Mass Effect Arrival feedback thread
#526
Posté 31 mars 2011 - 12:43
#527
Posté 31 mars 2011 - 12:56
#528
Posté 31 mars 2011 - 01:07
Liked
-That instead of getting a e-mail we got a video briefing that we could react too, reminded me of ME1 when you'd go into a random solar system and get a call from Hackett more of those kind of briefing would be cool in ME3 but there can still be e-mails just not so many.
-The Music was brilliant really got me in the mood and added to the atmosphere, kinda had a mix of ME1 and ME2 music which was very well done.
- That you got to go on a solo mission and show off why your a Spectre in the first place by beating out huge odds, this kinda mission would be cool once in a blue moon in ME3 also the reactions by NPC saying stuff like "he's not going down" really adds to the badass apeal lol.
- Meeting up with Hackett hope to see more of him in ME3 :happy:
- The story but it did feel rushed a bit
Disliked
- The choices didn't really feel like choices in this DLC for some reason, I know the reactions from Hackett could be different depending on what you choose but that was it.
- The reaction to killing 300000+ people, the paragon side of things where a bit under played in this DLC. It felt like it was set towards being Renegade which is fine if that's the Shepard you want to play as but I tend to prefer to play a more Paragon role and although I can see the reason the Relay had to be destroyed if felt like the reaction to doing this was very mild.
- It was a bit too short, I was hesitant to put this under dislike as probably any DLC you guys put out would feel a little short as I enjoy playing the game so much. But a little more never hurts.
- The Doctor character development was to quick, it felt like she's kinda on your side then something bipolar happens to her in a instant and then she really likes the Reapers that's the best way I can describe it lol. I know there's indoctrination but can it happen in a instant like that.
- The story kinda has loop holes like how did they get the money to buy that much equipment to move a asteroid I'm pretty sure the Alliance wouldn't fund it if they knew what it was for ,maybe Cerberus would lol and if Hackett only lost contact recently wouldn't he know about the plan to destroy the Relay before Shepard goes out to save the Doctor and have mentioned at least something about it.
Generally a very good addition to ME2 but not the best but it is a nice build up to ME3 and I like the idea of a trial but if there is one there can't be anymore Turian councilor "Ah Yes Reaper" moments after that lol and if there is I'd like there to be Renegade interrupt pretty please. Thanks for the DLC Bioware.
Modifié par InfoGuy101, 31 mars 2011 - 01:20 .
#529
Posté 31 mars 2011 - 02:03
+ Level design; the basement felt like a basement, the base felt like people could actually live there, and the outside scenery and environments are lovely
+ Combat: balanced nicely for solo play
+ Characters: Hackett
+ Music: fit well
+ Story: having the entire thing presented as a favor for an outside party (not Cerberus) tied into the post-SM better than the others
+ Story: directly related to the overarching plot and neatly sets up ME3; I look forward to seeing Shepard called out for the actions ala LotSB, even if one of the main options is "****** off; I'm too busy saving your sorry selves to deal with this"
BAD
- Combat: why is the timer bar over the radar? I kept pausing and turning the camera to find the obscured enemies; fix this please.
- World connection: Shepard sounds like they're talking to imaginary friends: "they've seen us!" Well, that's a trick. Also, Chakwas' and Joker's lack of lines. While new dialogue may not be possible, recycle what's already there; even a simple "Commander" or "Shepard" would have helped.
- Characters: I felt more interest and connection with the random leaning NPCs than with the doctor; whereas Dr. Archer felt like a real person, Kenson felt like a cardboard cutout.
- Story: and since there was no connection, I couldn't work up any emotion when the obvious betrayal occured.
- Roleplaying: in previous missions, Shepard can choose to put the good of the few (Bring Down the Sky, Overlord, Zaeed's loyalty mission, and saving the Council) over the saving of many. In Arrival, Shepard barely blinks when learning over 300,000 Batarians will die. Yes, I know that it's needed for the story, but Shepard needs some kind of option to express regret, concern, or hesitation. It worked with my paragade Shep but not with my alternate.
