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Mass Effect Arrival feedback thread


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#501
implodinggoat

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ChengChung wrote...

One thing I want to say:
Don't create a solo play mission again.
It's too terrible~~~~


I think in small doses going solo would have been a nice change of pace.  Like if you'd gone solo while you were sneaking in to rescue Kenson then picked up your team once you got to her.

But by the time I'd rescued Kenson I was missing my team and by the time I'd finished the mission I was really sick of having my squad stripped from me.  Playing as a soldier the effect was particularly pronounced since I relied entirely on my squad for their powers.  Thus when I was going solo the game boiled down to a straight up 3rd person shooter.  Maybe if I'd been playing as a different class the combat wouldn't have gotten so repetitive.

I wouldn't mind seeing some solo mission segments in ME3; but if they do solo segments they need to keep them shorter because after 2 hours you really start to miss all the tactical options that your squad gave you.

#502
implodinggoat

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A suggestion to Bioware for keeping your environments interesting.....WINDOWS.

Allow me to explain....  

While I was playing Arrival I found the environments to be pretty damned dull, except for the moments when I got to look outside.  At those moments I stopped and admired the layout of the asteroid base I was running through and thought to myself, wow this is actually a pretty interesting place.  But then when I went back into the windowless interior I started getting bored with the scenery again.

So my suggestion is this.   Whenever possible either...

1: Make the room we're standing in unique (like the reactor room, or the room where Object Rho was stored).

or more simply...

2:  Just give us something cool in the background to look at even if the layout of the room we're in isn't remarkable.

The final area in the mission was a great example of a fairly dull flat landing pad which was made awesome simply by the inclusion of a very cool background sweeping overhead.  So please Bioware let us go outside more or at least give us a window to look out.

#503
SergeySW

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Sorry if you see it before


It's other bad end if you wait on the surface of asteroid before conversation with Harbinger

Modifié par SergeySW, 31 mars 2011 - 12:04 .


#504
TheSeventhJedi

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It wasn't /bad/ per se - but this was certainly not BioWare's shining hour. I'd rank the DLCs LotSB>PO>Kasumi>Zaeed>Arrival>Firewalker. Yeah. It was that far down there. You could've easily taken out the combat and made it an interactive trailer for ME3 right before the game dropped. The story seemed... well, obvious, if not contrived - which makes me very nervous for ME3. The whole bit about "you'll need to stand trial" is a nice teaser - but definitely not worth 7$. I think the main reason I'm disappointed is that this is the finale. You don't want to go out with, "eh - it was just alright."

#505
The_Crazy_Hand

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Mass Effect 2: Great

Arrival: It's ****ING ANTI-THESIS

Choices mean nothing, gameplay was homogenous, tedious, and outright designed poorly.  It keeps looking like the plot is wrapping up, then it doesn't, then it continues seeming like it will, and NOT DOING SO.  All while a timer is counting down.  Did you guys hire some retard like TheTruthSettingUFree to make this or something?

Oh and the worst offender?  What you did with Batarian-human relation.  I will NOT buy Mass Effect 3 on launch day because of this.  I want to wait for information about the game to come forth, because I not only don't have faith in you anymore after this, but I am going to make absolute sure you fix this **** up before purchasing the game.  If this has the result that is heavily hinted at (the batarian-human war making the fight against the reapers unwinnable), I will NOT purchase it.

Fix your **** up bioware.  I registered my game just to tell you this, think about that.

#506
Ice Cold J

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What I did like:

The appearance and role played by Admiral Hackett.

The chance to play Shepard as a solo character.

Level designs and progression.

The confrontation at the end with Harbinger.

The build-up to Mass Effect 3.

What I didn't like:

I kinda wish we'd had the chance to use our squadmates at SOME point during the DLC. One of the cool things about DLC is seeing little easter egg convos between squaddies and other characters (Legion in Overlord, ANYONE and The Shadow Broker).

Too short. I finished in two hours.

The lack of bonuses. I could live with the shortened playtime if we got something more lasting out of it. The perfect example (to me) is Kasumi's DLC. Stolen Memory gave you a squadmate and a new weapon to use throughout the entire game. It was a short DLC, but the bonuses definitely made up for it.

Underdeveloped character in Kenison. Could've dragged out the details of her mission, discovery, and slow indoctrination a lot more.

Sorry, but I have to say it:

The fact that there was a chance to put in Ashley or Kaidan and you didnt take advantage. I'm very disappointed to see that there will be no DLC for them in ME2. I hope that there is something good in store for them (and Wrex) in ME3.

