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Mass Effect Arrival feedback thread


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#851
DAT ASARI

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My wife and I both had a GREAT time playing Arrival.  

It was most fun watching my wife play through when Kinson (spelling?) brings Shepard to Object Rho and reveals she has been indoctrinated.  

She flipped!!  "LOOK AT HER EYES!!"  Haha it was really cool.  

Then the very end where Soverign or whatever Reaper talks to Shepard and the escape in the Normandy, she loved all that.

I had a great time playing it too.   She played with her renegade, and I played through with my paragon.  


Due to the mature content of the game I avoid exposing my son to it, but occasionally I will bust out Mass Effect to play through some non-violent stuff.   He calls Legion and any robot a "BEEBOT"  

In fact he calls Mass Effect "BEEBOTS".  

We are a family who love our "BEEBOTS!"

CAN'T WAIT FOR MASS EFFECT 3!  Thank you kindly to Casey Hudson and the entire team!!! :alien:

#852
jimbo32

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Pros:
  • Environment and Layout
  • The stealth section
  • Meeting Hackett

Cons:
  • Too short (the addition of a new weapon or armor piece would've been nice as compensation)
  • No squadmates (the rationale made little sense imo)
  • Joker not having VO was a serious immersion-breaker (yeah, I realize that getting Seth Green back just for a few lines would've been silly, but BioWare could've re-used an "Aye-aye, Commander" or whatever. But maybe they would've had to pay him for it. *shrug*)
  • No choices, Paragon/Renegade options, or interrupts
  • Lack of Virmire Survivor
  • Story*
[*]
*The story wasn't bad in and of itself, but as others have pointed out, it sorta undermined the whole storyline of ME1 and 2. If the "Reapers are coming in 90 minutes!!! Gogogogo!!!" part had been left out, there could've been a Paragon/Renegade choice involved - Paragon Shepard gives the Batarian colony time to evacuate (and has to deal with the consequences), while Renegade Shep immediately activates the project (better safe than sorry). Also, in my opinion, the Suicide Mission should've been a prerequisite.

Overall, I'd give it a 6/10 - for me, there were way more cons than pros. It's the weakest of all the storyline DLC imo - Kasumi, Overlord, and LotSB were all superior. If I had it to do over, I'd save my money.

Modifié par jimbo32, 12 mai 2011 - 01:05 .


#853
night_raven26

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It was fun, but I like it more when I have party members with me, when I'm not playing just by myself. I agree with suicide mission prerequisite and the lack of Par/Ren choice. But then Shepard wouldn't be on trial in ME3...

#854
Guest_Calinstel_*

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Shepard could be on trial for genocide. Shepard wiped out the Collectors/Protheans.

Poor plot, ill conceived story. Timeline of ME2 blown all to hell.
Instead of a shining, modern bridge, linking together ME2 and 3. We get a rotting rope bridge with many missing planks.

#855
grievous04

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My only problem is the lack of Autosaves. I had to replay the coolant part sooooo many times because some pyro caught my out of cover. >:[

Modifié par grievous04, 13 mai 2011 - 04:50 .


#856
Yate

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It was pretty good. I would've liked more freedom and sidequests, but that's nitpicking.

But this has to make a big impact in ME3. It MUST. Shepard can't get away with killing 300000.

#857
joltmajor

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It felt shoddy next to LotSB (but that's a hard act to follow)...

The storyline felt a bit cheesy, but the environments were cool... I was reminded of 007: GoldenEye for some reason.

But the whole magical reaper artifact seemed goofy and ill conceived.

#858
Mrxknown

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Calinstel wrote...

Shepard could be on trial for genocide. Shepard wiped out the Collectors/Protheans.

Poor plot, ill conceived story. Timeline of ME2 blown all to hell.
Instead of a shining, modern bridge, linking together ME2 and 3. We get a rotting rope bridge with many missing planks.


I agree with this. What's the point of ME2 if there was this huge event going on. Plus, Shepard calls the Reaper Harbinger when they haven't even met. The blows the whole surprise twist at the end when you think that harbinger is a Collector and it is revealed to be a Reaper.

Bad...bad plot. BioWare needs to stop with the DLC. And put everything in the game on release. or only release content as big as LoTSB. These tiny bites are poor quality.

