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#726
REgentleman

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I thought it was funny how Kenson was telling Shepard how "it didn't have to be this way, we don't want to hurt you" etc during the object rho part, yet meanwhile, my rengade-engi-femshep is kiting for her life from engineers, pyros and a heavy mech. Like "No, how about YOU lay down your weapons?" Other things that were funny, intentional or not:

-Kenson's mildly sadistic lines while burning batarians to death kind of made me wonder if I should rethink her Doctor In Distress status

-How abruptly the renegade interrupt to shoot Kenson cut her off; her being shot in the middle of a line about her death not mattering, then giving Shep a "yeah, **** you too" look before popping the trigger

-All the enemy engineers looking like copies of the female blue suns second-in-command from the Archangel mission

-Shepard sending that attendee fleeing when she's groggily struggling to her feet, then going Popeye on the guards

Overall, I enjoyed it, but I'd have to agree somewhat with it feeling a bit rushed. Once Shep got in the project base, I assumed there would be more debate about, of course, the ethics of blowing up a bloody system, but I can't really say I didn't get the slightest bit of choice. I liked the gameplay well enough, and being that I'm playing engineer on Insanity I'm not unused to dying a couple times before I remember I'm not a soldier, but sometimes I felt like a death of mine might've been avoided if the area were less claustrophobic than it felt to be, or if a door protected me the way I thought it would. Ah well, at least I'm not dreading going through it again with my paragon-solly-manshep.

#727
Capeo

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This DLC was crap. It was a horrible waste of $6.99. I wish I had read some reviews prior to downloading it but I've been out of the ME2 loop as of late. The plot made no sense and was way too short. Let's see, the Alliance has an artifact that prove the existence of Reapers and they inexplicably keep it secret when that's the one thing that could band together the galaxy. Also, where the hell did they get it? It's as much contrived as the dead Reaper nobody has ever seen before in ME2. Not to mention, as soon as you hear Reaper artifact, you know people are indoctrinated. And of course, they are, except that are so stupid that they maintain the base, the one thing that can ruin their plans mind you, rather than destroy it and remove the one single threat to their invasion. All so the plot can force Shep there, slog through repetitive and bossless solo fighting, and remove any choice you may have. Either way you have to kill the good Doctor. Either way you have to destroy the relay. The destruction of which Hackett is somehow unaware you are capable of. How the hell did they build that giant facility without anyone knowing? Why is everyone shocked that the relay is blown up when that was their plan from the beginning? And honestly, how would anyone outside the Alliance even know why the relay blew up to begin with? They just need to shut the hell up and things would be fine. Other things I learned about the ME universe:
-Apparently nobody on the Normandy worries a whole lot about Shep going silent for long periods of time.
-It seems the best way for a guard to guard a door is facing it with his back to anybody coming down a hall.
-Bad guys need to work on their judgment in relation to good places to place prisoners. As of now it's on par with Dr. Evil. Note to potential imprisoners: it's best to restrain your prisoners. More importantly, don't put them in a room that has a control panel that allows them to take control of gun wielding robots. Just bad form.
-Reapers are sounding more and more like generic bad guys than the monotone, souless machines that made them creepy in the first place.

All in all, I couldn't be more disappointed with this DLC. $6.99 for a little over an hour of shoehorned BS? After the brilliance of LotSB? Horrible.

Modifié par Capeo, 10 avril 2011 - 09:18 .


#728
wormworm

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Bioware announced there would be DLCs bridging the story between ME2 and ME3, and when Arrival was announced, I was surprised that this is the final DLC, and thought THIS IS IT -- expecting it to be full of lore and theories and give us a little more information about the Reapers.

I am disappointed. Very.

There is no additional information given besides what we have already known -- we already knew Reapers are coming by end of ME2, and we also knew their immediate target is Earth from ME3 trailer. The only piece of additional information given in the DLC was it is sooner that everyone expected. Personally, I thought ME3 story would be at least a few years from the events of ME2, because of Shepard spoiling the Reapers' plan in ME1 & ME2. Reapers are probably cursing as they have to do it the hard way of FTL flight to the Milky Way.

We can imagine the distance is millions of light years between Dark Space and Milky Way galaxy. It makes sense that Reapers need short cut by using the mass effect relays to avoid the probably gruesome traveling which they might not even make it due to shortage of energy or whatsoever.

