Mass Effect Arrival feedback thread
#401
Posté 30 mars 2011 - 09:40
I missed that bing bang.
#402
Posté 30 mars 2011 - 09:40
Modifié par Sylvianus, 30 mars 2011 - 09:45 .
#403
Posté 30 mars 2011 - 09:45
The stealth segment was boring.
It felt clunky and shows that this game was not made for stealth.
The combat segments in the middle were the best parts, it had some great layouts/enemy placement.
The music was average and easily forgotten.
The story told nothing and might as well not have happened.
The ending was disappointing.
You can beat it in a little over an hour.
All in all it feels like a rip-off and not worth the price.
Modifié par Gethforceone, 30 mars 2011 - 09:46 .
#404
Posté 30 mars 2011 - 09:58
#405
Posté 30 mars 2011 - 10:15
#406
Posté 30 mars 2011 - 10:24
The DLC is quite short, but this does not bother me, the 17 Shepards I have gives me enough time to play with it
Overall, I am very satisfied with this DLC, for 560 points it was a good investment, and I am really happy that this DLC suggest that in ME3 we will be back to the ME1 road.
Storywise it made some open questions for me (how the hell the Reapers can reach our galaxy so fast, and if they can why they needed the whole Citadel stuff, if they just go here and use the Alpha Relay to spread the galaxy, or why the Reapers left an artifact that tells the Reapers "Plan B") , but it is ok, maybe in ME3 I will find answers.
#407
Posté 30 mars 2011 - 10:27
Let's start with the negatives:
Combat: Biggest negative point. While the alone section in Overlord was kind of special and nice, a whole DLC of solo fighting was a bit much. The whole thing becomes very repetitive after a while.
Alos, the enemies were repetitive as well. No snipers, no shotgun chargers, no real boss fight? A shame.
The Story:
Don't worry, the story will appear under the positive aspects as well but there are some rather strange aspects to it. I thought it was a bit unimaginative to destroy the Mass Relay with an asteroid (especially since we know even a super nova could not). IAll in all, the story does not quite use all it's potential. Also, since this is the last DLC for ME2, it would have been nice to have real closure. If Sheps tribunal is going to be start of ME3, it would have been nice to see him taken into custody and that's it. I was always missing a real end in ME2 and this would have been the perfect opportunity.
Length:
Being the final one, the dlc could have been a bit longer. It was shorter then Overlord after all.
Positives:
Stealth mission:
I really like that you guys are always trying something new in the DLCs. I was hoping for a stealth mission and I like what I got. It's clear this is not Splinter Cell but given the constraints of the engine (as you use it) and the predetermined movement abilities, I think you did a great job. I'd like to see more opportunities (mind you not necessities) to use alternate paths around enemies in ME3. Not all the time but sometimes to keep things interesting.
The story (again):
It was well done and I am REALLY glad you guys go a bit away from the cerberus theme and return to the core issues that set this trilogy up (i.e. the reapers and real galactic politics like the alliance vs. the batarians). Seeing Hacket was of course a nice bonus. While the whole thing was not quite up there with LotSB or even Overlord IMO (despite having the reaper bonus) it was a job well done.
Surroundings:
I like the way the surroundings developed in the dlcs in general. There seems to be much more varied interactivity. In Overlord we could depressurise containers to get rid of drones, In Lotsb we could use these lightning rods etc. Here we have more out of combat stuff like valves, cranes, security mech controls and so on. Of course it's all still pretty basic but it's going in the right direction. Oh and btw, that last scenery with the Mass Relay looming over us, that was gorgons.
Hope some of this was useful,
cheers.
EDIT:
Arua Shepard wrote...
And
something Reaperisch, a Kenson transforming like final boss fight (like
Saren)
I missed that bing bang.
See, I for one was actually really glad that this didn't happen. I was already bothered by the glowing eyes (but I guess that can be explained as Shep delirious illusion). They have to keep it subtle. Too much brute force take the mystique away from the reapers which is still what makes them a bit unique as far as galactic menaces go.
Modifié par MrFob, 30 mars 2011 - 10:33 .
#408
Posté 30 mars 2011 - 10:30
The most disappointing thing was that it only makes sense to play this DLC after you destroy the collectors because you attack them on your own because no one except cerberus believe in the reapers. When you finish arrival, you have in your hands proof of the reaper invasion so the council must support shepard against the collectors and the reapers.
Cheers
#409
Posté 30 mars 2011 - 10:37
Miguelitosoyyo wrote...
I liked it. It didn't feel epic though.
The most disappointing thing was that it only makes sense to play this DLC after you destroy the collectors because you attack them on your own because no one except cerberus believe in the reapers. When you finish arrival, you have in your hands proof of the reaper invasion so the council must support shepard against the collectors and the reapers.