Thanks for reading/listening! Image IPB

#507
FreeangelGP05

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I enjoyed it, but as a lot of others are saying was very short. Also, I don't really see what we changed or affected in this.

I understand we slowed down the Reapers arrival, but unless this DLC was released I don't see why this would need to be included in the story. I think I see where you finish the mission and it takes you to the galaxy map how it has you in the Sol System aka our solar system. I think I see where you are going with this, but Mass Effect 3 will explain it.

Overall it was good, but it felt like you we the fans wanted one final dlc and you the developers did too so you guys threw this one together just for the sake of setting up Mass Effect 3. Which I fell the ending of ME2 did very well.

#508
greed89

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Best 6 bucks i've spent all year

#509
lobi

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I hated that I could not tell Hackett go spit I am Cerberus now and put a bullet thru his eyesocket.
So when Alliance command calls looking for him I can say,
"He was here, stopped in for a moment and headed for somthing called 'The Project". Image IPB

Lance Hendrickson will be dead soon anyway, he's old.

#510
Shockwave81

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I'm probably a bit late for the party with this realisation, but naming it the 'Alpha' relay makes sense - we've got the Omega 4 relay in ME2 already - beginning and end - just back to front. :P

#511
oOmpie

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Looks like my experience was about the same as for most people and I'll keep to the basic liked/disliked stuff:

Liked:
- Solo combat. Like Samara's and Kasumi's (first part) mission provided a great change of pace without combat, the solo combat in Arrival was a real nice change of pace as well.
- Sense of urgency with the imminent Reaper arrival.
- Major moral decision.
- Levels and especially environments.

Disliked:
- interaction with Kenson. Dialogue was shallow, had to open the doors for her on the Project base. No attachment to the doc at all.
- A little buggy. Enemy troops can get stuck on and underneath/next to the elevators defending doc Kenson when you attack them when the elevators are still moving.
- The stealth part where enemy troops reacted very late to my presence made it feel a little awkward when you dit NOT go about it stealthily :)
- Lack of choices and when present they did hardly effect the outcome.
- Lack of response to the major moral decision. If I decide to blow up 300K people, even if it's for the greater good, I'm pretty sure I wouldn't make it lightly, the dialogues made it feel like choosing which cereal to use for breakfast.
- Short. Even though I can probably never get enough of ME, so this may seem an impossible cause I still believe this was a bit on the short side of things.

Emotional attachment to the characters, story and decisions combined with the sci-fi setting and shooter style combat is what ME makes special to me. Attachment to characters and story was just not on par for this DLC. Imho, this was caused by lack of interaction.

To be fair, I AM insanely eager for ME3 now, so put in that perspective the DLC was a flawless victory :)

#512
Canarith

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Overall, I would rate it an 8/10. Good combat, good ending with Hackett, but no real difference regardless of any of the options you choose as far as Paragon/Renegade options. Also would have liked a piece of armor or another weapon like both the Kasumi and Zaeed DLCs had if you played them through(pickup and Loyalty mission). Finally, would have liked a boss fight. I suppose you can call the Object Rho battle sort of a boss style encounter, with you trying to survive all 5 waves.

#513
matchboxmatt

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Liked:
- Solo combat with a full tool-set. On replay, I found strategies that worked better. I enjoyed that process.
- Level design and environments. The first level was genuinely scary walking down corridors with varren. Design seemed very organic and non-linear, even if it wasn't at times.
- Fighting waves after the betrayal. I was able to try new things in rapid succession and think about sustaining a fight in a tight environment.
- Cool setpieces. When I died the first time, I was ready to restart, only to see the story still progress: caught me off-guard. The countdown reinforcing urgency, the asteroid plummeting towards the mass relay that was visibly coming closer, with wind flying outside.

Disliked:
- General lack of polish:
1. Shepard was calling out to team members that didn't exist. Enemies kept saying "they found us!"
2. At the beginning of project base, Kenson was running into walls. Watching her get in and get out of the elevator and break into random sprints especially took me out of the scene.
3. Glitches galore. Covering on some items would have me face the wrong direction and cause my character to slide across the floor and back whenever I aimed. The AI died on me near the end of the betrayal fight scene and just stood there idle. Enemies got caught or spawned inside walls on more than one occasion.
- The pacing of the subplot with Kenson was far too fast. I never had any time to care for her for the betrayal to mean anything. It only felt like a conversation was really developing once we saw the reaper artifact. The only time we learn anything about her is after the betrayal. Her adoration for the reapers was so intense during the final scenes, I loved it, but I wish it would have built up to that rather than come out of the blue after the betrayal. No hint of something being wrong was really sent until you saw the artifact. She hardly had a personality before the betrayal, too.