Now with this DLC, the Reapers can travel to the outer fringe of the Milky Way in weeks/months? And if they can do this, what is stopping them to reach other systems within the galaxy without using the mass effect relay at all? If they can travel from galaxies to galaxies in such short time span ( from end of ME2 when they were awaken), they will probably need only a few hours to go from systems to systems within the galaxy... It doesn't make any sense at all! Whatever Shepard is trying to do at the end of the Arrival DLC is just delaying the inevitable by an hour?

Modifié par wormworm, 11 avril 2011 - 10:02 .


#729
Stay Frosty

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$7 is not much.  That's pretty much the only good thing I have to say about this DLC.

The plot makes no sense.  No interesting character.  The glowing mass relay visual at the end is mildly interesting, but does not hold a candle to the magnificent "storm ship" of the Shadowbroker. 

Worst of all, no squad play!  What's up with that?  If I want a FPS, I'd play Crysis.

#730
Nauks

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It can't be stressed enough.
This is a disastrous way to set up ME3, for so many players a LOT of the hype and excitement for ME3 just went away.
It's not just a poorly crafted DLC, but really harmful to the entire series, it's really alarming.

It's just so baffling, after the two genius DLCs, Overlord and Shadowbroker, this stinker is the one that is supposed to seal the deal.

#731
ilPianiste

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This DLC isn't worth the effort to go into all the mediocre details. Pacifien's little review for the most part voiced my impressions nicely.

Just two other things I'd like to stress:
-- An occurence of such importance for the ME-galaxy as well as for Shepard shouldn't be dealt with in a (short) DLC at all, and even less in such a cheap/sloppy one.
-- The music this time REALLY was forgettable.

During the last year (after the release of ME2) for me BioWare lost most of their credibility as a developer of above average quality-games. I don't know yet if I buy ME3 at all.

#732
Dinnertable

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Considering it's supposed to be an RPG, there wasn't really all that much RP in the DLC.

Whatever you did resulted in the same outcome. Whether you manage to fend off all the enemies waves or not, you lose and get captured. Whether or not you shoot Kenson, you still get blown up.

Speaking of, why did she blow herself up? The blast radius was pathetic, so surely she would have known it wouldn't do anything. Unless she did it to end the silence she now has to live with after the thrill of the Reapers talking to her.

And what's with the clunky stealth part? I get that this isn't Splinter Cell, but it didn't quite feel right.

I wouldn't go so far to say it was as bad as Pinnacle Station, but I wasn't all too impressed either.

Modifié par Dinnertable, 11 avril 2011 - 05:06 .


#733
THEE_DEATHMASTER

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I think this should've been free, it's basically the ending to the game (albeit really anticlimactic after the non-dlc ending to the game).

#734
VioletSparks

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it was nowhere near the quality of LotSB but it was a fun mission. The stealth bit made me yearn for a more integrated stealth mechanic in the main games (though it was cheesy) and the setting, basic plot etc were really good (nice set up for ME3). What stood out (negatively) was some of the scripting/voice work. Hackett was awesome. he was bad-ass, exactly what I wanted after all this waiting, but Kenson was really hit and miss. Her script was really terrible (conversation with her felt like a first, vague draft, not finely tuned dialogue as in the main games), her VA sounded completely uninterested and a lot of her lines repeated phrasing from the lines before (which feels very lazy) but more importantly she didn't make sense. Why explain EVERYTHING about the project and how to run it if she was already indoctrinated? and if she was only 'suddenly' indoctrinated when she took shepard back, then how did she resist for the entirety of the project prior to her arrest? Some of the inanities in the script spilt over to Hackett's convo at the end, but he was just SOOO solidly acted that it didn't matter. But it was reasonably fun. The combat was pretty run of the mill, nothing new but then again it was fun to begin with. It's probably one of the weaker missions in the game, but the premise was solid. it was cool to have a chat with harbinger, and the reapercussions (forgive me xD) have just about trebled my anticipation for ME3. all in all i would have bought it anyway for the story, but it felt rushed, or at least an afterthought

Modifié par VioletSparks, 11 avril 2011 - 06:33 .


#735
VioletSparks

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 double post :crying:

Modifié par VioletSparks, 11 avril 2011 - 06:31 .


