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Mass Effect Arrival feedback thread


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#876
element eater

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Banzboy wrote...

Ending should be:

Paragon - shepard tries to save the system but in the end it is all hopeless and he gets blamed for killing 300,000 batarians.

Renegade - shepard knowingly lets the system get destroyed.


this............. man i felt dissapointed my paragon justr seemed like he didnt care after 2 games with him feels a bit jarring and out of character

didnt make sense how after 2 games the reapers could just show up with 0 explanation given

 

#877
SiIencE

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To be honest i was expecting more from Arrival specially when i played Lair of the Shadow Broker.
Don't get me wrong i enjoyed playing it but compared to LotSB it felt kinda short and 'not so epic'.

Also noone cares that you did the mission, noone knows there's a few planets and 300k people missing or a mass relay.

#878
HTTP 404

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it was alright.

I feel like I was the only one who expected it to be what it was. I am genuinely surprised that people thought it would be like LotSB. But I guess thats what happens when you don't look into the Mass Effect forum threads months before Arrival and a few weeks after it came out, thus I had very little info about it much less any type of speculation formulated.

#879
wiredhands

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I liked the sneak part..though it seemed pointless, since when you get to your objective you shoot everything to get out. Would've made a lot more sense to go in silently, free the target and go out as silently as you came in.

I'm disappointed that I have no real choice in things here, no matter what I do it all ends up going to hell. I can't warn the planets in the system, I can't save the people here (who all seem to be indoctrinated), I can't call the normandy for help...It all just feels a bit to much like a regular FPS...and the whole fight mechanics they just dont work when the opponents more or less just throws themselves at you, feels slow and clunky.

I'm also a little disappointed in the overall story. Don't get me wrong, I understand that the objective here is not to prevent the Reapers from entering the known galaxy, it merely ends up being to delay them a bit more. That part is understandable. It just seems messy and like it needed to be done fast.

In my book, the only really good things here was meeting Hackett, the rest seemed forced and without any real value to move the story forward

#880
Johnny B. Morbid

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IF I HAD ONE THING IN THE ENTIRE GAME TO COMPLAIN ABOUT THIS IS IT.

The health bars. It is amazingly annoying. The bars gave no indication of how much health the enemy had. It only displays its percentage of health. My weapons don't do percentage damage! wtf kind of a readout is this? A heavy mech has the same sized health bar as a combat drone.

Alternatives:
- Different lengths
- 'X' health left/'Y' total health.
- Stronger enemies have multiple health bars

I'm sure there are way more of these. That I haven't even thought of. To top this problem off when your 'powers' are leveled up they tell you how much (more) damage they do. In combat I get enemies health in a visual percentage and my abilities in a text-based absolute read out.

Modifié par Johnny B. Morbid, 24 mai 2011 - 09:56 .


#881
Heimdall

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Johnny B. Morbid wrote...

IF I HAD ONE THING IN THE ENTIRE GAME TO COMPLAIN ABOUT THIS IS IT.

The health bars. It is amazingly annoying. The bars gave no indication of how much health the enemy had. It only displays its percentage of health. My weapons don't do percentage damage! wtf kind of a readout is this? A heavy mech has the same sized health bar as a combat drone.

Alternatives:
- Different lengths
- 'X' health left/'Y' total health.
- Stronger enemies have multiple health bars

I'm sure there are way more of these. That I haven't even thought of. To top this problem off when your 'powers' are leveled up they tell you how much (more) damage they do. In combat I get enemies health in a visual percentage and my abilities in a text-based absolute read out.

  Well... I think you're the only person I've ever seen complain about that.  All you have to do is fire on the enemy a few times and you can get a decent idea of how many shots you'll need to take down the rest of his health.  I can't think of any credible reason that justifies cluttering the HUD with extraneous health bars.

#882
EbonyStarr

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Likes:
1.Stealth dynamic. Not only was it present, but I could choose it.
2. Cut scene finally featured the weapon I was holding :D
3. I am really getting on the Reaper's nerves.
4. Finally met Hackett, even though the voice actor was different.
Dislikes:
1. Paragon Shepard showed no remorse for blowing up a an entire star system during the debrief.
2. It was really short.
3. Harbinger always needs a conduit to speak to me...(eg. Collector Body, that thing on Virmire) how did he appear as a random holo on the launch pad?
4. I really don't like that there was NO way to save even half the Batarians, but it will make things very interesting in ME3.
5.Story and game play felt rushed.

