Mass Effect Arrival feedback thread
#926
Posté 30 juillet 2011 - 07:49
The other main problem is with the story. I can, perhaps grudgingly, accept that sparing the batarian system wasn't an option because it would give reapers access to the galaxy. But the game seems to bend over backwards to deny you even the option to mitigate the potential damage. Shepard's about to warn the batarians, and then immediately, at that exact moment, the doctor interrupts you with whatever she was doing to stop you, and Shepard just goes to stop her immediately, without taking a couple seconds to finish up his message and send it. The the comm systems are broken! Then there's no time left! It just seems way too forced, in order to get Shepard into the trial for ME3.
Also, didn't the Mu Relay from ME1 survive a supernova? Wouldn't that be way more damaging than just crashing an asteroid into it? And the chat with Harbinger wasn't nearly as good as the chat with Sovereign.
Hackett was cool though.
#927
Posté 01 août 2011 - 04:01
Big_Chief wrote...
Also, didn't the Mu Relay from ME1 survive a supernova? Wouldn't that be way more damaging than just crashing an asteroid into it? And the chat with Harbinger wasn't nearly as good as the chat with Sovereign.
Hackett was cool though.
Harbinger wishes he was a quarter the badass Sovvy was.
Andn a lot of people are apparantly trying to defend what happened to the Mu Relay, something like this;
"We don't know how far away the Mu Relay was from the supernova, it could have been a glancing blow."
Which is a load of malarkey in my opinion; supernovas are among the most devastating forces we know of, the fact that the Relay was anywhere in the system that the supernova was to begin with means that, according to Arrival, it should have been totally destroyed. Or at the very least, rendered unusable. The devastation caused by the Alpha Relay is evidently comparable to a supernova, and that blast completely wiped the Bahak system off the map.
Its fair to say that Arrival completely contradicted Mass Effect 1's account of how sturdy a Relay is, which only adds to the frustration that MANY fans have had since its release. Although, I'm not sure which I find more irritating at the moment; Arrival itself, or Bioware's complete disregard to fan reaction. They even had the gaul to post Destructoid's ONE good review of the DLC, where pretty much every other critic is saying the same thing: BOO.
I understand not wanting to say, "Hey, I guess this sucked huh?" But to blatantly post only good reviews, and just as blatantly not address public opinion, is something that doesn't sit right with me.
And Hackett would have been a lot better if,
A: His reveal had been better handled; it was just *Click* "Oh hey! How ya been?"
B: He'd had more presence once on board the Normandy. And;
C: He'd addressed more of Shep's actions until that point; his/her involvement with Cerberus, the Vimire Survivor, what was Shep's real goal, and maybe what were his/her feelings or thoughts on the past, future, or present of the game. Little things that would have greatly enhanced our (Previously) faceless Admiral's appearance.
Modifié par BentOrgy, 01 août 2011 - 04:09 .
#928
Posté 05 août 2011 - 04:37
I had assiduously avoided spoilers for Arrival ever since it came out (try that and see how fricken hard it is), so I didn't even realise you could go through all stealthy like. I'll try that with a sneaky Shep next and see what changes.
I didn't like the fact that Arrival is available straight after you finish Horizon. That just seems wrong. I also wish Hackett had've had more to say about my Shep's doings (rather than just commenting on whether the Normandy was actually a Cerberus vessel any more). And commented more on Kenson's death. That felt a bit glossed over. I'm not overly concerned about Shep not feeling sad about her dying (she's a soldier and she's seen indoctrination before) but I think the wiping out of an entire system (even if they were Batarians, and even if it was for the greater good) could have been acknowledged by her a bit more.
I think the DLC was short, but then a lot of in game missions are. Go in, clear out a base, get out again. That doesn't seem wrong to me.
I'm looking forward to my trial now and letting my paragon points speak eloquently to my judges!
#929
Posté 05 août 2011 - 10:49
If the doctor was indoctrinated, why was she yelling at the batarians that the reapers were coming, and refusing to tell them the location of the base? She should have been saying:
"Yes we were planning to blow up your system, because we are evil human terrorists, and that is the only reason. If you let me go, I will show you where our base is, so you can make sure the relay is never destroyed. Mwuhahahaha"
Also, suddenly including an "alpha" relay that is more powerful than others seems... kinda dues ex machina (if thats how you spell it). ANd if relays can be destroyed so easily, and wipe out an entire system, seems that everyone would simply use that tactic to take out enemy fleets instead of pitched battles.