#736
stysiaq

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Well, after thinking about the DLC for a while, I change my mind. It's not 7-/10. I can forgive repetetive gameplay, no voice acting - even the absence of a decent boss fight. But these things I won't forgive:

- complete ignorance of the original plot
- thinking about me as an idiot who will be satisfied with any crap
- me, spending money on this crap
- in pre-release video on Gamespot: shamelessly talking about some kind of progress in DLC developement
- making all your crew, enemies and main character bunch of freaking dumb idiots.
- seriously, only Admiral Ackbar with his famous line could possibly make that indoctrination-related treason more obvious.
- giving me no choice.
- basically turning all the ME lore into a pile of BS, since the reapers can just 'Arrive' in a matter of months(?) / days (?) / years (? yes, even this option makes it ridiculous)
- well, the previous voices got the point - just how did the humans suddenly got that reaper artifact? And how did they actually examine it? And why they even assumed it was of reaper origin, since Shep was one of the very few actually believing in reapers? Plot holes, plot holes everywhere.
- the thing's dumb.

What was I supposed to do? Scream like a 12 years old Justin Bieber fangirl, just because they put a generic-scarred-admiral in the dlc? No, thanks. Actually, hackett was kind of forgettable - like Kenson, and the rest of the cast (was there really a cast of characters in that DLC?)

Very, very disappointed.

#737
Mykel54

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I rate this dlc 6/10, worse than Overlord, which is the one that can be compared the most to Arrival. They were both individual DLC, no extra voice acting from companions nor any new squadmates. There are quite a few differences:
-In Overlord you get to make a choice, even if it is minor or unimportant later on. In Arrival everything was already set up, a good alternative would have been to save someone there, or
-The plot twist was too obvious, in Overlord you do several quests wondering "what is going on?", you even get to make some puzzles, until you learn the truth in a impactating way, it is shocking and it manages to make the player feel attached to David as he is there hanging. In Arrival you have a small talk with Hackett about someone you don´t know, to go somewhere and save the galaxy, just like that. There is not enough build-up for such an epic mission, plus the story had several plot-holes that are noticeable for such a important theme (reaper invasion), it should have been explained a lot more given the importance of the whole thing.
-In Arrival several scenes felt forced, like the talk with Harbinger out of nowhere, it may have been epic but it wasn´t done correctly. It didn´t make sense to have a big hologram appear out of nowhere, there should have been a final battle there, where you fight Kenson (like harbinger posses the collectors) and Harbinger would talk with you throught her, that would make sense.
-There were reused parts, and i don´t mind that, but Joker could have used some reused lines as well, there are more than enough that aren´t specific. Chakwas could also say something to Hackett that shepard hears, like the end of the conversation "It was my pleasure, admiral", and then shepard would ask if Hackett knew Chakwas from before. You know, things like that which are small but bring realism and polish to the whole thing, so it doesn´t feel forced.

I think bioware can do better than this, and i believe the average quality of this DLC is because the devs have already moved to ME3, and they had little time to finish this. Even so, i reckon not everything is negative, there are good parts in the DLC (the fight in the object Rho part, or the explosion of the mass relay was amazingly well done as well). Credit must be given where is due, but let´s not forget that this was way below the expectations created, as i said even Overlord that had less expectations surpassed this DLC.

#738
OBakaSama

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Gameplay-wise it was different to the main game; the story set up a solo run.

There were a few problems as the cover system on the 360 didn't seem to function properly at certain locations; a bug seen in certain places within the main game itself. Awkward but not too damaging.

I felt ambivalent seeing Admiral Hackett to be honest. Not a bad thing; though I wouldn't describe it as a good thing either. For me the jury is still out on the decision to put a face to the voice.

Gameplay was somewhat short I would have to admit, but what there was is pretty nifty as far as I am concerned (though an engineer run meant most enemies could be taken down stealthily).

I reserve most of the negatives for the story involved.

Arrival makes little sense if played before the Suicide Mission; it makes the plot involving the Collectors defunct. Why bother fighting the Collectors if the Reapers are almost at your doorstep? Having played Arrival with a post Suicide Mission Shepard the general plot made sense: the Reapers are almost here. But before the Suicide Mission...it doesn't make a great deal of sense to do the Suicide Mission if you know the Reapers are about to arrive.

The times mentioned within Arrival also don't change as I had expected, thus a pre-Suicide Mission playthrough made it seem really strange as the Reapers are less than two hours away from reaching the Alpha Relay's position...and off trots Shepard to take out the Collectors which I assume takes more than two hours. In which case the Reapers have reached the galaxy and all havoc ensues.

The plot in Arrival does sit uneasily with what has been established it would seem.

Liked the gameplay; somewhat confused about the plot choices.

#739
Aulis Vaara

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Most of my thoughts have already been voice, but there is one point I do want to make.

