Mass Effect Arrival feedback thread
#801
Posté 23 avril 2011 - 03:01
#802
Posté 23 avril 2011 - 12:25
#803
Posté 23 avril 2011 - 12:50
ExtremeOne wrote...
Oh and the reapers are becoming a Saturday morning cartoon enemy
Like, say, predictably and impotently ranting about the same thing over and over and OVER? Also: TRIAL. Not "trail".
Modifié par didymos1120, 23 avril 2011 - 12:50 .
#804
Posté 23 avril 2011 - 12:53
#805
Posté 23 avril 2011 - 12:58
#806
Posté 23 avril 2011 - 06:39
ExtremeOne wrote...
you Bioware ball washer and alliance fans will say anything to make this pile of steaming Sh*t sound good . Oh yeah a story retcon so damaging it basically makes ME 2 worthless. It makes the ME 3 trail garbage utterly stupid . So let me see Shepard is on trail for what oh thats right some how the alliance is making you take the fall for this mission even though you do not work for the alliance in ME 2 . How in the hell can that clown Hackett get onto a Cerberus Ship with out any alarms or warning . The holographic reaper crap again thats so silly and dumb . Its a piece of sh*t dlc. The choices are not there and that sucks . Hackett acts like a stuck up ****** talking about when Earth calls you better be there with your dress blues on . Hold up a min this alliance piece of garbage can order My Shepard to go to Earth for a fake ass trail . Since when did during the time of arrival did My Shepard become a alliance puppet again . Oh and the reapers are becoming a Saturday morning cartoon enemy
Oh ffs. If you don't stand trial the batarians will declare war on humanity if this happens the reapers will very easily win. Also how are they cartoon villains now. They're 2km tall, melt you down to reproduce and have wiped out ALL life in the GALAXY countless times. How is that cartoony?
#807
Posté 24 avril 2011 - 09:40
Plot was mediocre and unsurprising. Yeah, there was a twist just as I excepted there to be.
I enjoyed Lair of the Shadow Broker so much more because it revealed a mythic character which was mentioned almost immediately at start of ME1. And Shadow Broker's ship was so cool.
#808
Posté 24 avril 2011 - 10:06
Rocksu wrote...
I played Arrival yesterday. I was somewhat disappointed. It just didn't tell us anything new, it just repeated that Reapers are coming (which everyone already knew). It just felt it was a disguised Mass Effect 3 ad and nothing more.
Plot was mediocre and unsurprising. Yeah, there was a twist just as I excepted there to be.
I enjoyed Lair of the Shadow Broker so much more because it revealed a mythic character which was mentioned almost immediately at start of ME1. And Shadow Broker's ship was so cool.
I agree with your points but to arrivals defense the soundtrack was quite good and it was kinda funny how the mercs were yelling on the radio that Shepard was too strong (reminded me of when soverign was owning the fifth fleet). Also does anyone who composed the arrival theme? Like I said Iquite enjoyed it.
#809
Posté 24 avril 2011 - 05:10
+ Hackett (Lance Henrikson FTW)
+ Solo/Stealth Gameplay (puts another dynamic into how the game is played)
+ Music
+ Now that the part of the prologue of ME3 is out. Nice segway.
+ Controlling the robotic guard
Cons:
- Length (story felt short; maybe felt a bit too predictable)
- No new anything (vehicle, weapon, character, armor)
I definitely would say personally this may should have been sent out for less or possibly free. Compared to the other DLC that were released (Project Overlord, Lair of the Shadow Broker) this may have been the lesser of the three in terms of content. Sort of like not going out with a bang. Would have definitely loved that type of feeling. I would have liked to get it from the game instead of Game Informer. Like I said I definitely enjoyed the solo stealth like mission. It's something that I would like to see incorporated to some degree in the next game. Other than that I can't wait for Mass Effect 3.
#810
Posté 25 avril 2011 - 04:41
-The Story
- The DLC Linking ME 2 to ME 3. Going out on an limb and saying that this is the reason you were put on trail. You did kill 300k+ life in space and well since some were human and most were Batarians it's going to cause an huge storm thus your on trail. Either way excellent link to me on that.