Everything else I feel people have already talked about enough. This was the set up for the next chapter of Mass Effect, the last thing we get to taste before ME3. The potential was so high, but it was shortchanged by the brevity and the lack of any personality to give it a face. If the writing was stronger for the interaction with Kenson, who is the person bringing you into this adventure, I would have enjoyed it much more. The lack of any real decision, while I understand since this is setting up another chapter and probably needs to be tightly controlled to do it, leaves the entire thing somewhat meaningless and unsatisfying: like I only bared witness to an event rather than affect it.

#514
Zeratul20

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What I liked:
- Good quest with a fair amount of exposition (even if we knew most of it already)
- Decent combat, well balanced challenges, good interaction between the guards themselves. (NAMELESS NPCs HAVE NAMES?! Heresy!) The final "rush for the com tower" was awesome, especially because you could see the Alpha Relay getting larger in the background.
- "Shepard does it alone" is refreshing, but also limits your options. (Especially if you're a soldier.)
- Admiral Hacket's return.

What I disliked:
- Combat, while fun, was the most important part of this DLC. There was little focus on dialog. While this is certainly ok for a DLC quest, I hope this isn't going to be the same for ME3.
- Betrayal as a plot twist. It's been overused.
- It was very short. LotSB was more expensive, but far longer and thus worth the extra cash.

Overall, a good bit of DLC and a nice "cliffhanger" for ME3.

#515
BinaryHelix101

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The_Crazy_Hand wrote...

Mass Effect 2: Great

Arrival: It's ****ING ANTI-THESIS

Choices mean nothing, gameplay was homogenous, tedious, and outright designed poorly.  It keeps looking like the plot is wrapping up, then it doesn't, then it continues seeming like it will, and NOT DOING SO.  All while a timer is counting down.  Did you guys hire some retard like TheTruthSettingUFree to make this or something?

Oh and the worst offender?  What you did with Batarian-human relation.  I will NOT buy Mass Effect 3 on launch day because of this.  I want to wait for information about the game to come forth, because I not only don't have faith in you anymore after this, but I am going to make absolute sure you fix this **** up before purchasing the game.  If this has the result that is heavily hinted at (the batarian-human war making the fight against the reapers unwinnable), I will NOT purchase it.

Fix your **** up bioware.  I registered my game just to tell you this, think about that.


I have never seen this much butthurt in one post. Cry me a river.

#516
Evilenzo

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I'll rate it 8/10

The only feedback i can give is that i would heve loved to have the chance to recover some new small item for the Captain's Cabin, like in firewalker e LotSB.

#517
SolidSolidino

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6 months of waiting for this THING?
Poor dialogues, poor narration, even a copy from Bring down to the Skys and Kotor (controlling robot). The best part is the countdown....the countdown to the end of this joke.

#518
StraightEdgeUK

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Great fun, well worth the points. Hackett (as has been pointed out a million times before) kicks all kinds of ass and I like the tease for the Batarian-war sub-plot. I think the lack of squaddies is understandable due to this coming out after all the actors will have done their lines for ME:2 and probably have only just started on ME:3. The music was superb also.

Only gripes were the conversation with Harbringer reminded me just how much I missed Sovereign. The Reapers were genuniely terrifying in ME:1 because of that one conversation but have become steadily less menacing since in my humble opinion.

And the big moral decision (which wasn't one the player could actually make) was a bit too throwaway for my liking. That's a lot of collateral damage right there.

But I enjoyed playing it a lot - nicely done guys!

#519
DomerPyle

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likes:

cool background at the end.
nice little bridge before me3

dislikes:

too short
the fact that i had to kill all those batarians :(

#520
Metalrocks

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this dlc was rather average. was nice to play solo but not the whole dlc through. i missed my team after 30 min. i could have used them at few situations. it also felt like i dint achieve much. all i know is that the reapers are coming.
was weird that shepard still called out to his/her team when there is no team. and as many have said, it is really short. and i took my time and used all the dialogs (no skipping) and after 1 hour i was finished.
also the lack of choices bothered me. just one renegade option if you want to shoot her or not. not able to safe the batarian when the option was there. so this felt really out of place and useless.
it was ok to play but it simply dint feel like i made a huge difference at all.
shadow broker is still the best dlc ever made. overlord and kasumi are also among my favorits.

