Aller au contenu

Photo

Mass Effect Arrival feedback thread


  • Veuillez vous connecter pour répondre
990 réponses à ce sujet

#351
clopin

clopin
  • Members
  • 1 228 messages

Animositisomina wrote...

Someone mentioned this a few pages back as something they didn't like:

"- A crane puzzle that actually isn't a puzzle at all. Unless it is. Is it? I feel stupid now."

I was also wondering, what the heck was that supposed to be? Was it a puzzle or not? I just gave up on it and jumped down, carrying on with my mission. It seemed to do nothing. Did I miss anything by not figuring it out, if there was anything to figure out at all?


There's paladium and credits behind that crate you move.

All I can say is I would've enjoyed this DLC far more if it had come out before the LotSB. That one still has good lines and memorable moments. And having a former cast mate in your squad again? Hell yes. This one has nomemorable events really, at least Overlord had fantastic ending. Arrival's alright, but it's not lasting.

#352
Animositisomina

Animositisomina
  • Members
  • 2 699 messages
There's also a Medi-Gel capacity upgrade, it seems. Got this from the Mass Effect wiki:

Move over to the crane controls and activate the center button, the left one to bring the crane over a crate. Inside the next room, activate the crane controls to clear your path but don't go down yet. Then activate the right switch to lower the crane. Reactivate the right switch again to lift up the container. Head down to where the container was and you'll get some iridium and the Medi-Gel Capacity upgrade hidden behind the other container. Now activate the vehicle lift to continue. Raise the lift when you get to the bottom as there will be a med-kit, and a PDA worth some credits underneath it.



#353
jeweledleah

jeweledleah
  • Members
  • 4 043 messages
major dislike? available far to early. it shouldn't have unlocked until after suicide mission. when acquired right after horizon, you have to options. you either tell Hackett that you'll get to it when you have time and then let his friend suffer in batarian prison while you run around the galaxy and then possibly head of for a mission with no option of returning...or you completely mess up the flow of the story and kill the whole collector/reaper connection significance. its out of sequence. it shouldn't be.

#354
DanSbez

DanSbez
  • Members
  • 49 messages
Liked

-Story: Was interesting and seemed to be a good start off for ME3. I can expect Shepard will go to trial to explain his actions maybe for the start of next game. Also just shows how such dire choices such as destorying a relay and system will be needed to even stop or beat Reapers.

-Going Solo: New kind of idea for mission and I think only other time besides final fight in end of Overlord DLC. The fights aganist so many enemies alone made it more of a challange.

-Hackett: Glad to see him again since ME1, hope he plays a even larger role in ME3 now because of this.

-Bases/locations: All very new and having a larger feeling to them, making it more interesting of a mission.

-Music: Again always great to listen to, just fitting in well with the situation and fights.

Dislikes

Too Short: Just too short, being just over a hour for me.

Repetive Enemies: Just fighting clones of some guards and soldiers got old quickly.

No Team: Even if playing solo was fun, it would have been better to have team mates be in this as well, since I bet they have interesting things to say in this as well. Maybe there could be a part with you having to play as them temporary to save Shepard, kind of like in DA:O or in the JKotOR.

Over all it was a great DLC, not as good as LoSB, but better then Overlord. Also bet it may play a good role for ME3 with the save trans, so always good to just do this to have it with you.

8/10 in the end for this.

#355
Dominus

Dominus
  • Members
  • 15 426 messages

-Going Solo: New kind of idea for mission and I think only other time besides final fight in end of Overlord DLC. The fights aganist so many enemies alone made it more of a challange.

I agree, handling the part when you defend Dr. Kenson in the room near an elevator was a major challenge, especially on hardcore and up.

#356
h_pepon

h_pepon
  • Members
  • 26 messages
1. The level design was mediocre at best: the laser disabling part was ridiculous...why use them in the first place if the switches to disable them are five meters away from the player? And yay...we got another 'meh' location for the most part. The last battle with the relay closing in was pretty cool though.

Note: take cover and wait for your shields to regenerate + countless corridors with the same enemies = NOT fun.

