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Mass Effect Arrival feedback thread


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#826
Late2tParty

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MarqueAZ wrote...
Cons:
-EDIT: FemShep's animation!!!! Argh I felt SO BAD for flashing my cootchie at Admiral Hackett because I happened to be wearing Kasumi's DLC evening gown and FemShep was definitely not sitting very lady like. :P 


I'm Commander Shepard, and I approve of this complaint.

Of course, I also disapprove of my femShep shooting beavers at Garrus - during the reach/flexibility story - while wearing the same "little black dress". So it isn't an Arrival-specific complaint, for me. :)

Only two things that bothered me were:

1. Kenson & company get indoctrinatred, but -NONE- of them try to disable the equipment they set-up -UNTIL- Shepard tries to activate their -fully-functional- drive?

2. Reaper showing-up just to say : "Nice try -loser-, we're almost there anyway, so you just killed >300k Batarians for nothing!"

#827
Sajuro

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Before Arrival I was like "I'm a soldier, my teammates are just floating guns who pick off the occassional enemy my wave of destruction misses :police:" to "Damn I could really use my teammates to help me with these guys -flee- " So I like it because soloing gave me a new appreciation of the squadmates at my side.

#828
Raiil

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I really didn't care for it. Partially because hey, I take my squaddies ~*everywhere*~ and so I'm pretty sure they can be convinced to keep a secret, and I just didn't like the fact that the, well, fact that I tried to save everyone- or anyone- meant nothing.

And then Hackett, who I liked up until then, was basically all well balls, guess what, you're going to stand trial for trying to save everyone! My bad, I totally didn't mean to screw you over on this super secret mission that somehow everyone knows about now. Oops.

I tend to like Bioware dlc (I even liked Leliana's Song ffs and people could've peeled paint with their opinions on that) but Arrival sort of left me cold.

Modifié par Valentia X, 30 avril 2011 - 05:16 .


#829
Melduran

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What I enjoyed from this DLC was the solo aspect the ability to actualy sneak in to a compound and rescue someone without any alarms. This is nice change if this could be implemented into ME3 im sure people would be very pleased. Music was decent, map designs was above average.

Would of enjoyed more tactical options in infiltrating the battaron prison, still not really sure what the claw was for on the lift. Fight for your life feature very cool, Having Hacket involved again was a nice throw back to ME1, not having him com me everytime I entered a new system made me sad in ME2.

Things I disliked, the straight narrow path layout. Theres really nothing different you can achieve in a second playthrough. From the rescue to the end where you either shoot the doctor you still get knocked out. Flame thrower guys, flash bang throwers, and rocket launcher guards, I realize every shooter type has these archtypes but cmon Flame thrower soldiers? And the constant flash bangs that even if you look away its still there when you look back!

But most importantly the real issue I had with the expansion was I played this after I beat the game so at the end when I spoke to the reaper I seriously felt like I was inspector gadget talking to Dr.Claw. The dialogue for the reaper was virtually :"Shepered your begining to annoy me, you can not stop the reapers". Very cliche that added nothing to the story and no mention of me destroying the collectors. I figured as an expansion pack to this game these would be designed to atleast cater to games that were complete, I do however remember Hacket saying something that sounded as if the program knew I had completed the suicide mission. 7/10 overall

#830
a42

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I thought that this DLC was ok apart from the being alone part because it was a stealth mission (which everyone suddenly found out about somehow) I would have been happy with just taking one particular squad member like I don't know an Assassin capable of stealth! I understand that people may have let him die and then played this but if there was just Thane able to go on this mission with you I would have liked it a lot more than I did but it was ok and I liked the Paragon speech my Shepard made to Harbinger :) but I wasn't sure whether he was aware that I destroyed the Collector Base. One thing that I was confused about is how my "Moral" decision affected anything at all (apart from Hackett's response) maybe the Alliance and everyone will go easier on me because at least I attempted to warn the Batarians of the trouble that was about to ensue! I would say about 8/10 overall. I woulnd't mind missions like these in ME3 but I want to be able to bring a specialist along like Thane/New appropriate member along.

#831
DarkDrewski316

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Overall while i like the gameplay of Arrival in tht i liked playing as shepard on his own i feel that there was just not enough story links to connect it to ME3 and it could have had just another link perhaps lin king to one of the sqaud memebers which will return.

All in all i have to say it is a good way to sign off Mass Effect 2 and the best way to finall end the second chapter of Shepard's story:P

#832
freestylez

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I think EuroGamer's review of Arrival summed it up perfectly:

www.eurogamer.net/articles/2011-03-30-mass-effect-2-arrival-review

Modifié par freestylez, 02 mai 2011 - 01:29 .


