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Mass Effect Arrival feedback thread


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#276
Guest_Shavon_*

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Pros:

Meeting Admiral Hackett
Improved grahics jumps not clipping into invisible walls
Despite the soloing, the combat was fun as always
The (slight) return of the elevators!
Music was awesome
Cons:

Soloing.  I know this has been a long time request, butI would have preferred seeing this as an option, and not forced to solo, DA games as an example.
No Kaidan/Ashley
Felt too similar to rescuing Feron in LOTSB/ Garrus recruitment copy


FmeShep's voice acting sucks again
Glitchy/buggy in part one of this dlc, during the Garrus recruitment copy part, where Kenson is unlocking all of the doors.  I had to reload multiple times, because it would just freeze up.

Story:  My main problem is: Why the HELL would the Alliance believe some obscure Dr. friend of Hackett, but not Shepard about the existence of the Reapers? How is Dr. Kenson not indoctrinated? How is this still considered an rpg, if we can't even choose to refuse to help Dr. Kenson? CRAPPY writing, imo. I am convinced any sequels of ME1 will never surpass the quality of ME1 in terms of story and charatcter quality.

(Not to mention a Reaper Arrival countdown? LMAO)

Mac Walters may be the successful lead writer, but he doesnt have to ruin what Drew started.  Yes, many things were improved, but at the cost for not completing some good that was started (Shepard's relationships with ME1 crew members, VS), this is a huge mistake.  MISSED OPPORTUNITY< this dlc screamed.  It's so awesome we got to meet Admiral HAckett, but we could have had another connection with Kaidan and Ashley.  it could have further exposed newer players to these awesome characters, as well as created a nice nod to some of the LOYAL fans from ME1.  Of course, they don't really matter to you , Bioware, anymore, do they?

You guys need to stop creating 'cash grabs'.  What made Bioware good is slowly leaving your company.  Don't become another husk of EA, and that's all I have to say.

This makes me think the 'haters' on the DA boards are somewhat right and that this is the end of Bioware as we knew her.

Modifié par Shavon, 30 mars 2011 - 12:49 .


#277
LordAnguis

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I got it this morning, but I didn't manage to play through it until around 2. Ended near 4. (MST).
Here's what I thought of it:

Like:
1. I liked the new 'private screen' in the Captain's Quarters. Should we need to contact Liara/the Council in ME3 we can use it rather than the conference room.
2. Hackett, obviously; I thought he was one of the more interesting characters, simply because of how he spoke.
3. The choice to attempt warning the Batarians or calling for the Normandy before becoming involved with shutting down the reactor explosion.
4. Single combat against overwhelming odds; this is what ME3 needs to have in some cases. Sure, we can just let our buddies die, too, but that's not as much fun.
5. While the dialogue was a little weak, compared to Shepard's tendencies for defiance and speeches, I'd say the quick discussion between he and Harbinger was pretty good. But I swear, if you have more Shepard/Reaper discussions in ME3, DO A BETTER JOB!
6. The cinematic effects were pretty good, particularly in regards to the shuttle Shepard and Kenson take to the Project, which lights fuel and burns up some Batarians.
7. The homage to Mass Effect and the Prothean Beacons in regards to the Reaper artifact.

Dislike:

Truthfully, I had only one major issue with Arrival. The final conversation between Shepard and Hackett reveals that due to Shepard's actions, there's trouble between the Alliance and the Batarian Hegemony. We are told that we'll eventually be summoned to Earth to stand trial. Shepard has the option to say he'll turn himself in once the mission is done. Problem is, BioWare doesn't clarify that it's the Reaper mission. For all we know, it's the Collector mission. That's the problem with BioWare making this available after Horizon. You need to clarify, even if it's technically obvious.
My major issue with all that is this: if we're not going to stand trial at the beginning of ME3, than quite frankly you should've either included the trial, since we end up in the Local Star Cluster anyways, or not announced this as the 'final' DLC and had one for the trial and, perhaps, the beginning of the invasion. Obviously, that won't happen, so I can only assume that the opening for Mass Effect 3 is the summons to a trial.
Of course, one has to wonder if we arrive simply to see the Reaper fleet itself arriving and beginning their landing (cue ME3 trailer scene).