Cheers
To be fair, what proof do you have? Once again, you do a great job blowing up all the proof there is.
Depending on how ME3 begins, there might be a discontinuity with the end of ME2 though since that shows the reapers still being in dark space.
In any event, I am not reallyy bothered by it. I'll always play it after the SM anyway.
#410
Posté 30 mars 2011 - 10:42
I'm not going to pick apart the plot, the series is going where it will. My Shepards made a horrific split second decision, stared into the ancient, pulsing blue eye of impending doom, and bought the galaxy precious time whether it knows it or not.
Thanks BioWare.
#411
Posté 30 mars 2011 - 10:42
Likes:
I liked the story alot, was nice to see that the story of this DLC was about the reapers.
The conversation with Hackett.
The point in the mission near the artifact where you had to survive for as long as you can.
The point in the mission where you could control the mech.
The conversation with Harbinger (though I wish the conversation was a bit longer and more meaningful, it was just like the same old thing he always says: blah blah you will all die you will fail we gonna kill u all blah blah) so yeah that could've been a bit longer.
Dislikes:
it was a bit short.
Very few Paragon/Renegade choices to make.
Joker didn't say anything.
No Virmire Survivor.
Overall I'd give it a rating of 8/10, for me it felt like the DLC that will have the biggest impact on Mass Effect 3 of all the DLC's so far. So overall, I liked it alot, I had alot of problems with the game so it wasn't very enjoyable for me, but I'm sure that was my computer's problem. Thank you Bioware for making all of these DLC's and making Mass Effect 2 so awesome, for me Mass Effect 2 is now finished, looking forward to Mass Effect 3.
#412
Posté 30 mars 2011 - 10:45
My only real gripes is that it was a tad short and I would have liked a chance to warn the Batarians and converse with Harbinger a bit longer. Minor gripes though - very much enjoyed this DLC and can't wait for ME3!
#413
Posté 30 mars 2011 - 10:56
W
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S
O
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#414
Posté 30 mars 2011 - 11:01
While I understood the need to go this one solo, still felt very foreign. The level design was a big plus, they still were linear but didn't really feel like it the first time through. Lack of Virmire survivor response of any kind was really disappointing, you guys hopefully are planning something big for them in ME3.
I like the re-introduction of Harbinger and being able to go back and forth with him, still more conversation options would have been a plus.
I didn't like the whole two days until the reaper invasion, would have made more sense from a decision making point to throw us in there with like 6 months to spare which would have allowed for us to choose whether or not to destroy the relay. Thus either better prepared but angering the batarians or less prepared with good relations with them.
Did feel a tad short, under an hour play though. Overall better then Firewalker, but not as good as Overlord or Shadow Broker. Did setup ME3 nicely though for what it's worth. I would definitely save this DLC for after defeating the collectors, feels more like a segue then doing it right after Horizon which would make the remainder of ME2 moot.
#415
Posté 30 mars 2011 - 11:04
MrFob wrote...
Miguelitosoyyo wrote...
I liked it. It didn't feel epic though.
The most disappointing thing was that it only makes sense to play this DLC after you destroy the collectors because you attack them on your own because no one except cerberus believe in the reapers. When you finish arrival, you have in your hands proof of the reaper invasion so the council must support shepard against the collectors and the reapers.
Cheers
To be fair, what proof do you have? Once again, you do a great job blowing up all the proof there is.
Depending on how ME3 begins, there might be a discontinuity with the end of ME2 though since that shows the reapers still being in dark space.
In any event, I am not reallyy bothered by it. I'll always play it after the SM anyway.
Well, I asumed the report you hand to Hackett isn't proofless. If it is, when you go to earth for the trial you are dead.
It's not possible to walk free of a genocide trial just saying it was to prevent an invasion of an alien machine-race nobody believes in.
I liked the DLC though. What I said about the plot isn't that important
#416
Posté 30 mars 2011 - 11:10
So...
It is a 10/10 (comparing to market standards)
It is a 8/10 (comparing to Bioware standards)
#417
Posté 30 mars 2011 - 11:31
#418
Posté 30 mars 2011 - 11:33
Modifié par Kogaion, 30 mars 2011 - 11:34 .
#419
Posté 30 mars 2011 - 11:42
What on earth made the writers of this DLC put that bit in? It's directly contradictory to established lore so far regarding specters (even if Shepard didn't officially get 're-instated' Shepard were never removed from specter status in the first place, as explained in ME2, due to people believing Shepard died. ).
