Mass Effect Arrival feedback thread
#51
Posté 29 mars 2011 - 05:27
First Hackett insists you can't bring your team for fear of an all out assault causing the hostage to be killed. By the time I reached the hostage, I was thinking "Hackett is a hack! Or the writing of this crap is!" We only bring 2 squadmates on missions in this game. Not all out assault (except I guess the final stage of ME2 where half your team is doing things while you are doing others).
And then the hostage in danger? Well the only danger the hostage was in how it felt was being driven crazy by the poorly written monologue the hostage to death. Geez. The hostage would still be there alive if I took my time and did 10 more missions first. Lack of urgency was really felt as Hackett the Hack made me believe.
This along with DA2's story makes me worried that ME3 will be subpar.
#52
Posté 29 mars 2011 - 05:34
It could have used more breaks in the action. Cover-based combat is kind of a grind, even when it's done well.
I did encounter a bug. Right after the Veran, but before the stealth section (when you hear the conversation about the plot to destroy the relay -- "Can they do that?") the sound environment switched to a very loud, rocks-in-a-tumble-dryer noise that drowns out the overheard conversation. I saved and reloaded, which seemed to fix my problem, but when I finished the section undetected, the "Covert Action" achievement failed to pop. I later retried the mission, did not encounter the sound bug, and the achievement was unlocked on schedule. I did not mess up the first time. I cleared the section exactly the same way both times.
Modifié par SmokePants, 29 mars 2011 - 05:35 .
#53
Posté 29 mars 2011 - 05:36
1) Why do the Batarians wear helmets with 2 eyeholes? Surely making a new helmet for them to use in their own territory wouldn't have taken a lot of resources. I can understand mercs in Citadel space using human armor (plentiful supply), but on their own worlds?
2) Why, when I woke up a cell, was I wearing a Cerberus uniform? I haven't worn that since I was able to take it off right before meeting TIM for the first time. That really made me do a double-take.
As basic as the 'stealth' aspect of the prison ingression was, it was nice to have at least part of a mission not be the same 'single corridor with chest-high walls' that 9/10ths of ME2 was.
One problem I had: the 'Rho' battle was made a tad more annoying because of the 'Artifact Rho' text obscuring my compass when I was trying to get a bead on where targets were. Did noone in playtesting notice that? (Xbox)
The remote controlled mech was a spot of brilliance in an otherwise run of the mill mission. It was rather short, there were several places that I thought squadmates could have been added in after the initial stealth ingress, and it was very, very odd to see a completely mute Joker, known for always having a quip or a barb. Yes, you have to pay voice actors, yadda yadda, but even a recycled voice over line or two would have been better than silence.
Finally: I can't help but think that if this had come out before LotSB, then I would have had a better opinion of it, but as it came after, I couldn't help but feel generally underwhelmed with it due to the awesomeness that was LotSB.
#54
Posté 29 mars 2011 - 05:44
Now that that's out of the way, Solo Combat was a nice new touch, and saying dialouge about Shepard was a nice touch from "Burn, b*tch" and "time to die" and Kenson's indoctrination was absolutely brilliant, she almost sounded like Saren talking about "Reapers blessings" and Renegade interrupt to kill her was perfectly placed, so now I wanna see what she says when I don't shoot her.
#55
Posté 29 mars 2011 - 05:52
The presentation (graphics, level design, music)
"The fight for your life"
Story was good
Stealth didn't feel as forced as in some other games
Reaper chat at the end
Disliked:
Story was a little too over-the-top
I would have like 1 extra companion to work with, maybe the Virmire Survivor
Lack of choices
#56
Posté 29 mars 2011 - 06:00
#57
Posté 29 mars 2011 - 06:07
Chris Priestly wrote...
We would like to hear from you after you have played Mass Effect 2's new DLC Arrival.
What did you like about Arrival? What did you dislike?
Please provide your feedback here. Thanks.
Liked:
- Admiral Hacket was well done in both presentations. Getting more than an e-mail was great.