2. The writing was also mediocre at best. It has been pointed out several times, but I have to say it once more: who the hell approved the damn scene where Shepard controls the mechs? This was, by far, the worst part of the dlc. And yay...less dialogue and options than ever before.

Note: I guess Kasumi was taking a nap, because...you know...she wouldn't be perfect for the job anyways.

3. The music was excellent! Really, the best part of the dlc by far.

If we were talking about any other game, I would have been left with "meh" feelings. But this is Mass Effect, this is Bioware, and Arrival isn't in the same league as Overlord or LotSB. I pray the gods that the writing team stops sinking the story plot hole after plot hole.

Modifié par h_pepon, 30 mars 2011 - 05:26 .


#357
PurePareidolia

PurePareidolia
  • Members
  • 43 messages

Animositisomina wrote...


That was actually my favorite part of this DLC--playing as a mech, I mean. It was brief, but it served its purpose, was something new for the series, and quite fun.

You mean, playing as a slow, SMG only, no-power version of Shepard for less than a minute, fighting four enemies who barely fought back, in order to free Shepard from I think a med bay containing a mech control terminal? It was different sure, but it was nothing special and completely shoehorned in. Though everything that happened in taht room from Shepard not being killed to him waking up from the sedatives was incredibly contrived.

general numa19 wrote...

Chris, y'all did a fantastic job! Forget all the nitpicking losers throwin a ****fest...I had a blast playin this one! I got great stealth, great combat, and great dialogue. Unlike some of these people, I don't NEED you to spoon-feed me every single detail about every single plot point or hole...it's why I have an imagination. I also have a sense of humor...which is why I laughed out loud while shouting "Ha! You dumb b*tch!" during the mech sequence. Apparently some of these idiots didn't see the girl throw up the shield and cross her arms like a smug jackass. Taunt me? Eat mech, ******! LOL freakin loved it! Y'all got subtlety and comic relief down to a science. Keep aiming for the stars, guys...you rock!

Great stealth? you mean just voluntarily not shooting every batarian you saw?  They didn't even have patrol route, and managed to miss me when I was standing in front of their faces. Maybe it had something to do with their helmets that covered two of their eyes because Bioware re-used a genric merc model for literally every humanoid enemy in the mission.
Great combat is apparantly regular combat with one or no squadmates? And great dialogue is... I don't remember a single line from this, except where Paragon shepard was going "we'll probably die but we'll be stubbron about it" and I was going "oh god, shut up, you're embarassing me in front of space Cthulhu", so what are you even talking about?
And I don't think it's asking too much in an already pretty short DLC for Bioware to fill in a few plot points to a degree where we don't have to ask obvious questions - like how the reapers flew here from Dark Space, when it contradicts the plot of ME1, and renders the 'plot' of ME2 pointless and void. Or maybe make the harbinger conversation actually meaningful like the sovreign one - I mean, that seemed like a perfect time to say "how are you getting here so fast?" "oh we repurposed the relay we use to get to the citadel and we'll be here within the hour. It wasn't hard, we invented them you know." There, simple fix, but just because I'm using my imagination doesn't make it canon, it just means I'm doing the writer's job for them for no pay.

#358
InfiniteCuts

InfiniteCuts
  • Members
  • 401 messages
Liked:
  • Hackett
  • Some of the level design
Disliked:
  • Dialogue - Simplistic. If your target for the game is 16 and under, keep it up.
  • Plot - So much is left to the imagination. This was a pretty critical moment in the series and yet all you've done is raise more questions. I still don't know what the artifact's purpose is, and I'm not so sure I want to know. You need to put some spirit back into the writing for this game. As is, it felt like you didn't enjoy creating this story.
  • Character design - I know you're still using the same engine, but you guys should really look into differentiating your characters more... and at least trying to make them look somewhat normal.
  • Repetitive combat. Simply hrowing enemies at us in waves is just about the laziest gameplay design ever.

In the end, it was just another boring chapter in ME2 for me. This deserved a lot more attention than it received from BioWare. I'm thoroughly disappointed.

general numa19 wrote...

