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Mass Effect Arrival feedback thread


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#426
SalsaDMA

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Trying to do a second playthrough now on my engineer, and I get mauled while Kenson tries to hack a console... Because my health/shield won't regenerate while I'm in cover... wtf?

#427
SalsaDMA

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In fact.. This is the only mission in ME2 I literally just went "Whatever.. This is not fun..." and jsut stopped playing the game...

Waves of enemies with no checkpoints or saves in between and then dying near the end, knowing you have to wade through that entire boring fight again just makes me do some other stuff. Stuff that is actually fun...

Playing through the DLC a second time is far far far far far less interesting than any of the other missions in the game.

Overall, a complete letdown as the 'final' DLC for me.

#428
azerSheppard

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Very good DLC.

I like the idea of more stealth in the game, adds to being an infiltrator, making it more of an rpg "chose your playstyle, not just your class".

I loved playing as a droid, for a moment i was reminded of Chronicles Of Riddick xd.

Storywise we didn't really receive that much, as to what i expected, but still enough for the 5€ it cost. As it will have a 20 fold play value(i have to do all my chars xd).
It did need more dialogue, we spoke to 2 characters, with a total of maybe 30 lines.

The dev team should have put more suspense into it, you have waaaay too much time to dilydaly, the coundown should have been a bit more realistic, just to have the player feel like he didn't have the time to explore (only to be taken over by his need to check every single room there is xd).

Music was phenomenal, didn't notice any glitches either. BTW is Zaeed Hacket's son? because it looks that way xd

#429
bleetman

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Part of me wishes it was the Virmire Survivor we rescued from that batarian prison, and who ended up being bat-**** crazy indoctrinated.

Horrendous and tragic? Well, obviously. But far braver and involving than Newly Introduced Nobody and her Generic Goon Army Of Rifles With Legs. It'd go a long way towards explaining why Shepard doesn't just gun her down the first chances he/she gets, too.

#430
Tezlaa

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I Liked:

- Going Solo :ph34r:
- ADMIRAL HACKETT :police:

- Price - 560 points!

- Hacking the Mech was pretty cool!

- Forget about the collectors, the REAPERS are coming!

I Disliked:

- Im a SPECTRE, your laws do not apply to me. Humans cannot be blamed for something they cannot be identified with? Sure, the Batarians will blame them, but just blame Cerberus instead? 

- It felt rushed, all those little things that make Mass effect so intriguing and interesting, those things that really make you 'feel'. It just wasnt there in 'Arrival'

- Lack of information on Object Rho. What is its purpose? Where was it found? TELL ME!

- Yet another DLC with more shooting elements than RPG. Role Playing Games > Shooters! Please remember why we all fell in love with this series from the beggining!

I believe that  my last point on what 'I dislike' is by far the most important. Please STOP changing the direction of this game. I fell in love with what I and many others think was a groundbreaking Space-age RPG for the xbox 360, Mass Effect 1. The slight change to RPG-Shooter in Mass Effect 2 did not bother me that much, Infact I enjoyed it quite alot. However, 'LotSB' and now 'Arrival' have made me think that this change in direction does not just stop at Mass Effect 2, and that Mass Effect 3 is going to be full of running, gunning and much less of the gaming elements that made Mass Effect 1 and 2, to me, so wonderful. There is no need to change what made us love this series so much, SO DONT!

All in all, please listen to our feedback, all of us forum lurkers really really REALLY want you guys to make ME3 the best it can be.

Modifié par Tezlaa, 30 mars 2011 - 01:55 .


#431
Doctor_Jackstraw

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I really loved the stage design, the way the asteroid base kept circling in on itself really added alot of depth that reminded me of the ME1 areas (but better looking)  I hope ME3 has alot more "this is a place that you will run all through out" stages like arrival in it.

#432
seniorcanardo

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My two cents:

Likes
- level design (not corridors but large "rooms"

- AI that takes advantage of level design: pinning you down while some other ennemies attack you from the side or behind.

- Creative gameplay: taking control of mech.

#433
GreaseMunkeh

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Erm, where to begin.

Basically was a rehash of everything that was wrong with ME2 itself - namely spending nearly every waking moment engaged in the tedium of constantly mowing down hordes of faceless enemies with TPS combat with no reward whatsoever.