- The battles were fairly challenging throughout.
- The "Ultimate Sacrifice" felt significant, if not entirely impactful.
- Getting back on-track to defeat the Reapers was nice.
- The end conversation with Hackett was interesting.
- I didn't see the betrayal coming.
- The enviornments were generally well done. Not just warehouses of boxes to hide behind.
- The remote-controlled mech used to escape was pretty darn entertaining.
- If "Stealth" had been mentioned anywhere at least once, I would've been much Stealthier.
- There was too much cover for me. As an Infiltrator, there were a lot of "half-bodies" to shoot and a lot of working getting to cover that actually provided some decent protection. Kudos on not just using boxes, but the rooms were often cluttered.
- The VO for Kenson was fine up until you saved her. Then she turns completely plastic until she just snaps and betrays you. Both transitions were abrupt, and the last seemed implausible without further explanation.
- Object Rho is a MacGuffin!!!!! Why was it necessary at all? I learned nothing about it at all (not even an errant Data Pad containing readings or a quit note about it), the vision it "gave me" was brief and provided no actual "proof," and 2 minutes after you find it you never see it again before it's blown to smithereens. Object Rho was the entire reason for "The Project" to exist - yet the only things I know about it are that the Reapers can communicate through it to talk to me, it Indoctrinates people, it can be used to "take control" of the indoctrinated (Maybe? Was it Rho or was it Harbinger with a lgiht touch?), and... uhh... it looks pretty. I really, really wanted more info on this.
- I don't know how the Reaper talked to me at the end. Seriously, how? Could they always project themselves like that? Was it Object Rho? I don't know.
- I'm really not digging the physics in the ending cinematic. I admit, it might be possible - maybe Alpha Relay was anchored to a planet or a moon - maybe the asteroid was traveling faster than I thought it was - maybe the Relays are more fragile than we've been lead to believe... It doesn't really matter, because any of them would've been OK if any context had been given as to how the physics interacted. What I saw was a giant asteroid hitting a Mass Relays (those things capable of surviving a Supernova from a system or or two away) and the Relay breaking like a twig. It just looked very, very funky.
- I never understood why the Asteroid plan was the best plan. You spend months smuggling in parts and starship engines from Omega to move an asteroid just so you can have enough kinetic force to guarantee destruction, when it seems like loading a ship full of Eezo and disabling its ability to contact the Relay before sending it straight into the Relay's core would've been orders of magnitude more efficient. Even if you got caught once or twice, it shouldn't be nearly as expensive.
Overall, I'd say it was worth the 560 MS points. I'd say the action is better than Overlord's action, the emotional content is below Overlord's content, but the storyline puts it above Overlord. LotSB is still, by a pretty wide margin, the best DLC to date.
It just worries me that I have some giant plot-related questions right after playing. Not simple questions either:
-Why is the "asteropedo" the best plan?
-Why was Object Rho more unique than any other Reaper Indoctrination device?
These answer why the DLC exists - otherwise it's just another "save the senior citizen" mission with a Reaper cameo.
Modifié par Scimal, 29 mars 2011 - 06:12 .
#58
Posté 29 mars 2011 - 06:09
-The variable ending. I didn't intend to spark a possible war with the Batarians, but oh well. It was worth it to destroy that beacon.
-The music was incredible. Better than any of the other ME2 music.
-Good inclusion of ME1 material as far as dialog was concerned
- Cut scenes looked great, especially of the asteroid hurtling toward the mass relay.
-Overall, the story was engaging and interesting, though, the Batarians seem like a scape goat "evil race" at this point. My decisions would have been different if it were an Asari or Turian system.
Disliked
-Too short
-No squadmates. I understand the stealth aspect, but I didn't feel the need for it like I did in the Kasumi DLC. By that, I mean I never felt like if was stealthing around. As an adept, I feel like casting a singularity brings a lot of attention no matter what I'm doing. It seemed like a forced concept so that you wouldn't have to write new dialog and have the voice actors come back into the studio for DLC voice overs. I understand your limitations, but they are blatantly obvious. However, hearing Hackett again was nice.
