimately good but not great, considering the amount of time that has elapsed since LOTSB was released.  And finally, LOTSB was the superior DLC.  It was definitely worth the price of 560 points though.

Modifié par SomeKindaEnigma, 29 mars 2011 - 04:12 .


#13
StarcloudSWG

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I'd like to, but at five minutes past noon, Eastern time, Arrival is *still* not available for the PC. Why is Arrival not available for the PC at the time you, Bioware, said it would be?

#14
The dead fish

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Well done. It is a dlc, just a dlc, small bridge that must learn a few indications of important things without having to learn too much, without advanced age, without a catalyst. thank you for those who do not have this dlc for thinking of them. Since this is just a DLC, I tried as such.

I loved it, i loved, i loved.

Well, action level, it roxx, there's no denying. I enjoyed very much. I'll play again with another class. :)

I hope that the enemy will be even harder, more aggressive, in mass effect 3. It was really good, I enjoyed myself like crazy. A ****ing good fight.

I enjoyed having the armor in the rain runoff. ^ ^

My biggest concern, to enjoy playing without team members ... finally I liked. However, fortunately we'll find our compagnions in M3, it will still always better with them. ^ ^

negative : no RPG features (like the shadow videos, records of our teammates, the vessel shadow, possible romance with Liara), but that was expected. only 560 points , and specified only that as a bridge dlc.

- No bumps, no boss like the spectre or shadow broker.

And also feeling a bit too short. But I thought that each DLC, even lostbb. So it's not really taken into account. Anyway each mass effect I've found too short.

Finally, I agree with everyone, Lostsb remains the best dlc, but this one bought me as much fun.

Conclusion: I feel bad because apparently this is the last DLC, we'll have to wait months ....

After the desappointment of da2, i'm reassured in the way of M3.

Modifié par Sylvianus, 29 mars 2011 - 04:09 .


#15
MarqueAZ

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Pros:
-Talking to and meeting Hackett.
-The option to Solid Snake to Kenson versus just shooting everyone done. Finding the sneaky path was a little bit more of a challenge than taking the 'easy' route. (Edit: lol, just noticed gorillasnake mentioned this too ;))
-Hacking the Mech.. I like memorable moments, even little ones, that catch us by surprise. :) I also love it when the game interacts with Shepard, like knocking her out or possessing her in the DLCs. Didn't see either time coming in this DLC or Overlord, so that's always fun.
-The art direction and immersion in the Batarian Prison and the Asteroid Station. Both were phenomenal. Especially the layout, scenery, and interfaces in the station. Please give the artists a hi-five for me!
-The music
-Temp squaddie was cool :)
-I liked the story
-No sound in the vacuum in the last scene. GREAT touch. Really added some pressure to me, because I was confused were shooting was coming from. :P

Cons:
-EDIT: FemShep's animation!!!! Argh I felt SO BAD for flashing my cootchie at Admiral Hackett because I happened to be wearing Kasumi's DLC evening gown and FemShep was definitely not sitting very lady like. :P
-Felt a bit short. Shadow Broker felt longer and more epic, despite the fact that this DLC was supposed to have a stronger emotional impact.
-Wish there had been a bonus weapon or armor item.
-No squaddies with you. The story for this part was so ham-fisted, because we all knew it was because the VA's didn't have lines for this DLC recorded.
-Bugs. Protecting Kenson fight took TWO reloads because it kept freezing at the last wave on Xbox360.

Modifié par MarqueAZ, 29 mars 2011 - 04:25 .


#16
gorrillasnake

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Thats what i said !! they solid snaked this DLC!!!!


MarqueAZ wrote...

Pros:
-Talking to and meeting Hackett.
-The option to Solid Snake to Kenson versus just shooting everyone done. Finding the sneaky path was a little bit more of a challenge than taking the 'easy' route.
-Hacking the Mech.. I like memorable moments, even little ones, that catch us by surprise. :) I also love it when the game interacts with Shepard, like knocking her out or possessing her in the DLCs. Didn't see either time coming in this DLC or Overlord, so that's always fun.
-The art direction and immersion in the Batarian Prison and the Asteroid Station. Both were phenomenal. Especially the layout, scenery, and interfaces in the station. Please give the artists a hi-five for me!
-The music
-Temp squaddie was cool :)
-I liked the story
-No sound in the vacuum in the last scene. GREAT touch. Really added some pressure to me, because I was confused were shooting was coming from. :P

Cons:
-Felt a bit short. Shadow Broker felt longer and more epic, despite the fact that this DLC was supposed to have a stronger emotional impact.
-Wish there had been a bonus weapon or armor item.
-No squaddies with you. The story for this part was so ham-fisted, because we all knew it was because the VA's didn't have lines for this DLC recorded.
-Bugs. Protecting Kenson fight took TWO reloads because it kept freezing at the last wave on Xbox360.



#17
jayred vas normandy

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It was good, short but good. nice set-up for ME3, but i still find myself a little disappointed with the lack of Ash.

#18
StarcloudSWG

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Feedback: Make sure in future to upload the files AND have the store ready to go BEFORE the day of release. Waiting until the last minute is sloppy and unprofessional.

