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Mass Effect Arrival feedback thread


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#751
Thrombin

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snowfox522 wrote...

I liked the Arrival. It had some good moments and i understand the linearity of the plot.

Not much Shepperd could have done differently, however it did feel a bit rushed. I ran in to a few bugs and things like that, but the weirdest thing was joker voice was, well not his.

over all i enjoyed the Arrival but i give it a 7/10 compared to the normal awesomeness of mass effect.



Curiously, the Renegade option to call Normandy without warning the Batarians does result in hearing Joker's voice so it's odd they don't use him later Image IPB

#752
rolson00

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ok just played arrival & overlord and liked them both very much although i  liked overlord the best.

at the beggining how do you avoid hostile attention before you rescue the DR?
loved the five waves felt such a badass heh did it first goImage IPB
increasing the level cap with arrival would have been awsome but otherwise dunno why people were saying it was broken  mine was fine.

what i loved about overlord was that it felt like i was playing ME1 again and that that was great i'm hoping for more missions like that in ME3.
                             Image IPB well done Mass Effect Team  10/10 once again!Image IPB
                                                                          Image IPBImage IPBImage IPB

Modifié par rolson00, 13 avril 2011 - 02:11 .


#753
Phaelducan

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Not good. I understand it, completed it, got the new achievements, etc.

It just wasn't good. I expected something really cool after Shadow Broker, but instead we got recycled themes and "oh noes, they are indoctrinat3d!!!11."

It wasn't bad, but for the last DLC for the game? It went out with a whimper and not a bang.

#754
SlfeR

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Well i just finished it, i must say that it got f lot of minuses (mb. you alredy mentioned them, but i`m too lazy to read 30 pages)
1. Ai is so dumb, at first mission the stealth achivement is one of the easyest in the game.
2. After you download Arrival DLC you forced to speak with admiral, thou it ok for me cus i got a finished game, it ruins the story line for others, because after Horisont you forced to speak with Hakket, and i see no point in copleteing the main quest.
3. Cutting teammates is another point, from 1 sight it slightly hardens the game for soldier and makes game three times harder for biotic.

But still,  horay the game has finally ended!!! :D:D:D

#755
Aulis Vaara

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Capeo wrote...

But the "beacon" was on an asteroid.  That's just about the worst place you could put a beacon as, of all space bodies, it is the most likely to get knocked or pulled off into space and into an entirely new orbit.  Even if were a beacon, why would it count down?  Who is it supposed to be alerting?

As for the holograms, I can let that pass if it wasn't just the last snowflake in an avalanche of inconsistencies. 


The way I see it, the thing isn't actually counting down. It's a beacon that basically sends an answer every time it gets a message. Since the reapers are closing in, the intervals between these pings get shorter and shorter, allowing anyone with a basic understanding of math to figure out when the interval reaches zero.