Bioware rather arrogantly seems to believe the reward of using their "fluid" and "visceral" shooter combat is reward enough in and of itself, but to tell the truth, this game has spent much of the last 1+ year gathering dust and the the incessant barage of shooter combat is the reason why.

What little of this game their was, just like with ME2 itself, seemed to spent more time wallowing in pointless action for hours on end. Oh sure, Bioware clearly went to a lot of effort to make the end of the DLC "cinematic", but thats just a code for a load of flashy nonsense. It was essentially the same thin, poorly written garbage of the main game: go here, find this person/do this, and kill countless hordes of enemies while doing it.

The only thing I can see of merit is that A) Lance Henrikson is still amazing as Hackett, and hopefully that continues in ME3. Also B) That it sets up a moment in ME3 (possibly the beginning) where Shepard is on Earth, possibly on trial. Its good because at least Im having trouble seeing how they can at least turn that moment into a dumbed down cover-shooter fest. And maybe Im speaking to soon, but it gives me hope that these moments will be more common in Mass Effect 3.

You know, that whole deal of actually developing the story, the characters and their relationship with Shepard. Not to mention having Shepard develop in something approaching a manner fit for what was meant to be an RPG/shooter hybrid. Not just "wow, I have a new gun, now I can be forced to use it for the rest of the game to mow down enemies".

Most of the 1 1/2 hours I spent playing this game were locked in a mind numbing, repetative TPS bore. Most of the hours I spent playing ME2 were wasted in a similar fashion. Id like to see that change for ME3, so that I can actually buy the game and enjoy it for similar reasons I enjoyed ME1.

#434
MtOMajorCat0311

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It's all been said......I guess it boils down to a single point. What is coming is inevitable, and there is nothing you can do to change or stop it. That is the feeling I got with the whole DLC, whether intended or not, it didn't really matter what I did, it was going to end the same.......

Modifié par MtOMajorCat0311, 30 mars 2011 - 02:01 .


#435
Lurch87

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Liked:
  • Music
  • Level design
  • Combat
  • Ending
  • Hackett
Dislikes:
  • Too Short
  • No actual choices story-wise
  • Dr. Kenson was a bland character


#436
Winterfly

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GreaseMunkeh wrote...

Erm, where to begin.

Basically was a rehash of everything that was wrong with ME2 itself - namely spending nearly every waking moment engaged in the tedium of constantly mowing down hordes of faceless enemies with TPS combat with no reward whatsoever.

Bioware rather arrogantly seems to believe the reward of using their "fluid" and "visceral" shooter combat is reward enough in and of itself, but to tell the truth, this game has spent much of the last 1+ year gathering dust and the the incessant barage of shooter combat is the reason why.

What little of this game their was, just like with ME2 itself, seemed to spent more time wallowing in pointless action for hours on end. Oh sure, Bioware clearly went to a lot of effort to make the end of the DLC "cinematic", but thats just a code for a load of flashy nonsense. It was essentially the same thin, poorly written garbage of the main game: go here, find this person/do this, and kill countless hordes of enemies while doing it.

The only thing I can see of merit is that A) Lance Henrikson is still amazing as Hackett, and hopefully that continues in ME3. Also B) That it sets up a moment in ME3 (possibly the beginning) where Shepard is on Earth, possibly on trial. Its good because at least Im having trouble seeing how they can at least turn that moment into a dumbed down cover-shooter fest. And maybe Im speaking to soon, but it gives me hope that these moments will be more common in Mass Effect 3.

You know, that whole deal of actually developing the story, the characters and their relationship with Shepard. Not to mention having Shepard develop in something approaching a manner fit for what was meant to be an RPG/shooter hybrid. Not just "wow, I have a new gun, now I can be forced to use it for the rest of the game to mow down enemies".

Most of the 1 1/2 hours I spent playing this game were locked in a mind numbing, repetative TPS bore. Most of the hours I spent playing ME2 were wasted in a similar fashion. Id like to see that change for ME3, so that I can actually buy the game and enjoy it for similar reasons I enjoyed ME1.


I do say amen to that my RPG loving friend! 

#437
Guest_Saphra Deden_*

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I don't have a lot to say.

Honestly I think it was a bad move to feature the Reapers so prominently in such a tiny DLC. It is a nice DLC, but it just isn't as epic as you tried to make it. It can't be when it has so few characters and is so short.