LOOKING FORWARD TO ME3
- While playing solo worked, it's not really why I play Mass Effect; I hope it's kept to DLC or used sparingly in ME3; I like being a commander on the battlefield.
- Have a better balance between the combat and conversations with interesting NPCs; the combat's fun, but what my friends and I remember a few months later are the characters and how Shepard's choices affected them.
- I want a well-written Ashley and Kaidan; even if they only have small "I can't join you" parts, keep their personalities separate and treat them with respect. My main Shep misses her best friend.
Modifié par LadyJaneGrey, 31 mars 2011 - 02:04 .
#530
Posté 31 mars 2011 - 02:08
Maybe get her to reveal that she tried to help as much as she could but new she would be killed on the spot or something if she just came out with everything right at the start?
#531
Posté 31 mars 2011 - 02:45
Whats the point in locking doors, if you can simply use another switch at armslength away from the original?
Though i liked controlling the loki, I found it hard to belive that one would put the control panel inside a medical prison cell.
Too Short! Story had way more potential.
Bit too expensive for ~40mins of gameplay.
5 to 6/10 from me.
Enjoyed it anyhow.
Modifié par soloeakadonz, 31 mars 2011 - 02:48 .
#532
Posté 31 mars 2011 - 02:48
-Solo combat, showing off why Shepard is who he/she is.
-Great looking asteroid space station, and a nice break in combat while exploring it.
-The music was alright, but not as memorable as Overlord or LoTsB.
-Decent build up of the story, the Hackett briefing in your quarters was especially nice.
Disliked:
-The story came off feeling too contrived by the end of it, and in some ways the game would have been better off sticking with the ending of the main story (less is more etc)
-Setting Shepard up as a scapegoat also felt contrived and a bit rushed, and it sets an annoyingly damp mood on the game while awaiting ME3.
-Lack of voice acting (Joker for instance would have been better off never being on camera at all) made it feel cheap at times.
-The ending, again, lackluster, took away a lot from the epic finale of the main game.
Perhaps having the game actually end in this DLC would have helped solidify it as an entry point to ME3, taking in to account the vast options the devs would have had were that the case.
To sum up: There was enjoyment to be had in this DLC, but for the sake of the game as a whole, it did more harm than good.
#533
Posté 31 mars 2011 - 03:01
soloeakadonz wrote...
Like most of you I realy enjoyed the solo combat, though there was literaly no "sneaking in" part as told by Hacket.
You can sneak past all guards to get to the doc.
#534
Posté 31 mars 2011 - 03:27
Baihu1983 wrote...
soloeakadonz wrote...
Like most of you I realy enjoyed the solo combat, though there was literaly no "sneaking in" part as told by Hacket.
You can sneak past all guards to get to the doc.
you can, but it has no effect whatsoever (aside from unlocking an achievement).
#535
Posté 31 mars 2011 - 03:37
I do have a few dislikes, though.
1 - It seemed very short.
2 - I would have loved to have more interrupts.
3 - Why was there no option to delay the project activation so that the explosion would occur just as the Reapers showed up? What better way to off a fleet of super-AIs than to explode their own supernova-making technology all up in their house? ME3 could still happen if you say that this was just a vanguard of sorts, and that the main body is still moving slowly in from their extra-galactic hidey-hole. It would have been so satisfying to see all those reapers jumping in only to have the explosion rip the lot of them to shreds. It'd also make the deaths of the batarian civilians more palatable.
#536
Posté 31 mars 2011 - 04:17
levi.porphyrogenitus wrote...