If it were on a planet, people would more easily find it. Planets are fairly few, and any detectable power sources are always searched out. On top of that, there may have been failsafes to ensure the object didn't leave the solar system. We simply don't know enough about it to know what it would or wouldn't have done.

~~~~~~~~~~

As for blowing up the Mass Relay, why not just shoot object Rho into it? I assume both Reaper devices are equally indestructible. So perhaps if one was shot into the other, it wouldn't sit to well, or the Mass Effect fields would interfere with one another and cause a major overload like the one that happened. Basically a less inconsistent way to blow up a Mass Relay.

It changes almost nothing to the plot, but actually makes the DLC slightly easier to swallow.

SlfeR wrote...

1. Ai is so dumb, at first mission the stealth achivement is one of the easyest in the game.


And yet I didn't get the reward, despite not alerting anyone as far as I know.

Modifié par Aulis Vaara, 13 avril 2011 - 03:06 .


#756
SlfeR

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Did you kill at least 1 batarian guard or shoot a bullet outside?

#757
Ahriman

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Than more I think about it than more one thing bothers me. Shepard blowed up wrong thing.
Image IPB

#758
Woodstock-TC

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Smudoys video analysis is great and nails most of the stuff down which we mentioned in a funny sarcastic way. It totally made my day. (Yes sometimes its that easy.. :P )

Endurium wrote...

Rather than post a lengthy read of my thoughts, I'll provide a link to this video analysis which I generally agree with.



#759
Geth_Prime

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This isn't really feedback (I've already posted my thoughts on the DLC) but for anyone interested I have put together a list of all of Arrival's extras and secrets.

- You can get a Heavy Weapon Ammo upgrade in the prison. As you are locating Dr. Kenson, there is a room blocked by fire. Turn off two nearby gas valves to open the door and get the upgrade.
- When controlling the crane in the prison, use it to lift up a crate. Underneath the crate is a Medi-Gel Capacity upgrade and some resources.
- After using the vehicle lift to descend one floor, step off the vehicle lift, then use it again. Underneath the lift are some hidden resources.
- In a small room near where Dr. Kenson is being tortured, there is a blood stain on the wall in the shape of Harbinger.
- On the shuttle you use in Arrival, there is a picture of the Collector General on the side.
- If you allow the countdown timer in Project Base to reach zero, you a see a clip of the Reapers invading before the Game Over screen.
- When you are locked in the room where you woke up, as you highlight the controls for the mech that you use, the bar at the top of screen instructs you to "Assume Control" of the mech.

There are numerous side rooms with resources, data pads and other things, but these are the ones you could easily miss.

#760
jbadm04

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though I disagree with smudboys ME2 analysis, I completely agree with his arrival analysis. The DLC is ok, but it burned a lot of plotholes and the lore away. I wonder if bioware will fire the script writer. I for soure would, on the other hand, I would rather fire the guy who approved that story ^^.

#761
HannibalSW

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I think Arrival is best after you've completed the game and destroyed the Collectors. I felt it was more significant that the invasion was coming after the Collectors were out of the picture, and then Shepard manages to delay the invasion. If you do it in the middle of the game it seems not as significant. In regards to the story, I want to look at the bigger picture. At the end Hackett states Shepard will have to answer to Earth. Most say he would just ignore it as a Spectre, but it is there none the less. Does this mean both Renegade and Paragon Shepard will voluntarilty submit to Earth's will when the time comes? Will the court forget about it all after Shepard stops the invasion? Or maybe you get the choice, as with the Destiny Acension, to let the Reapers land on the courthouse and kill the judge and jury? hah!

#762
CARL_DF90

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Hey Bioware! I sincerely hope you guys are paying attention to this thread and the many points it brings up, especially the "how to not handle story DLC" parts. Level of quality really went downhill when compared to Lair of the Shadow Broker.

#763
Sigyn2011

