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#951
monrapias

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Big_Chief wrote...

Yeah, I only just got around to playing Arrival, and I have a couple major problems with it. First of all, I actually found the gameplay to get boring and frustrating after a while. It took me a while to figure out why, but I ended up settling on a couple reasons. First of all, the lack of teammates made combat drag and feel limited. Also, usually there is good dialogue or cinematics to break up the constant combat. In this case, there was almost nothing like that. No dialogue with companions, or even with the scientists or the batarians. It was just room after room of gunplay. Towards the end, I wasn't really even enjoying myself.

The other main problem is with the story. I can, perhaps grudgingly, accept that sparing the batarian system wasn't an option because it would give reapers access to the galaxy. But the game seems to bend over backwards to deny you even the option to mitigate the potential damage. Shepard's about to warn the batarians, and then immediately, at that exact moment, the doctor interrupts you with whatever she was doing to stop you, and Shepard just goes to stop her immediately, without taking a couple seconds to finish up his message and send it. The the comm systems are broken! Then there's no time left! It just seems way too forced, in order to get Shepard into the trial for ME3.

Also, didn't the Mu Relay from ME1 survive a supernova? Wouldn't that be way more damaging than just crashing an asteroid into it? And the chat with Harbinger wasn't nearly as good as the chat with Sovereign.

Hackett was cool though.

The very fact that it was almost all gunplay, made it probably the best downloaded mission from mass effect.   You are a bloody soldier or whatever who is suppose to fight, not chat with people.

#952
BentOrgy

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No offense, but thank God you didn't help design the game; because that's hardly what Mass Effect is/was all about. You wanna recklessly blow things up? Play Battlefield. You wanna actually give a damn about what goes in a story, you play things like Mass Effect.

Honestly, it worries me when I realize people like that play these games, like the fools who play Metal Gear by skipping cutscenes and blowing things to hell with a shotgun; NOT what the game was made for.

Sorry with this seems out of place, or rude, or if somehow I'm misjudging you, but just from your comment, I felt compelled to say something.

#953
Guest_BogdanV_*

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Also, didn't the Mu Relay from ME1 survive a supernova? Wouldn't that be way more damaging than just crashing an asteroid into it? And the chat with Harbinger wasn't nearly as good as the chat with Sovereign.


Well, it all depends how far from the epicenter/"ground zero" was the relay located. Remember that we're in space so there's no gravity or drag to slow things down. The relay could've been simply pushed by the expanding gasses and whatnot coming from the explosion.

A pretty dumb analogy would be :
Humans aren't designed to resist explosions, but under certain conditions and distance, you can survive a blast with severe to minor injuries.

Modifié par BogdanV, 01 novembre 2011 - 07:19 .


#954
BentOrgy

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BogdanV wrote...

Also, didn't the Mu Relay from ME1 survive a supernova? Wouldn't that be way more damaging than just crashing an asteroid into it? And the chat with Harbinger wasn't nearly as good as the chat with Sovereign.


Well, it all depends how far from the epicenter/"ground zero" was the relay located. Remember that we're in space so there's no gravity or drag to slow things down. The relay could've been simply pushed by the expanding gasses and whatnot coming from the explosion.

A pretty dumb analogy would be :
Humans aren't designed to resist explosions, but under certain conditions and distance, you can survive a blast with severe to minor injuries.


Figured that would come back again; but its like I said earlier:

People argue that the Mu Relay could have simply been pushed aside. I find that staggeringly unbelievable; due mostly to the fact that the relays are in SPACE. Where things like comets, supernovas, and ASTEROIDS, are all too frequent in the thousands of years they have existed. The explosion made by the "Alpha" Relay was apparently (According the DLC itself.) comparable to a supernova, and then we see the Bahak System get completely obliterated. Everything there was totally erased. So if  the Mu relay were in a system where the nova went off at all, by Mass Effect  Standards, it would have either been destroyed, or it would've needed to be nearly indestructable. At the very least, tough enough to withstand a rock with a few thrusters attatched.

Which is why I (And so many others.) find Arrival's "DOKAN" to be, well, ridiculous; because it is.

EDIT: For some reason the post tried to kill itself by rearranging its sentences. :huh:

Modifié par BentOrgy, 02 novembre 2011 - 11:11 .