3 - Why was there no option to delay the project activation so that the explosion would occur just as the Reapers showed up? What better way to off a fleet of super-AIs than to explode their own supernova-making technology all up in their house? ME3 could still happen if you say that this was just a vanguard of sorts, and that the main body is still moving slowly in from their extra-galactic hidey-hole. It would have been so satisfying to see all those reapers jumping in only to have the explosion rip the lot of them to shreds. It'd also make the deaths of the batarian civilians more palatable.
It would certainly seems a renegade option to 'take the chance to decimate a part of their fleet by trying to time the nova' should have been there; with the paragon choice "let's not take any chances with the entirity of galactic civilazation and just kill the thing as soon as posible" as the offset.
#537
Posté 31 mars 2011 - 04:26
I've had some time to digest a bit more on the DLC experience and I take back what i said earlier about the Object Rho fight. As discussed in the strategy forum, ppl have been finding some exploits that make the fight much more manageable, and we'll probably come up with a good strategy for that sequence soon.Locutus_of_BORG wrote...
Honestly, I'd expected much much more from this DLC.
Design wise, I think you guys did a good job making a unique-looking environment: tight, cover-rich spaces are great for CQC fighting; the level design pays homage to ME1. You guys also experimented a bit with the "Deus Ex approach" to things, which was nice, and is something I hope you guys can expand upon. Enemies also seemed a tad more deliberate in behavior, which I liked, but I don't know whether you made any actual changes or not to the AI.
On the other hand, I think you guys should've polished a bit more, as the all the extra clutter made the levels hard to navigate in some parts (which can be REALLY bad when Shep's fighting on his own). Worst of all, the DLC mission was terribly bugged in some parts (can't play aggressively in the defence sequence for fear of buggin the sequence), while other parts seemed artifically hard (the survival sequence could've been made challenging w/o the cheesy Pyro spam).
Story/Dialogue/Cinematography could've been better... You guys clearly couldn't get all the VAs together for this DLC, but I'm sure there were some parts where you guys could've grafted in some generic sound bites from elsewhere in the game (ie: Joker). Also, the story's pacing was a bit rushed, which was good for building a sense of urgency, but I found left me feeling almost tired... The plot serves as a 'bridge' to ME3, albeit a somewhat jilted one.
Overall, this DLC just isn't quite up to par with the other premium DLC (well, maybe not Firewalker... this is better than Firewalker). I hope you guys are 110% in making ME3, 'cos in the past you've shown us what you guys can do when you are.
Still I think most of my negativity at this DLC came from frequent bugs I was encountering in the early sections of the mission. Namely:
I got a save/reload bug that prevented me from getting the stealth achivement on my first few tries. I'm going to try the opening sequence again, knowing the proper routes and what to expect this time.
I got a really bad bug during the part Kenson is hacking security, which basically prevented the sequence from progressing if I killed an enemy wave too quickly... This one I'm going to ask around about, but being forced to play at 50% ability just to keep the game going really killed my enjoyment of this DLC.
#538
Posté 31 mars 2011 - 04:34
Negatives
- The DLC is short, way too short for the price. I feel comfortable if I have at least two or preferrably three-four hours of gameplay stuffed in.
- Absolute lack of choices is not a decent idea. At least for a game that is labelled Action/RPG. I get it, the emphasis is on the Action part, but when we get a final DLC, we should have at least one decision to make.
Positives:
+ Story tied to ME1: Hackett, Mass Relays, Reapers, Batarians, Systems Alliance. It was awesome to have another peek in the old 'verse, the good 'verse, the all or nothing 'verse.
+ Admiral Steven Hackett. He was a prominent figure in ME1, I'd say he is everything the Alliance has to offer. It was absolutely great to meet him face to face.
+ Replayability, combat scenarios. Even playing it on my ninth (I hope I spelled it right) character, I found joy in playing the DLC.
Conclusion: 3,5/5
Decent DLC, but too short and linear to meet the standards set up by LotSB.
I loved the ME1 Citadel battle aftermath theme reference in the Normandy Escape soundtrack.
#539
Posté 31 mars 2011 - 05:12
It was fun to go around shooting things again, and have a small lead into ME3.