- Who ever the scientist was that I was saving (I've already forgotten her name) was not a memorable character.
#59
Posté 29 mars 2011 - 06:12
ADLegend21 wrote...
And the Virmire Survivor couldn't be put in this dlc because....?! It would hav been GREAT for them to be trying to bust Kenson out with us since Kenson becomes a squadmate anyway! that or been tracking us since we were in Batarian space and busted us out of the asteroid (since saving one woman shouldn't take TWO freaking days. and then we both confront harbinger and get debriefed by Hackett aboard the normandy which led to a reunion scene in the medbay, but noooooo No Virmire survivor romance content in ME2, love seeing them get treated with the same care Liara gets /sarcasm.
Have to agree. This is my one major complaint about this DLC is that Ash and/or Kaidan didn't get their moment in the spotlight. With LOTSB and the lack of the VS is this DLC almost makes it seem like BioWare is telling us "You WILL romance Liara. And screw all of you that didn't."
My only other complaint is that I didn't have Garrus with me. It was so lonely without my Garrus.
#60
Posté 29 mars 2011 - 06:12
#61
Posté 29 mars 2011 - 06:20
Scimal wrote...
- I don't know how the Reaper talked to me at the end. Seriously, how? Could they always project themselves like that? Was it Object Rho? I don't know.
- I'm really not digging the physics in the ending cinematic. I admit, it might be possible - maybe Alpha Relay was anchored to a planet or a moon - maybe the asteroid was traveling faster than I thought it was - maybe the Relays are more fragile than we've been lead to believe... It doesn't really matter, because any of them would've been OK if any context had been given as to how the physics interacted. What I saw was a giant asteroid hitting a Mass Relays (those things capable of surviving a Supernova from a system or or two away) and the Relay breaking like a twig. It just looked very, very funky.
1) I'm guessing that since Shepard got connected because of the artifact, that Harb was able to project himself in front of Shepard. Just like with the Doctor, where her being around it allowed Harb to control her.
2) The difference is that this relay was hit at pointblank range, verse simply being hit by a blast from afar.
Modifié par TMA LIVE, 29 mars 2011 - 06:22 .
#62
Posté 29 mars 2011 - 06:24
Pros
- The lone wolf approach was a very interesting and engaging design choice, had me on edge especially playing on insanity.
- The beginning of the mission where you have the option to be stealthy or run in guns blazing was something to be desired.
- Music was very ambient and fit with the overall mood of the mission, also the graphics were very good as to be expected from a Mass Effect title.
- The branching of the storyline from Mass Effect 2 to Mass Effect 3 is incredible, Arrival brings into play major plot lines that will be touched upon in the sequel.
Cons
- Beat it in about an hour wish there was more content but Arrival still doesn't disappoint
- The 2 day gap between Shepard being held captive till when he wakes up was kind of a plot hole
- Lastly those Batarians always trying to get in humanity's way!!!
All in all good job Bioware you guys know how to craft a story and pay homage to your fans
8 out of 10
#63
Posté 29 mars 2011 - 06:28
#64
Posté 29 mars 2011 - 06:31
TMA LIVE wrote...
One thing I hope bioware improves is allowing batarians to have 4 eye holed helmets in ME3.
Haha wow i thought the same exact thing when i watched the first cutscene withe Batarians in it " Don't the have four eyes?" LOL
#65
Guest_Arcian_*
Posté 29 mars 2011 - 06:31
Guest_Arcian_*
Secondly, the moral implications of The Project. Choices are fine and all, but this really showed us the practical, pragmatic side of heroism. That was excellent, made finer by the final moral choice in the DLC, to honorably accept the consequences of his/her decision and stand trial for it in accord with galactic law. It was a great subversion of the "legal houdini"-trope where heroes can get away with morally sketchy acts in the name of heroism.