#883
S Atomeha

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i liked it.. but i really, really hated that my paragon shep was unable to even warn the batarians and doomed ever man, woman and child regardless of what choice you'd make.

#884
The Apostate

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Some narrative elements were left unexplained and glossed over: for one, why and how did the Reapers get to the Milky Way so quickly when they should be in dark space? I was under the impression that FTL speeds are not sufficient to travel within the Mass Effect universe; the Reaper fleet, even traveling at FTL speeds, should not arrive within the Milky Way so quickly, especially if they are coming from the long distances between galaxies. Why didn't the indoctrinated slaves destroy or dismantle the operations at their base before Shepard's arrival?
Why did they not even bother to kill Shepard? Are the Reaper's minions naturally this inept and idiotic? And why should Shepard be tried for his actions on Earth when the Citadel is the capital of the Milky Way (shouldn't aliens try him for killing aliens)?

On the whole Arrival was enjoyable, especially since I finally got to meet Admiral Hackett. His character and motivations, however, are still unrevealed. I only hope he will be developed during in ME3 and that all my questions will be answered.

#885
Destroydacre

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The Apostate wrote...

Some narrative elements were left unexplained and glossed over: for one, why and how did the Reapers get to the Milky Way so quickly when they should be in dark space? I was under the impression that FTL speeds are not sufficient to travel within the Mass Effect universe; the Reaper fleet, even traveling at FTL speeds, should not arrive within the Milky Way so quickly, especially if they are coming from the long distances between galaxies. Why didn't the indoctrinated slaves destroy or dismantle the operations at their base before Shepard's arrival?
Why did they not even bother to kill Shepard? Are the Reaper's minions naturally this inept and idiotic? And why should Shepard be tried for his actions on Earth when the Citadel is the capital of the Milky Way (shouldn't aliens try him for killing aliens)?

On the whole Arrival was enjoyable, especially since I finally got to meet Admiral Hackett. His character and motivations, however, are still unrevealed. I only hope he will be developed during in ME3 and that all my questions will be answered.


I agree about things being unexplained. I was honestly hoping this DLC would be more RPG and less shooter, explaining things about the reapers and exploring possible ways of stopping them. Instead it was just shoot em up, even more so than usual and guess what you don't even get squadmates to help you this time! Then you get Kenson out and aren't even concerned about her being indoctrinated? I mean honestly who didn't see that one coming? Then more shoot em up and blow it up and that was it. Very disappointing. I just hope this doesn't point to ME3 being mostly a shooter. I like my conversation and rpg portions of the game. Those were lacking severely in Arrival.

#886
BurningArmor

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Arrival Likes:
1. Lonewolf play was a nice change of pace.  It is not something I built my Shepard for though.

2. The idoctrinated kept trying to take Shepard for study by the Reapers.

3. The use of varren as "jail guards" was a nice touch.

4. Good maps.

5. It certainly got me comparing Shepard to the batarian terrorist, Blalok (Hope I got his name right). 



Arrival Dislikes:
1. Always felt like I was reacting rather than taking the fight to the enemy.

2. I felt like Shepard was set up to be removed from circulation even if the indoctrinated doctor and her mercs could not hold him for the Reapers to study.  The vision from the artifact did show Reapers in the system, but it only served to put Shepard on the defensive.  There was no evidence left behind that would stand up in court to justify the destruction of an entire Star System.
 
3. I think the ending might have been stronger if Shepard had actually seen a Reaper enter the system.  Maybe the end mission cinamatic could have shown  a lone Reaper Scout jump in just in time to be destroyed by Alpha's explosion before returning us to Shepard's talk with Admiral Hackett.  The deaths of 304K+ batarian colonists would of had more meaning than a stop-gap measure to block the Reaper advance.

4. I was disappointed there seemed to be no way to bring the doctor back alive since that is what Shepard was sent to do.

5. There is still no clue how to defend against indoctrination.

#887
RunicDragons

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BurningArmor wrote...

Arrival Likes:
1. Lonewolf play was a nice change of pace.  It is not something I built my Shepard for though.

2. The idoctrinated kept trying to take Shepard for study by the Reapers.

3. The use of varren as "jail guards" was a nice touch.

4. Good maps.

5. It certainly got me comparing Shepard to the batarian terrorist, Blalok (Hope I got his name right). 



Arrival Dislikes:
1. Always felt like I was reacting rather than taking the fight to the enemy.