#521
swirlwind

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SPOILERS AHEAD!

You have been warned.

Likes:

- Music. Very nice.

- Admiral Hackett, although I envy his facial scarring. All my Shepards used to have phenomenal facial scars and now they're all gone or replaced by ME2 zombie scarring :´(

- The really lovely ending fight area. Very pretty.

Dislikes:

- Lack of any choices whatsoever. Also, lack of reaction on Shepard's part to what had to be done. Killing so many sentient beings shouldn't be glossed over like that, especially when playing a Paragon Shep.

- Plot inconsistencies (the relay was that easy to destroy? It's a wonder we have any left. Alpha Relay? Please stop retconning established lore, or at least do it with more consideration.) and rendering practically the whole main quest of ME2 pointless, or at least diminishing its significance quite a bit. This is particularly bad since the DLC mission is available so early on in the game. It should only be available after finishing the main quest.

- I understand that Shepard needed to do this mission alone, but the excuse for it was really flimsy. I mean, you have two infiltration experts in your crew whereas Shepard tends to be more of a frontal assault kind of gal. Other such story inconsistencies were also present, which really hampered my enjoyment.

- Very, very short.

- Confusing level design. Even though the whole thing is entirely linear as soon as you leave the prison facility, I found myself constantly referring to the plot arrow thingie after fights to find out where I was supposed to go. To be clear, I practically never use it otherwise.

- Lots of cover glitchiness, which was only made worse by having to tackle the fights alone. The glitches are present elsewhere in the game as well, but here they seemed to be particularly pervasive. (By cover glitches I mean Shepard taking cover, but when trying to aim, the cover somehow throws the aim completely or blocks a part of it with the cover, or Shepard gliding weirdly in and out of cover.)

- No VS. I know, no promises were made, but those two characters were treated really poorly in ME2 and this DLC seemed like the perfect opportunity to bring them back. I sincerely hope ME3 will do it instead, properly this time.

- Shepard punching out dudes wearing helmets with her bare hands? Really? Also, not addressing at all what happened during those two days when she was unconscious, or how the Reaper indoctrination device affected her, if at all. I hope ME3 won't establish more of Shepard's inhuman superiority like this. A lot of what makes her an interesting character is her humanity, after all.

- The whole "this is what humans do" part of the otherwise fine (if somewhat heard-it-all-before) speech at the end. Paragon Shepard used to be about "humans are a part of the galactic community", not "humans are superior".

Okay, so I didn't like it much. I don't regret buying it, but IMO, it was nowhere near the quality of Overlord and especially LotSB. The last DLC of ME2 went out with a fizzle instead of a BANG.

#522
LiquidCraigor

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Well since there seems to be general reviews on good and bad im gonna follow a similar trend path.

It wasn't as good as LotSB but i wasn't expecting said DLC, The plot was light but i think personally (Looking at the re-percussions of my actions the DLC will play a big part) if this is how ME3 is going to start then what i thought would have been at least a glimmer of hope is slowly fading.

Like cmon...the reapers are coming and now humanity are going to have to deal with in-fighting before the real threat emerges? Is the Council going to back me? Im a Spectre but i think this might not go over well for them.....ESPECIALLY BEING WITHIN COUNCIL SPACE, Is Earth or even the Galaxy as a whole ready for the coming invasion? In my opinion..HELL NO.

The Simple things presented by Hackett and Kenson, the choices made and things potentially about to happen are stammering....simply because The Reapers might actually win...For someone who has shafted The Illusive man for the good of the human race....saved the council only to get shafted 9x out of 10 and now has wiped out "x" which in turn has probably created a HUGE chain reaction is just a huge, HUGE thing.

For a Paragon......Hope is really fading here.
Plotwise i mean.

BRING ON ME3!!!