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 Plotline: a bit too predictable for me.  The moment I entered the base and saw the Reaper artifact, little red flags went up all around me.  I said, oh no, they're either going to try and kill Shepard now, make him or her into a Reaper, or delay him.  I'm actually a bit surprised that they didn't try to turn Shepard into a human Reaper.  Think about it.  The perfect combat specialist and hero that everyone can count on either to kick arse or save the day is now suddenly a Reaper.  And nobody knows about it on the ship because they all fall under the indoctrination!  Now that would have been a major arc turn for me.

I also was expecting that Shepard would have been saving a Spectre--it was mentioned in one of the Emily Wong exposes, I believe, that one had gone missing somewhere.

Best part of the whole DLC was the interaction with Admiral Hackett.  It was so good to see what he looked like!  I've always liked Lance Henriksen...glad he's getting to do something that's profitable!

Gameplay: Missed having a couple of squaddies but understand why, and it made sense for the Admiral Hackett bit.  First two times I played through had to reload on my xbox because there was a bug in the prison scene (guards stopped coming up on elevators).  Too many guards rush at Shepard in the prison break scene (with the doctor), but too few rush at him or her later on in the base on the asteroid.  I got frustrated quite a few times on the prison break scene.  Only died one time--there should have been more than one medi-gel packs around that part of the stage.  Mech control was clever bit--kudos!

All in all, as far as DLCs go, LOTSB was your best, BioWare dudes and dudettes.  But I look forward to seeing and playing everything y'all make in the future.

#764
Darth Wraith

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I liked... the level designs. Side rooms unlocking, new layouts, sneaking into the prison - all good stuff.

I disliked... not having my squadmates. The justification for it, "they'll see an armed squad coming", made no sense; if they'll see three people, they'll see one.

I liked... finding more upgrades. A new weapon would have been good, but upgrades are always nice.

I disliked... having the choice to save the Batarian civillians taken away from me. That felt forced.

On the whole I thought it was an OK mission. Not as good as Overlord or Lair of the Shadow Broker (the latter was a high point in the series) but still a decent effort. I wish you could have played up the Reaper angle more; all I got was some gloating from Harbinger at the end, and that pales in comparison to the conversation with Sovereign in ME1. Now THAT was scary!

#765
Khran1505

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A little late to the party but here's my review.

Liked:

A significant plot: Arrival is another entry into the Mass Effect universe that actually earns its place in continuing the story. Kicking it off with being notified of evidence of an imminent Reaper invasion already tips off the players that they cannot simply ignore this mission (unless you get it early in the game and would rather leave it till the finale so you're in the Mass Effect 3 mood). If I had to be bold, I would have to agree with some other members who have stated this makes the main plot of Mass Effect 2 seem undermined. Obviously the threat is there but comparing a Human-Reaper fetus to an entire fleet of Reapers, it's obvious which plot sells it better.

Music track was excellent: It's Mass Effect, when has there ever been a moment in these games where the music wasn't enjoyable? Well okay, the critical mission failure moments but the music was composed as epically as ever.

The scope of things was huge: A Reaper fleet on the doorstep of the galaxy with a Mass Relay that can give them access to any other Mass Relay in the Milky Way? Oh yeah, we're screwed if we don't act fast. This is where I mentioned the plot of ME2 felt lacking in comparison because we're actually doing something that's truly preventing the invasion of the Reapers. From the very first moment I saw that count down, I felt an adrenaline rush to get right to business to stop the Reapers. When I was sedated then awoke with only two hours to spare (which narrowed down to half an hour eventually), I had to swallow my heart down, knowing the Reapers were only MINUTES away from arriving. And of course it all amounted to sacrificing an entire star system of Batarians to stop them. It truly was a blood rushing heart pounding race for survival.

Admiral Hackett: I've been waiting to see this guy since ME1 and god DAMN he doesn't disappoint. The guy's a pure badass and probably one of the only major NPC's (as well as one who actually has authority) who not only believes Shepard in the Reaper threat but actually helps out when need be. From reading that file of his in the LotSB DLC to hearing him say he'd delay Earth's attempt at bringing Shepard in to stand trial for blowing up the Alpha Relay, I had a huge respect for the guy