The Reapers are supposed to be the main antagonists of the series and as such they should be saved for feature presentations. They don't deserve to be relegated to after-thought content that, while good, still lacks the refinement of the main game.

With that out of the way, I found the gameplay in Arrival very fun. It felt much more challenging to me and I liked that. Having no squad to rely on was a nice change of pace. It forces us to rethink our talent builds and learn some new tactics and strategies.

The stealth elements in the beginning were a nice touch as well. They weren't as natural as say other games which have dedicated stealth, but it was still another nice change of pace. I'd have liked to see the consequences of going in stealthily or gun blazing have actual impact.

The player not being able to make any actual choices in this DLC was bad.

#438
LelianaNeverLovedMe

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Overall? I liked it. I played through on hardcore mode once, so far, and from a gameplay perspective? I had to work, damnit! Never again will I undervalue the contributions of my party to a firefight! I certainly felt challenged having to go solo, so good work there! The fights weren't as fun as Shadow Broker, or even Overlord, but as I was on my own? Might have been a good thing.

I think the story was solid! Not as deep as other DLC, but solid; a great set up for ME3. But, for me, it didn't quite carry the weight it should have given the events unfolding. Which, in my opinion, stemmed from the lack of a personal investment in the immediate story. Not trying to diminish Shepards overarching quest to save the galaxy, Reapers must be stopped and I can't wait to do it! Nor did am I dimissing the fact that over 300,000 innocent people were killed, definitely winced over that. But, for me, part of what always made the daunting task of trying to save a usually thankless galaxy more personal are things like the party members, putting a face on people who are also in danger as well. Like, Bring Down The Sky, you have Kate Bowman talking Shepard through the whole mission, you hear her brother get shot, just adds some emotional weight. And in Shadow Broker you are reconnecting with Liara, someone you spent the whole first game with and quite possibly rekindling a romance with, who has changed dramatically as a character over time. Those smaller moments that lead up to the big climax tend to really enhance the experience for me. Hackett just didn't do it for me as far as giving me a more personal connection to the story, an immediate face to care about.

That said, the twist with the good doctor that leads to the massive firefight? That was good. I hadn't even really been thinking about indoctrination till Shepard said something and it was certainly an "oh, crap!" moment that had me yelling at the TV!

I'm not sure why there is griping about a lack of choice, if you think about it, there wasn't a lot of choice in Shadow Broker either when it came to the big plot points. The Shadow Brokers pet Spectre died and Liara took her new job on regardless on,how your Shepard reacted to it. It was fun to be able to react mind you (really anytime I get to hear more Jennifer Hale dialogue I am thrilled) but the events still unfolded the same whether you were paragon or renegade.

I was pleased overall, looking forward to ME3!

Modifié par darthtater10, 30 mars 2011 - 05:54 .


#439
Arua Shepard

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crazyrabbits wrote...

Sylvianus wrote...

It's a dlc, a small bridge, not M3.  We had also NO choice in lostsb. Liara becomes the Shadow Broker whatever happens, whatever our feelings. There isn't choice in these dlc, because, they will be a canon in M3.


Even so, LOTSB at least felt like the player had some leeway in making decisions that could impact the rest of the mission. Solving the hostage situation, having the chance to rekindle your relationship with Liara, the different dialogue that results when you bring different squad members...sure, Liara as SB is a foregone conclusion either way.

However, at least in LOTSB, they didn't set the player's hopes up for an ending that will never happen with a fake choice. "Call Batarians" didn't mean anything in Arrival, since it just ends up at the same point as the "flee base" option.