Chris, y'all did a fantastic job! Forget all the nitpicking losers throwin a ****fest...I had a blast playin this one! I got great stealth, great combat, and great dialogue. Unlike some of these people, I don't NEED you to spoon-feed me every single detail about every single plot point or hole...it's why I have an imagination. I also have a sense of humor...which is why I laughed out loud while shouting "Ha! You dumb b*tch!" during the mech sequence. Apparently some of these idiots didn't see the girl throw up the shield and cross her arms like a smug jackass. Taunt me? Eat mech, ******! LOL freakin loved it! Y'all got subtlety and comic relief down to a science. Keep aiming for the stars, guys...you rock!


^ This is where you're aiming now. Do better.

Modifié par InfiniteCuts, 30 mars 2011 - 05:29 .


#359
KevinShotgunK2

KevinShotgunK2
  • Members
  • 4 messages
Liked

-Low price of 560 M$

-Had nice cinematics, even though the animation for breaking Kenson's arm was lame (I think Shep broke her arm?)

-Correct weapons in the cutscenes!

-Hackett is a well done character

Disliked

-No Teammates: I felt gimped throughout the whole DLC without my mates!

-A couple bugs such as the audio cutting out during the "stealth" portion of the DLC. Also, AI during the "stealth" portion was sub-par, I went into the base, and opened a door to see two guards looking straight at me, but it was as if they didn't realize the door had been opened

-Lack of dialogue options

-Joker or Chakwas didn't say anything! I don't like seeing supporting characters without them having a line or two. I assume this was because the VA couldn't be brought in, so in this case I guess it was unavoidable.

-The "Last Stand" was ridiculously difficult on Insanity, should have been toned down a bit in my opinion.

-The voice work just sounded bad this time around.

-Kenson's character model looked randomized and no one gave it a second look.

Overall
6.5/10 - Wasn't very satisfied with this DLC, I liked Overlord better (Overlord is the only DLC that seemed fair to compare it to)

Modifié par KevinShotgunK2, 30 mars 2011 - 05:34 .


#360
ME1292

ME1292
  • Members
  • 108 messages
Like:

1. Area was gorgeous and unique (like most places in the ME Universe)
2. We talked to a reaper (although for far too short)
3. Cutscenes were fantastic and it looks like the facial animations have gotten better
4. There were a lot of people in the base and it felt alive and more real because of it
5. HACKET!

Dislike:

1. An overemphasis on combat and pretty much combat only.
2. It was SO SHORT
3. I wanted to explore the base a little more before I immediately got konked out
4 Lack of story
5. Lack of different settings. The base was great but I got really excited when I thought we were going to Arcturus Station and then we didn't....
6. Seemed like you took the idea of Bring Down the Sky and glorified it
7. Lack of decisions
8. Didn't feel very epic even though something big happened

#361
Ardronian

Ardronian
  • Members
  • 5 messages
I thought the Arrival was just an inexpensive way to keep the fans entertained and focus back on the important threat. Admiral Hackett's reintegration was cool. The lack of squad mates seemed like a cheap way of avoiding the need for Yvonne and Seth and everyone else.

The ending kind of gave me a dark knight end feeling... considering it could go the whole direction where shepard can never go back to just being in the military.

I don't give a **** that kaiden/ash were not in it, as the gentlemen from Freelance Astronauts say, they are boring as **** characters.

For me it kept bugging during the stealth section, they wouldn't see me but they would have dialog as if they had. May have been cause I was an infiltrator but I got the stealth achievement so... :S

THANK YOU FOR FINALLY BLOWING UP A MASS RELAY!!!!
My friends and I have been expecting it for a while now

Modifié par Ardronian, 30 mars 2011 - 05:58 .


#362
CulturalGeekGirl

CulturalGeekGirl
  • Members
  • 3 280 messages
Linear, boring levels. No interesting conversation or background fiction, really.  And a final resolution that I found both annoying and morally questionable.

For what it's worth, I really liked LotSB. I thought it was a great example of what a ME DLC could be - character driven, with interesting, gorgeous fight locations, and fights intercut by interesting gameplay and character bits. This was pretty much the opposite of that.