I generally liked it, the survival fight was nice, although I'd have liked a different cutscene if you survive 5 waves. And sneaking had potential. However it was not at all necessary, which I think detracted from the tension, and completely removed the need to go in alone, if you didnt NEED to sneak. Im not saying it should have been an insta "they see you, you fail" thing, because then people would complain about having a sneak mechanic forced on them. But there should have been alarms or something, you had to stop them from triggering if they did see you, with consequences if you failed.
#930
Posté 06 août 2011 - 12:51
Jafroboy wrote...
Mmmm, I just played it, and I have a question;
If the doctor was indoctrinated, why was she yelling at the batarians that the reapers were coming, and refusing to tell them the location of the base? She should have been saying:
"Yes we were planning to blow up your system, because we are evil human terrorists, and that is the only reason. If you let me go, I will show you where our base is, so you can make sure the relay is never destroyed. Mwuhahahaha"
Also, suddenly including an "alpha" relay that is more powerful than others seems... kinda dues ex machina (if thats how you spell it). ANd if relays can be destroyed so easily, and wipe out an entire system, seems that everyone would simply use that tactic to take out enemy fleets instead of pitched battles.
I generally liked it, the survival fight was nice, although I'd have liked a different cutscene if you survive 5 waves. And sneaking had potential. However it was not at all necessary, which I think detracted from the tension, and completely removed the need to go in alone, if you didnt NEED to sneak. Im not saying it should have been an insta "they see you, you fail" thing, because then people would complain about having a sneak mechanic forced on them. But there should have been alarms or something, you had to stop them from triggering if they did see you, with consequences if you failed.
I really don't understand your rationale behind what Kenson "Should have said."
Nor do I understand whay anyone in his/her right mind would detonate relays just to win battles; reason being that most (If not all) Relays are in systems that host colonized planets. Which means they, along with the enemy fleet, would be obliterated; which is a sacrifice FAR to big to ignore, no matter how pissed you are at the enemy. The repercussions would be staggering.
And close; its Deus Ex Machina, and yes, it kind of was.
#931
Posté 07 août 2011 - 07:58
I'm also getting a little tired of Harbinger's dialogue. If Shepard's efforts are so insignificant, why do you keep popping up and talkin' smack? Obviously you feel threatened.
#932
Posté 09 août 2011 - 12:19
LIKE:
- i liked that ughm...ya know...that Infiltrator style...a'la James Bond
- i liked cutscenes
- i liked omg..xD all that story
- i liked that nice thrill... while we were walking thru that tunels
- all that stuff...rooms...weather
DISLIKE:
- to short
- impression that is something still unfinished...
And... that's all... :happy: finally it was nice.
Modifié par Biotics specialist, 09 août 2011 - 12:20 .
#933
Posté 10 août 2011 - 01:49
couldn't have said it better myselfBaihu1983 wrote...
liked:
Story
Solo combat
Admiral Hackett
Object Rho room
Level design
Music
Stealth
Disliked
Shepard coming off weak no matter what he says to the Reaper
Lack of choice
No Virmire Survior
Shepard talking during combat like he had team mates with him.
No mention about the docs death from Hackett
Too short.
#934
Posté 11 août 2011 - 10:47
I change my mind.
The Arrival is just horrible. These are the worst two hours in the series. It is illogical, cheap, dull, and disrespects all the established lore.
God, it's awful, especialy among such gems like the Shadow Broker and Overlord.
Every existing flaw of this was written here several times, so I won't repeat them.
I'll never play this DLC again, I did it the second time, because I was missing one achievement.
#935
Posté 12 août 2011 - 01:26
Game play was fun (for the time it lasted)
Voice acting from both versions of Shepard continue to improve
Different paths
Hackett
Bad:
"They've seen us!" Self Explanatory
The voice acting for Kenson is dreadful. Every time I hear her say "Who are you" I just wanna vomit.