#278
AloraKast

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Overall I liked the DLC, although it felt a little 'bare bones' to me. We basically had only Shepard and Admiral Hackett returning to do the voice overs... and that's it. Not even a line or two from Joker as he flew in and saved Shepard's butt... again, but rather some non-descript comm person. *sigh* There was very little heart, personal connection between the player and his crew in this DLC.

For a "bridging" DLC I was expecting more, even just a little feedback or conversation post-mission with some of your squad would have been pretty good. As it was, I suppose the chat with Admiral Hackett at the end will simply have to suffice until Mass Effect 3 comes out.

I also did find the conversation with Harbinger  was rather brief - just a little more expansion on that with some more choices in the whole DLC would have been awesome. And yes, overall there was very little choice...

With this being the final ME2 DLC I was hoping for more, it didn't feel like you guys did go that one step further, that extra mile, but rather it was more about maintaining the status quo.

Other than that, I found the environments to be brilliant, as always. It was wonderful to immerse myself in the ME universe again and awesome to play Shepard again. Ah, how I've missed him. :wub: And Admiral Hackett Rocks! Simply Rocks!

I did feel like at the end we got handed the very basic theme of ME3... the Reapers may be assaulting the galaxy but in the end, it's just gonna be Shepard against the Reapers... and after everything is said and done and after everything that Shepard has had to endure and sacrifice for the survival of the galaxy... yeah, there will be no thanks just a court martial in his future. How... appropriate. Although I do hope I will be proven wrong.

So all in all, a good DLC... but not GREAT... and considering that this is the final and also a bridging DLC... *sad panda*

Awaiting for the arrival of ME3 with great impatience.

#279
trucoolbrees

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 Definitely not on par with some of the earlier DLC's like Kasumi, Overlord, or Lair of the Shadow Broker. And whereas the first half did a decent job of building up suspense, and a set up for a possible epic ending for the DLC, the second half felt like a letdown and was very predictable. So as much as I hate to, I have to give "Arrival" a 5/10.:crying:

But with that being said it doesn't make me any less eager for ME3. :o

#280
Darkstorne

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Overall, I enjoyed it. I think it was worth the price, but only just. The problem is that after LotSB I was expecting something GREAT, not something good.

Liked:
Single Player - refreshing change of pace.
Unique Scenarios - stealth; object rho battle; mech control; rushing to the comm system at the end, all great fun and very varied.
Level Design - especially on first arriving at project station, and seeing the scientists just hanging out. I spent a lot of time looking out those windows.
Hackett - Covered thoroughly already :P

Disliked:
Pressing the Button - No option here? Really? I thought this was a role-playing game? Off the top of my head I can think of a better way of implementing this: Two options: Activate Project; Walk Away From Terminal. If you walk away then Shepard talks over the dilemma, tries to think of another alternative every now and again. All while you have full control of the character, and while that clock continues to count down, taunting you with every moment you waste. There is no alternative, and we know it. Eventually we would have to press that button, but it would be OUR choice, made up in our own time. Not carried out in a cutscene while we're still trying to really grasp the gravity of the situation with 300'000 Batarian lives at stake. Forcing it on us cheapened what could have been a really dramatic moment, akin to the twisted Hero of Skill quest in Fable 2.
Length - The vast majority of this DLC was great fun to play through, and that just highlighted how short it was. Time flies when you're having fun, and an hour's worth of gameplay felt like half an hour. I was expecting at least one more section to play through, considering how many great locations and set pieces LotSB led us through. I know the pricing was cheaper, but it still felt a little too short.
No Boss Battle - An YMIR Mech does not suffice. Perhaps this also contributed to the feeling that the DLC was too short, and ended too soon. I was waiting for that 'holy crap' moment when I knew I had a fight on my hands... but it never came. Chopper in Stolen Memories, VI Connection (?) in Overlord, Spectre and Broker in LotSB, and we get an YMIR Mech in Arrival...

7/10 just about. Maybe a high 6, I can't quite decide. Better than Stolen Memories, but not as good as Overlord, and pales in comparsion to LotSB. I just hope this is because you're so focused on Mass 3 right now. Please don't rush that game like DA2. I'll be so happy if you announce a delay until fall 2012! Mass 3 deserves to be as close to perfect as you can get it.