Shepard is basically forced to hear from Admiral Hackett right after Horizon. Hearing the news, Shepard should be dropping his current mission and heading there instantly, but the mission is clearly made for after the suicide mission. Could you really not have chosen a better trigger for the Hackett talk? Like actually opening the mail, or having to go to the Counsillor for the mission, or anything that doesn't force it down my Shepard's throat right after Horizon.

#740
Capeo

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Aulis Vaara wrote...

Most of my thoughts have already been voice, but there is one point I do want to make.

Shepard is basically forced to hear from Admiral Hackett right after Horizon. Hearing the news, Shepard should be dropping his current mission and heading there instantly, but the mission is clearly made for after the suicide mission. Could you really not have chosen a better trigger for the Hackett talk? Like actually opening the mail, or having to go to the Counsillor for the mission, or anything that doesn't force it down my Shepard's throat right after Horizon.


Exactly.  It simply shouldn't be available until after the SM.  It nullifies any of your actions in ME2 if it doesn't happen after the SM.  It also shouldn't be available period, because it's bad and makes no sense, but that's a different matter all together.

Modifié par Capeo, 12 avril 2011 - 01:56 .


#741
Destroy Raiden_

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I just literally got done 2 seconds ago playing it. I played it after SM The story and the flow I liked though not as much as SB and not as haunting and creepy as OL it fits well with the 3 DLCs we've gotten so far for me most ideas presented were plausible and I thought I got to question everyone pretty well with the investigate option.

I liked

being solo it really made me paranoid being alone like that.

the rain I like how it looks and acts the puddles are nice. Now don't go making ME3 all rain and all but I'm just saying I like the water but that's just me.

I liked the less chest high walls and not every auto save meant I was going to be in a fight in this one.

Mshep showed some anger in this one way to go mshep I could tell he was upset keep letting him have inflection and feeling BW!

I like how shep was worried about the artifact being left exposed like that and I heard it a bit in msheps voice I just wish he had a tweeny bit more concern on that one and then the note would've been perfect.

Hearing from the doctor as indoctrination was occurring and how others saw her shift and questioned it.

Harbi wasn't sir smack talk in this one he kept it really in check a few eerie lines here and there and he wasn't all every 3 seconds with it. I liked how when I lost shep got captured a type of situation that I asked for BW to come up with pit us against enemies that overwhelmed us and then shep gets captured! I thought when I "died" I would have to restart but I ended up in the lab really liked that BW.

Loved being able to control the Loki that was fun


That shep wasn't superman in this one he was knocked out, over powered, and beaten by the end this one I liked the fact he was human.

Hackket looks kind of like Ty from newBSG

Dr. girl was not an obvious bad guy like spector girl was I got instantly suspicious of spector girl but not of the Dr.girl and she switched roles pretty well though I got confused when she was in her med uniform I thought wait what is chakwas doing here! Then she spoke and I was like oh ok it's still that girl get her!

I liked the invasion from several sides aspect in the round room and how Dr. girl tried to under mind us all the way even that last surprise was interesting I thought ha I ren interrupted you beat that! and then I got kicked....

How the model wall went to being a screen can we just get rid of those models and the fish tank? I liked being able to use my room this time being in an intimate setting with such grave news was interesting.

I liked how shep was very weakened by the usage of this very large beacon he was easily overpowered and seemed confused during the process. I always thought that if he used ones like on Eden Prime he would recover fairly quickly but if he ran into larger ones he'd have to take more time and if he interacted with super mega mommy or daddy beacons (beacons cuz I'd imagine several would be required to store up the large data inside) he'd be knocked out or not able to walk w/o assistance and couldn't fight while he would take up to an hour to recover.


It's Odd

That shep talks to himself but I can see why BW made him do that cuz how else are we going to know what he's thinking and he wasn't doing it all the time just the first few corridors I went down so him talking to himself wasn't so bad.

He didn't question anyone on what they did to him I remember the one girl saying, " He's waking up must be a residual of the system" or something like that and I was like residual? What did you do? There was also no files on what they did it was disturbing Harbi said he wanted sheps mind and then no trying to find out just what they did if anything to him.

Why so many explosive pipes near door ways? That was odd.