- Sneaking around avoiding prison guards (If your an achievement/trophy hunter)
- Object Rho fight room, believe me alot of tension during that for me trying to scramble for cover.
- Controlling an Mech...Kinda wish I did it more.
- Story wise it was pretty good and loved the surprise when I got into the Reaper Artifact room.
- Reapers. Well the Artifact and them warning we are coming. Either way they going down in ME 3.
Dislike
- Was too short
- Not enough Paragon choices
- Shepard being alone as he has an team saying his shields down. I know when it's down but didn't need him behind my ears telling me.
Overall it was pretty good DLC and I had fun playing it. I did love the mech part as my favorite. Too bad I didn't spend more time just killing more people with it.
#811
Posté 25 avril 2011 - 06:31
Likes:
1) Object Rho Fight
2) Solo Mission
3) Good connecting story to ME3
4) Improved AI combat mechanics. I liked the way the enemy took cover more frequently and whenever I used tactical cloak, the enemy would just hunker down in cover instead of exposing themselves and looking like fools
Dislikes:
1) Loopholes in the story.
(a. Shepard when entering the object Rho room immediately exclaims that the project should be restarted but he was sceptical all the way from the prison to the asteroid. This, without any chat.
b.The doctor was indoctrinated but in the prison she says that the system needs to be restarted and as soon as she enters the object Rho room she says she cannot let Shepard restart the project. ME1 made it clear that the indoctrination is permanent, irreversible and is not location restricted. She could've just told Shepard that she will take him/her to the asteroid to look at the reaper artifact
c. Hackett in person on Cerberus. Total blunder. Even though I liked his appearance, the plot hole was gaping.)
2) No boss fight in the end to make the DLC more memorable.
Modifié par falconfx, 25 avril 2011 - 07:58 .
#812
Posté 26 avril 2011 - 09:33
The level design and overall design was superb though. Loved the space station - it felt "human" and stood as a nice contrast against the other cultures of Mass Effect. I'm looking forward to experience the designs on Earth in ME3!
Hackett was the best part. The final conversation with this character seemed like an excellent build-up for ME3.
In short: Arrival lacked the emotional depth of LOTSB, but the storytelling was still above what we experienced in Overlord.
#813
Posté 26 avril 2011 - 06:33
All through ME1 Hackett was constantly tossing high risk missions at Shepard, always felt he was trying to kill Shepard from the get go, then out of the blue he calls again for Shepard to "solo" yet another one in ME2, to be honest, I think Hackett is indoctrinated and has been all along.
This trial crap is just that, who would know what happened when a whole cluster goes p0of? Hackett?
Oh sure, he's going to tell the alliance Shepard was out there "as a favor" to him...doesn't work.
Another thing bothering me about it also is in ME1 Matriarch Benezia tells of a relay being blown out of place by a super nova, if the force of a super nova can't hurt a relay, how can a tiny asteroid?
As said above the DLC comes to early, destroys the plot in ME2, what's the point in dealing with the Collectors if the Reapers are just coming in the side door at the same time your trying to stop the Collectors?
Shepard's talking to no one, made me think my poor Shepard finely cracked.
Pro's:
Combat was fun...
-=-=-
I really don't have any interest in running through the Arrival DLC again, it just doesn't fit well in the storyline, even if the combat was a challenge.
#814
Posté 26 avril 2011 - 07:47
ExtremeOne wrote...
you Bioware ball washer and alliance fans will say anything to make this pile of steaming Sh*t sound good . Oh yeah a story retcon so damaging it basically makes ME 2 worthless. It makes the ME 3 trail garbage utterly stupid . So let me see Shepard is on trail for what oh thats right some how the alliance is making you take the fall for this mission even though you do not work for the alliance in ME 2 . How in the hell can that clown Hackett get onto a Cerberus Ship with out any alarms or warning . The holographic reaper crap again thats so silly and dumb . Its a piece of sh*t dlc. The choices are not there and that sucks . Hackett acts like a stuck up ****** talking about when Earth calls you better be there with your dress blues on . Hold up a min this alliance piece of garbage can order My Shepard to go to Earth for a fake ass trail . Since when did during the time of arrival did My Shepard become a alliance puppet again . Oh and the reapers are becoming a Saturday morning cartoon enemy
That part throws me as well. Poor Shep is being thrown under the bus when he could just say "You know, I tried to stop that crazy **** from destroying the mass relay. Thankfully I survived ... Oh, Joker needs a medal." And since Hackett sent Shep "off the record" how would anyone know that he/she was even involved anyway?