Story-wise, Arrival was a great premise badly executed. If this had been a storyline mission in the main game, it would have had some very interesting implications, but since it's DLC I have trouble understanding how it will affect the next game. LotSB felt more real and more relevant - at the end I felt I had gained something by doing it, that I had had a legitimate victory, and established something that might matter in the future. After completing this mission I felt like I was railroaded into doing something unpleasant, and I don't really get the narrative impact of any benefits. Without squad-mates along for the mission, the morality of it rings hollow, too. Who is to say what happened with the Reapers, other than me? There was nobody for me to run ideas by, nobody to give my problem emotional weight. 

I'm all right with making a sacrifice to save the galaxy, but the fact that this is an optional mission makes me feel "less good" about it. What would have happened if I hadn't gotten this DLC and destroyed the colony with my own hands? No ME3? An ME3 that assumes I did it? An ME3 that assumes someone else did it? A Shepard who isn't awaiting some bogus trial at some unspecified point in the future?

I don't know. I sort of wish I hadn't ever played this DLC, and this is coming from someone who thinks that ME2 is, in general, one of the best games of all time. This is from someone who bought every other DLC, even alternate armor packs for characters I don't use, just to support the idea of ME2.

Basically, the DLC does little but add a shooting gallery and a line of text to Shepard's history that says "killed 300,000 Batarians while destroying a mass relay to try to slightly delay the Reapers." Don't feel good about it at all.

#363
Uszi

Uszi
  • Members
  • 670 messages
Yeah, actually, the crane puzzle and the gas vents were something I kind of got excited about.

Would have been nice if they were a little more difficult, and the reward for completing might be a superior flanking position in the next fights or something.

#364
pf17456

pf17456
  • Members
  • 581 messages
Well I played through this thing twice just to see if it was possible to avoid having Shepard become a mass murderer but of course that is not possible since choice was not available in this DLC which for me was a let down and gives me pause about ME3. OK it's clear now that a Shepard trial will be the reset for ME3 and the purpose of Arrival was to set the stage. The story was poor and seemed to be done in haste without much regard for prevoius installments. The instant indoctrination of the rescued scientist is inconsistant with prior storyline examples of indoctrination being gradual. References to having to deal with the Collectors throws off the entire storyline if the Reapers are but a few months away and if you play Arrival post CB then the references don't make any sense and the whole 'kill Shepard... I want Shepard alive' was just plain silly.
After the previous DLC I expected better writing from BW staff. I hope this isn't a sign of what's to come.
On a scale of 1 to 10 I'd give Arrival a 4.

#365
aimlessgun

aimlessgun
  • Members
  • 2 008 messages
5/10

Poorly plotted. Fake choices are worse than no choices purely reactive choices. I lost a lot of respect for Hackett. The trial is blatant railroading, but whatever. No bosses.

Well PurePare said most everything I wanted to say. Mediocre DLC.

#366
Starkill19

Starkill19
  • Members
  • 14 messages
I actually liked most of this DLC. While it was sort of short, it did a good job at what it was trying to do, be a ME 2.9 before ME 3 comes out. My only real problem, was the AI combat. In the part where you have to protect Kenson against waves of batarian, the AI was just stupid. They literally walked past me, as I shot at them, never moving there aim from where Kenson was behind the glass. It was not only silly, but made things rather frustration.

But the rest of it was more or less good. I liked the fight-till-you-NOT-die part, and I actually did like controlling a Mech. I sort of wished that maybe you would have had Kasumi go in with you, because well, you know, she seems like she was born for that mission. But still, not bad. Though, it would have been good to make it a post final mission, mission, so that newbies who get it along with all of the other DLC's don't accidentally get the entire game spoiled on them.

#367
Animositisomina

Animositisomina
  • Members
  • 2 699 messages

PurePareidolia wrote...

You mean, playing as a slow, SMG only, no-power version of Shepard for less than a minute, fighting four enemies who barely fought back, in order to free Shepard from I think a med bay containing a mech control terminal? It was different sure, but it was nothing special and completely shoehorned in. Though everything that happened in taht room from Shepard not being killed to him waking up from the sedatives was incredibly contrived.