Repetitive
Lack of Moral Choices or decisions. Most dialogue was forced.
Story was okay. Didn't come to full circle until the end and then it ended.
Too Short.
Speech with Harbinger was too forced.
That renegade interrupt was pointless...
Need I say more. The only reason to buy this is for the achievements...
Modifié par SpEcIaLRyAn, 12 août 2011 - 01:46 .
#936
Posté 12 août 2011 - 11:35
I enjoyed it, nice and non linear with a time limit and a big fight. It was quite enjoyable. There are a couple of things. Why is Shepard resistant to sedatives? I guess two days sedated isn't long enough for indoctrination? What's up with not being able to use tactical cloak to sneak?
All in all, a nice hour or two of play, definitely something I will do on every playthrough.
Thanks.
#937
Posté 13 août 2011 - 01:09
Whitering wrote...
I enjoyed it, nice and non linear with a time limit and a big fight.
Thanks.
.... Do you know what non linear means?
#938
Posté 13 août 2011 - 03:56
Whitering wrote...
Well, I bought this not too long ago and finally played it. I played it in the second group of missions, before the Collector ship, around level 18 on Veteran. I enjoyed it. I don't know how it undermined ME2 like some of the commentators said here, but that was likely because they played it after the main quests and then Hackett tells you to fight the Collectors. Doing the quest in the middle made more sense. LotSB makes more sense if you play it after then main mission.
I enjoyed it, nice and non linear with a time limit and a big fight. It was quite enjoyable. There are a couple of things. Why is Shepard resistant to sedatives? I guess two days sedated isn't long enough for indoctrination? What's up with not being able to use tactical cloak to sneak?
All in all, a nice hour or two of play, definitely something I will do on every playthrough.
Thanks.
Well it may make more sense to do it before the collector ship but if you go to the Mass Effect wiki and look at the timeline it says that Arrival takes place in 2186. Where the events of Mass Effect 2 take place in 2185(No meaness intended). It undermined ME2 because there was very little choice and the story just wasn't all there etc.
And to answer your question about Shepard and the sedatives I'd imgaine maybe because of the sheer power of will that Shepard has to go on.
Modifié par SpEcIaLRyAn, 13 août 2011 - 03:57 .
#939
Posté 16 août 2011 - 04:37
Nice levels.
"assuming control" of the mech. lol
stealth entry (lots of potential for future games)
My number one complaint is the Alpha Relay retcon.... My first time through I was "WTF!" when it was first described. Totally ignores all the lore.
from the "My Biggest Annoyances File:" : Dr. Kenson constantly yelling at me "they're coming from x, y, z" "go do it!" nonsense. Just hack the security and let me do my job!
Solo combat was fun.
/edited for clarity & length./
Modifié par LeonBrass, 16 août 2011 - 04:44 .
#940
Posté 18 août 2011 - 05:04
That said the content delivers exactly what it was supposed to:
1) Rip silly people away from their money using brand loyalty
2) Horrific attempt to wrap up threads and establish the basis for new ones that are obviously coming up
I.E Setting up Shepard to get busted for an obvious trial thats coming and establish the Reapers as a bit more of an impending and CREDIBLE threat than listening to Harbringer mouth off while THREE people slaughter their armies repeatedly.
Dr Kenson - I find it shocking Shepard never saw the turncoat theme coming. As soon as Hacket said to go in alone I KNEW this was going to be another situation where a lack of witnesses and evidence would rear its head to bite poor Shepard in the ass but I would expect a bit more intelligence to implementing it.
The story itself is utterly disgusting for the contrived and blatant stupidity required for it to work.
Have to go in alone because its too risky to send an army.
I.E We dont wanna pay more VA to do this and having those characters around would mandate them coming in ME3 for a trial as a witnesses etc.
Except once the hostage was rescued the need to be alone dosent exist.