A trial by the alliance on earth to give judgement on a Citadel spectre... really? Spectres answer to the council, and the council alone (The sentence that they are above the law seems to have been hammered into us quite a few times during the games already). If there is to be any trial regarding Shepard, said trial should/would be conducted at the citadel with the council. Not some random planet (in this case, compared to citadel space) belonging to a would-be offended species.
The matter seems beyond ridicilous to me, as holding such a trial would mean you would be comfortable with taking responisbility for any verdict you could come up with in it. And I seriously doubt publicly restraining and/or possible worse an official council spectre is deemed a good policy for any of the citadel races. They might as well declare that they don't want to belong to the citadel space anymore in a violent way, as the message sent would be the same.
#420
Posté 30 mars 2011 - 11:44
Firstly, the level design and the effects. Clearly a commendable effort. The water running off Shepard's armor is just awesome! Too bad the animation and texture of Dr. Kenson looks very low-res (-1). So 9/10
The story is average; especially if this DLC can be played before the suicide mission. However the twist in the story is not bad. Overall - together with its presentation, it is about average. (5/10)
Presentation/Ideas - Stealth, a great idea I think the team is testing. Yes, it is no Tenchu or Metal Gear Solid (I am firing shotguns round - are they all deaf
Assuming direct control - of a drone. It is cool! +1 to overall score for letting me be harbinger XD for a while!
Solo combat. Nicely done. It is challenging and balanced (darn Pyros and Heavy Mechs made it impossible for me to charge blindly in Insanity). Too bad because it is a solo mission, they have to tone down the enemies (both in AI, strength and numbers) - less epic than LotSB but still very solid. (9/10)
Overall, it is a very well done DLC. Lots of effort put into it. The only weak link is the story.
I would give this DLC 8/10.
Is it worth 560 points... well... I bought Witch Hunt for ... 560 points (just look at the content in that DLC
Modifié par ashwind, 30 mars 2011 - 11:45 .
#421
Posté 30 mars 2011 - 11:48
It left me, "meh".
I kinda killed 300 000 batarians (who I don't have an affiliation with and don't care about since they have never been mentioned before). AND in doing so, delayed the execution of life everywere by some time.
So I did nothing. Hackett said I did an awesome job, but doesnt feel like it. It felt like going round in a roundabout. And the ending still doesnt show a direction to go to. Still going strong, round and round, ad infinitum.
Killing four eyed batarians in two eyed suits felt a bit odd as well. No gameplay changes, and i even found it annoying that i was without my crew. The combat is more boring that way.
But I liked the old skool ME music (although a touch of classical epic music would have been cool). The environment was nice and that was it.
So, no, i'm not very content with it, but, all in all still worth the points.
Modifié par Powgow, 30 mars 2011 - 11:48 .
#422
Posté 30 mars 2011 - 11:48
Thats it. Everyone cooing over how great they thought it was will obviously just eat up any P.O.S. bioware puts out with mass effect slapped on it. You pay 10% of the cost of the full game for less than 1% of the content. While this can work when the DLC actually has something to offer, this one does not. It added next to nothing in terms of story that we didn't already know and in the process created a glaring plot hole. Was anyone else left wondering how the hell the reapers survived a Super Nova explosion? We're led to believe that the reapers are minutes away from a mass relay that goes super nova.....
Does this mean ME:3 is cancelled....threat over.....Shepherd wins by killing a bunch of batarians.
#423
Posté 30 mars 2011 - 11:53
Major problem for me was the fact that it was just a murderfest. Drama was nonexistant until the very end, which I thought set the stage for ME3 nicely. But I just didn't care about that woman at all, and even Hackett seemed a bit rushed.
The "boss fight" was terrible, and I was expecting a little bit more after the fights in LotSB. But that, along with the lack of much interaction beyond shooting, are my only two major complaints.
Have to agree with the above poster - for 560 points it's much better than Witch Hunt but really I'd feel much happier about DLC of this quality if EA knocked another 160 points off it.
#424
Posté 30 mars 2011 - 12:08
Sylvianus wrote...
It's a dlc, a small bridge, not M3. We had also NO choice in lostsb. Liara becomes the Shadow Broker whatever happens, whatever our feelings. There isn't choice in these dlc, because, they will be a canon in M3.
Even so, LOTSB at least felt like the player had some leeway in making decisions that could impact the rest of the mission. Solving the hostage situation, having the chance to rekindle your relationship with Liara, the different dialogue that results when you bring different squad members...sure, Liara as SB is a foregone conclusion either way.
However, at least in LOTSB, they didn't set the player's hopes up for an ending that will never happen with a fake choice. "Call Batarians" didn't mean anything in Arrival, since it just ends up at the same point as the "flee base" option.
#425
Posté 30 mars 2011 - 12:36
Don't create a solo play mission again.
It's too terrible~~~~





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