After you break out of the lab the gun locker is right there and shep can get armored and gunned up? Also why couldn't I have taken the guards guns I killed at the door on the inside of the lab? And shep has time to get dressed during an all hands on deck? I was looking forward to sneaking and scavenging for guns. If I had to write this scene I would allowed shep to get the guns from the dead gaurds after using the mech to bust himself out, stay in whatever underclothing he had or didn't have on, use only what ammo those guards had on them both say 80 rounds shep uses the roundsup then  keeps the empty gun but now has to do more sneaking about till he can ambush and kill thane style more guards and get clips. After I guess 3 rooms he finds a storage area where his stuff is being kept and gets armored up and weapons back.

We had time to talk to harbi as we were running for our lives at least I got to see he was a reaper and not a collector. Thinking on it now if in the lab they were doing something to sync shep to harbi or another reaper harbi could've come to shep in a dream like dark reaper version of paradise place and spoken to him there saying stop fighting us you'll lose and all life will lose and then shep could go all para, neutral, or ren on him. I thought the convo was short I would've liked a few more back and forth there. After all sir smack talk he wasn't so I wanted to talk abit more.

I liked the use of flame and valves as puzzles and the multi floor hole and walkway puzzle though really shep could've just jumped that gap with his cyber legs and all.

Why was shep in his Cerberus uniform can they even fit clothing under armor that tight? I thought he'd be in boxer like shorts or something and fshep I'd image she'd be in a sleeveless cotton top and shorts similar to how the main character underwear was in FO series just a shirt and shorts like they were going to bed or something that type of under armor wear to me maks a bit more sense.



Didn't like

It was alittle annoying some guards had unlimited flash grenades and kept spamming me with them also flame thrower guys inside? Bad idea in reality that's asking for trouble

Maybe Hackett was restrained but if I was him I would've been more mad or at least read the report its odd he refused to take it.

There was a box that you could use a crane like machine to move it up and down the room but beyond you moving it once to get items behind that what was the point? I thought it was a puzzle but turned out not to be I was disappointed.

Ok I liked the new beacon device very cool but I didn't like how brief the video was I saw reapers, the relay there, a planet but I wish there was more too it I love these beacons and want to learn more and more info as I find them unlike in ME we got 2 beacons but the images projected barely changed I want there to be like multiple beacons that give more and more info and movies so I can learn more they're fascinating to me. I'd like to get some that even give shep new fighting styles and schematics for armor and weapons in addition to just telling us about the reaper invasion of the past or future.

still had that dumb mission end thing

and no squad worries, questions on mission, or comments after you come back not even from LI?

Modifié par Destroy Raiden , 12 avril 2011 - 01:50 .


#742
Shady Six

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I loved it, some plotholes though.
If everyone was indoctrinated, why didnt they kill Shepard? It wouldve been alot easier to do it, plus Reapers wouldve won.
Another, why didnt Shep shoot Kensons hand while she had the detenator? Then she wouldnt have been a threat, and Shep wouldve had some time to alert the Batarians.
Otherwise, I enjoyed it. Not as good as Shadow Broker, but good nonetheless.

#743
Capeo

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Shady Six wrote...

I loved it, some plotholes though.
If everyone was indoctrinated, why didnt they kill Shepard? It wouldve been alot easier to do it, plus Reapers wouldve won.
Another, why didnt Shep shoot Kensons hand while she had the detenator? Then she wouldnt have been a threat, and Shep wouldve had some time to alert the Batarians.
Otherwise, I enjoyed it. Not as good as Shadow Broker, but good nonetheless.


Some plot holes? 

-Humans deep in Batarian space based on rumors of Reaper relic?  A relic Batarians never found?  A relic nobody in the Alliance even should believe exists?  Who the hell ordered this mission in the first place?

-The whole reason Hackett asks Shepard to do the mission is because he is unaffiliated with anybody but at the end he is suddenly at the behest of the Alliance even though there is no way he would be.  At most he would be a Spectre who does not have to answer to the Alliance.

-The Project was built from a bunch of junk from Omega?  Really?  

-Why are there like a hundred soldiers on this tiny base?  That's not very "secret".

-The Reapers have indoctrinated every human on this base yet said humans don't dismantle the one thing that can ruin the Reapers plans?

-The Reapers finally capture Shepard and they can't keep him sedated?  And they keep him in a completely unguarded room?  A room that has a console that allows you take over armed robots?

-The Reapers have a countdown relic?  Since when did they ever want anybody know they were coming?

-Kenson spends a bunch of time trying to overload the core when she could just blow it up with the bomb she has on her person the whole time?

- Reapers can now make holograms of themselves whenever they want?

