For what it is, Arrival is a good piece of "shoot 'em up" DLC, but it is a far cry from the likes of LotSB or even Overlord. Yes, fans will always want more no matter what BW gives us, but realistically the ME team has given us some of the best DLC ever made. While "Arrival" is NOT ME's "Witch Hunt," it does disappoint in that it could have been so much more. And no, I'm not talking about VS. I would suggest BW add a note to the Arrival file that reads, "Check your expectations at the door." That said, here is my review.
Likes:COMBAT: I loved the combat. It was engaging and just different enough from the rest of ME2 combat to both keep me on my toes. The “last stand” for Object Rho was quite good, though a bit short.
SOLO MISSION: I liked that Shep was on her own. Yes, I play femShep. Aside from just being different, I thought it added a smidgen of depth to the pro Alliance Shepard.
STEALTH: Though I liked shooting
Mercs, err, Batarians, in Arrival, I did enjoy the Stealth aspects of the game. I hope they bring back crouch in ME3 to add to this new dimension of combat.
THE PROJECT BASE: The base looks like something out of ME1 and therefore has a more “science fiction” tone rather than “space opera.” I actually liked the return of the elevators.

I also loved the walkway tubes w/ the view, very well done. For those brief moments walking by, I got the sense that I was on an asteroid. Cool detail.
ADMIRAL HACKETT: Just hearing Lance Henrickson’s Hackett again was a joy. That Hackett was a recycled Zaeed was a big disappointment and frankly that face did not match the voice at all. Note to BW: STOP CUTTING CORNERS!
STORY: The story just barely makes it into my “likes” category. It’s very linear, it’s predicable, it has a giant retcon in it, and it’s almost completely devoid of any emotional conflict. That said, it was refreshing to have Shepard back in the driver’s seat again. After 35 hours of riding shotgun and sometimes riding in the back of the bus, Shepard gets a sizable mission of her own. I also like how the story sets up for events of ME3. The Reapers seem to be more of a threat now, too.
MUSIC: The music is great. It’s exhilarating and matches the pace of the combat perfectly.
JENNIFER HALE: Though the piece is almost devoid of any emotion, Hale manages to slip in some great inflections into her dialogue. One line even makes femShep seem (dare I say it) vulnerable.
Dislikes:LENGTH: As I said in my preface to this review, we will always want more, but Arrival did seem a bit too short, especially near the end. The DLC also seemed a bit rushed, as noted by the recycling of mercs and I think I saw Jeanna about 15 times.
CHOICES: There really are none and one might argue that is the point of the DLC. I won’t argue the big event in the DLC, but the debriefing afterwards is tilted in one direction. Just as paragon players decried all of ME2 for railroading their Shepards into working for Cerberus w/ almost NO QUESTIONS ASKED, Arrival gives the pro Cerberus Shepard little choice in their conversation w/ Hackett. I have two Shepards, one mostly paragon and the other mostly renegade. The debriefing went fine for both of them as they are both, to different degrees, pro Alliance. Ain’t going to happen, but had I a pro Cerberus renegade Shep, I would have been very displeased w/ the dialogue options in the debriefing. Not only is this inconsistent for certain Shepards, it is yet another example of how the game was rushed (or BW didn’t have enough money to pay Bishop (aka Frank Black) for the extra lines). As to the “event” itself, I do hope that BW will focus on character building in ME3 and allow Shep to deal w/ the decision, if he or she so chooses. Who knows, maybe some Sheps are happy about the outcome. They stopped the Reapers and killed 300,000 Batarians, Yee-Ha!
NOT ENOUGH DIALOGUE: I would have liked more dialogue in the story. Just a little bit more.
SUMMERY: Of the three major paid DLC packs, Arrival “arrives” last. It is w/out a doubt the weakest entry into the club. I tried to review Arrival for what it is and not what it could have been. Still it’s hard not to see the lost potential. Arrival is not what I wanted in a DLC pack that concludes the second installment of Commader Shepard's Odyssey, nor does it make me fear for the future of BW. (DA2 did that.) No, it's not what I wanted, far from it, but for what it is, it’s still pretty good.
7/10
Modifié par JamieCOTC, 30 mars 2011 - 02:23 .