Shepard didnt contact the Normandy to give them a status update on the rescue of the hostage because... plot
Shepard decided to take the shuttle directly to the secret base rather
than go to the Normandy where the Dr Kenson can be fully examined for
trauma, indoctrination and generally have the entire resources of a crew
of specialists painstakingly recruited because... plot
Shepard didnt react to the admission a dangerous Reaper artifact had been found and was being studied by contacting the Normandy automatically because... plot
Normandy crew missed a shuttle leaving the planet and going towards a large secret base on an Asteroid because... plot
Noone on the Normandy knew where Shepard was or bothered to check after two days being missing with no contact because... plot
Shepard magically becomes immune to sedatives in time to escape because... plot
Shooty wise the DLC is unimpressive compared to any generic FPS except ME isnt designed to be an FPS. Spending the entire game fighting in a game designed for squad based mechanics then introduce a DLC that takes that mechanic away without even the decency to give a VALID reason WHY.
LOTSB - Squadmate gets taken out before the fight starts.
Convienient ? Sure but it is at least semi plausible
Arrival - Shepard is reduced to single digit IQ along with the entire cast from the Normandy to Kenson inorder to make the plot work
A good story should have the characters DRIVING that story based on their... you know CHARACTER
An AWFUL story has the plot drive the characters even when it goes AGAINST their character. Even worse when it requires character assassination to work.
#941
Posté 18 août 2011 - 06:43
Blunt? Yes. Tough to swallow? For some. Correct in every aspect of its assessment? Definitely.
#942
Posté 21 août 2011 - 09:52
#943
Posté 21 août 2011 - 05:50
Domanese wrote...
Actually didn't Shepard wake up prematurely at the Lazarus base when initially whole again and had to be given additional sedatives on top of the normal dose? It's quite possible that Shepard has thanks to the cybernetics a higher resistance to sedatives and other similar medicines and drugs. The people at the Project base never knew about it and the Sedative dose was insufficient to knock Shepard out for the whole time duration.
It wasnt just a 'higher resistance' it was an increasingly higher resistance because they keep having to increase the dose to keep him under.
Evidently Shepard can 'adapt' to drugs without explanation - Even if the cybernetics COULD do that it is really stupid it goes unnoticed or unchecked for TWO days.
What... noone there had the brains to scan Shepard or question why he is becoming resistant to drugs ?
Throw in the stupidity of not restraining him to the bed and it is blatantly contrived like the majority of this DLC.
#944
Posté 21 août 2011 - 06:01
J-Sheridan wrote...
Domanese wrote...
Actually didn't Shepard wake up prematurely at the Lazarus base when initially whole again and had to be given additional sedatives on top of the normal dose? It's quite possible that Shepard has thanks to the cybernetics a higher resistance to sedatives and other similar medicines and drugs. The people at the Project base never knew about it and the Sedative dose was insufficient to knock Shepard out for the whole time duration.
It wasnt just a 'higher resistance' it was an increasingly higher resistance because they keep having to increase the dose to keep him under.
Evidently Shepard can 'adapt' to drugs without explanation - Even if the cybernetics COULD do that it is really stupid it goes unnoticed or unchecked for TWO days.
What... noone there had the brains to scan Shepard or question why he is becoming resistant to drugs ?
Throw in the stupidity of not restraining him to the bed and it is blatantly contrived like the majority of this DLC.
I have to agree there, I kept thinking to myself(wtf my shep's become a retard). Other then that ME has been a good trilogy for me, so I'll let arrival DLC slide. No more cheesy DLCs Bioware. lol
#945
Posté 26 août 2011 - 04:14
J-Sheridan wrote...
This DLC is worse than a comic book for story, arguements otherwise are just wishful thinking or apologisim.
That said the content delivers exactly what it was supposed to:
1) Rip silly people away from their money using brand loyalty
2) Horrific attempt to wrap up threads and establish the basis for new ones that are obviously coming up
I.E Setting up Shepard to get busted for an obvious trial thats coming and establish the Reapers as a bit more of an impending and CREDIBLE threat than listening to Harbringer mouth off while THREE people slaughter their armies repeatedly.
Dr Kenson - I find it shocking Shepard never saw the turncoat theme coming. As soon as Hacket said to go in alone I KNEW this was going to be another situation where a lack of witnesses and evidence would rear its head to bite poor Shepard in the ass but I would expect a bit more intelligence to implementing it.
The story itself is utterly disgusting for the contrived and blatant stupidity required for it to work.