2. I felt like Shepard was set up to be removed from circulation even if the indoctrinated doctor and her mercs could not hold him for the Reapers to study.  The vision from the artifact did show Reapers in the system, but it only served to put Shepard on the defensive.  There was no evidence left behind that would stand up in court to justify the destruction of an entire Star System.
 
3. I think the ending might have been stronger if Shepard had actually seen a Reaper enter the system.  Maybe the end mission cinamatic could have shown  a lone Reaper Scout jump in just in time to be destroyed by Alpha's explosion before returning us to Shepard's talk with Admiral Hackett.  The deaths of 304K+ batarian colonists would of had more meaning than a stop-gap measure to block the Reaper advance.

4. I was disappointed there seemed to be no way to bring the doctor back alive since that is what Shepard was sent to do.

5. There is still no clue how to defend against indoctrination.

This... May I add nr.6? 
6. Too short. :?

#888
JasonDaPsycho

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Likes:
1. The environment
2. Lone-wolf type of missions has good potential in this franchise, but the Arrival is quite a fail

Dislikes:
1. Complete lack of moral choice
2. Dialogues?
3. ME is a story-driven franchise, and this one doesn't drive any story other than reminding players who they'll be fighting in the next entry
4. Like other missions in ME2, the Arrival is still extremely linear

#889
mi55ter

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Apart from outsmarting the Pyros, I'm afraid there wasn't too much of it that I liked, really. My beloved and developed (over 40 hours playing time) squaddies were taken away and replaced by the shallowest cardboard character made yet in the ME universe (apart from more or less useless in battle while she works with you, boring also). Same enemies, different skins. Difficulty was replaced by unfairness; Object Ho's spawns were preposterous once you started moving, actually encouraged you to do the opposite (stay in one place) of what I think the designers were looking for- less static levels. Also, standard enemies had better lateral movability than a level 30 Shep- why bother with all the upgrades when at your best, you're still underequipped compared to standard mooks?

#890
SpockLives

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I overall like Arrival, but thought some things could be done better.

1. Arrival is too short. The story was cool and needed further development.
2. Stealth mechanic? What stealth mechanic? I had no idea not killing Batarians was an option until after I played Arrival and looked at what achievements I didn't get. (Also, why wouldn't I want to kill Batarians?)
3. Those enemy spawns. Ugh. Playing aggressively and moving forward should not get penalized.

Likes
1. Reapers, yay!
2. Cinematics where Shep's holding a weapon he actually has, yay!
3. (Mostly) Solo mission, yay!
4. Admiral Frikken' Hackett, double yay!

#891
SkittlesKat96

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Pro's:
1. Lots of action and reasonable length.
2. High quality cutscenes as always.
3. It feels like an extension to the main missions of Mass Effect 2.
4. Interesting themes and storyline, the plot kept me interested enough.
5. The atmosphere as always was pretty good, I loved the look of the Alliance asteroid research facility, and the look of that Batarian planet.
6. Admiral Hackett.
7. Very good soundtrack as always
8. Finally a solo mission, and I loved how the cutscenes portrayed how elite and well trained Shepard is, the cutscene action with Shepard is real spectre stuff. Only a spectre could have done that mission like (or even close) to Shepard.

Con's:
1. The quality wasn't as jawdroppingly good as Lair of the Shadow Broker..and even LotSB actually had even more action but was still really good.
2. Not too many moral choices, people are forgetting though that LotSB was kind of the same in that area.
3. None of the characters were too interesting, not saying that there always has to be a character that is extremely messed up, different or has some really interesting story (I think that is just silly) but still. Hackett was cool though.
4. It was just a little bit short and there were some storyline things that could have done with tweaking.

I think it was a good DLC and we can all agree it's better than most of the stuff Dragon Age Origins has but I think after LotSB we kind of expected it to be much better quality.

#892
SpockLives

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I just finished my second run through Arrival and had to post a bug. Didn't see any actual Arrival bug threads, so here it is. (System is running Win7 64 bit.)

Engineer's Attack Drone Bug: Shep's attack drone will frequently just sit there and not attack enemies. No stun beams firing when not summoned on an enemy, or even when the drone was cast on a specific enemy. If I keep recasting the drone, eventually it will function correctly. I haven't had this problem anywhere except the Arrival mission, but it occurred some 2 dozen times during the mission.

