I'm pretty sure Arrival has already been triple-dissected here, so I'll try to throw in some minor setbacks I've noticed which might have been overlooked. There's a neat comparison to LotSB in the great post above, so I'll begin by adding up to it:
LOADING SCREENS people. Shadow Broker was easily longer than Arrival, and had only ONE loading screen throughout the entire skirmish through Illium and then at the Broker base. Arrival was riddled with short run-and-gun environments, and I recall three loading screens at the very least breaking immersion in a
really cheap way.
Art design. Now, I don’t necessarily tend to criticize the Bioware art team – they’ve outdone themselves numerous times in the past – but the least they could do was NOT make Arrival feel… single-colored. Shadow Broker was a lush adventure spanning through Illium’s neon streets to pristine apartments, bombed skyscrapers and ultimately led up to one of the most dazzling environments in the entire series, whereas Arrival was roughly the same gray batarian prisons followed by a bit brighter-gray corridors of Project Base and, well, that was about it. Even the last sequence had that bored gamma plastered all over it – while the level design, and the pure cinematic effect of fighting in vacuum whilst a friggin’ Mass Relay slowly fills in the backdrop seemed like an awesome idea.
The lack of a final boss battle. I had thought it would become a pleasant trend, especially after Overlord’s wacky twist and LotSB’s double approach to brutal, straightforward endgame encounters, but was left with nothing but a heavy mech and some non-meaningful dialogue bits between Shepard and Harbinger at the end. Sure, we had the Rho battle and the race against time as Kenson tried to overload the reactor core, but both of those sequences were disjointed from the main narrative and utterly disconnected from the main goal.
There’s also this one thing I can’t put my finger on; the word “atmospherical consistency” comes to mind without offering to explain itself, but I’ll try nevertheless: both Overlord and LotSB, along with Kasumi’s Stolen Memory for that matter, had that eerie harmony in art direction, music, acting characters and, well, pretty much everything that made up a single, distinguished feel which stood out from the rest of the game in harsh contrast. To describe those briefly, Kasumi was… a light-hearted, colorful heist filled with social stealth and action, Overlord was a spacious, extremely diverse campaign against a rogue, omniscient VI, and LotSB simply had “mysterious” written all over it, in bold. Those three also had drama, at least trying to push the soap opera element a tad bit
further as if staying true to the roots. Arrival, while undoubtedly possessing a similar aspect, tended to… yank it around too much, underplaying the excellent music and failing to develop some characters, not really succeeding in establishing a unique style which would feel new and… unrecycled as compared to the rest of the game. I’m sorry if this is all vague, but I’m doing my best to relay the stupid rant.
And I’m sorry to say that I’m disappointed with Hackett. Sure, it’s Mr. Henricksen and hooray and all that, but, being honest with myself, from him contacting Shepard and suddenly requesting a pointless solo mission to the Alliance Admiral boarding a Cerberus vessel without any kind of armed escort just to “return a favor” in the form a personal debrief… it all seemed forced, pure fan service, and I like my fan service at least partially disguised under quality storywork.
I guess this is it; I’ve gotten carried away and have probably written a hell of a mess above. Nevertheless, thanks to anyone who reads this and finds some mutual opinions. And mind, if I'd wanted to write positive feedback, the
post would've been twice as large, so Bioware, you guys still rocked with this DLC. I'll just appreciate if you peek at the things I pointed out and discussed if they're worth something.
[EDIT]: crappy formatting issues screwed up my post, and I can't seem to get it fixed... dammit.
Modifié par LGTX, 04 avril 2011 - 10:19 .