Indeed, thats'exactly what i was missing, choices....... that LOTSB impact that i was missing in the Arrival

#440
somecthemes

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I enjoyed it as a extra chapter, but unlike LotSB, didn't feel there were any choices which would warrant another playthrough of the game to get a specific outcome. When playing Liara's DLC, I ended up once having already been tied to Tali, once faithful to Liara, and once being faithful to Liara and then immediately afterwards shacking up with Miranda. It was a simple 5 minutes of a 2 hour DLC, but I wanted several variations. This Arrival seemed to offer only one outcome, so the only variation my characters might have is do/not do the dlc. Since this will probably be the starting point of ME3 and Shep's going on trial, I'm guessing the killing the colony part will be canon and I don't really need to send my other 10-12 characters through the same thing if I'll end up with the same result anyways. I enjoyed the fights and even talking with the giant floating head of Harbinger, a little, but thought I should atleast be able to save the Doc or warning the colony should have some difference from not other than a paragon or renegade boost.
Sorry, sorry, didn't want to dwell. I dig the series and probably would've bought the DLC if I'd known ahead of time what was coming, but since there was almost no decision making, we should've got a gun or costume or learned a little fragment that seemed astounding. As it is, its a completed story that, to meet word counts, had a extra chapter added on that leads the story to the exact same place as before, just with some reiteration about the bad guys and plot.

#441
rcollins1701

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A great DLC! Of course, my complaints are always the same: too short.

I very much like the darker direction ME is going. 300,000+ people is a very hard, awful pill to swallow, but so is 1,000,000,000,000+. It really puts the old utilitarian argument to the test, eh? In ME3, there will hopefully be harder and harder choices and plot points to make or to live with.

It's sad that this is the last of ME2, and that it was so quite without the squad.

Modifié par rcollins1701, 30 mars 2011 - 02:36 .


#442
TyDurden13

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Good:

The Music

Some Nice Action sequences

Jennifer Hale and Lance Henrikssen



The Bad:

Very light on story

No choices (in fact only one renegade interrupt, nothing for paragons)

Very Linear - I have to agree with the "constant mowing down of every living thing in sight" as getting tedious. ME should be more than that. At the least I would like some alternate ways to solve missions (yes I know there was a brief opportunity to use stealth)

No interesting details or lore building (disappointing after LotSB), especially disappointing when you consider this was a great chance to detail some Batarian lore



Overall: 6/10. Fairly disappointing for the final ME2 chapter.

#443
DeadlyWinter

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Downloaded and finished it last night...

Liked: 
  • Some pretty intense action and firefights. The waves of soliders you have to fend off is a lot of fun!
  • The new soundtrack is awesome.
  • Some gorgeous new environments to look at it if you manage to pull your attention away from the fighting.
  • Nice to have Admiral Hackett back. Lance Henricksen is awesome! 
  • Liked the fact that Shephard had to do an incredibly hard thing to buy the rest of the galaxy a little more time. Nobody came out of that looking pretty, inlcuding Shephard.
  • Parts of the story were very good!
Disliked:
  • Lack of meaningful dialogue and a fleshed out storyline. Arrival felt like a straight up shooter and as fun as the action was, I found that very dissapointing for a DLC that was supposed to be a major story bridge between ME2 and ME3.
  • Lack of polish. There was an overall feeling while I played that this DLC was rushed out the door for some reason. Some of the dialogue wasn't very polished and other parts of it didn't make sense. Why did Shephard sound so skeptical about this "supposed Reaper invasion" when talking to Jensen? He already knew there was one coming, just not exactly where or when.
  • This is the first Mass Effect DLC I've played (excluding Pinnacle Station) where there was absolutely no player choice. It totally felt like you were just along for the ride. This was not a good thing (in my opinion).
Overall:
It was kind of like a one night stand after a long night out at the bar. It was fun, but it only went skin deep. ;)

And don't get me wrong, I really did have fun! I just thought a DLC that was so heavy on action and so light on story was an odd choice for our last pre-ME3 mission. I hope this isn't a sign of things to come for ME3, but after your recent choices with other games, I wonder...

Modifié par DeadlyWinter, 30 mars 2011 - 02:53 .


#444
Uszi

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I don't think it's worth your time to complain about the lack of RPG elements in value-added DLC. And I don't agree with people who claim that Arrival spells doom for ME3.

#445
aDuck

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SalsaDMA wrote...

In fact.. This is the only mission in ME2 I literally just went "Whatever.. This is not fun..." and jsut stopped playing the game...

Waves of enemies with no checkpoints or saves in between and then dying near the end, knowing you have to wade through that entire boring fight again just makes me do some other stuff. Stuff that is actually fun...

Playing through the DLC a second time is far far far far far less interesting than any of the other missions in the game.

Overall, a complete letdown as the 'final' DLC for me.