#833
shep82

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freestylez wrote...

I think EuroGamer's review of Arrival summed it up perfectly:

www.eurogamer.net/articles/2011-03-30-mass-effect-2-arrival-review

I don't. It IMO was way better than that. The story was great, albeit with a couple of issues but overall a great story, great gameplay, and a great tie in to ME 3.

#834
DeadLetterBox

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 What did I like about Arrival?  First and foremost, I didn't feel like Shepard was just meandering through the story.  She (in my case, she, anyway) was annoyed with Hackett, seemed a little suspicious of Dr. Kenson, etc, etc.  I was getting so tired of Shepard just walking into traps with no real suspicion in evidence.  The story was neat, being told I was becoming an annoyance by a reaper was awesome, and so on.

I liked the fact that just this once I had a solo mission.  Really made me feel like a badass.

What I didn't like?  Most of what I didn't like is going to be resolved when ME3 comes out. The story isn't finished (but it's not supposed to be yet) and that kind of thing.  I also didn't like that there wasn't any communication from the Virmire survivor, but I imagine you're working on that.  I can wait as long as the interaction is not as superficial as on Horizon.  (LotSB had a good scene that I would like to see with Kaidan.)

It was too short to suit me, but I really like the game so that's to be expected.  The story felt complete.  Hackett's a manipulative, crafty old SoB (he didn't have me keep the report to show his faith in me, after all) and I love that about him.  I'd like to know where he got that scar; it looked relatively fresh.

I like how this DLC revived the mild paranoia that I had on the first playthrough of the game proper.  Who is indoctrinated?  How do I know?  How far do I put myself at risk to get an idea of what is going on?

Final verdict?  Thumbs up.  I'm only really sorry that it was the last DLC.

Unrelated note:  Could we please have some screenshots of a female Shepard for ME3 as well as male?  I need new wallpaper, and while Mark Vanderloo is an attractive man I'd like to have a Shepard in the gender I prefer to play.

Oh, one more thing... I loved the part where you took over the mech with a button interaction labeled "Assume Control".

Modifié par DeadLetterBox, 02 mai 2011 - 07:29 .


#835
shep82

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DeadLetterBox wrote...

 What did I like about Arrival?  First and foremost, I didn't feel like Shepard was just meandering through the story.  She (in my case, she, anyway) was annoyed with Hackett, seemed a little suspicious of Dr. Kenson, etc, etc.  I was getting so tired of Shepard just walking into traps with no real suspicion in evidence.  The story was neat, being told I was becoming an annoyance by a reaper was awesome, and so on.

I liked the fact that just this once I had a solo mission.  Really made me feel like a badass.

What I didn't like?  Most of what I didn't like is going to be resolved when ME3 comes out. The story isn't finished (but it's not supposed to be yet) and that kind of thing.  I also didn't like that there wasn't any communication from the Virmire survivor, but I imagine you're working on that.  I can wait as long as the interaction is not as superficial as on Horizon.  (LotSB had a good scene that I would like to see with Kaidan.)

It was too short to suit me, but I really like the game so that's to be expected.  The story felt complete.  Hackett's a manipulative, crafty old SoB (he didn't have me keep the report to show his faith in me, after all) and I love that about him.  I'd like to know where he got that scar; it looked relatively fresh.

I like how this DLC revived the mild paranoia that I had on the first playthrough of the game proper.  Who is indoctrinated?  How do I know?  How far do I put myself at risk to get an idea of what is going on?

Final verdict?  Thumbs up.  I'm only really sorry that it was the last DLC.

Unrelated note:  Could we please have some screenshots of a female Shepard for ME3 as well as male?  I need new wallpaper, and while Mark Vanderloo is an attractive man I'd like to have a Shepard in the gender I prefer to play.

Oh, one more thing... I loved the part where you took over the mech with a button interaction labeled "Assume Control".

IYou said exactly what I've been trying to say for weeks, thumbs up to you.Image IPB

Modifié par shep82, 02 mai 2011 - 07:23 .


#836
Vykrus

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I thought the arrivals game play, music ,and solo content was fun. I did not like the story line it has the feel of this being a rogue choice. Deciding to commit genocide killing 300,000 people is not going to work well for a paragon story line. You should have given us a choice there, that we could wait until some of the reapers come through the mass effect and you kill a couple hundred of them after warning the baterians to evacuate. That would be a paragon ending, im not going to be happy starting off Mass effect 3 if ive killed 300k people.  The baterians would still be mad and want a war of course and you still would have to answer the alliance for that, but you would not have commited mass murder. The arrival gets  a 5 out of 10 for crappy story line, but everything else was top notch.