#523
Arijharn

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 For what it's worth; here's my opinion on the Arrival DLC

Likes:
• The 'organic' combat area's -- particularly in the Project's base, the combat environments don't appear to be 'designed' purely for combat (i.e., miscellaneous crates lying about for cover). Everything seems to have a purpose for why it's there, whether it's bookcases (or it's equivalent) or even if it's a part of native 'architecture' to that particular room or area.
• Model detail of both Admiral Hackett (his scar's, the mole next to his eye, the whiskers, aka; the sheer look that Admiral Hackett became an admiral because he's a born bad ass and isn't necessarily someone who was pushed into his position because his uncle was the general manager of the Systems Alliance or whatever) and Dr. Kenson (the stray wisps of hair).
• The solo action (although yes, I miss party banter or their own unique take of events within conversations) as a nice change of pace.
• The 'covert' action options of the prison complex (i.e., you don't need to fight everyone -- although it is a bit rough that you may miss out on some enticing log information). I do however wish that I got to see more of the level 'outside' in the rain, if only because that effect hasn't really been used that much (computationally expensive?).
• Harbinger finding a new way to taunt me
• The ending (aka; debriefing with Adm. Hackett -- and the moral 'choice.')
• Level design (aka; translucent doors, combat area's seemingly 'above' other areas?)

Dislikes:
• It's lack of length. Honestly the bar was set so high after Shadow Broker that Arrival felt disappointing in comparison (to me) because of the previous DLC.
• The lack of some Harbinger type fight (especially after Harbinger's 'direct control' of Kenson)
• The inability to press Admiral Hackett on why he was even allowed onto a Cerberus vessel in the first place...

Honestly, I enjoyed Arrival, but I enjoyed it less after comparing it to Shadow Broker (and how fantastic that was). For the final piece before ME3, I was expecting epic, but I didn't really get it. Arrival isn't bad or even 'really bad' however the main point that diminished it was just how quick it was. Also, what's the point of even giving me more upgrade options if it's the last piece of DLC? Unless you plan to carry all of those upgrades into ME3?

#524
stysiaq

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Well, the DLC was not of the Overlord or (especially) Shadow Broker quality, but still, I don't regret buying it.

What I liked:

- Well, I finished it once, with my soldier, and combat was quite fun, but these are normal ME2 standards.

- the ending is really good - as many before me stated, final fight environment is great, with a mass relay (somewhat the symbol of all Mass Effect universe) getting bigger.

- well, a conflict premise (in the dawn of Reapers invasion) add more interest in ME3.

- what if Arrival is NOT finished? Are the Reapers going to spread throughout the galaxy in no time? Curious about that.

- Admiral Hackett making an appearance, nice to see him in person. Well, it's quite a cliche, that high rank officers in fiction can't protect their faces though. Lack of creativity, maybe? We put a general/badass/both in the game = he has a big freaking scar right through his/her face. One eye blind is also common. And did you notice that these scars always look like they've been made with some kind of big blade? Weird. Nobody has any laser-shot scars, averybody have some sword-slashed scars.

Dislikes:

- Short. Overlord was more complex, longer, and price was identical.

- Little moral hesitation and regret about killing 305 000 beings. I don't count the official Shepard's bodycount, but being personally responsible for 305k deaths is something. 305k is more than 2004 earthquake or probably little less than 2010 Haiti earthquake. For me it's not that easy to say "I did what had to be done".

- plot not so great, compared to The Shadow Broker. Still quite significant to the ME3 story.

- the last fight was just a regular encounter with mercs & an YMIR mech. The background was epic, but the fight itself - unmemorable. Compare with Overlord. I don't say, that it felt different than this one (all ME2 combat generally feels the same) but I had the feeling I am up against a unique force (was it that huge green face in the center of the room and in every mech's head - could be :-) ) that I don't spot every mission. Compare it with the Shadow Broker. You had to fight a freaking space ogre. One Big M*********er.
Generally, I would be pleased if the Reaper relic turned itself into some kind of boss you were suppesed to destroy before the collision (another Harbinger incarnate, maybe?). Wasted potential.

- can be done quite early, thus making the main ME2 plot less significant. Should be a post-collector-base mission.

Still 7-/10

#525
Reever

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Good intentions, not so good package! =D
I found the DLC interesting, it really was more or less something new.

Leaving those little things like the Batarians´ Helmets aside, I have to say this DLC could have been done better storywise.
I for one don´t think it´s THAT bad, but you being Bioware, could have made it a bit more....more!
I would´ve even payed 800 points for it :) (I kinda hope this is an early April´s Joke, and we get the 2nd part of the DLC on the April 1 =DD)

And I understand that sometimes the plot needs to be furthered, but it could have been done in such a way that the player would have felt he really did have more choice...

All in all, it was a good experience and it kept me going! The story and the choices did let me a bit down!