#281
rvgifford

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PS3

Likes:
  • Admiral Hackett
  • The story was interesting and sets up fun stuff for ME3.
  • Some of the cutscenes seemed to have really nice graphics.
  • The mech control scene - interesting and fun
  • Solo Shep (but also a bit of dislike below)
Dislikes:
  • DLC = same outcome no matter what you do - in a game built on moral choices and actions that affect the outcome . . . this was a bit of a letdown. No matter what you are going to end up unconcious, the Doc will push the button and knock you out again, and you never get to warn the Batarians no matter what choices you make, because the story unravels towards the exact same outcome with no deviation.
  • Length. Short. Between DA2 and this it seems our money doesn't give us as much play time.
  • No squad mates, but acceptable given the difficulties in pulling in old talent for voice, better without than Overlord where they are nothing but background props
  • This was a perfect chance for the Virmire survivor to be a squad mate given their commando like connection to Hackett, but c'est la vie
Overall I liked it. It was fun, relatively bug free (the two I encountered were minor and didn't affect playability), and engaging. The story was good, if forced, and has me looking forward even more to ME3.

Modifié par rvgifford, 30 mars 2011 - 12:42 .


#282
merrick97

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I am VERY curious in ME3 how Bioware plans to account for those who didnt play the DLC. Somehow it will have to come to pass. Casey Hudson says they wont punish players who dont play the DLC.

I guess ME3 will have it that the relay was destroyed regardless but instead of you it will be someone else. Possibly the VS.

I have saved my Renegade Vanguard playthrough to account for this possibility. I will also not complete LotSB in that playthrough either. I want to see how ME3 is different if you havent played LotSB or the Arrival.

#283
Captain Sovereign

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I just finished Arrival about 4 minutes ago and have to say, it's a 9/10.

Pro's

- Storyline was great, another typical Bioware plot twist occurs once you see the Reaper object's message, did not expect the Project crew to do that. Although in retrospect it makes alot of sense why that happened to them. EDIT: Didn't realise this was a spoiler forum, I am refering to the Indoctrination.

- Felt like the usual Mass Effect combat, was alot of fun. Always enjoy shooting flamethrowers on peoples backs. Don't enjoy it when they get to close though....

- Harbinger's hologram was as big as it was amazing. Anything involving direct conversation with the Reapers is great.

- Nice to finally put a face on Admiral Hackett.

Cons

- The solo Shepard thing was alright, would have prefered my squad mates but Hackett explained the reason for this pretty good prior to the mission. I'm assuming it also has something to do with the Voice actors, I noticed even Joker said nothing. Instead the Normandy was voiced by generic "Comm" personal.

- The conversation with Harbinger could have been longer, same with the warning message.

- Not really a con, just concerned that my Shepard might be a wanted man on Earth.

- It was short but I will add that nothing seemed like it was thrown in there for the sake of just killing time and expanding it. Which is good. Why was this under cons?


This bridges the gap perfectly for ME3 I believe, and am looking forward to playing that game.

On a side note about ME3: Please, let everything be known about the Reapers like who built them and why they are they doing this. Those two questions have plagued my mind everytime I play ME1 OR 2. I have a sneaking suspiscion they are trying to save us from something, almost like they are the good guys but terrible at being nice.


Thank you Bioware!

#284
Pacifien

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merrick97 wrote...
I am VERY curious in ME3 how Bioware plans to account for those who didnt play the DLC. Somehow it will have to come to pass. Casey Hudson says they wont punish players who dont play the DLC.

I guess ME3 will have it that the relay was destroyed regardless but instead of you it will be someone else. Possibly the VS.

I'm assuming this "will there be war or won't there" is to accommodate for those who don't play the DLC, but I personally feel that ME3 should play it that the events of the DLC happened whether Shepard was personally involved or not. Same with Overlord.

I'm most interested to see how they play LotSB events for those who haven't played that DLC, because that's the one that seems to require Shepard's presence the most. To introduce Liara as the Shadow Broker in ME3 without indicating how she got there would be odd to say the least. I suspect if Liara were in ME3, you won't be meeting her at her base, making references to her role purely a matter of dialogue.