#19
Grymgris

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I liked it, it felt really intense and well written

But something i don`t like is that you can play it before the SM, it don`t make any sense and it undermines the entire plot of the main game.

Was`nt the story of ME2 about how the collectors obdukted humans to build a new reaper so they could have another go at opening the citadel relay, and when failing at that Harbinger says "we will find another way" in the end (If i got that wrong i really don`t understand the story of ME2 at all).

So if you play Arrival before SM nothing in the ending makes any sense.

#20
gorrillasnake

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thats what i said.... bioware needs to stop hating on ash!!


jayred vas normandy wrote...

It was good, short but good. nice set-up for ME3, but i still find myself a little disappointed with the lack of Ash.



#21
JediHealerCosmin

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Finished it twice. Overall it was a very interesting adventure, but a lot of things could have been improved. 

First of all, there was a minor issue regarding a crash. This occured both times I played Arrival from beginning to end, and they both happened during an elevator ride. I'm not complaining all that much mind you, because it reminded me of ME1, where I had a lot of problems during elevators. A small issue, but it doesn't lack nostalgia :D 

The gameplay was indeed something I did not expect, and I'm very curious why BioWare made it as they did. Are we going to see more solo missions in ME3? Can we expect a certain level of linearity regarding the story in the future product? Was the ending of Arrival an example at how dark the story of the third game will be?

I really disliked the fact that we couldn't have our companions with us. The solo combat was very hard. I usually play ME2 on Hardcore, but I had to dumb it down to Normal in order to finish Arrival and get all 3 Achievements. My Adept was getting annihilated.
On that note, allow me to express that the Object Rho encounter was the most sadistic and crazy fight I've ever seen :blink:  It was easier to finish the Suicide Mission on Insanity without using bullets. But the atmosphere was brilliant. The music was great and Harbinger speaking to you through the artifact gives adrenaline to the player, in a sense that you don't want to give up. Thank God he wasn't saying "Assuming Direct Control" :P 

The music, like I said, was great. Is it an example of the new composer? (I can't help but feel sad as I worte that). During the covert mission it had a great SciFi feel to it, and during the last parts it was a nice mixture of sad and epic. 

It was great to see Admiral Hackett and talk to him. He's a really great character and I hope to see more of him in ME3. The small conversation with Harbinger was great as well, even if it was just a short exchange. It set the grounds of the hero and villain talking before going to war. I liked that.

Overall, it was very enjoyable, but nowhere near as incredible as LotSB, which I still feel is the best ME2 DLC. Arrival lacked a few things, mainly a boss fight, and needed some bigger choices.

And again, I would like to suggest that BioWare keep their focus on companions as well, because look at how Shepard faired alone :P The guy needs help ;)

Modifié par JediHealerCosmin, 29 mars 2011 - 04:25 .


#22
The Elite Elite

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I liked it a lot. Not as good as the Shadowbroker DLC, but I'd say it felt about on the same level as Overlord. I enjoyed hearing Hackett again and finally seeing him in person, I liked the change in style from the rest of the game with going solo and with getting to choose between going in guns blazing or being stealthy to rescue the doctor. However I was a bit surprised how there was no real paragon vs. renegade option here. I was expecting a choice along the lines of, Paragon: "No, I'm not going to end the lives of those innocent batarians, we aren't going through with The Project." vs. Renegade: "We go through with destroying the relay, the Reapers will kill those batarians anyway, might as well delay the rest of the galaxy's destruction." Anyway, I rather enjoyed the DLC and look forward to ME3.

#23
Baihu1983

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liked:
Story
Solo combat
Admiral Hackett
Object Rho room
Level design
Music
Stealth


Disliked
Shepard coming off weak no matter what he says to the Reaper
Lack of choice
No Virmire Survior
Shepard talking during combat like he had team mates with him.
No mention about the docs death from Hackett
Too short.

#24
johnbonhamatron

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MarqueAZ wrote...

-No sound in the vacuum in the last scene. GREAT touch. Really added some pressure to me, because I was confused were shooting was coming from. :P


Ooh, thanks, you reminded of a bit I forgot to say. It wasn't a dislike, but it was a bit weird... basically, no sound, because it was a vacuum, except apparently, sounds from missiles and flashbangs. I may have lol'd a bit.

Also, I definitely lol'd that the option to take over the mech was "Assume control".

:lol:

#25
TheZerby

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I liked the gameplay (Stealth was awesome and made my Infiltrator feel like the role he should be) However I didn't like the lack of my character trying to find other ways of possibly stopping the Reapers so the Batarians didn't have to die. The Paragon choice should have been more of my character questioning every other option before doing the Project. Very glad to see Hackett finally and can't wait to talked to him more in ME3. I was a little disappointed also that the conversation with Harbinger wasn't more, it felt like a simply "We're coming y'know" and "Yah I know..." And lastly why was Joker a mute? When I call up Normandy I get a random Comm Officer and when my Shepard is yelling at Joker to get out of the system he didn't say a word, just looked around weirdly like he was meant to say something. Not my favorite of the DLC that have been released but definitely a ride I couldn't miss because of the consequences to flow into ME3.

Modifié par TheZerby, 29 mars 2011 - 04:30 .