Have to go in alone because its too risky to send an army.
I.E We dont wanna pay more VA to do this and having those characters around would mandate them coming in ME3 for a trial as a witnesses etc.
Except once the hostage was rescued the need to be alone dosent exist.
Shepard didnt contact the Normandy to give them a status update on the rescue of the hostage because... plot
Shepard decided to take the shuttle directly to the secret base rather
than go to the Normandy where the Dr Kenson can be fully examined for
trauma, indoctrination and generally have the entire resources of a crew
of specialists painstakingly recruited because... plot
Shepard didnt react to the admission a dangerous Reaper artifact had been found and was being studied by contacting the Normandy automatically because... plot
Normandy crew missed a shuttle leaving the planet and going towards a large secret base on an Asteroid because... plot
Noone on the Normandy knew where Shepard was or bothered to check after two days being missing with no contact because... plot
Shepard magically becomes immune to sedatives in time to escape because... plot
Shooty wise the DLC is unimpressive compared to any generic FPS except ME isnt designed to be an FPS. Spending the entire game fighting in a game designed for squad based mechanics then introduce a DLC that takes that mechanic away without even the decency to give a VALID reason WHY.
LOTSB - Squadmate gets taken out before the fight starts.
Convienient ? Sure but it is at least semi plausible
Arrival - Shepard is reduced to single digit IQ along with the entire cast from the Normandy to Kenson inorder to make the plot work
A good story should have the characters DRIVING that story based on their... you know CHARACTER
An AWFUL story has the plot drive the characters even when it goes AGAINST their character. Even worse when it requires character assassination to work.
Great post! I just tried trying to play it last weekend. I thought it weird that Hackett asks Shep to do the mission alone, instead of a strike team? A 3 person squad is not an army, duh. Shep isn't even powerful enough by himself to take down another Spectre! At least, not with the designed squad play interface in TLOSB. And Hackett should ask this favor at the very earliest, after the Collector ship mission, not after Horizon. The timeline was intended by developers to be after the suicide mission. Plus, no one on the Normandy questions Shep not reporting in? I wanted my money back immediately. Amen to eveything J-Sheridan said...
Modifié par CharlesMarkley, 26 août 2011 - 04:17 .
#946
Posté 29 août 2011 - 01:39
Memorable lines!
Damn it, Kenson!
Shepard is tearing us apart!
What the hell happened out there commander?
I think the music does a good job of driving you onwards.
I’m not saying it is perfect.
Arrival did leave some questions unanswered or blurry, like why do they want Shepard alive?
But I’m guessing mass effect 3 will provide an answer for that. I have played Arrival more
than any of the other dlc’s which should say enough about how much I liked it.
Modifié par Torexile, 29 août 2011 - 01:40 .
#947
Posté 29 août 2011 - 02:55
some enemies are unaffected by the engineer's combat drone
(what I mean: on Insanity a couple enemies were not attacked and also completely ignored the combat drone)
#948
Posté 29 août 2011 - 09:13
P.S. Nvm, I replayed and one or two more goons appeared to fill the Rho bar.
Modifié par Obsidian Gryphon, 29 août 2011 - 01:08 .
#949
Posté 31 août 2011 - 01:04
First - the 'sprint' and 'take cover' need to be different buttons. If you're trying to create a challenging, against-all-odds type of encounter like the big fight in Arrival, it's frustraiting to lose because I tried to reposition and stuck to a wall mid-sprint.
The "Cloak" ability (if it still exists in ME3) needs to be programmed better. Enemies that hadn't yet noticed Sheppard while breaking into the prison would randomly yell "He's off my scanners!" despite them not (apparently) being otherwise aware of him. Also, enemies programmed to 'close in' (shotguns/flamers) will sometimes run towards a cloaked Sheppard as he's moving about. And yet also: heavy mech rocket-launch animation will still lock onto and hit a cloaked Sheppard.
And finally - if you're going to include these types of fights (where the deck is stacked against the player,) please have the common sense to make the introductory cutscene skipable. I can't tell you how tired I am of hearing that annoying lady say 'I'm afraid I can't let you start the program, Sheppard."
#950
Posté 14 octobre 2011 - 06:23





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