#285
StarEmpire

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I liked:

- the appearance of Admiral Hackett

- the Storyline, even it was a little too much of last man standing in some point (knowing it wouldn't be the end of time)

- the animation sequences, first of all the destruction of the mass relay

- the choice to warn the batarians or not

- the choice at the beginning to shoot your way to Dr. Kenson or to stealth your way in

- the music

I disliked (little):

- the abscence of my comrades (could have been some final round up with them all)

- a kind of déja vú I had during gameplay

In the end I would say the dlc is a 7 out of 10. Worth the money but not more.

Thanks for the work you put into this. :happy:

Modifié par StarEmpire, 30 mars 2011 - 12:52 .


#286
Pacifien

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Captain Sovereign wrote...
- The conversation with Harbinger could have been longer, same with the warning message.

Describing this DLC to a friend, I came up with my version of Shepard's conversation with Harbinger.

Shepard: You are not Sovereign. Your pathetic attempt to enter into this system has failed. This exchange is over.

#287
Coach

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The DLC was good. My biggest gripe is that I couldn't kill the doctor the first time I had the chance. Shepard kind of went soft in there by letting her run out of range of his weapon when he first confronts her. Also, the first dialogue between the doctor and Shepard seemed more like a cut scene at first. Way too many back-and-forths before I had a conversation option. Felt like I was playing a non-Bioware game there for a sec. Thankfully, that was the only time.

Combat was a little crazy at times. On occasion, the enemy had the ability to shoot through walls which got annoying. But even more annoying was the sheer amount of flash bang grenade spamming the enemy threw my way. I can take a few of these as a decent challenge for combat... but there comes a point when enough is enough and it starts becoming more annoying than challenging.

I won't include the lack of situational outcomes as a negative as I believe this DLC was meant to set-up for things to happen in ME3 and so certain things had to happen a certain way (I get that).

But bugs and nitpicks aside, it was cool to savor a final piece of ME2. So my biggest likes:

1) Getting to play as the droid (nice feature that I wasn't expecting). I like it when you throw in things like this to vary up the game play and let us experience things differently.
2) Getting to speak with Hackett in person after all these years. The final scene is the best portion of the DLC, imo. And it kinda helps us get some hints on where ME3 will be taking us.
3) The fight sequence for how Shepard falls into custody (also didn't see that one coming and was doing everything I could to stay alive in there). When I lost my health, I was thinking I was about to have to start that part all over again... but then was pleasantly surprised.
4) Becoming a more serious thorn in the side of the Reapers. The confrontation scene with them was cool and a nice chance to tell them off.

So over all, good job guys! Looking forward to ME3!

#288
merrick97

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Pacifien wrote...

merrick97 wrote...
I am VERY curious in ME3 how Bioware plans to account for those who didnt play the DLC. Somehow it will have to come to pass. Casey Hudson says they wont punish players who dont play the DLC.

I guess ME3 will have it that the relay was destroyed regardless but instead of you it will be someone else. Possibly the VS.

I'm assuming this "will there be war or won't there" is to accommodate for those who don't play the DLC, but I personally feel that ME3 should play it that the events of the DLC happened whether Shepard was personally involved or not. Same with Overlord.

I'm most interested to see how they play LotSB events for those who haven't played that DLC, because that's the one that seems to require Shepard's presence the most. To introduce Liara as the Shadow Broker in ME3 without indicating how she got there would be odd to say the least. I suspect if Liara were in ME3, you won't be meeting her at her base, making references to her role purely a matter of dialogue.


The "will there be war or wont there" quote is kind of irrelevant since if you dont do the mission the timer will end up going off and the reapers would have destroyed the system and the galaxy.  Either way it seems ME3 HAS to have assume the arrival was stopped by you (if you played the DLC) or by someone else (if you didnt play the DLC) If you did not play the DLC my money would be on the VS as the one who stops the Arrival since that is one person after Shepard I could believe that Hackett would trust.

#289
matvo

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Well, here are the points I'd like to say:


Likes:

-It's the first my Infiltrator actually feels like one. The Tactical Cloak is finally useable to prevent a fight. Great. I would like to see a level like that in ME3 again. My squad could storm a position in realtime while my hidden Shepard is supporting them. That would be fun.

-The sound effects of the last part are great. The sound effects of ME3 should change, too, if Shepard is wearing a helmet.