Getting to play as the Loki Mech was fun!
Pinned down and fighting way out was fun!
graphics were nice and music nice!
thats about it.
What I didn't like....
gee whiz bioware...betrayal...again...really? Is someone on your writing team working out their therapy issues through a multimillion dollar game company???
I sensed right away, especially after playing DA2, that the good Dr was gonna put a gun to my pc's head. sigh.
are you out of plot tools or sumthin?? this is just maddening to me.
anyway...let's talk about the difficulty level. I like to play on casual. Doesn't anyone know what that means anymore?
why is the pyro trooper rushing me on easy setting? why are two guys blasting me to death before I can even throw out a bio attack or pull the trigger? for real?? on easy???
sigh...I just want to stand there for ten minutes before any bullet hits me...got it?! it's supposed to be on easy setting. for people who want a "casual" playing experience. why not make it easy?
oh...and ymir mech thrown in...when I am by myself? again...really?? on easy???
I play for fun, not for challenge...why not give me that on easy setting? for those who want it more difficult, well, by golly, how about, oh, I dunno..maybe...harder settings...when they select "hard" etc.
and why did sheppard have no choice in murdering 300,000 people? say what??? what part of RPG did I miss?
there is no way I want to play a game where I mass murder 300,000 innocents and become a villian even to save Earth. and even if I did, where is the choice, ie...Role Playing Game???? disgusting
of course after the dark and seriousaly mind effed turn DA2 took, I guess the ME crew had to outdo em eh??
so is this how ME3 is going to be? no choice...be a villan...kill kill kill...."dark fantasy"? if so, its not for me.
what happend to the nobility of the game? the honor of my character? the power to play a role that I enjoy??
for 7 bucks and 2 hours of my time, it was fun enough...except for the things I didn't like.
sigh....cmom bioware..I'm begging ya!!!
#540
Posté 31 mars 2011 - 05:21
#541
Posté 31 mars 2011 - 05:31
Locutus_of_BORG wrote...
^The LOKI mech was kinda fun. Has anyone died playing that thing? That thing felt like it could take a helluvalotta damage. I was tempted to try getting it killed, but decided not to.
On insanity it blows up quite easy.
Good thing, though, you can just asume control again and a new mech will spawn.
So it's basicly a risk free part of the game as you can just keep spawning new mechs when you die over and over again.
#542
Posté 31 mars 2011 - 05:31
I really liked controlling the LOKI mech. I wish I could have done that longer, or used it as a squad mate or something.
The detail and level design was really great. I wish the plot could have been more monumental though.
#543
Posté 31 mars 2011 - 05:56
GOOD
- Atmosphere
- Level design
- Music
> Did Jack Wall compose this piece? Or Clint Mansell? It has that wonderfully eerie quality of a Clint Mansell composition, but I'm curious
- Hackett!
> After his absence (and Shep's betraying the alliance
BAD
- Length
> Waaaaaaaaaaaay too short. Took me all of 45 minutes to beat it on Veteran, without skipping a single dialogue scene, and getting both the achievements.
- No Virmire Survivor :/
> Wasn't it promised several times that the LI between Shep and Kaidan/Ash would get resolved in a DLC? It was really disappointing (and patently unfair) for us not to get a scene w/them; and with how the DLC was set up, it seems like it would've been really easy to incorperate them into it. I miss you Kaidan
- WTH silent Joker. This was bizarre, and as many have pointed out, totally unnesscary.
Overall, Arrival was fun, if somewhat unsatisfying DLC experience. No where near as good as LotSB or Overlord. Oh well
Modifié par Aeylla, 31 mars 2011 - 05:58 .
#544
Posté 31 mars 2011 - 06:39
I was playing on Hardcore, but the thought kept going through my head: WTH is this mech not dead or damaged yet??SalsaDMA wrote...
Locutus_of_BORG wrote...
