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Mass Effect Arrival feedback thread


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#701
Espada_Andy_2

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shnellegaming wrote...

No Choice, no way to warn the people, no squadmates at all,  bad.  Basically left me wanting to search out a way to uninstall the DLC so it doesnt show up in any of my other ME2 saves.


Don't hallucinate yourself...
This is a key dlc for the story of ME3!
Even if you unistall it they will find a way to tie it to the third installment!
Dont forget that it is a story tha Bioware creates!
U cant have choices in everything....

#702
Tosh_Ts

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When the achievements for the Arrival DLC were leaked, I saw the Covert Action achievement, and I was really looking forward to a cool sneaking segments.
Eventually, all I had to do is to AVOID SHOOTING guards in their backs.

I mean, come on... all of them were facing the other way from me, not moving at all.
I was expecting to avoid patrols, creating mild diversions and so on.
So I was quite disappointed with this.

About the rest of the DLC, I had pretty much fun playing most of it, but as most critics say - I felt that some of the firefights were just there to make the DLC longer.
I also expected when I returned to get some more dialogue from my crewmates about recent events.

I also was a bit disappointed that I didn't really have any choice about certain events such as whether to blow up the Mass Relay or not. Even the decision if to shoot Amanda Kenson at the drive core had the same results, and that was pretty disappointing - I was expecting to have different results but in the end both cases ended the same - she detonated the charge...

Bottom line - The DLC was really good, but from what I expected from the last DLC of the ME2 storyline and especially after the Shadow Broker DLC, I expected a bit more, both in content and in gameplay.

#703
Tamahome560

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I would write a big review but this is unnecessary so quick summary.

Good:
- Video conference with Hackett.
- Admiral Hackett :)
- Going solo (though the reasons for it were pretty weak)
- Stealth
- James Bond feel
- Music
- Environments
- Fight for your Life
- Ripping through the whole station and comments about how Shepard tearing them all apart.
- Assuming Control :)
- Conversation with Harbinger

Bad:
- Hackett looks to much like Zaeed
- Kenson's design is very generic.
- Mute Joker (could have reused lines)
- A bit too short

Overall:

Not the best ME2 DLC but it was not a bad one at all. On a scale rating I would give it 8.4/10. While LotSB would be 9.8/10, Overlord 8.2/10 , Stolen Memory 8/10. All of them excellent but LotSB outshines them by far.

#704
Valo_Soren

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Shepard isn't indoctrinated because he's always had a strong will and not to mention the cybernetics in his body probably have something to do with it since sedatives do not work on him and even when he's knocked out he's not out for long. In the first game it's explained Shepard is blessed with a strong sense of purpose and will, Liara mentions it when they go over his experience with the Prothean Beacon and how his mind isn't a pile of mush.

I'm not sure what people mean by lack of choice, there were plenty of chances to be Paragon or Renegade in the DLC, like whether or not to shoot Dr. kenson, whether or not to try to warn the batarians of what was going to happen. I liked how the story played out because it shows that Shepard is willing to do what it takes to stop the Reapers when he doesn't have the option of time. He does regret that he can't save them but he knows the fact is that the Reapers are greater then any threat the Batarians would ever produce.

I thought Shepard standing up to Harbinger was good I don't know why people are calling Shepard's responses weak, I applauded his speech to the Reapers. If you think about it though the Reaper's are so full of crap that anyone taking to them they would just as easily dismiss, they don't consider any organic a threat, or at least they act like they don't consider any organic a threat. They don't want to show any fear they have for Shepard and the human race which is why they are going after Earth first, they want to take these mighty so called humans down to show the rest of the galaxy that they are still in control.

In reality I think Harbinger and the rest of the Reapers are scared crapless of Shepard, he has stopped them twice now and they are attacking Earth out of a sense of fear and urgency rather then to establish dominance.

#705
Ohaeri

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Personally, loved it. Yes, it's short, but I'm not as bothered by that as some might be. I felt like the plot density made up for any shortness. Also . . .

*SPOILERS*

The fact that I started out thinking that the good Doctor was acting precipitously and then ended up agreeing totally is really great. It's these kinds of moral benders that make the ME series great, IMO.

*END SPOILERS*

Looking forward to ME3, will be buying assuming I can afford it.