Dislikes(SPOILERS!!!!!):

-I had a bad feeling after annihilating 300 000 batarians. I don't like the fact I was given no choice (if there is one, tell me, please) and I wonder: Could Shepard have done this without giving a thought, if it was a colony of humans? For some people it seems to be easy to sacrifice other lifes while staying alive. At least Shepard should have remained on the asteroid, if the sacrifice was really necessary. Or he/she should have had the option to do so. It wouldn't be the first opportunity for Shepard to die permanently.

Modifié par matvo, 30 mars 2011 - 01:28 .


#290
RyuGuitarFreak

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CptAwesomePhD wrote...

RyuGuitarFreak wrote...

overbite wrote...
i agree with all of this also i would like to add that adding the alpha relay made the story of mass effect in my mind pointless .

also the mention of a trial was silly because quite frankly Hackett was the only person that basically knew of this mission to begin with.

i thought the story was bad for this dlc and i am in no hurry either myself to play mass effect 3

It's not all pointless because although the mission was non-official, the project Amanda was involved was from the Alliance so there will be investigations.


I think by pointless he means: "If the reapers can just show up in some random system anytime and then hit the next mass relay, why the hell have they even bothered with Sovereign and the Human Reaper rather than just, you know, done that?"

It's not entirely pointless, it actually makes the reapers seem less stupid. Alpha Relay is plan B. With the Citadel relay they just pop there with full strength dismantelling the core of organic civilization rapidly spreading chaos and distruction. To the Alpha it seemed they have to waste energy traveling to it from dark space (as seen in the vision and ME2 ending) and they don't just pop on the galactic core, it's a less effective way. Now, why they left a reaper artifact that would just show that their invasion was near is beyond me. They ended up indocrinated but still...Oh wait, it definitely didn't make them seem less stupid. =[

The only way I can think of this not being some lazy writing as thinking of them in a "Pinky and Brain" plan perspective. That they let it show the vision to lure Shepard and...uh...Anyway, whatever...

Modifié par RyuGuitarFreak, 30 mars 2011 - 01:30 .


#291
Bryy_Miller

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I liked it well enough.

Few things:

* Harbinger's dialogue felt way too stock villainy.
* The ending was way too abrupt and obviously stunted by the fact that you can play this pre-SM

#292
Aurgelmir

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Likes:

Loved the story
Was challenging enough on nightmare
Let me be renegade Shep unlike Lotsb

Dislike:

Bit short, couldve done with another 20 minutes or so of play.
Should've been tailored more as a post-SM mission.

#293
wicked117

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I give it a 7/10. Lotsb was a 10/10.

Pros:
- I liked how you mixed it up for us and had Shep go solo.
- It left the opening for ME 3 to be very interesting. Looking forward to it.
- Admiral Hackett. It was pretty awesome to see him.
Cons:
- I would have loved to have seen the VS. Since they weren't in it I'm hopping that just means an awesome part in ME3. Please please Bioware don't leave us Kaidan/Ashley fans hanging. I have faith that you wont.
- It was kinda short.
- This really isn't a con but an observation. I don't understand why the good Doctor tells you in detail how to destroy the relay only to capture you and try to prevent you from destroying said relay. If she was indoctrinated why would she even tell Shepard?

Biggest disappointment was lack of VS. Other than that it was decent. Thanks for giving us the Mass Effect universe!

#294
kimprobable

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It was short. I finished in about an hour on veteran.
I would rather not have the semblance of choices if they don't affect anything.
But that said, I quite liked it. The look of it was superb as always, and I love the idea of Shepard being forced to make a choice at the start of ME3 of whether to sacrifice herself as a political lamb to keep from warring with the Batarians, or to tell the truth, start a war, and try to fight both the Reapers and the Batarians without much galactic support. I disapprove of the trend of paying for cliffhangers and prefer complete stories - but if we're going to pay for them, $7 is an appropriate price, rather than the $70 I spent on DA2 for an incomplete story. Please let EA know this is the proper price point for this kind of thing.
Now to try to get through it without being noticed. My ruthless soldier would prefer to shoot things, but, I must have the achievement.

#295
BowlerHatGuy

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I really enjoyed everything concerning Hackett and the implications from completing The Project, and loved the final exchange with Harbinger. Really interested to see if Shepherd has to go on trial or what will happen if you don't play Arrival before ME 3. Great job guys and make ME 3 amazing!!!