A nice break from constant firefighting: The stealth wasn't exactly spectacular like some games that focus on stealth as the core of the gameplay (Splinter Cell, Thief, MGS) but it was definately a nice change of pace. I'll admit I didn't do it first time because I wasn't aware stealth was an option. Second playthrough, I could grasp just what I was doing.

Atmospherically pleasing: I was fighting a bunch of goons on a kamikaze asteroid heading for a Mass Relay that was steadily growing bigger in the background, how can that be any more pulse-racingly awesome?

Harbinger: The Reapers are the main antagonists of the entire series, there's no doubt about that. To actually engage in a one-to-one conversation with the big bad itself, I was overwhelmed and somehow giggling like a little girl inside. Harbinger sent chills down my spine and I enjoyed every moment of him trying to destroy my morale only to counter him with how I would fight and sacrifice till every single Reaper has fallen. Even so, a powerful sense of fear flowed through my veins when he uttered those immortal words: "Prepare yourselves for the Arrival."


Disliked:

Too short: It goes without saying, Arrival was way too short. I completed it in less than an hour on Hardcore without skipping conversations. In comparison to LotSB and Overlord, so much more could have been done to have stretched it out a little bit. The whole thing was compact and well delivered, but I was expecting something lengthier.

No major choice mechanic: Okay, let's face it. There's no way giving us the choice to press that button or not would have been a good idea. Despite how some people have complained there was no sense of us being given the choice to sacrifice all those Batarians for the sake of the galaxy, would you have really chosen not to? It would have been a waste of development. Now that I got that out of the way, the entire DLC had nothing that really gave us power as the players. Where Overlord let us choose whether the project would continue or not, Arrival falls in the same category as LotSB where we have no say in the matter as the plot develops. I don't know what kind of major choice might have made a good solution, but I know the DLC lacked one. And speaking of lacking...

No squad: Alright, it was a stealth mission and obviously we had to be discreet to avoid pissing off an entire species. Even so, going in all on my own felt like I truly was fighting this war on my own. That isn't actually a bad thing, truthfully it helped pound some emotional connection into the story that I truly was the only one who could stop the Reapers. But really, I would've enjoyed it more if by the end I could've had someone like Garrus and Tali by my side while fighting on the asteroid. The company would've made the fighting a little more pleasurable. This is a nitpick at best though.

Ah yes, "Reapers": C'mon, who didn't think about that obnoxious Turian Councilor when Hackett mentioned the discovery of a Reaper artifact proving their existence? In my mind, I was preparing all kinds of statements I could've made while rubbing it into the Council's faces about the Reapers. Maybe this kind of event is being saved for Mass Effect 3 but the temptation was just too great. I REALLY would have loved that kind of choice myself.

Overall:
I loved Arrival. The entire scope of it was huge and despite my negative feedback, it was one of the best DLCs I bought for Mass Effect 2. It got me in the mood for Mass Effect 3 and I look forward to the final chapter in the Shepard Trilogy. Bring it on, Bioware. I know you won't let your adoring fans down!

Modifié par Khran1505, 14 avril 2011 - 11:36 .


#766
WillardH

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People keep complaining that it isn't significant, makes ME2's plot pointless, bad story, etc, but I see it this way (I also play it after the suicide mission). The Reapers have numerous ways to make it back to the galaxy from dark space, and Shepard is scrambling to stop them. He stopped Saren in ME1, stopped the Collector threat, and now he has postponed the invasion. Can you imagine how screwed the galaxy would have been if the Reapers had made it back, and had access to what, 17 other mass relays? This sets the stage for ME3, with Shepard going on trial for the destruction of the batarian system. That's just the way I see it, and I think it's a great final piece of DLC for the game.

#767
NaclynE

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I liked it. My two complaints so far is getting two of the achievements. On my second try of it I was playing as a infiltrator. whenever I turned on cloak I kept hearing the batarians go "I SEE THEM!" every single time I turned it on in empty hallways. This seems like a BS achievement to get if turning on cloak alerts guys when it clearly does the oppisite. Second is the survive all 5 waves one. I turned on my Barrier when I was getting low on health with my adapt and the screen faded out. Now I am skeptical on where and when exactly is when you can do this achivement. The way I look at it is they should give you a leeway (fade out when you die from the swarm not get severely wounded) and not have it occur regardless.