Did you use barrier or fortification? Because I find when you use them shields take much longer to recharge.  And the cover might not have been adequete enough, so you may have copped the stray bullet, resetting your shield recharge.
I struggled in this part for a while, too, until i realised that the first wave is the only wave that rushes.  Finish the first wave, close the door (Ala archangel's shutter scenario with the blood pack), and bang.  Done.  The rest of the section is just the plain old shooting gallery soldiers love.
Best part of the DLC was definately (ah, ah, ah, ah) staying alive with the artifact.  With everyone surrounding you, its stressfull enough on insanity to get the heart rate pumping, but not stressfull enough to chuck your keyboard around the room.

But please, Bioware, ME is meant to be choice driven.  Please give us content that makes it feel like it (eg If you dont shoot Kenson when she's holding the grenade, you should be able to tell her she's indoctrinated, and mabe give some hope to the situation)

Oh yeah, and it was short.

#446
DeadlyWinter

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Uszi wrote...

I don't think it's worth your time to complain about the lack of RPG elements in value-added DLC. And I don't agree with people who claim that Arrival spells doom for ME3.


They are looking for feedback, so we're giving it. Thanks for your concern about our time, though. ^_^

I don't think Arrival spells doom for ME3 or anything else. I just thought it was an interesting choice and that it and other choices Bioware have made recently might be foreshadowing a slightly differernt direction for ME3. It's true that it might be a direction I won't particularly like, but I'm open minded about it. We'll see. I'll be there playing on launch day, either way. Trust me.

#447
Andros_Hanarak

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Liked
 
- Seeing Hackett
- Solo Mission
- Music

Disliked

- As Paragon Shepard, I tried to warn the Batarians, even if they hate humans I felt my Paragon Shepard would warn them. The Choise was shown but taken from my hands. Did not liked this one at all.
- Pacing, wave after wave of morons to take down just to be able to move around felt silly to me.
- Did not felt the urgency to run around trying to escape the asteroid.
- Compared to LotSB, this one felt a step backwards in quality, as a bridge to ME3 to me personally it felt forced.
 
I think the point that bothered me most was not being able to warn the batarians when the choice was presented. If that was what you wanted us players to feel, then great. But I personally didn't like it one bit and that colored my playtime with this DLC.

Modifié par Andros_Hanarak, 30 mars 2011 - 03:22 .


#448
SalsaDMA

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aDuck wrote...

Did you use barrier or fortification? Because I find when you use them shields take much longer to recharge.  And the cover might not have been adequete enough, so you may have copped the stray bullet, resetting your shield recharge.
I struggled in this part for a while, too, until i realised that the first wave is the only wave that rushes.  Finish the first wave, close the door (Ala archangel's shutter scenario with the blood pack), and bang.  Done.  The rest of the section is just the plain old shooting gallery soldiers love.


Was playing as engineer with bonus power as team warp ammo (yeah.. loads of good that version did for me in this dlc.. -.-  )

First wave at the elevator I rushed over, went behind them, and then took them out from behind, cause their 'AI' seems to tell them to rush for the central room. Wehn taken down I could then fairly easy close the door there.

The next couple of waves were then dealt with, but the frigging last wave was where I had the issue -.-

Health at one quarter, I'm crouching behind cover with 3 goons blasting from time to time. It's a 'standoff' and I sit there waiting for my health and shields to go back up so I can pop out and do some shooting...

And I wait...

and I wait...

and I wait...

And my healthbar doesn't move at all...

:pinched:

In the end after I had watched the goons fire salvo after salvo into the cover while I was doing nothing but sitting there, healthbar not moving at all, I lost patience and tried popping up for a single incinerate. *BOOM* dead...

Frak it...

#449
Terastar

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I did enjoy playing Arrival. It was fun and different & had a good feel to it. Of course I live for the banter and interacting with my squad mates and this was lacking but for the length of this download it was okay. Hackett looks to much like Zaeed. I would have liked to know more about the artifact. Does keeping you sedated keep you from becoming indoctrinated? Keep up the good work.

#450
AlphaFist

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Bit of a disappointment as the last DLC. Would have been quite happy to have waited until July/August for a expansion equal to Lair of the Shadow Broker in terms of size and quality. I became pretty bored after Object Rho.

Really hope Mass Effect 3 doesn't start with Shepard on trial or in custody.