I know BioWare was trying to do a similar approach with ME and it's DLC and that blew up fast.

Plus, no DLC for ME3. Just drop the concept.

#859
MattDratt

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Mrxknown wrote...
I agree with this. What's the point of ME2 if there was this huge event going on. Plus, Shepard calls the Reaper Harbinger when they haven't even met. The blows the whole surprise twist at the end when you think that harbinger is a Collector and it is revealed to be a Reaper.


Harbinger Reaper wasnt meant to be a surprise.

GI: Was the fact that Harbinger is a Reaper supposed to be a surprise at the end of ME2? It was presented like a reveal, but players (and Shepard) would have to be pretty dense to not have it figured out.
Walters:
 No, it wasn't meant to be a surprise, but it was important that we make the connection clearly at the end of the game. The goal was to reveal just how close the Reapers were to returning to our Galaxy, and to foreshadow the fate of humanity if Shepard failed to stop them.

http://www.gameinfor...dcore-fans.aspx

#860
Judgement Cut

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Liked

1. Seeing Admiral Hackett.  I was surprised to put the voice to a face, pleasently so.  He's a cool dude.
2. The conversation with Harbinger.  
3. Being surprised to see everyone on the ship was indoctrinated.  
4. The "Last Stand" part and the commentary provided.  "Shepherd won't go down!"  Great stuff.
5.  The incognito sneaking part for getting Kenson out of the prison without being seen.

Disliked

1. How short it was.  I was hoping for more information about the relic and if they'd shown the proof to the Council.
2. Not being able to totally save the Batarians.  I know you can warn them, but I wanted to save them.
3. I was hoping to turn Kenson back to reason, how she was when you rescued her, but I guess it was to late for her.
4. A huge deal wasn't made that the Reapers could have invaded any second.  No "OMG!!!" factor.
5. No dialogue with the crew on the Homebase.  Would have liked to talked to them.

Modifié par Judgement Cut, 16 mai 2011 - 02:15 .


#861
TheLoneTerran

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I enjoyed it, while not as much as I had hoped, but enough to justify purchasing it. Probably my biggest gripe with it is that we've fallen into another RPG cliche of the hero has to go on trial. To me, it really lessens the impacts of my other choices. Whether I was Par or Ren, I'm going to be on trial. It just doesn't feel right to me.

#862
Katzen

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Just played Arrival last night!

My main feedback:

The decision to kill 300,000 Batarians didn't carry the weight it should have. There are a few ways this could have been improved upon:

- If we could have been lead along that there was an alternative - having the paragons complete a bunch of objectives so that they're invested in saving the system only to find out it's hopeless at the last possible moment would have been pretty crushing; crushing is good, this decision lacked 'crushing' for paragon Shepards. Having Shepard refusing to give up finding an alternative way until being forced at the last possible minute would have been a powerful show that hey, it's not sunshine and buttercups anymore - there's not always going to be a good solution.

- It's been said before but squad mate feed back on the decision would have been great. However I also loved the solo aspect of the mission, especially the last stand endurance fight against waves of enemies. Squad mates could still be incorporated with a scene post-mission in the briefing room where they acknowledge what Shepard has done (this could be short but still carry a lot of emotional weight).

- A greater emotional response from Shepard when talking to Hackett at the end. There should have been desolation at having sacrificed his/her values for Paragons, fury and determination for Renegades - the consequences for this mission were big even by Shepard's standards, we needed more drama and an indication that Shepard is in some sort of emotional turmoil over this situation.

- Throughout Arrival Shepard was too action-hero-ey and not human enough. Knocking out armed guards after waking up from 2 days of sedation? If Shepard becomes too powerful it takes away from the character rather than adds to it.

Finally....

Plot holes. There were so many of them! :pinched: You guys have some of the best writers in the industry, the entire story could have been implemented more elegantly I think. 

Modifié par Katzen, 18 mai 2011 - 11:15 .


#863
RandomCanadianGuy

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I don't really get the plot hole argument- even if Arrival happened before the Suicide Mission (which in canon, I imagine it doesn't), it's still important to eliminate the Collectors- otherwise, when the Reapers arrive, they just spam Collector swarms on every planet and we're all toast. It was important to take away a major weapon of theirs- obviously judging by what their ground forces are in ME3 they've improvised, but the Collectors still had to go.