Thirdly, having us going solo was the best thing you could possibly do to us (more of that in the future, please!). Not only did it give me a sense of challenge since you can no longer rely on your comrades to back you up, but it gave a sense of alarm and urgency I've never felt in a BioWare game before (not what I can remember, anyway), in that "I am alone, and if I don't do this right, **** will hit the fan". Previously, companions mitigated much of that feeling in that you could rely on them story-wise to back Shepard up in case anything unexpected happened. Not this time. Superb, BioWare, superb.
Fourthly, the music. Very moody, very apropos. Nothing new, however, so I won't go much further on that.
Fifthly, Admiral Hackett. I have NEVER seen a digitially rendered character so imposing and commanding before. Excellent character design appearance-wise, and great that Lance could return to the character and do what he does best. I would not doubt to say that he was the shining star of this DLC.
Now, to the less awesome stuff.
Benson. There is much I can say about her.
Let's begin with her facial animations. That didn't scream uncanny valley, it just screamed terrible animation. I couldn't bear looking at her during dialogues just because of how jarring it was. Voice-wise, she was great, believable. But that face... *shudders*. If it was intentional - good job, it disturbed me.
Elaborating on her role in the story, her betrayal came on as somewhat forced. It made a lot of sense in retrospect (she brought Shepard to the base to capture him and hold him until the Reapers arrived to work their nano-magic on him). This didn't come across very well in-game, however, but I guess outright spelling it to us would have been no better (villain gloating/explaining the plan being one of the most prominent of dying tropes), so this was a draw-draw situation.
The second issue was the scene with Harbinger at the very end. It came across as REALLY forced when cutting it out would have done little to harm the quality of the DLC. It wasn't inherently bad, it just felt really out of place.
The final issue I had with it was the length and depth, though this was probably a budget and time issue. Some reactions from the party members or other major characters would have been awesome, if just one-shots.
Final verdict, I give "The Arrival" 8.5 out of 10 (Lance Henriksen and Admiral Hackett gets 10 out of 10), whereas Lair of the Shadow Broker was 8.7 and Overlord was 8.6.
Marginally inferior to previous story-based DLC's (I am excluding item packs, appearance packs, Firewalker and squadmate packs from this comparison), it's still a strong contender and an ultimately satisfactory bridge between ME2 and ME3.
#66
Posté 29 mars 2011 - 06:33
I really liked the enviroment, which is a department I felt Bioware severly lacking on with HUB worlds and other games. Kudos to the art team for the work they put in on this as well as Kasumi, Shadow Broker, and especially this. I hope that if Batarians are featured in ME3 that some time will be given to make them use unique equipment, especially shuttles. But this is DLC and the team did a great job using resources they already had.
The Project itself was beautiful. Great job on the asteroid and interiors.
The combat was rewarding, at no point was I just trying to rush through just to get to the next dialouge. I really like the addition the use of flashbangs again, makes up for the somewhat lacking AI. Even though through most of the parts their wasn't a time limit, the game made it feel as if there was at all times. This really helped combat feel frantic and desperate.
The team went the extra mile on several fronts. I liked that they took the time to add the mech sequence and the sound vacume in space combat. Its small things like this that really shows a pride in ones work. The inclusion of the Comm Officer helped with the DLC lacking returning voice actors, and quite frankly makes a lot more sense then directly communicating with Joker.
Hackett was well written and continued his role admirably. Kenson's character was also very well written.
A lot of people have been complaining about the lack of choice but its apparent that they were setting up the beginning of ME3.
My only complaint is I wish I could of screamed Bunch of Gudamd Terrorist when I started the engine.
Now time for my second playthrough. Congrats Bioware.
#67
Posté 29 mars 2011 - 06:34
It really isn't bridging the gap as we were told it would though and there are some serious plot holes throughout that undermine it.
**SPOILERS**
Why's the doctor warning the Batarian about reapers? She's indoctrinated so why is she pretending to the Batarians?