Now I was fine with everything else even though I kind of wondered if there is or was a paragon route to spareing the doctor girl instead of offing her. Also I kind of wondered on the part where Shepard looks at the countdown timer that if you actually sit there and watch the timer run out if the clock would reset or just hit 00:00:00:00. I think it would be funny to actually let the clock run while that happens and see what would happen.

#768
JeffZero

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It's definitely good but it's unfortunate that the DLC directly tied to the opening events of ME3 is weaker in execution than both Overlord and LotSB. In fact, I found myself predicting just about everything. It's also pretty aggravating that there are effectively a whopping two characters throughout the entire ordeal and everyone else is just trying to kill you or maim you.

I'm also confused about how easily the Reapers were planning on starting their invasion. It just seems underwhelming to find out they were going about things in such a way after spending an entire entry going after more of a byproduct threat. Then an hour after finding out, you squash the ordeal.

#769
NightAntilli

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Liked
- The action
- Admiral Hackett
- The moral concepts
- The design of the facility
- Doing a mission alone
- The possibility for a "stealth" approach at the beginning
- The scenery where you can see the mass relay getting closer and closer.. That was epic and what stood out the most for me
- The sense of having done something significant to postpone the invasion

Disliked
- The length. It was way too short
- The lack of choices with actual consequences, although I understand that would alienate the ones who don't have the DLC, having a way that would've at least saved that researcher or whatever would've been nice..
- Someone else than Joker radioing you for pick-up and the lack of some classical Joker comments.. You guys probably couldn't get Seth Green to record anything in time or whatever, but, it really felt awkward, not hearing him say anything sarcastic during the pick-up regarding these significant events or Harbinger.
- The lack of information about the reaper artifact
- The possibility of doing the mission way sooner than you should, during your main ME2 playthrough
- No boss battle
- Sound bug. Never had these issues before, but after the DLC sometimes the sound cuts out, or I get this crackling sound randomly which mostly seems to appear during heavy scenes. This is on the X360

Modifié par NightAntilli, 17 avril 2011 - 05:04 .


#770
ephion_kun

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Pros
  • Made me look forward to Mass Effect 3 even more.
  • Admiral Hackett was pretty cool
  • Controlling a mech was pretty awesome! (Can I have a LOKI mech next time? ^_^;)
  • Fighting by Object Rho
  • Fight towards the Communications Array (love space fights!)
  • The terrible feeling of dead batarians, I mean, they just got wiped out there. Kind of emotional.
Cons
  • Overall plot of Arrival feels like it undermines the entire plot of Mass Effect 2 (and some what of Mass Effect), regardless if you start arrival after the 'Suicide Mission' or not.
  • No long term bonus like an bonus power, armor piece, weapon or even normandy collectiable!
  • Short, finished it a bit too fast.
  • Absolutely no squad interaction (except for Kenson)
  • No choice to determine conclusion (all batarians are lost no matter what)
  • Did not love the story, it made that Reapers are already in the galaxy.

Overall, not a MUST HAVE. But good for any fan.
 
Like me~

#771
HeliusOD

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What do you call 304500 dead batarians?

#772
Creator001

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 I realy hate (just kiding) your DLCs.It practycaly forced me to Play ME2 for 4th or 5th time. I wanted to see that "epilogue" For myself.
Just a wild gues .,. but is it a new bioware experiment  or Preview in to ME3? New exiting elements were added.Like:1 Combat got Harder.  I had to run for my life. And I cleared ME2 on Hardcore  with no cheats what so ever.

2 I felt abandomed and forgoten, I kept screeming in empty space: Hello-ou-ou-ou... Is Enybody there-er-er-er ?!  Garrus? Tali?   anybody? I feel kinda Lonely, and there were hot angry bulets flying towards me with intentions of reaping my ass to tiny litle shreads. I couldt see shoulders of my comerades beside me. 
But I gues its kinda nice to test your own strengh and not rely on others.  If only  I had ALL the abilytyes too i would be fair fights.cous I kinda notices that  infamous "Comander"  is not shoting lightnings out of his a... eyes and spit fire acros battlefield 