Says a lot about the rest of the DLC, no? If that was my favorite part.

Modifié par Animositisomina, 30 mars 2011 - 06:25 .


#368
general numa19

general numa19
  • Members
  • 11 messages
Once again, anybody that didn't get the irony of the mech sequence might be too dumb to continue whining...

#369
Olem

Olem
  • Members
  • 107 messages
Good:

- More Mass Effect.

- Kickass Daft Punk and ME1-esque soundtrack. I really hope Clint Mansell will do something similar.

- Environments reminicent of Mass Effect 1 and descriptions in Drew Karpyshyn's novels, exactly the way I
  imagined the environments atleast.


- Admiral Hackett in person.

- Epic vistas.

- Remote controlled LOKI mechs.

- Stealth sections with alternative routes.

- Reminicent of Bring Down the Sky.

- Shepard fighting on his own.

Not so good:

- Could've been longer.

- Doesn't feel as important to the main story as I'd hoped.

- Lack of proper boss at the end. Reaper or indoctrinated servant similar to Paul Grayson and Saren Arterius
  would be awesome.

- Not enough dialogue with Admiral Hackett. Would like to talk to him about the past.

- Little to no choices.

- What happened during the period Shepard was out?

- Would like more dialogue with Harbinger.

I give it an 8/10. Good points are stronger than bad ones. :wizard:

Modifié par Olemguy, 30 mars 2011 - 06:27 .


#370
general numa19

general numa19
  • Members
  • 11 messages
Addendum: I also tend to forget that the greatest game designers and writers don't actually design and write for games...they post on forums.

#371
Animositisomina

Animositisomina
  • Members
  • 2 699 messages

general numa19 wrote...

Addendum: I also tend to forget that the greatest game designers and writers don't actually design and write for games...they post on forums.


Kind of like what you're doing right now? I'm curious, what game company do you work for? None? Oh, I see.

#372
Raanz

Raanz
  • Members
  • 1 410 messages
 Feedback thread: checkFeedback to give: checkFlame retardant suit for a non-glowing opinion: check
I just didn't enjoy this DLC too much at all.  On a scale of 1-10, I give it a 6.

The story seemed like contrived filler.  It didn't make me believe that this whole Alpha relay, Dr. Kenson and the pending 3 hour to doomsday reaper appearance was real.  If I hadn't heard the jist of the story before-hand, I would have half expected for Shep to wake up at the end, suffering from a bad dream.

As far as the shooter aspect, I give it an 8.  It definitely had stuff to shoot. Lot's of nonsensical puzzles to interact with.  Not difficult, on the edge of being ridiculous.I liked the new art assets they included, at least they did that.  The base and the prison looked top notch.  Even the external shots out of the windows made me feel like I was on a decent sized rock.   Kudos to the art team.The price was about right. $7 for an hour and a half.  Ok I guess.  I give that a 7.
Now, here is my "issue" with it:  Bioware told us they were doing some bridging DLC for ME3.  I got excited with LotSB, because the story tied a lot together, it was well told and interactive enough to make me give a damn about what was happening.  So naturally I assumed (i know, I know) that Arrival would be close to the same level of goodness.  I don't think it was and it was disappointing.  This story which probably took all of an afternoon to pen, didn't even come close.  The plot made little sense in the grand scheme of things.  Let's face it, this was supposed to be "bridging" content, it wasn't, or if it was, I'm too dimwitted to grasp it.
Just so I am straight; the whole point of this was to rescue a Hackett operative (whom he might have the hots for) from a Batarian prison, investigate evidence, get knocked out by an indoctrinated crew on the asteroid, for two days, then destroy a relay so reapers won't come through..delaying them by a couple of months, while destroying a whole system in the process.  Even for my renegade Shep, that made no sense.  Did I miss something?

Hey, I bought it twice, once for PC, once for Xbox, and I will continue to support BW and the ME universe but I have to call this one like I see it:  Rushed, not well thought out or planned DLC to appease us slobbering, ingrateful fans until ME3 hit's the shelves this holiday season.