Of course, my Shep going alone didn't make sense either to be honest. And why was Shep dropped right at the destination? Wouldn't the batarians have noticed, after all don't they have 4 eyes? Why didn't they drop Shep back a ways and have him/her moving through the jungle? You could have added a little sniper play in the mix.
But I guess they had to come up with something to get ME3 set up, so there you go.
The story was really the problem for me but the combat was fun ... I also liked when my Shep used the mech. That was actually a nice touch!
#815
Posté 26 avril 2011 - 11:37
Um WTF? That makes zero sense. Arrival was a tad short but otherwise a great story tie in to ME 3 and IMO was very good.ExtremeOne wrote...
you Bioware ball washer and alliance fans will say anything to make this pile of steaming Sh*t sound good . Oh yeah a story retcon so damaging it basically makes ME 2 worthless. It makes the ME 3 trail garbage utterly stupid . So let me see Shepard is on trail for what oh thats right some how the alliance is making you take the fall for this mission even though you do not work for the alliance in ME 2 . How in the hell can that clown Hackett get onto a Cerberus Ship with out any alarms or warning . The holographic reaper crap again thats so silly and dumb . Its a piece of sh*t dlc. The choices are not there and that sucks . Hackett acts like a stuck up ****** talking about when Earth calls you better be there with your dress blues on . Hold up a min this alliance piece of garbage can order My Shepard to go to Earth for a fake ass trail . Since when did during the time of arrival did My Shepard become a alliance puppet again . Oh and the reapers are becoming a Saturday morning cartoon enemy
#816
Posté 26 avril 2011 - 11:40
I don't see any loopholes but as far as Hackett goes it was a bit odd that he got on but it was a good appearance and I can forgive that. Overall Arrival was a great addon and a good story tie in to ME 3.falconfx wrote...
I liked the Arrival DLC especially the Object Rho fight. I liked the Solo fight better even though I had to retry three times to finish off all 5 waves (squad fights are a walk in the park).
Likes:
1) Object Rho Fight
2) Solo Mission
3) Good connecting story to ME3
4) Improved AI combat mechanics. I liked the way the enemy took cover more frequently and whenever I used tactical cloak, the enemy would just hunker down in cover instead of exposing themselves and looking like fools
Dislikes:
1) Loopholes in the story.
(a. Shepard when entering the object Rho room immediately exclaims that the project should be restarted but he was sceptical all the way from the prison to the asteroid. This, without any chat.
b.The doctor was indoctrinated but in the prison she says that the system needs to be restarted and as soon as she enters the object Rho room she says she cannot let Shepard restart the project. ME1 made it clear that the indoctrination is permanent, irreversible and is not location restricted. She could've just told Shepard that she will take him/her to the asteroid to look at the reaper artifact
c. Hackett in person on Cerberus. Total blunder. Even though I liked his appearance, the plot hole was gaping.)
2) No boss fight in the end to make the DLC more memorable.
#817
Posté 26 avril 2011 - 11:57
PMC65 wrote...
And why was Shep dropped right at the destination? Wouldn't the batarians have noticed, after all don't they have 4 eyes? Why didn't they drop Shep back a ways and have him/her moving through the jungle? You could have added a little sniper play in the mix.
I'm glad someone else thought this 'event' rather daft as well. [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie] I made the same suggestion on this very point one page back.
#818
Posté 27 avril 2011 - 12:16
Moirai wrote...
PMC65 wrote...