#837
vanslyke85

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it was decent. set up mass effect 3 pretty nicely, after I played it I was disappointed though. It was super short and felt like it was thrown together way too quickly. the conversations didn't have much imagination or thought put into them, there was zero new interactions with squad mates which was ridiculous. you would think after 300k died at your hand they would have something to say about it. I know there probably won't be but i really hope there's another, better, DLC released before ME3 comes out. This one felt like it was a bone thrown for the ME universe to chew on for a bit while they continue to work on ME3, now even if that is the case and thats not such a bad thing, they could at least make it on par with LOTSB.

#838
Destroy Raiden_

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Did a recent replay of Arrival and wanted to give an update to see what I posted last time its on page 30. Overall I still like it. Played with fshep after SM and after SB.

New to likes list

I liked the emt pulse that went out from the lotus beacon it exploded the computers, took sheps shields to zero, and seems to also contribute to the pain she’s going through. I made her fight it out and the whole time the meter stopped at 98% and I was like whats going on isn’t a second wave coming? Then I killed the last guard and boom. That’s some force that thing packed!

If we encounter more reaper beacons will they have weapons we need to take out before using them or will shep get more and more hurt mentally and physically as he/she uses them?

I liked how we switched floors at the end of arrival shep sees the map then goes to med for treatment it was acknowledged shep was injured and hurt during the mission I liked that detail a lot. I kind of wish shep collapsed at the map and would’ve had to have been taken to med bay. And shep should’ve been in patient clothing not their normal clothing after Hackett left then shep could’ve gotten redressed in whatever clothing the player had them in prior to arrival.

I think the beacon was projecting harbi’s voice and it wasn’t in sheps head this time I liked that now shep isn’t crazy.

Can my ship case be made permanently into a screen or taken out I hate that thing along with the aquarium I hate that too.

VS was left out! I liked that.

More odd things.

Shep says, “they found us!” um who’s the us your imaginary friends? I get it though reused dialogue.

The reused scenes of jack, and shep waking up in Cerberus lab really stand out to me on this fly through

I can’t talk to anyone in the arrival project area? And invisible walls or npc invisible bubbles prevent me from going into sections of the lounge areas I want to go into.

I noticed it sounded more like cafeteria chatter when running through the arrival base.

Why didn’t shep call Hackett when she was on the shuttle was it lack of comm buoy? If so why not call when she landed on the base they had phones right? She could’ve called and said, “ I’ve got Kensen and I’m in the process of confirming the artifact will call back in an hour.” or something like that.

Found the data pad this round of the girl in the lab she says they sedated shep for two days and had to up the dosage to keep her down then got scared that shep woke up. No mention as to what they were looking for or what they did to shep in two days? Shep was brick on this one who wouldn’t be paranoid of being sedated and at the mercy of reaper agents for two whole days?

Shep had so many opportunities to shoot Kensen but didn’t? Why?

Did Kenson die when she interfaced with the reaper beacon? If not shep could’ve had someone to finally relate to on the issue but we killed her shep really needs someone to relate to in ME3 that we don’t kill a spector would be fine they don’t need to be a beacon survivor cuz then shep looses that unique perk.

The fund them and let them go attitude of Hackett and by extension the alliance with Kenson’s project whatever happened to keeping an eye on their investments?
The planet they were going to slam into the relay became an asteroid that’s odd is it a planet or an asteroid or an asteroid the size of a plant?

I found one body in the cells near Kenson what happened to the others? Was there others?

No one cares shep is gone for two days? LI’s not concerned? Miranda isn’t like I was stuck as your XO for two days and Gardner poised me! Nothing…..no chaos no search parties….


Other

Fsheps voice in this one was actually the flat one when she saw the reaper artifact she didn’t have real concern in her voice more of a forced concern or angry sound I didn’t like that note.

I think she too should’ve been in a tank top and cotton shorts like she was going to bed when she woke up in the lab it just seems odd Cerberus uniform under tight armor. I felt very vulnerable in the whole DA underwear moments. Those coming into play for ME3 would fine.

Maybe it’s the cyber bones but I still can’t get use to iron fist fshep yet…she punches those guards out and fights hand to hand with a yahg it’s skirting unbelievable for me and I cringe every time I see it she’s like what 120 and she’s going all boxing champ on them? This stuff works for mshep I expect it of him fshep I still don’t know….


After finding out sneaking was possible via the board I tried it. It was odd

#839
DeadLetterBox

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Vykrus wrote...