Will I play it again? Of course, I have 3 more Sheps that need to destroy some Batarian fools in order to give me another couple of months to prepare for da reapahs! :P

Modifié par Raanz, 30 mars 2011 - 06:29 .


#373
implodinggoat

implodinggoat
  • Members
  • 1 822 messages
After finishing it I'm kind of disappointed. Here's my spoiler free reaction.

Its not a bad piece of DLC; but after Lair of the Shadow Broker this is definitely a major step backwards.

CONS:

1: The combat is repetitive particularly if you're playing as a Soldier since you don't have a squad.
2: The layout of the combat areas are chaotic and don't offer any clever tactical options.
3: The scenery in the first area is very dull.
4: Very little variety in enemy types.
5: One of the challenges seems near impossible if you aren't an Infiltrator.
6: Shorter than I would have liked the last ME2 DLC to be.

PROS:

1:  Very good plot, good dialogue and a very good twist.
2:  Presents a major ethical dilemma though the player's choice over said dilemma is limited.
3:  A good lead in to Mass Effect 3.
4:  Chance to work with Admiral Hackett instead of Cerberus ****s.
5:  Alludes to a lot of ME1 content which was largely ignored in ME2.

Conclusion:

Arrival's central plot line is the best of any of the DLC missions and its dialogue is also excellent although not quite as exceptional as the dialogue in Lair of the Shadow Broker. Sadly the combat is very repetitive and up until the very end the environments are pretty dull compared to past DLC.

Grade: B maybe a B+.

If you're a Mass Effect fan its a must buy, just don't expect something as exceptional as Lair of The Shadow Broker.

Modifié par implodinggoat, 30 mars 2011 - 06:37 .


#374
Guest_Shavon_*

Guest_Shavon_*
  • Guests
Another WTF the moment: Shepard's been above the law so far. What's the deal with the whole, "Shepard, you are going to have to go to trial someday"

My Shepard is a Spectre, al Shepard's are former Spectres. Why do I get the feeling that was just another throw away line, one that will never be followed up on in ME3?

Oh, because there may not even be an earth to save by the time Shep returns to Earth.

Modifié par Shavon, 30 mars 2011 - 06:39 .