#706
Valo_Soren

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I will agree its not as good as Lair of the Shadow Broker but its on par with Overlord as far as story goes. I for one think it is a great part of Mass Effect 2. And it was great to see Admiral Hackett who looks totally bad ass, and no he doesn't look like Massani at all so whoever commented on that earlier needs to take a closer look.

Overlord-8.5
Kasumi-9
Zaeed-8.5
LotSB-9.5
Arrival-8.5

#707
Fraevar

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I really disliked how overly linear Arrival felt. There were very little choices and many of the lines were spoken very flatly, which caused my femShep to feel out of character, as she's a paragon and though she's a professional soldier, she wouldn't just shrug off having to cause the death of 300k people, regardless of their race.

There's also a ton of little stuff, like the recycled animations and a plot that doesn't make a whole lot of sense. Ok, we get that they found Object Rho...somewhere, but we never really find out what it is or why the Reapers would even leave it behind as ME1 established them as being fairly methodical in removing all traces of their existence.
Another little annoyance was that you hadn't taken the time to change any of Shepard's combat dialogue so it sounds like she's talking to herself.
One positive note was that the new Harbinger dialogue was a step back towards Sovereign in ME1 and not the Saturday Morning Cartoon Villain of Harbinger in vanilla ME2. When you have a voice actor record dialogue for a Reaper, try to keep it as emotionless as possible. What was scary about Sovereign in ME1 was that it talked in this cold, consistent voice which accurately conveyed the cold machine logic driving it. Oh wait that's right...you retconned Reapers as being made in the big Slushie machine in ME2.

#708
atheelogos

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Valo_Soren wrote...

I will agree its not as good as Lair of the Shadow Broker but its on par with Overlord as far as story goes. I for one think it is a great part of Mass Effect 2. And it was great to see Admiral Hackett who looks totally bad ass, and no he doesn't look like Massani at all so whoever commented on that earlier needs to take a closer look.

Overlord-8.5
Kasumi-9
Zaeed-8.5
LotSB-9.5
Arrival-8.5

Overlord is a 9 man! lol

#709
Skid606

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I don't know if this has been mentioned yet or if I forgot some part of the dialog but why can't Shepherd just flash his spectre badge and instantly take the heat off of the Alliance?

#710
Angmir

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Well it wasnt of Shdow broker Quality but still good one, Id say it maintained the hight level of quality presented in the vanilia ME2. What i didnt like was the whole destoying Mass Relay with a rock thing - it works but only so far if we dont remember what was said about relays in previous games.

#711
Harcken

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I liked the whole "urgent" feel, and the introduction of the reaper assault; however, the combat got pretty stale pretty fast. After blasting the same guys for 30 minutes straight, I just kept thinking, "come on, I just want to advance the story/dialogue." Sadly, there was little of that. Can't we get a DLC that is story/dialogue heavy and combat light; just for once? Or at least strike a mix between the two like Shadowbroker (even though that was still combat heavy, the idea of the shadowbroker and the reveal evened that out).

#712
Obrusnine

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Let me say one thing, I love ME2, and the ME series in general. I also loved all of the story-based DLC to come out for it so far. I had more fun with overlord then with this piece of crap, and Sheperd had some crappy voice acting for some reason in Overlord. Not to mention the Hammerhead sucks... Anyways... there is ONE problem with Arrival.

It sucked. There was no dialogue and no lasting effects that actually meant something. You could literally not play through this at all and I absolutely doubt you will get confused by any references to this DLC. Mostly because there is nothing to reference.

I beat Arrival in 1 hour, that is the shortest playtime I have ever had on any of Biowares stuff. Arrival is not worth the money I spent to buy on it.

It's short, the story is a piece of crap (I've seen FanFiction written better), there wasn't enough dialogue, the mission was to combat focused, the stealth trophy is tacked on... the list goes on. Do not spend your money on this DLC, it isn't worth buying, and in the end doesn't really do anything but let you fight stuff. If your really interested in buying some ME2 DLC, get any of the other ones, because this one is just weak...

I hope you aren't as lazy with ME3 as you were with this DLC Bioware. Thumbs down...