#296
oldag07

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I enjoyed the DLC. I think I hyped the thing in my head to very unrealistic expectations, so part of me feels disappointed.  Part of my frustration, has nothing to do with the DLC, and more to do with my PC.  My computer froze me out of the game a few times.  And the installation took forever. 

Still it was good to play my old Shepard again. As for the DLC itself:

Pros:
  • Getting to be a droid.
  • Mixing things up and allowing Shepard to go solo.
  • Allowing Shepard to talk to Hackett in person and in his quarters
  • The big plot twist, of Kenson being the true antagonist was surprising.
  • Voice acting, (haven't played femshep yet) was top notch.
  • The environments were great.
Cons
  • Soundtrack wasn't that memorable.  Partly because of the high standards set by the original game.
  • Placing the Viper Nebula on the bottom away from most of the locations in the game was a little confusing.
  • The direction to open the hanger door the "old fashioned way" was a little confusing.
  • I felt there was a missed opportunity after Shepard was sedated.  I would assume the Reapers would be trying to indoctrinate him.  A small level with Shepard trying to escape a nightmare dreamworld much like Arkham Asylum Scarecrow moments would have been cool.
  • The "evidence" that the Reapers were coming seemed a bit weak
  • Considering the fact that this was the last mission that my Shepards ever will make, it would have been nice if we could have used the research found around the base immediately.  Admittedly that idea would have been hard to write in.
  • The stealth elements to the game were under developed. Really the only "stealth element" you had to implement was walk around the Batarians. Elements that are found stealth missions on other shooters that could have been included:
  • Requiring player to tip toe around guards rather than running around them.
  • Batarians walking up and down halls forcing the player to wait for guards to get out of view before sneaking around them.
  • Stealth kills: sneaking behind the back of Batarians and slitting their necks so that they don't warn other guards
  • Puzzles requiring the player to find ways to disable surveillance cameras (with cloak detection so game isn't too easy for infiltrators)
  • More miscellaneous conversations that the player can overhear while sneaking around groups of Batarians.  These are my favorite parts of stealth missions.
I hope i didn't seem to nitpicky.  I do appreciate the fact that my Mass Effect fix was slightly covered until ME3 comes out.

Modifié par oldag07, 30 mars 2011 - 01:58 .


#297
ReiSilver

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my biggest complaint gameplay wise was as an infiltrator my sniper rifle slow down didn't work.
May not be a problem for people in to FPSs but I'm primarily an RPG fan and not having slow down to give me just that little extra time to aim was incredibly frustrating. It was like one of my class powers was taken away.

There were parts I liked, parts that raised questions I fear wont be addressed in any way (possessing the mech rather then just hacking wtf?) I liked seeing Hacket and while the idea of my infiltrator getting to, well, infiltrate was really cool I found myself reminded of how much I missed being able to overload shields like I could in ME1 without a squadmate to fill that role.
I liked being able to try and warn the colonies but as has been mentioned the faceless masses we allowed to be killed were.. faceless. Maybe if we had to gather information on the planet to find Kensington we could have seen batarian civilians living their lives and their deaths would have had more weight.
Also just a small dialogue that bugged me; when we first see the countdown Shepard says
"That means the Reapers could be at Earth in two days!"
Um, yeah Shepard, never mind the rest of the galaxy and other places they'll be destroying. I was playing through as my paragon who is very galaxy minded and it made no sense for her to say that. My renegade on the other hand would make sense but for Shepards that aren't human centric it seems like a weird thing to say.

#298
Homebound

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I think the storyline of arrival should switch places with Mass2's storyline.

#299
JamieCOTC

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For what it is, Arrival is a good piece of "shoot 'em up" DLC, but it is a far cry from the likes of LotSB or even Overlord. Yes, fans will always want more no matter what BW gives us, but realistically the ME team has given us some of the best DLC ever made.  While "Arrival" is NOT ME's "Witch Hunt," it does disappoint in that it could have been so much more.  And no, I'm not talking about VS.  I would suggest BW add a note to the Arrival file that reads, "Check your expectations at the door." That said, here is my review.

