Honestly... I thought it was very poorly executed.
The story was kind of stupid. What a surprise, they're working with Reaper tech and they got indoctrinated. Who didn't see that happening? I was okay with killing 300k Batarians, but I know that was only to set up for Mass 3's intro, which is fine I guess.
In any case, the lack of squadmates made it feel like a different game altogether, which felt bad man. Squadmates make the game go round, it's what makes it Mass Effect, really. I'd have loved to just have at least ONE come with me (Like LotSB) just so that Kenson could be in the team for the short time that she is. I guess I understand if you couldn't get the voice actors back for the DLC, but still... It really ruined what could have been a good experience, and Hackett's reasoning was retarded. "If they see an army of people grahyahda" is absolutely ridiculous. That entire mission, having one extra person wouldn't have screwed it up at all. I hope that there is little to no single only gameplay in Mass 3 (I'm okay if it's just the beginning, like in Mass 2).
dantares83 wrote...
anyone can explained how this DLC disrupts the story of ME2? heard many people mentioning it...
It disrupts the story because the Reapers are all of a sudden ruining the purpose of what the Collectors were doing- Building a new vanguard reaper for them to use the Citadel relay like Saren and Sovereign were doing. Apparently the Reapers all of a sudden after Horizon decide to start going towards the galaxy at their own speed rather than waiting for the Collectors to complete their task. Arrival should've been a post-SM only thing.
Modifié par Commander_Adept, 21 juin 2011 - 03:31 .