#713
Regge_Brother2

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I liked everything about this DLC but my big complaint is that you can play this in the middle of Mass Effect 2's story. It should have been after you completed tha last mission because it is a mid quell it takes place between Mass Effect 2 and 3. And just fells wrong that you can play it in the middle of Mass Effect 2' story. Can you fix this Bioware?

#714
MGIII

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It's fine for what it is.

#715
I AM KROGAAANNN

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Although I haven't played it, I HAVE watched video walkthroughs of the DLC.

I have nothing to say that others have not already said.

My DLC ratings:

Arrival - 7.5/10
Kasumi - 10/10
Overlord - 10/10
LoTSB - 10/10

Modifié par I AM KROGAAANNN, 09 avril 2011 - 03:32 .


#716
rennat24

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I really loved the Easter Egg with the timer running out, very well done. Was that the Illusive man and Ashley Williams standing next to each other?

#717
Vistern

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I did not enjoy this DLC at all. I thought it was very rushed and kind of cheap. There wasn't anything interesting about the combat, felt it was the standard "Go down the hallway, kill all the mooks, rinse 'n repeat.". Even the "Fight for your life" segment seemed a bit boring, and I play on insanity. There weren't any exciting boss battles or unique segments, save for that underwhelming mech control bit. That was a giant letdown for me. When I saw the terminal for "Mech Controls", I was expecting an awesome segment where I get to go on a rampage as a giant LOKI mech mini-boss. Instead, you just get to plink around on a wimpy securo bot for around 2 minutes. Joy.

And the plot point that was introduced....meh. I did not like the way this storyline element was so forcibly interjected into the game at the last possible minute. "Oh, by the way, here's a catalyst to a potential all-out war with the Batarians thrown in near the end. This should make things rather inconvenient for you if, say, you needed to unite the galaxy against an oncoming invasion of super-powerful robot-gods.". Something of that magnitude should have been introduced into the main storyline of ME2 or possibly be an opening mission for ME3. Having it rushed in a tiny DLC package seems very cheap and somewhat frustrating. Especially since there's nothing Shepard can do about it.

Overall, 4 / 10. Considering the significance this DLC has to the plot, it following the trail of the superb Lair of the Shadow Broker, and it being the final item we get to play around with in ME2, I found it tremendously disappointing. Underwhelming, boring, linear - I expected something much better from ya Bioware.

#718
MelfinaofOutlawStar

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Although my paragon Shepard would have ultimately decided that the lives of 300k Batarians is peanuts compared to the population in the Milky Way Galaxy she should have at least experienced some inner turmoil before pushing that button. If you're not going to give us a choice at least keep it to the character.

#719
mopotter

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Espada_Andy_2 wrote...

shnellegaming wrote...

No Choice, no way to warn the people, no squadmates at all,  bad.  Basically left me wanting to search out a way to uninstall the DLC so it doesnt show up in any of my other ME2 saves.


Don't hallucinate yourself...
This is a key dlc for the story of ME3!
Even if you unistall it they will find a way to tie it to the third installment!
Dont forget that it is a story tha Bioware creates!
U cant have choices in everything....


I agree,  I didn't buy it, I'm not really interested in solo missions, and I figure I'll just start out ME3 the same way someone who did download it will. on my way to jail.  Of course without the dlc I probably won't like the default start.  I may download it later if I get bored enough. 

#720
Serenity1989

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Skid606 wrote...

I don't know if this has been mentioned yet or if I forgot some part of the dialog but why can't Shepherd just flash his spectre badge and instantly take the heat off of the Alliance?


I was thinking that as well.

I was under the impression that spectres only answered to the councel and that they can do pretty much anything they want.  And since I got re-instated as a spectre, why should I care what the Alliance thinks?

#721
Nageth

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Only real gripes about this DLC was the how short the whole thing was and how the baddies had almost no variety (odd pyro and heavy mech). The stealth was kind of neat but I'm not sure this game was designed with stealth in mind (tech wise) so it made it kind of funny that it consistent of running past people. But I encourage the effort you guys put in as far as variety especially with the Rho fight. It was great in the sense that it didn't feel horribly forced like the gauntlet ME1 DLC but it would have been nice to get something more than an achievement and getting blasted by Rho...if that can even be considered getting something (woot, a reaper hugged me). lol Other than that I'm not sure what to think about the relative lack of talking. What you do with the doctor is only a few seconds difference depending on how you feel which was a bit lame but it is nice that it showed how you can't talk everyone into killing themselves like you could in ME1. (Is that a talent or a curse?)