And why was Shep dropped right at the destination? Wouldn't the batarians have noticed, after all don't they have 4 eyes? Why didn't they drop Shep back a ways and have him/her moving through the jungle? You could have added a little sniper play in the mix.
I'm glad someone else thought this 'event' rather daft as well.I made the same suggestion on this very point one page back.
I just read your previous post ... You said it better than I did.
#819
Posté 27 avril 2011 - 12:20
ExtremeOne wrote...
you Bioware ball washer and alliance fans will say anything to make this pile of steaming Sh*t sound good . Oh yeah a story retcon so damaging it basically makes ME 2 worthless. It makes the ME 3 trail garbage utterly stupid . So let me see Shepard is on trail for what oh thats right some how the alliance is making you take the fall for this mission even though you do not work for the alliance in ME 2 . How in the hell can that clown Hackett get onto a Cerberus Ship with out any alarms or warning . The holographic reaper crap again thats so silly and dumb . Its a piece of sh*t dlc. The choices are not there and that sucks . Hackett acts like a stuck up ****** talking about when Earth calls you better be there with your dress blues on . Hold up a min this alliance piece of garbage can order My Shepard to go to Earth for a fake ass trail . Since when did during the time of arrival did My Shepard become a alliance puppet again . Oh and the reapers are becoming a Saturday morning cartoon enemy
You realize you sound ignorant?
Modifié par eternalnightmare13, 27 avril 2011 - 12:23 .
#820
Posté 27 avril 2011 - 12:39
Chris Priestly wrote...
We would like to hear from you after you have played Mass Effect 2's new DLC Arrival.
What did you like about Arrival? What did you dislike?
Please provide your feedback here. Thanks.
PROS:
The use of rain/atmosphere outside looked and felt great.
Liked the visual style of the prison and the station
The 'return' of Hackett was great, especially being able to see him.
Actual video communication with Hackett instead of boring emails was fantastic. MORE OF THIS IN ME3!!!!!!
In general the storyline was a good setup for ME3.
The combat - the AI seemed better then in the vanilla game.
Music was great.
Solo aspect was fun, created more tension.
Controlling the mech, and breaking out of prison was a lot of fun.
Controlling the mech was probably the funnest part of the 'captive' scene in the Arrival.
CONS:
Why'd Shep land smack dab right in front of the prison?! Why not have him enter via an old maintaince tunnel.
Lack of choice - illusion of choice - you're great at this BW - really. I mean why allow us to chose to contact the batarians or the normandy and then pull the rug out from under us and say ''It don't matter, EH?!''
Being able to play this after Horizon is ridiculous. It should be playable only post SM. Otherwise it totally farks up ME2's storyline. I can understand the Reapers having multiple back up plans, but you screwed the pooch here, BW with Arrival being playable way too soon.
Shepard talking to himself, WTF?
Hackett looking like Zaeed's dad. Lame for a major character. You didn't make Jacob and Anderson look a like, so why so lazy BW?
Should've been able to torture the Dr to get info from her when she was in the contraption in the prison.
I feel like I'm being led down a path with no options. There's only one way to get to various locations in the station/prison. BORING! Make a couple paths to the same place, one invovling more combat/less hacking/bypassing. Another one more stealth/hacking.
Modifié par eternalnightmare13, 27 avril 2011 - 12:43 .
#821
Posté 27 avril 2011 - 12:52
I agree with most of your complaints except the lack of choice and the crack about hackett, I don't see that at all also the torture thing would have been way over the top IMO. The whole lack of choice was a huge selling point for this dlc. There really was no choice it was something that simply had to be done. It was a tough decision but a neccesary one. IMO while this could have been better it was still very well done.eternalnightmare13 wrote...
PROS:
The use of rain/atmosphere outside looked and felt great.
Liked the visual style of the prison and the station
The 'return' of Hackett was great, especially being able to see him.
Actual video communication with Hackett instead of boring emails was fantastic. MORE OF THIS IN ME3!!!!!!
In general the storyline was a good setup for ME3.
The combat - the AI seemed better then in the vanilla game.