If the Reapers are turning up in ther system to use the Alpha mass relay, how are they getting there? Is this the point where they will enter the Galaxy from inter-galactic space? If so, we've just bought a couple of years grace by blowing up their main transit hub.
Couldn't a way have been found - like just asking the pilot VI - to time the impact to say, 5 seconds after the Arrival? Seems a bit of a waste of a supernova size bomb.
Anyway, I'm off to do the sneaky approach to the jail break.
#68
Posté 29 mars 2011 - 06:38
Modifié par TMA LIVE, 29 mars 2011 - 06:39 .
#69
Posté 29 mars 2011 - 06:43
The music felt... empty, did very little to encourage immersion or bring about that feeling of epic struggle.
The Storyline is acceptable, the execution was lacking however. I found the stealth part some what interesting, but I suppose I just didn't feel that connection, or personal drive, to rescue Amanda as I felt while playing through Lair of the Shadowbroker, nor did I feel the sorrowful resonance that came with David's plight in Overlord. As far as I was concerned, she was just Mook 123 with a name.
I'm assuming this Amanda appeared in the novels some where, but as I haven't read them I can't say. People who have read them might get more mileage then I did, however.
The timeline was just... wrong. I understand you can play this after Horizon, and I did, but it likely would have been better as a post suicide mission only. It certainly hurts continuity to see Reapers about when they are suppose to be silent in Dark Space while Harbinger does his nasty business with the Collectors, only going active when that failed.
I don't particularly care about the Bartarian's fate. I don't much remember anyone batting an eyelash when the Bartarian's tried to Asteroid bomb a human planet in Bring Down the Sky DLC.
However, that comes back to Choice. We simply didn't have much choice at all, in anything that mattered. The most poignant choice I ever faced was whether to Renegade interrupt and pop a cap in the girl's ass rather then letting her continue her oh woe is me tirade.
Now, on to what I liked about the DLC.
The bit were you're controlling a Mech, that was good.
The 'Survive as long as you can' wave section was awesome for a first time through.
Seeing those oh so indestructible Mass Relay's proven quite destructible was grin worthy, even if hundreds of thousands of relatively innocent lives were lost.
And last but not least, Accountability. Even through the situation was hopeless, our choices were non-existant or essentially meaningless, we still get to face the piper when it comes to this catastrophe. For the longest time I felt Shepard had been given a Universal 'It's okay to ****** on our couch and steal our TV' badge and wouldn't have to answer to anyone. That bit at the end was a nice touch, and I'm looking forward to seeing if it has any weight in Part 3. However, given that it's a DLC, and by this I mean optional content, I'm not expecting much in this regard.
Hackett - I've wondered about this guy since the first game. It's nice to finally have a face to put to the characters voice.
And that's all I have to say about that.
#70
Posté 29 mars 2011 - 06:47
#71
Posté 29 mars 2011 - 06:51
Enjoyed:
Solo mode made me think James Bond styleB)
Enjoyed story transition and link. Was curious how the Reapers were going to get to the galaxy yet still leave time to do your stuff in ME3.
Hackett! And in person!
Asteroid station, scenery, with the Relay. Esp. when outside. Awesome.
The twist (although weapon lockers and ammo kind of made it predictable)
Grumbling about:
Lack of choice
- There's only one point in the whole DLC for a Renegade interrupt, and no Paragon interrupt.
- For such a weighty decision to destroy the system and relay, the moral tension is lacking.
- By that, simply mean that for being the last DLC for ME2, it doesn't feel at all as Epic as LotSB did.
- The Amazing cutscenes you guys do are but a couple
- This is the last thing we have before ME3, and as soon as we're back on the Normandy........this DLC putters out of existence. Sure, we know the story now, but no new elements? Dialogue? Even videos at LotSB?
- All you do get is some upgrades, which are pretty much pointless at this stage of the game.
- If only it actually did feel stealthy, or James Bondish. Most likely, I'm guessing other characters (Kaiden, Ash, etc.) aren't really in this because of production limits (aka, money, time), rather than b/c of intended story. Notice how even Joker never says a word in the whole DLC. Guess they couldn't get Seth Green in to record...