#722
VeganzombieQQ

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It was ok. Nowhere near as good as LotSB or Overlord.

The thing I didn't like the most was the fact the entire thing happened without any of your squadmates. I think most of the ME2 classes was created with your squadmates in mind and who you pick as in your squad can balance your class.

Like the Vanguard, without my squadmates to draw some of the fire while I charge around, I become a sitting duck as soon as I use my key ability. So I ended up just hiding behind the walls and play shoot 'em up. Very unsatisfying.

Also the lack of even a single meaningful option was a big negitive.

Lastly like others have pointed out, it seem very out of character for a paragon Shepard to just blow up 300,000 lives without a second thought even when he knows he did what had to be done.

#723
Wildhide

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Vistern wrote...

I did not enjoy this DLC at all. I thought it was very rushed and kind of cheap. There wasn't anything interesting about the combat, felt it was the standard "Go down the hallway, kill all the mooks, rinse 'n repeat.". Even the "Fight for your life" segment seemed a bit boring, and I play on insanity. There weren't any exciting boss battles or unique segments, save for that underwhelming mech control bit. That was a giant letdown for me. When I saw the terminal for "Mech Controls", I was expecting an awesome segment where I get to go on a rampage as a giant LOKI mech mini-boss. Instead, you just get to plink around on a wimpy securo bot for around 2 minutes. Joy.

And the plot point that was introduced....meh. I did not like the way this storyline element was so forcibly interjected into the game at the last possible minute. "Oh, by the way, here's a catalyst to a potential all-out war with the Batarians thrown in near the end. This should make things rather inconvenient for you if, say, you needed to unite the galaxy against an oncoming invasion of super-powerful robot-gods.". Something of that magnitude should have been introduced into the main storyline of ME2 or possibly be an opening mission for ME3. Having it rushed in a tiny DLC package seems very cheap and somewhat frustrating. Especially since there's nothing Shepard can do about it.

Overall, 4 / 10. Considering the significance this DLC has to the plot, it following the trail of the superb Lair of the Shadow Broker, and it being the final item we get to play around with in ME2, I found it tremendously disappointing. Underwhelming, boring, linear - I expected something much better from ya Bioware.


I agree entirely, I unfortunately feel like I wasted my money on this DLC, and I think it hurt ME2 for them to release it.  When I finished LotSB I was jazzed up, excited, thrilled for ME3 to eventually come, it was a superb place for the series to end off.  Arrival took a nose dive into the sewer and honestly it left me caring a lot less for ME3.  Don't get me wrong, I'll still buy it, but I'm just trying to get across how I feel.

Arrival was a poorly done piece of work, far below what I expect from Bioware.  It lacked any real substance content and just didn't fit at all.  I think the lack of your squad was a poor choice as well, since their interactions are what make a lot of the game for me.  Imagine playing LotSB without the interactions with Liara.  That's why it the DLC for me.

I was also disappointed that there was no boss fight, which had become a theme for most of the DLC.  A rehashed 'let me talk to the reaper about how we won't give up' dialogue with Sovereign... er I mean Harbringer, doesn't compare to fighting the Shadowbroker, Overlord, or Donovan.

I give it a 4/10 as well and hope Bioware does a better job next time.

#724
Serpenttt92

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Fine... a little boring but satisfying.

#725
Ross42899

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The story was good but it was way too short. Overlord felt much longer compared to Arrival. E.g. you had all the hammerhead exploration parts, connecting the small mission pieces.
Arrival should have had at least one additional third mission part not just the Batarian prison/asteroid base parts.

Also IMO the role of the undercover agent would have ben a perfect part for the Virmire survivor. (well, at least the first part with the Batarian prison):

- rescue Kaidan/Ashley
- Shepard & VS travel to asteroid base
- Shepard & VS are arrested by indoctrinated project leader
- both must escape and stop the project leader

Would have been much better than the actual setting, where you have to rescue the Doctor IMO.