As for Arrival, I personally enjoyed the differences from the standard game- the solo aspect made me feel more tension, in that I couldn't rely on a squadmate to bail out my Soldier if I was in a bad spot. The Kenson reveal/betrayal was a little rushed, but I guess you don't have the luxury of delayed reveal in DLC.

I usually play paragade (treat civvies and crewmembers well, criminal elements get the heavy hand), and I didn't mind that your decision was made for you, in a sense. ME3 is likely going to be about sacrifice on a heavy scale, and this was a good introduction into the dark reality in the next game.

All in all, liked Arrival and felt it was worth the download. These folks operate under a budget, so when there's no new squaddie VO's or commentary, I understand completely.

#864
Darkannex

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I just finished playing arrival (and ME2 for that matter) and I played Paragon. I tried to warn the colony, and was interrupted. Apparently Shep is very resistant to sedatives, because they never seem to work on him/her for long. :)

I agree the 'great fists o' justice' moment was a bit jarring after waking up from sedation, but twas still fun to see him punch out like a scrapper.

The lack of 'actual' choice was pretty sad. DA2 had this in spades. That no matter the option you choose (Paragon/Renegade), the ending will be the same. Feeling that no matter which option you go for will result in the same ending is not the best feel for an RPG. I hope this is a lesson learned, up til now, it's been great.

#865
sevalaricgirl

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My problem with Arrival was 1) Kenson, I just wanted to tell her to shut the hell up more than once; 2) not being able to warn the Batarians which a Paragon Shepard would do; 3) being accused of setting the entire thing up and having a mock trial over it. That is stupid. Just because you do Hackett a favor does not mean that you work for the Alliance. In reality, you as a Spectre, work for the council, or you went pirate with your team. It doesn't work. 4) I don't like that we don't get the chance to tell Hackett off. "First you tell me to go rescue this 'friend of yours' who just happens to be indoctrinated and then you want me to answer for crimes that she committed. Go to hell, Admiral."

#866
CajNatalie

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I like the change in doing it solo for this one mission... it really stresses you on higher difficulties, though... especially in Object Rho, but that one's not necessary to beat unless you want that sense of accomplishment (and the achievement).

I like the stealth aspect of the prison rescue. Though after getting the achievement I always shoot every batarian up anyway. There should have been some more consequence to shooting the place up (more than just the one additional batarian who shows up when you shoot out the 'WHY CAN'T I GET A BREAK' room).

A problem with this is the lack of real Paragon/Renegade choice. Warning the colonies doesn't do anything other than give you some paragon points. No matter what you do... hero or anti-hero... it's really all the same.

Kenson really annoyed me because well... brainwashed idiots always annoy me. There could have been an extra interrupt where you can tell her to shut the hell up and for paragons maybe an attempt to reason with her and almost get at least a little intelligence back so for at least one moment she stops being so annoying.

Admiral Hackett was a very welcome part of the DLC. He's sorely missed in ME2 for me... and seeing someone had given him a face now was also good.

Last point... there should have been a chance for certain Shepards, especially Ruthless Colonists, to be happy that 300'000 goddamn terrorists just died. That would have been an interesting way to treat the situation.

#867
Someone With Mass

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Pretty much the only good things about the DLC were the brief talk with Harbinger Sovereign-style, the mass relay exploding and Hackett turning not just into any bro, but the bro.

#868
Fixers0

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Arrival pretty much fails as a proper bridge dlc because it entirely subverts the plot of the main game.

They Writers should have paid a little bit more atention to what they were writing, We have two full games Dedicated to prevent the reapers from arriving and one just over an hour long DLC how they can still Arrive in the Galaxy.

#869
Nightdragon8

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Katzen wrote...


- Throughout Arrival Shepard was too action-hero-ey and not human enough. Knocking out armed guards after waking up from 2 days of sedation? If Shepard becomes too powerful it takes away from the character rather than adds to it.

Finally....

Plot holes. There were so many of them! :pinched: You guys have some of the best writers in the industry, the entire story could have been implemented more elegantly I think. 


You have to remember Sheperd by the end of all your upgrades is less human than before.  With all the skin hardening and other implants he s more "cyborg" than human.