I thought the arrivals game play, music ,and solo content was fun. I did not like the story line it has the feel of this being a rogue choice. Deciding to commit genocide killing 300,000 people is not going to work well for a paragon story line. You should have given us a choice there, that we could wait until some of the reapers come through the mass effect and you kill a couple hundred of them after warning the baterians to evacuate. That would be a paragon ending, im not going to be happy starting off Mass effect 3 if ive killed 300k people.  The baterians would still be mad and want a war of course and you still would have to answer the alliance for that, but you would not have commited mass murder. The arrival gets  a 5 out of 10 for crappy story line, but everything else was top notch.


I respectfully disagree.  You didn't murder those people.  If the Reapers came through they'd have been the first to die, or worse, be indoctrinated.  The reason you didn't have a choice is because there wasn't a choice.  It was blow up the relay or give up everything then and there.  I think it's meant to prepare us for the difficult choices ahead.  He who tries to defend everything saves nothing.

I think you're assuming a crappy storyline when you can read between the lines and see that it's trying to tell you something.  Besides, shouldn't you be a little paranoid that Shepard is indoctrinated after all this?  I mean, you have had a lot of exposure to Reapers and Reaper tech, and the indoctrinated never really know until it's too late.  For all you know, that's why you made that call.  You should wait it out, I think, and see what the storyline turns out to really mean.

That said, if ME3 is as depressing as DA2, I'll be very upset.

#840
Ginkasa

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This isn't really about Arrival specifically, but DLC in general. little more control in when I access/activate the DLC in question while playing through a new game. Arrival activates as soon as you complete Horizon when playing through a new game of ME2. You're forced into the initiating cutscene with Hackett if you want to check your e-mail.

I'd prefer if there was a way to confirm that, yes, I would like to speak with Hackett now. I imagine the thought was that most players will have already beaten ME2, so why else would they be checking their e-mail at this point? A replay, though, forces it too early in the narrative. It kind of throws it off.

#841
GreenSoda

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"Arrival commits the cardinal sin of including an absolutely massive ethical conundrum, even overtly presenting it as an "Are you sure you want to do this?" question and then – right when you're mulling it over – makes Shepard's decision for you with a cut-scene. There was never a choice after all. "

This quote from the Eurogamer-Review pretty much kills all my interest in this DLC.

#842
Captain Kibosh

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I'm not sure if anyone has mentioned this yet (it is a very large thread after all), but the supposedly "stealth" elements of this DLC (which allowed one to unlock a new achievement specific to "Arrival") didn't feel very satisfying.

I say this because unlike a game like Metal Gear or Splinter Cell, there were no unique gameplay mechanics, environments, or animations devoted to Shepherd being in stealth mode (excepting if you were an infiltrator with your cloaking device).

So my sneaking past guards amounted to little more than my walking "normally" and just staying out of the line of site of guards who didn't really do that great a job of guarding given their patrol sweeping patterns (or lack thereof).  It really added little to the tension and even less to my sense of being stealthy.

I also have suggestions on a more meta level that I brought up i another forum thread, but the concepts I bring up there could still apply to the "Arrival" DLC, the link of which I provide below:

social.bioware.com/forum/1/topic/103/index/7301882#7301882

Modifié par Captain Kibosh, 06 mai 2011 - 03:13 .


#843
Captain Crash

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GreenSoda wrote...

"Arrival commits the cardinal sin of including an absolutely massive ethical conundrum, even overtly presenting it as an "Are you sure you want to do this?" question and then – right when you're mulling it over – makes Shepard's decision for you with a cut-scene. There was never a choice after all. "

This quote from the Eurogamer-Review pretty much kills all my interest in this DLC.



Yeah its very linear.   There is no choice what so ever in the DLC. What you are presented with is irrelevant anyway and the its pre-defined nature means the decision has already been made.  


That aside I never felt like I was playing my Shepard during the course of this DLC.  Its like she had a personality transplant.  I get the need for urgency during the course of it but even at the end when you get back to the Normandy the things she said didnt make much sense as a paragon player.   The options you see in similar situations where people die (like BDTS)  just wernt there.  I was left with this big gap thinking  "Wait was that it?Thats not how my Shepard would have reacted".    This isnt me being picky, over the course of two games we get to know what Shepard does in certain situations, based on past circumstances.  None of these options existed and the DLC carried on its linear nature into Shepards personality. Making every Shepard react the same way no matter if they were paragon or renegade.

#844
mopotter

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DeadLetterBox wrote...

 What did I like about Arrival?  First and foremost, I didn't feel like Shepard was just meandering through the story.  She (in my case, she, anyway) was annoyed with Hackett, seemed a little suspicious of Dr. Kenson, etc, etc.  I was getting so tired of Shepard just walking into traps with no real suspicion in evidence.  The story was neat, being told I was becoming an annoyance by a reaper was awesome, and so on.