#893
elaf000

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So after the 2nd playthrough of it, overall I would give it a 7.5.

Story I rate a little above average(too short), fight scenes good, graphics nice and music good.

Story too short and missing gaps to get full understanding of the project, lack of dialogue was a bit disappointing.

Lowest of all the DLC's but still ok.
Lotsb and Stolen Memories were great and enjoyed every minute of it. Overlord was a good side story but still better than Arrival.

#894
mi55ter

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SpockLives wrote...

I just finished my second run through Arrival and had to post a bug. Didn't see any actual Arrival bug threads, so here it is. (System is running Win7 64 bit.)

Engineer's Attack Drone Bug: Shep's attack drone will frequently just sit there and not attack enemies. No stun beams firing when not summoned on an enemy, or even when the drone was cast on a specific enemy. If I keep recasting the drone, eventually it will function correctly. I haven't had this problem anywhere except the Arrival mission, but it occurred some 2 dozen times during the mission.


I had problems with (Enhanced) Dominate. Didn't work, the enemy kept shooting at me, even with his purple barrier up, and his (ex) squaddies ignored him. Frustrating. 

#895
mopotter

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EbonyStarr wrote...

Likes:
1.Stealth dynamic. Not only was it present, but I could choose it.
2. Cut scene finally featured the weapon I was holding :D
3. I am really getting on the Reaper's nerves.
4. Finally met Hackett, even though the voice actor was different.
Dislikes:
1. Paragon Shepard showed no remorse for blowing up a an entire star system during the debrief.
2. It was really short.
3. Harbinger always needs a conduit to speak to me...(eg. Collector Body, that thing on Virmire) how did he appear as a random holo on the launch pad?
4. I really don't like that there was NO way to save even half the Batarians, but it will make things very interesting in ME3.
5.Story and game play felt rushed.


I would agree with all of these.  

I played it for some of my Shepards, I'm not sure I'll bother with the others.  I don't want a lot of solo missions in ME3 but being able to leave the group for a time and do the stealth would make me more interested in it as a skill.  I really hope we do not have more non-choice missions, I also want to be able to save at least a few people if I get there in time.  

#896
OneMore1968

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Have to agree with everyone else.

My second playthrough.  once on hardcore and second time, recently on insanity.

I would probably rate this as a 5 compared to the other DLC's.  It is really a stopgap I think for people expecting the ME3 game.  The storyline I felt was not really fleshed out enough.  Considering that the trial as a result of this mission are going to have such severe implications in ME3, you would expect more to have gone into it.

I did wonder as well, how does this gel with people who don't actually buy Arrival.  Yes I know they will have "experienced" it through the forums, that is if they read them.  But it would have been better to put this at the beginning of ME3 with less combat and more dialogue with more options to save the Batarians'.

#897
Joshua N7

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It kinda bugs me that I can't play Arrival cause I don't have Xbox live. When I bought the original Mass Effect it was some limited edition one so it came with a disk that I put in and it downloads Bring Down the Sky for me whether I have Live or not. I wish they would do that with Mass Effect 2 Xbox users. I did however go on youtube and looked at videos on the Arrival. Wow! It was amazing! I never thought a DLC could be that epic!

#898
DarthSliver

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Well I do agree that more couldve been put into it to setup the stage for ME3 but I personally liked the dlc. I had a blast playing a solo mission, it was quite different from the usually 3 squadmates. I really did like controlling Mech unit and was wondering how they could make that work for when you hack enemy mechs in ME3 lol.
But I get the feel that the Reapers were close to that system and wouldve been nice to look out and see a few glaring Reaper eyes. Wouldve been nice to show that either way the Reapers are in the galaxy because thats what i get from that dlc too. By the end of that dlc the Reapers just entered the galaxy where that system use to be.

#899
onelifecrisis

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Smudboy says it all better than I can.

http://www.youtube.c...u/6/71nZTpAcCtE

I wish I had watched that video before buying this DLC. Arrival sucks, and makes me more worried than ever about ME3. What the hell has happened to Bioware?

Modifié par onelifecrisis, 04 juin 2011 - 01:01 .


#900
noisecode

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onelifecrisis wrote...

Arrival sucks


Just your opinion dude............


......................... My condolences on you buying something you did'nt like....

Modifié par noisecode, 04 juin 2011 - 03:32 .