#870
Thalador

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 Finally did it about 15 minutes ago. It was pretty awesome, although I'm going to redo it tomorrow with this Shepard, since I missed the achievements and a research upgrade (+ some credits and resources... damn, I'm a maximalist. :P)

Hmm... the only negative feedback I have is the Pyros. They were so irritating, especially when I couldn't distinguish them from normal project guards at a greater distance.

The ending was pretty grim, however; it felt so good to tell Harbinger that he and his brethren are screwed, and that they just don't know it yet.

One question: could it have been done that we programmed the Project to collide with the Alpha relay in the moment the Reapers arrived? That would've surely taken out the bulk of their forces, if not all of them. However, then probably ME3 would never happen. :(

#871
Cancermeat

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It was ok, but not as good as the shadow broker DLC. No new weapons, armor or anything for that matter, plus no companion to come with you. The story was also very contrived.

#872
Sailears

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Finally got around to playing this (late! :o ).

Nice combat sections, that was all fun.
Nice idea.
Hackett - excellent.
I liked the sneaking section, was certainly an interesting approach.

But Harbinger's bit at the end - ultra cheesy! :pinched:
Sorry guys, didn't like this too much - really undermining any seriousness and awe of the reapers.

#873
Banzboy

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Ending should be:

Paragon - shepard tries to save the system but in the end it is all hopeless and he gets blamed for killing 300,000 batarians.

Renegade - shepard knowingly lets the system get destroyed.

Pretty sure somebody said something like that before.

#874
GenericPlayer2

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I don't have any problems with the length or voice acting, but I do share other people's concerns about the DLC subverting the main plot. With LOTSB I could understand that if I did not buy & play that DLC that Liara would eventually find the SB on her own and deal with him. With Arrival the plot item seems so important I do not know what happens if I don't play the DLC.

I think the DLC would have been better served if the suicide mission was a prerequisite and the dialog acknowledged that Harbinger was a Reaper and the collectors had been defeated.

#875
DecCylonus

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I enjoyed Arrival for what it was. For those who claim plot holes or that it invalidates the ME2 plot, I look at it this way: we have to assume that Arrival comes after the suicide mission. Obviously stopping the Reaper invasion would take priority over stopping the Collectors. It might have been nice to make the suicide mission a prerequisite, but I'm sure Bioware couldn't charge for DLC that only worked if the player had beaten the game. I don't think that Arrival diminishes the importance of ME2's plot in any way. In ME2, Shepard took out two major armies that were ready to do the Reapers' bidding (the Collectors and the Geth heretics). Shepard also took out a major base. That may be small compared to defeating the Reapers, but major enemies have to be weakened before they can beaten. Lastly, we already know from Bioware's announcements that ME3 will begin with Shepard on trial. Now we know why. In the canon, I'm sure the events of Arrival will happen whether the player plays the DLC or not.

As for "Shepard the action hero," remember that Cerberus had trouble keeping him/her sedated too. You wake up punching at the beginning of ME2.

Personally I wasn't surprised that Dr. Kenson was indoctrinated. Everyone you meet in ME and ME2 that has had extended contact with Reaper artifacts is. I suspected her as soon as she said she had one.

Likes:
-Solo mission. It was a nice change of pace and made things more tense. I did miss my squad at times though... Still, I wouldn't mind a solo mission or two in ME3.
-Admiral Hackett. It was cool to actually meet him.
-Talking to Harbinger a la ME and Sovereign.
-Overall, the story was a good setup for ME3. (Based on what we know about ME3.)

Dislikes:
-Length of solo mission. Having to go solo highlighted that the game wasn't intended to be played solo. I didn't mind the challenge so much as I missed my squadmates. I like the strategy of using their abilities and placing them tactically. Since I play a soldier, it began to feel like a repetitive shooter. I missed the banter too, and it would have been nice to converse with them about destroying the relay. I would have preferred the infiltration / extraction to be solo, and to have had my squad on the base.
-The decision to destroy 300,000 Batarians could have carried a little more weight. Again, this is where I really missed my squad. A little more agonizing from a paragon Shepard, or some "victory at any cost" from a renegade Shepard, would have made the moment more poignant.

Modifié par DecCylonus, 23 mai 2011 - 01:38 .