I liked the fact that just this once I had a solo mission.  Really made me feel like a badass.

What I didn't like?  Most of what I didn't like is going to be resolved when ME3 comes out. The story isn't finished (but it's not supposed to be yet) and that kind of thing.  I also didn't like that there wasn't any communication from the Virmire survivor, but I imagine you're working on that.  I can wait as long as the interaction is not as superficial as on Horizon.  (LotSB had a good scene that I would like to see with Kaidan.)

It was too short to suit me, but I really like the game so that's to be expected.  The story felt complete.  Hackett's a manipulative, crafty old SoB (he didn't have me keep the report to show his faith in me, after all) and I love that about him.  I'd like to know where he got that scar; it looked relatively fresh.

I like how this DLC revived the mild paranoia that I had on the first playthrough of the game proper.  Who is indoctrinated?  How do I know?  How far do I put myself at risk to get an idea of what is going on?

Final verdict?  Thumbs up.  I'm only really sorry that it was the last DLC.

Unrelated note:  Could we please have some screenshots of a female Shepard for ME3 as well as male?  I need new wallpaper, and while Mark Vanderloo is an attractive man I'd like to have a Shepard in the gender I prefer to play.

Oh, one more thing... I loved the part where you took over the mech with a button interaction labeled "Assume Control".


Thanks.  I've been debating since it came out whether or not to get it.  I think now I will.  And I agree screenshots of Female Shepard would be welcome.  Most of my Shepards are female also.

#845
Dannyboy9876

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Late2tParty wrote...
Kenson & company get indoctrinatred, but -NONE- of them try to disable the equipment they set-up -UNTIL- Shepard tries to activate their -fully-functional- drive?

Reaper Indoctrination reduces maximum brain function capacity.


2. Reaper showing-up just to say : "Nice try -loser-, we're almost there anyway, so you just killed >300k Batarians for nothing!"

Im not sure, but didn't they say "Your Galaxy is in sight"? That could be light years away.



#846
droid105

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I enjoyed The Arrival dlc great deal but the big thing I didn't like was have this mission after main story mission is done, Collector Base is destroy or capture. I feel my Shepard is not ready for Hackett mission after doing Horizon. Wished the devs added a option that some of Batarians escape that system (Para Choice) then having 300k died. Plus having weird sound problems when starting and finishing this dlc. Cant wait to see the trial from the aftermath of this (ME3).

#847
poisonoustea

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"[...] my disappointment with Arrival's mediocre staging curdled into something more personal. Trudging through rote combat is one thing. Forcing unpleasant decisions on my Shepard without permission feels uncomfortably like a betrayal of trust."

- Dan Whitehead, Eurogamer.

This is exactly how I feel about this DLC. This will probably be the last piece of work I'll buy from Bioware. I guess I'll give trust to people who deserve it, and buy The Witcher 2.

My guess on ME3? Bioware will try to shoulder his way into the ME fanbase with pure fanservice, because story-wise we have fallen really really low. So lots of Quarian ass in the next game, probably, but no decent story to back it up. Goodbye Bioware.

Modifié par poisonoustea, 09 mai 2011 - 05:34 .


#848
Lt. Zokulow

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One question here for bioware,, Where is the mission in the second game after you complete x57's mission in ME1 with the bartarians. The last Bartarian leader optional to let live or die-----I let him live to save the hostages and vowed to follow up on him later to terminate him,,,,Would like that mission if possible!!! Just Sayin!!

#849
frostajulie

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Paragon shep should have the option to have a more visceral reaction to what she has done. I know my Killian shephard would never get over what she had done she recognizes that it was necessary but she will never recover from the impact of knowing how many died because of her- however justified. I do like how the mission affected the way I rpd my shep initially she was my paragon, she was very judgemental of poor Mordin Solus and his work on the genophage I had to start choosing the neutral options in those conversations because Killian shep may be stupid good but she isn't a hypocrite.

#850
aimlessgun

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GreenSoda wrote...

"Arrival commits the cardinal sin of including an absolutely massive ethical conundrum, even overtly presenting it as an "Are you sure you want to do this?" question and then – right when you're mulling it over – makes Shepard's decision for you with a cut-scene. There was never a choice after all. "

This quote from the Eurogamer-Review pretty much kills all my interest in this DLC.


It's a good example of the primary class of problems in Arrival: presentation and communication. Most of the 'plot holes' can be explained away, but the information to do so is not readily available.

At it's core it is an OK DLC, but without any care in the storytelling.