#375
Tony_Knightcrawler

Tony_Knightcrawler
  • Members
  • 871 messages
Pros:
  • Locales. The Batarian prison was familiar, but still new. The asteroid facility was really cool. The final fight was interesting, taking place in a vacuum. I will note that you should still have been able to hear your own gun to some extent, since you're holding it.
  • Stealth/Combat: I went the stealth route, but really the run-and-gun route was a
    dead-end in most places, or only cut down on the amount of time a path
    took by a few seconds. There were a few chests you could get only if you
    fought the guards, but fortunately it was just a few hundred credits
    and some non-Codex journals. I might have been mad otherwise, but that's not too much to give up for the achievement.
  • Music: Lesser DLCs would have just reused music from the original game, but you guys know how important music is to a game. Most modern games don't recognize this.
  • Returning Voice Actors: We asked for it, and we got two returning voice actors, even if one was only there a short time.
  • Production Quality: Good art design, good graphics, good voice acting, good music.
  • Bonuses: A few cool stupid things to do, like being able to crush yourself a few different ways.
  • No Serious Bugs: This is no Awakening or DA2. And that's a good thing.
  • Failure Cutscenes: I wanted to see what would happen if that timer ran out, and I did. Interesting little cutscene you guys made, even knowing very few people would ever notice it. Failure cutscenes are great. :)
  • Price: Not unreasonable for the length.
Cons:
  • Story-Related: Uh... how does a Reaper beacon tell the future? The Prothean beacons were records of things that happened, or essentially a review of what Reapers are from a Prothean point of view. What's the point of the Reaper "beacon?" Why would it "warn" people about the Reapers' coming? Why would it tell the truth about anything? Why would the researchers crash the same asteroid with the proof/beacon into the Mass Relay? Weren't there other asteroids they could use, so ya know, they don't look like terrorists or maniacs when people found out what they did?
  • Story-Related: Shepard isn't really thinking things through. A month or two of preperation won't do much for the state of readiness for the invasion, especially since the "proof" of the Reaper invasion was so weak. He should have just told the Normandy to call in a nearby Alliance vessel to witness the Reapers' arrival, and THEN smash the rock into the mass relay to cut the Reaper fleet in half (those who arrived before the relay was destroyed and were able to use the relay before it was destroyed, and those who arrived soon afterward). Heck, if he got lucky, he would have even destroyed a large number of Reapers in the explosion as they might not have been able to FTL away that quickly, or if they were about to discharge on a moon or planet and were likewise unable to. But Shepard presses the button without any player input.
  • Story-Related: Uh... doesn't this basically make Shepard the same as Balak? Not entirely, but how else would anyone see it without evidence of his reason? What if I, as a player, wanted to avoid that? How does anything that happens in this DLC help Shepard or the galaxy at large? He still has no proof of the Reaper invasion (seriously, ****-tease  much BioWare?), he's now known as a criminal and the only way he'll be vindicated is IF the Reapers arrive before he is hunted down and executed (and even then, what kind of relief or justifcation is that?), he's made it very very much less likely that the Batarians will side with the Council races against the Reapers, and he may even have caused a war between the Batarians and humanity that will weaken both of them. Is it REALLY an ideal file going into ME3 to have played this DLC? It seems to me it'd be better for Shepard never to have gone into that system at all. Certainly better to have not pressed that button.
  • Time-to-Production Ratio: Shadow Broker was a bigger DLC, but this DLC took you guys like twice as long to get done and yet it was smaller. The time between Overlord and Shadow Broker was 13 weeks. The time between Shadow Broker and Arrival was 24 weeks. What happened? :-/
  • Lack of Choices: More than anything in the DLC, this is what feels cut back on. The first 2/3 of the DLC or more basically foreshadow a huge decision you'll have to make: sacrifice 300,000+ Batarians/slaves to postpone a Reaper invasion, or hope that by not sacrificing them (and perhaps even saving them by convincing them to flee before the Reaper invasion arrives) you can potentially gain an ally in ME3 (or gain them as an ally earlier).
  • Length: Related to the previous statement. I often look around in the silliest of dead ends to see if I missed something, I do stupid things on purpose to see what will happen (see crushing myself), and I look at interesting art/textures/designs/etc. I see on the spot. I also fight almost entirely without bullets/heat sinks/guns (I think the only time I actually used a gun in this DLC was against the big mech - YMIR?) by using my tech powers and punching people in the shnoz. So needless to say, I take much longer to finish quests/content than other people. And yet the DLC probably still took me less than two hours.
  • No Boss: After everyone was so happy with Shadow Broker, why would you guys not include a boss here? Heck, you could have even used Object Rho itself... somehow.
  • Missed Voice-Acting Opportunity: Haven't the voice actors for ME3 come into the studio already to record lines for that game? I can understand why other DLCs had few voice actors, but you can seriously reduce the cost and hassle of using them if they're already in the studio. And they were, or even are, right? But only two returning voice actors were utilized.
  • Bug: Sound channel being deactivated continues after the final battle. Even after a reboot the game, for some reason, it turns off your music in your quarters. You can turn it back on. Weird, though.
  • Bug: Achievements don't pop up when completed. I was worried I would have gotten the sneaking achievement even though I did it successfully.


It was good, and I don't regret my purchase. But I would have liked to have spent $10 on a larger DLC after waiting so long.

Animositisomina wrote...

You mean, playing as a slow, SMG
only, no-power version of Shepard for less than a minute, fighting four
enemies who barely fought back, in order to free Shepard from I think a
med bay containing a mech control terminal? It was different sure, but
it was nothing special and completely shoehorned in. Though everything
that happened in taht room from Shepard not being killed to him waking
up from the sedatives was incredibly contrived.



I won't stand up for much in this DLC, but I can stand up for this. He might have woken up from the sedatives due to the nanites Cerberus put inside him? Just an idea. :-P

Modifié par Tony_Knightcrawler, 30 mars 2011 - 07:18 .