Music was great.
Solo aspect was fun, created more tension.
Controlling the mech, and breaking out of prison was a lot of fun.
Controlling the mech was probably the funnest part of the 'captive' scene in the Arrival.
CONS:
Why'd Shep land smack dab right in front of the prison?! Why not have him enter via an old maintaince tunnel.
Lack of choice - illusion of choice - you're great at this BW - really. I mean why allow us to chose to contact the batarians or the normandy and then pull the rug out from under us and say ''It don't matter, EH?!''
Being able to play this after Horizon is ridiculous. It should be playable only post SM. Otherwise it totally farks up ME2's storyline. I can understand the Reapers having multiple back up plans, but you screwed the pooch here, BW with Arrival being playable way too soon.
Shepard talking to himself, WTF?
Hackett looking like Zaeed's dad. Lame for a major character. You didn't make Jacob and Anderson look a like, so why so lazy BW?
Should've been able to torture the Dr to get info from her when she was in the contraption in the prison.
I feel like I'm being led down a path with no options. There's only one way to get to various locations in the station/prison. BORING! Make a couple paths to the same place, one invovling more combat/less hacking/bypassing. Another one more stealth/hacking.
#822
Posté 27 avril 2011 - 09:30
The only part i really hated was being alone. Felt totally unnatural not having at least one of the squad mates with me.
Modifié par ohbobsagetpiss, 27 avril 2011 - 09:31 .
#823
Posté 27 avril 2011 - 02:37
#824
Posté 28 avril 2011 - 01:11
The final cutscene at the end with the exploding relay was excellent, especially for a DLC pack.
I was totally fine being on my own, I actually preferred it.
The story was fine, I don't enjoy picking at plot holes or whatever. It made sense to me and it brings us more understanding of the impending invasion.
For the measly few quid it costs, it's definitely worth it. The overall feel was high quality and slick.
These latest DLC packs feel like a different game to vanilla ME2, the improvement in presentation is easily seen. Good job guys.
#825
Posté 28 avril 2011 - 03:50
playing arrival started out fun...doing the sneaking thing...but it was kinda easy. wish the stealth part was more like those sim missions in Metal Gear 2 Substance...actual sneaking with guards on patrol..as well as stationary.
the solo shoot out was okay...but the portion near the reaper thingy was almost impossible on insanity....to get through all waves i mean. I had to lower the difficulty. i wanted the achievement and wanted to see the bad guys. There was no spot in that area that i could find where you can bunker down. Had to always be on the move...and when you under fire by 5+....you dont live long. Running through the halls and getting in the firefights with 2 or 3 at a time was cool.
I couldnt tell if everyone on the station was indoctrinated...or was it just the Doctor. The onset of the indoctrination in the Doctor came on wayyyyy too fast. maybe she always was and she was dorment....but if it was a relapse..there was no transition....just bam!!
I REALLY LIKED taking control of the mech!
i did not like the feeling of having no real choice in how things turned out. it felt like that scene in Training Day where they have Ethan Hawk held down in the bathtub tied up and they are about to whack him with the shot gun....UTTER HELPLESSNESS....knowing what is going to happen and you cant do a dayam thing to stop it. Shep has made the impossible possible more than once...yet in this case no go. I didnt like that feeling...but if this was the aim...great job.
Shep...especially paragon Shep could have shown a little more anguish after being partly responsible for the death of so many lives (or being involved in rather)...even if they were batarian and with all that greater good stuff. Shep isnt that cold..if Shep was..whats the point in doing what he/she has been doing. Squadmate discussion on the matter would have been cool..but i know this wasnt feasible to do since it was just a dlc.
Lair of the Shadow Broker has set the standard imho for DLC.
then comes Bringing Down the Sky, Overlord, Arrival, and then Pennacle Station! a return to Pennacle would be nice....if it survives ME3. wanna go back to the house Shep won in that too!! Zaeed and Kasumi are separate animals imho...but i put them after Bringing Down the Sky..
Modifié par corporal doody, 28 avril 2011 - 03:59 .





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