I enjoyed Arrival for what it was. For those who claim plot holes or that it invalidates the ME2 plot, I look at it this way: we have to assume that Arrival comes after the suicide mission. Obviously stopping the Reaper invasion would take priority over stopping the Collectors. It might have been nice to make the suicide mission a prerequisite, but I'm sure Bioware couldn't charge for DLC that only worked if the player had beaten the game. I don't think that Arrival diminishes the importance of ME2's plot in any way. In ME2, Shepard took out two major armies that were ready to do the Reapers' bidding (the Collectors and the Geth heretics). Shepard also took out a major base. That may be small compared to defeating the Reapers, but major enemies have to be weakened before they can beaten. Lastly, we already know from Bioware's announcements that ME3 will begin with Shepard on trial. Now we know why. In the canon, I'm sure the events of Arrival will happen whether the player plays the DLC or not.
As for "Shepard the action hero," remember that Cerberus had trouble keeping him/her sedated too. You wake up punching at the beginning of ME2.
Personally I wasn't surprised that Dr. Kenson was indoctrinated. Everyone you meet in ME and ME2 that has had extended contact with Reaper artifacts is. I suspected her as soon as she said she had one.
Likes:
-Solo mission. It was a nice change of pace and made things more tense. I did miss my squad at times though... Still, I wouldn't mind a solo mission or two in ME3.
-Admiral Hackett. It was cool to actually meet him.
-Talking to Harbinger a la ME and Sovereign.
-Overall, the story was a good setup for ME3. (Based on what we know about ME3.)
Dislikes:
-Length of solo mission. Having to go solo highlighted that the game wasn't intended to be played solo. I didn't mind the challenge so much as I missed my squadmates. I like the strategy of using their abilities and placing them tactically. Since I play a soldier, it began to feel like a repetitive shooter. I missed the banter too, and it would have been nice to converse with them about destroying the relay. I would have preferred the infiltration / extraction to be solo, and to have had my squad on the base.
-The decision to destroy 300,000 Batarians could have carried a little more weight. Again, this is where I really missed my squad. A little more agonizing from a paragon Shepard, or some "victory at any cost" from a renegade Shepard, would have made the moment more poignant.
Modifié par DecCylonus, 23 mai 2011 - 01:38 .