3 Ending is good.  You guys are masters at deciving me and giving the illusion of free willHonestly I admire your skill. The whole time i felt like I realy wanted it to happen exactly like THAT.

4 I dont know who did music effects but it was beyond good as always. 

5 dont get over your head yet.  Shadow broker will allways be N1.  And the final scene in Overlord reached my ugly litle soul too. 

6 So nice to see so much effort pounded in to that DLC (uder a gig). GJ  I hope someone out there making  a new game right now.

7 Your work inspires a lot of game desighners and Writers.  I set there, with big stupid smile on my face and couldnt help it , Thanks.

#773
Natureguy85

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I like the mission, but it didn't feel like it fit with other things we know:

How are the Reapers getting into that system so soon from Dark Space? After the Suicide Mission, we see them still outside of the galaxy.

What evidence is there AT ALL tying Shepard to the loss of the system? All the Batarians who see you in the prison die. They could have sent a message out of the system in the two days I suppose, and I'm sure they alerted other systems to the plot to destroy the relay, but how does that tie in with Shepard? The only ones other than the Normandy to escape were Project staff.

I REALLY like the end battle outside. They did a great job of making it seem like you really were flying toward that relay very fast.

Modifié par Natureguy85, 15 avril 2011 - 08:01 .


#774
Skywars124

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While this wasnt the absolute best DLC, it was still very enjoyable. The biggest gripe for me was the cost. I understand EA is a business and they make quality games by making money. I had no issues purchasing DLC in the past because it was worth it. However I felt that this one was too closely related to the plot, and I think players would enjoy being able to understand the setup for Mass Effect 3 better.

My hope for Arrival is that it becomes free *at some point* nearing the Mass Effect 3 release. I think all players should play it, considering its pretty important stuff related to the plot. Even if it's added to the Cerberus VIP thing they did, I think alot more players would be able to enjoy it. What do you guys think?

#775
Smilietime

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Here is some feedback, adressed towards the designers. But it's still fun, so my fellow forumites can enjoy it too! lol
:o Gameplay veriety! Going out of the way to get upgrades felt good, and it's a nice break. Besides that, while the stealth section, and ASSUMING CONTROL of a mech, weren't super fun by themselves, gameplay veriety is sorely needed (I think Zero Punctuation's said this better than I can). Playing that mech actually made me feel powerful, afterwards. Please, include MANY INSTANCES, of DIFFERENT KINDS of gameplay in ME3!
:DThe art and presentation for this DLC were terrific. The music is great, and I enjoyed looking out the windows. I liked the addition of interesting chatter from our foes, working against the Commander. But I've got to call you out on something: Batarians have FOUR EYES... Oopsy Daisy!
:D The atmosphere, and feeling of this DLC was GREAT. Shepard is alone, and fighting against the odds. I get settled in with the simple rescue, and then I was shaking, leaning forwards in my chair, like when you're watching a riveting film.
B)About the combat: having no teammembers increased the difficulty. For me, game combat is like working out: I get a great feeling when a fight is difficult. I absolutely LOVED LAST STAND! The brilliant thing about that, was that it's optional. And it's a nice twist overall, rather than just another "Boss fight". Could have given us more of a reward, for it, but I felt AWESOME anyway.
;)A lot of people here are neglecting to realize a key factor of this DLC: Out teammates make us feel SAFE! I wouldn't have been shaking as much if I knew my team could get me through it. No team = good idea for PLOT REASONS. I guess, you can do this in the main campaign of ME3, by having out team act scared, or get too injured to fight.
:pinched:This was short... All of your DLC missions are short compared to their price. More game for our mulas plz!
[smilie]../../../images/forum/emoticons/sad.png[/smilie]I understand perfectly well that it's not a choice, about completing your real objective. But there needed to be AN decision. I'm going to tell you what you SHOULD have done, if I may be so bold. Remember that shuttle of bad guys that got away? 
*Paragon Option: Activate an ambiguous warning signal, and save some number of Batarians.
*Renegade Option: Capturing and/or killing someone or something, so that it couldn't get away on that shuttle.

Modifié par Smilietime, 16 avril 2011 - 06:58 .