-Hackett is the only person that knows that Shepard was even in that system, idiotically somehow not knowing the point of the Project, yet states there is evidence connecting Shepard to the event?  How?  Who?  Everyone in that system is dead. 

And lets not even get into the laziness of the acting and the lack of party interaction.  "Hey guys, I just mass murdered 350,000 people... What?  Nothing?  Okay."  "Oh, and the Reapers are at the edge of the galaxy.  Oh... still nothing?  Okay."  Lets not even get into the fact that there is not one single choice in the whole thing.  It's horrible writing.

#744
sillyrobot

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And to add to your list, a relay can be destroyed by hitting it with a (relatively compared to typical meteoroidal/cometary) slow-moving object -- these ARE the same relays that can withstand a supernova within a few hundred light years and only get knocked out of orbit, right?

By rights, the whole relay network should be gone after 37 million years just from random collisions with typical junk orbiting in a star system. And the galaxy should be pretty uninhabitable considering the "supernova-like" effect from their destruction.

The lack of choice coupled with the required action by the character under my control is forcing me to reconsider whether to bother purchasing the 3rd installment.  The first game was great; the second was OK -- great gameplay, but bad start and and end and a middle that had nothing to do with the overarching plot really.  I found the bridge to be a very bad link to the next game that forces highly-charged actions upon the character I control with a highly brittle set of justifications breaking the suspension of disbeleif and no option to control or ameliorate those actions.

Modifié par sillyrobot, 12 avril 2011 - 12:28 .


#745
Mykel54

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The more i think of it, the more it makes sense to just ignore this DLC and fill the interval between suicide mission/ME3 with some other story, like: after losing ships to the collectors and many colonists, the alliance is concerned that what shepard said may be true. Shepard goes to earth to try and convince the alliance that the reapers are real, he/she brings the schematics of the reaper as proof (what you see in the datapad in the ending). Anything would have been better than the story behind this DLC, really.

#746
snowfox522

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I liked the Arrival. It had some good moments and i understand the linearity of the plot.

Not much Shepperd could have done differently, however it did feel a bit rushed. I ran in to a few bugs and things like that, but the weirdest thing was joker voice was, well not his.

over all i enjoyed the Arrival but i give it a 7/10 compared to the normal awesomeness of mass effect.

#747
Capeo

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sillyrobot wrote...

And to add to your list, a relay can be destroyed by hitting it with a (relatively compared to typical meteoroidal/cometary) slow-moving object -- these ARE the same relays that can withstand a supernova within a few hundred light years and only get knocked out of orbit, right?

By rights, the whole relay network should be gone after 37 million years just from random collisions with typical junk orbiting in a star system. And the galaxy should be pretty uninhabitable considering the "supernova-like" effect from their destruction.


Great point.  I was so overwhelmed with the rest of the inconsistencies I skipped over that glaring one.  This whole DLC is a huge failure. 

 

Modifié par Capeo, 12 avril 2011 - 10:24 .


#748
Aulis Vaara

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Capeo wrote...

-The Reapers have a countdown relic?  Since when did they ever want anybody know they were coming?

- Reapers can now make holograms of themselves whenever they want?


Those two actually make sense. The relic could simply be a powerful homing beacon, star systems shift over long times, and it may not be obvious to locate it when you actually need it. Hence the beacon.

As for the holograms, we have seen two of them before... Not that big a leap of faith that they can do so at will. It's a much bigger leap of faith that they can project their voice, even if it is through your suit radio.

#749
Capeo

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Aulis Vaara wrote...

Capeo wrote...

-The Reapers have a countdown relic?  Since when did they ever want anybody know they were coming?

- Reapers can now make holograms of themselves whenever they want?


Those two actually make sense. The relic could simply be a powerful homing beacon, star systems shift over long times, and it may not be obvious to locate it when you actually need it. Hence the beacon.

As for the holograms, we have seen two of them before... Not that big a leap of faith that they can do so at will. It's a much bigger leap of faith that they can project their voice, even if it is through your suit radio.


But the "beacon" was on an asteroid.  That's just about the worst place you could put a beacon as, of all space bodies, it is the most likely to get knocked or pulled off into space and into an entirely new orbit.  Even if were a beacon, why would it count down?  Who is it supposed to be alerting?

As for the holograms, I can let that pass if it wasn't just the last snowflake in an avalanche of inconsistencies. 

#750
Endurium

Endurium
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Rather than post a lengthy read of my thoughts, I'll provide a link to this video analysis which I generally agree with.

Modifié par Endurium, 13 avril 2011 - 04:04 .