Likes:

COMBAT: I loved the combat. It was engaging and just different enough from the rest of ME2 combat to both keep me on my toes. The “last stand” for Object Rho was quite good, though a bit short. 
SOLO MISSION: I liked that Shep was on her own. Yes, I play femShep.  Aside from just being different, I thought it added a smidgen of depth to the pro Alliance Shepard. 
STEALTH: Though I liked shooting Mercs, err, Batarians, in Arrival, I did enjoy the Stealth aspects of the game.  I hope they bring back crouch in ME3 to add to this new dimension of combat.
THE PROJECT BASE: The base looks like something out of ME1 and therefore has a more “science fiction” tone rather than “space opera.”  I actually liked the return of the elevators.  :)  I also loved the walkway tubes w/ the view, very well done.  For those brief moments walking by, I got the sense that I was on an asteroid. Cool detail. 
ADMIRAL HACKETT: Just hearing Lance Henrickson’s Hackett again was a joy. That Hackett was a recycled Zaeed was a big disappointment and frankly that face did not match the voice at all.  Note to BW: STOP CUTTING CORNERS!
STORY: The story just barely makes it into my “likes” category.  It’s very linear, it’s predicable, it has a giant retcon in it, and it’s almost completely devoid of any emotional conflict.  That said, it was refreshing to have Shepard back in the driver’s seat again.  After 35 hours of riding shotgun and sometimes riding in the back of the bus, Shepard gets a sizable mission of her own.  I also like how the story sets up for events of ME3.  The Reapers seem to be more of a threat now, too.
MUSIC: The music is great.  It’s exhilarating and matches the pace of the combat perfectly.
JENNIFER HALE: Though the piece is almost devoid of any emotion, Hale manages to slip in some great inflections into her dialogue.  One line even makes femShep seem (dare I say it) vulnerable. 
 
Dislikes:

LENGTH: As I said in my preface to this review, we will always want more, but Arrival did seem a bit too short, especially near the end.  The DLC also seemed a bit rushed, as noted by the recycling of mercs and I think I saw Jeanna about 15 times.
CHOICES: There really are none and one might argue that is the point of the DLC. I won’t argue the big event in the DLC, but the debriefing afterwards is tilted in one direction.  Just as paragon players decried all of ME2 for railroading their Shepards into working for Cerberus w/ almost NO QUESTIONS ASKED, Arrival gives the pro Cerberus Shepard little choice in their conversation w/ Hackett.  I have two Shepards, one mostly paragon and the other mostly renegade.  The debriefing went fine for both of them as they are both, to different degrees, pro Alliance.  Ain’t going to happen, but had I a pro Cerberus renegade Shep, I would have been very displeased w/ the dialogue options in the debriefing.  Not only is this inconsistent for certain Shepards, it is yet another example of how the game was rushed (or BW didn’t have enough money to pay Bishop (aka Frank Black) for the extra lines). As to the “event” itself, I do hope that BW will focus on character building in ME3 and allow Shep to deal w/ the decision, if he or she so chooses.  Who knows, maybe some Sheps are happy about the outcome.  They stopped the Reapers and killed 300,000 Batarians, Yee-Ha!
NOT ENOUGH DIALOGUE: I would have liked more dialogue in the story.  Just a little bit more.

SUMMERY: Of the three major paid DLC packs, Arrival “arrives” last.  It is w/out a doubt the weakest entry into the club.  I tried to review Arrival for what it is and not what it could have been. Still it’s hard not to see the lost potential.  Arrival is not what I wanted in a DLC pack that concludes the second installment of Commader Shepard's Odyssey, nor does it make me fear for the future of BW.  (DA2 did that.)   No, it's not what I wanted, far from it, but for what it is, it’s still pretty good. 

7/10

Modifié par JamieCOTC, 30 mars 2011 - 02:23 .


#300
MrDbow

MrDbow
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I do not want to write a total critique of the Arrival DLC. I was disappointed with this latest entry because of the length. I would have loved to have seen this DLC in May or June with some more fleshed out content. I would have loved to have heard the voice actors being used in ME3 to have had some time to record dialogue for the DLC. It felt cliche in a lot of ways. It felt like I was pushed into this mission because of my own hype I created in my head for it, and it didn't live up to it.

I absolutely loved the Object Rho fight, however. That was so much fun on Insanity.