- I think the most tension and suspense I had during the DLC was waiting for it to get Awesome.....
- Sure, don't get me wrong, it's not completely lacking, but it felt mostly built up in fighting bad guys rather than in the story / moral choices.
Overall, the story and transition made for ME3 was great, but felt only adequate, not epic. Bioware, you made such an amazing DLC with LotSB. After that, I felt like Jenkins: "That was Awesome!!" But after this....I felt like "meh."
It would have been great to have new elements, whether it be a new character, location, relationship, interaction, or something. Even something simply additional, like new videos at the Shadow Broker base, or getting to go to an Alliance station and talk to Hackett.....or hell, even the Citadel opened up to roam. This was one of the best parts of LotSB: new and lasting elements. I completed "Arrival" and well....that's it. I'm done.
I would have gladly waited several more months and paid twice as much for an Epic end/transition for ME2.
#72
Posté 29 mars 2011 - 06:56
Kronner wrote...
I liked:
- Solo combat
- The Fight For Your Life (in the Object Rho room)
- Level design
- Music
- Admiral Hackett
- Shepard FINALLY uses correct weapons in cutscenes (e.g. no AR if you do not have one..bravo BioWare..took you long enough)
I disliked
- Lack of ANY choice whatsoever
- Gameplay time - I it took me less than 50 minutes on Insanity with Vanguard Shepard, and that was the very first playthrough. Second playthrough was easily under 40 minutes. No dialogue skipped. That is just way too short.
- Graphical glitches - mainly clipping
Yea but my soldier aiming a machine pistol at the doc kind of annoyed me. For me3 just have shepard pointing a handgun since any class can have it please.
Overall a pretty good dlc though, like everyone else has said to do death it wasnt quited lotsb quality but still very nice for story to carry over to me3. I dont mind the length of it because its a 7 dollar dlc where as I know some 60 dollar games are only 5-7 hours long and quality>quanity, Arrival has plenty of quality. I cant wait to see what my shepards look like in full dress blues in the next game, hopefully that will be a new casual outfit for me3. This will bring back some dreadful memories though for me in the military when I had to go in front of my Commanding officers in my blues for my not so smart decision I made. I wish the shepard the best of luck cause I know I was nervous as hell when I had to present myself to my chain of command and I didnt do anything close to killing 300 thousand plus batarians lol.
Modifié par tbar67, 29 mars 2011 - 06:57 .
#73
Posté 29 mars 2011 - 06:57
#74
Posté 29 mars 2011 - 06:59
I suspect that this was all a ploy for there to be a reason for Shepard to be at level one in the start of the game, once all of her weapons, armor, and biotic implants are stripped.
Not...bad, but unnecessarily removed. It felt more like Overlord than LotSB. I really wished I could have discussed the fact I betrayed Cerberus and left them with Hackett.
I liked Hackett, of course, the battles were fun, the environments looked pretty great, and solo combat was different but exciting.
Modifié par Saibh, 29 mars 2011 - 07:00 .
#75
Posté 29 mars 2011 - 07:01
Scimal wrote...
I'm really not digging the physics in the ending cinematic. I admit, it might be possible - maybe Alpha Relay was anchored to a planet or a moon - maybe the asteroid was traveling faster than I thought it was - maybe the Relays are more fragile than we've been lead to believe... It doesn't really matter, because any of them would've been OK if any context had been given as to how the physics interacted. What I saw was a giant asteroid hitting a Mass Relays (those things capable of surviving a Supernova from a system or or two away) and the Relay breaking like a twig. It just looked very, very funky.
Just to pick up on this, Mass Relays ARE capable of surviving Supernovas - it was a supernova that displaced the Mu Relay. Which kinda takes a lot of the wow-factor out of the ending for me now :/
Modifié par Twisteddm, 29 mars 2011 - 07:02 .





Retour en haut