^The LOKI mech was kinda fun. Has anyone died playing that thing? That thing felt like it could take a helluvalotta damage. I was tempted to try getting it killed, but decided not to.
On insanity it blows up quite easy.
Good thing, though, you can just asume control again and a new mech will spawn.
So it's basicly a risk free part of the game as you can just keep spawning new mechs when you die over and over again.
Not that I'm complaining, lol
#545
Posté 31 mars 2011 - 06:55
#546
Posté 31 mars 2011 - 06:57
Plus why would the reapers order the collectors to build an human reaper to prepare an invasion, if they just have to take a walk to the alpha relay around the corner? Did I realy missed something important?
Modifié par soloeakadonz, 31 mars 2011 - 06:58 .
#547
Posté 31 mars 2011 - 07:02
Locutus_of_BORG wrote...
I was playing on Hardcore, but the thought kept going through my head: WTH is this mech not dead or damaged yet??SalsaDMA wrote...
Locutus_of_BORG wrote...
^The LOKI mech was kinda fun. Has anyone died playing that thing? That thing felt like it could take a helluvalotta damage. I was tempted to try getting it killed, but decided not to.
On insanity it blows up quite easy.
Good thing, though, you can just asume control again and a new mech will spawn.
So it's basicly a risk free part of the game as you can just keep spawning new mechs when you die over and over again.
Not that I'm complaining, lol
where you playing as soldier? I noticed that when I was soldier, everything was just 'super easy, mech included'. On my engineer, though.... Brrrrr.... My engineer was when I blew up between each hositle mech killed.
Modifié par SalsaDMA, 31 mars 2011 - 07:02 .
#548
Posté 31 mars 2011 - 07:02
Chris Priestly wrote...
We would like to hear from you after you have played Mass Effect 2's new DLC Arrival.
What did you like about Arrival? What did you dislike?
Please provide your feedback here. Thanks.
I've played it numerous times - I realize that you should give an experience as much attention as possible before you make any judgments about it to reserve any biases - and while it isn't as grand as I would liked to have imagined it, I do find it was satisfying, so I'd give it an 8/10.
I liked the idea that this was a solo mission for Shepard - while obviously seeming to be a solution to the party member inactivity problem - and would have liked to see more espionage incorporated into the Aratoht mission. I felt there wasn't enough dialogue to add more context to the scope of the mission - especially with Object Rho, which feels more like a tacked-on plot element than something with any relevant importance. Perhaps if the betrayal had not been so obvious and blatant rather than nuanced, and gradual, we could've appreciated the desperation of the mission - although the fights were as wonderful as ever.
Also, there wasn't a defining paragon/renegade choice either, and I think that the choice to contact the Batarians before escaping could've resulted in a small mission detour ala Zaeed's mission to atleast reduce a significant number of colonists killed. Stil, a great mission and left alot to look forward to in the third game.
#549
Posté 31 mars 2011 - 07:05
Overall, though, I wasn't a fan of the DLC and felt it paled in comparison to Lair of the Shadow Broker. It was short, even for 7 dollars.
The worst part of it, however, was the fact that we didn't have any choices. It took Shep out of our control and in the end, I felt the actions in the DLC went against EVERYTHING my character stood for.
My Shepard, since I first started playing him in ME 1, was a complete Paragon. He was the guy who let a terrorist go just to save a few lives. There's no way in heck he'd sic an asteroid on a Mass Relay and allow 300,000 innocents to die, even if he meant to give them an evacuation order. Worse yet, Shep just brushes it off at the end with a "I'll turn myself in, but it was necessary." Allowing that many to die for the "greater good" is something a Renegade would do, not a Paragon. Not being able to choose to save those Batarians was a bad decision and the main reason why, when I import to ME3, I'll be using an earlier save where I didn't do the mission. I'll save it for my Renegade playthrough.
#550
Posté 31 mars 2011 - 07:42





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