A little late to the party but here's my review.
Liked:A significant plot: Arrival is another entry into the Mass Effect universe that actually earns its place in continuing the story. Kicking it off with being notified of evidence of an imminent Reaper invasion already tips off the players that they cannot simply ignore this mission (unless you get it early in the game and would rather leave it till the finale so you're in the Mass Effect 3 mood). If I had to be bold, I would have to agree with some other members who have stated this makes the main plot of Mass Effect 2 seem undermined. Obviously the threat is there but comparing a Human-Reaper fetus to an entire fleet of Reapers, it's obvious which plot sells it better.
Music track was excellent: It's Mass Effect, when has there ever been a moment in these games where the music wasn't enjoyable? Well okay, the critical mission failure moments but the music was composed as epically as ever.
The scope of things was huge: A Reaper fleet on the doorstep of the galaxy with a Mass Relay that can give them access to any other Mass Relay in the Milky Way? Oh yeah, we're screwed if we don't act fast. This is where I mentioned the plot of ME2 felt lacking in comparison because we're actually doing something that's truly preventing the invasion of the Reapers. From the very first moment I saw that count down, I felt an adrenaline rush to get right to business to stop the Reapers. When I was sedated then awoke with only two hours to spare (which narrowed down to half an hour eventually), I had to swallow my heart down, knowing the Reapers were only MINUTES away from arriving. And of course it all amounted to sacrificing an entire star system of Batarians to stop them. It truly was a blood rushing heart pounding race for survival.
Admiral Hackett: I've been waiting to see this guy since ME1 and god DAMN he doesn't disappoint. The guy's a pure badass and probably one of the only major NPC's (as well as one who actually has authority) who not only believes Shepard in the Reaper threat but actually helps out when need be. From reading that file of his in the LotSB DLC to hearing him say he'd delay Earth's attempt at bringing Shepard in to stand trial for blowing up the Alpha Relay, I had a huge respect for the guy
A nice break from constant firefighting: The stealth wasn't exactly spectacular like some games that focus on stealth as the core of the gameplay (Splinter Cell, Thief, MGS) but it was definately a nice change of pace. I'll admit I didn't do it first time because I wasn't aware stealth was an option. Second playthrough, I could grasp just what I was doing.
Atmospherically pleasing: I was fighting a bunch of goons on a kamikaze asteroid heading for a Mass Relay that was steadily growing bigger in the background, how can that be any more pulse-racingly awesome?
Harbinger: The Reapers are the main antagonists of the entire series, there's no doubt about that. To actually engage in a one-to-one conversation with the big bad itself, I was overwhelmed and somehow giggling like a little girl inside. Harbinger sent chills down my spine and I enjoyed every moment of him trying to destroy my morale only to counter him with how I would fight and sacrifice till every single Reaper has fallen. Even so, a powerful sense of fear flowed through my veins when he uttered those immortal words: "Prepare yourselves for the Arrival."
Disliked:Too short: It goes without saying, Arrival was way too short. I completed it in less than an hour on Hardcore without skipping conversations. In comparison to LotSB and Overlord, so much more could have been done to have stretched it out a little bit. The whole thing was compact and well delivered, but I was expecting something lengthier.
No major choice mechanic: Okay, let's face it. There's no way giving us the choice to press that button or not would have been a good idea. Despite how some people have complained there was no sense of us being given the choice to sacrifice all those Batarians for the sake of the galaxy, would you have really chosen not to? It would have been a waste of development. Now that I got that out of the way, the entire DLC had nothing that really gave us power as the players. Where Overlord let us choose whether the project would continue or not, Arrival falls in the same category as LotSB where we have no say in the matter as the plot develops. I don't know what kind of major choice might have made a good solution, but I know the DLC lacked one. And speaking of lacking...
No squad: Alright, it was a stealth mission and obviously we had to be discreet to avoid pissing off an entire species. Even so, going in all on my own felt like I truly was fighting this war on my own. That isn't actually a bad thing, truthfully it helped pound some emotional connection into the story that I truly was the only one who could stop the Reapers. But really, I would've enjoyed it more if by the end I could've had someone like Garrus and Tali by my side while fighting on the asteroid. The company would've made the fighting a little more pleasurable. This is a nitpick at best though.
Ah yes, "Reapers": C'mon, who didn't think about that obnoxious Turian Councilor when Hackett mentioned the discovery of a Reaper artifact proving their existence? In my mind, I was preparing all kinds of statements I could've made while rubbing it into the Council's faces about the Reapers. Maybe this kind of event is being saved for Mass Effect 3 but the temptation was just too great. I REALLY would have loved that kind of choice myself.
Overall:I loved Arrival. The entire scope of it was huge and despite my negative feedback, it was one of the best DLCs I bought for Mass Effect 2. It got me in the mood for Mass Effect 3 and I look forward to the final chapter in the Shepard Trilogy. Bring it on, Bioware. I know you won't let your adoring fans down!
Modifié par Khran1505, 14 avril 2011 - 11:36 .