#955
Tolkiens Padawan

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I liked the DLC. While I didn't remember the Mu-Relay-Problem, I liked the asteroid scenario as something new. I also liked the Rho-Fight you have to survive alone, very hard, but good (well, I just played on Veteran). However, I like having partymembers around, it was quite ok and interesting for one DLC, to go alone, but shouldn't return too often.

What I disliked the most was, that you can't make the choice to stop or to continue the mass-relay-destruction-plans. Of course, when you notice that the reapers want that so much to be stopped, you might feel you have to do it. But still, in a game that is supposed to be about choices (and had great choices in the past), it's hard that for the most cruel action Shepard does from ME1 to Arrival's End, you cannot choose whether to do it or not. It feels even worse when you ask Hackett AFTER killing 300.000 to prevent the reapers from arriving, "(By the way,) is humanity ready for a reaper invasion?". Not good.
And, as you say there will be various ways to reach galactic readiness in ME3, couldn't you have implemented the choice to say "No, I don't delay the arrival, if I have to mass-murder innocent people for that, even if the reapers might kill them soon afterwards, I'm willing to take the consequences and make it much harder to stop the Reapers in ME3"? You could still have implemented a fight against Kenson and her team, as she would have wanted to keep you there until the Reapers arrive, or until Rho indoctrinates you.
Another thing is: If she was indoctrinated all the time, why should Kenson bring you to the asteroid at all and tell you all about it? She could have taken you anywhere else, knocking you down, when you were not assuming danger, and returning to the asteroid without you. Or was it the reapers who wanted Shepard to become indoctrinated? Or was Kenson not under the influence of indoctrination while she was out of reach of the artifact. There might have been possible explanations, I just can't remember I was given one.

#956
The Morrigan

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Ultimately Arrival's story fails. My Paragon Shep would never knowingly murder 300,000 people (even if they are Batarian scum), no matter the reasoning (good or not) behind it. Forcing such an immense moral decision on me in a game about making moral choices is... lazy.

It would have made more sense if the collision had been triggered by accident, or someone had set if off deliberately so Shepard would take the fall for it, if putting Shep on trial for this mass murder is necessary in ME3. Though, having said that, it can't be a set event, presumably, because not everyone will have played the DLC.

As it is, I'll be importing my save from *before* Arrival into ME3, thanks.

#957
BentOrgy

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Just as Liara will be the Shadow Broker in ME3, regardless of whether or not you played Lair, Arrival is (Unfortunately.) cannon. So even if you don't import an Arrival Completed save, the trial will still be there, and you will still have to answer for it.

#958
Sgt Stryker

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BentOrgy wrote...

People argue that the Mu Relay could have simply been pushed aside. I find that staggeringly unbelievable; due mostly to the fact that the relays are in SPACE. Where things like comets, supernovas, and ASTEROIDS, are all too frequent in the thousands of years they have existed. The explosion made by the "Alpha" Relay was apparently (According the DLC itself.) comparable to a supernova, and then we see the Bahak System get completely obliterated. Everything there was totally erased. So if  the Mu relay were in a system where the nova went off at all, by Mass Effect  Standards, it would have either been destroyed, or it would've needed to be nearly indestructable. At the very least, tough enough to withstand a rock with a few thrusters attatched.


Was the Mu relay even in the same star system as the star that went supernova, though?

#959
BentOrgy

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Wiki says the the supernova was cause by a "Nearby star." I think for a star, of all things, to be considered "Nearby," it would indeed need to be in the same system.

So yes, I believe it was. And in fact, I think it being considered "Nearby," makes our disdain for Arrival even stronger.

#960
Vegos

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BentOrgy wrote...

Wiki says the the supernova was cause by a "Nearby star." I think for a star, of all things, to be considered "Nearby," it would indeed need to be in the same system.

So yes, I believe it was. And in fact, I think it being considered "Nearby," makes our disdain for Arrival even stronger.


Actually, that's exactly what I wouldn't take for granted. "Nearby" might as well mean same star cluster, because that indeed is "Nearby" on the galactic scale.

As for the Alpha Relay destruction? The way I see it, it tried to "process" the asteroid, but couldn't, so its eezo core overloaded and ruptured the hull, releasing its latent energy in a single burst. So, my guess is it was not destruction by asteroid impact, but destruction via core overload that was caused by said impact. Similar to how an asteroid hit wouldn't kill all life on earth just because it hit the planet, but the following nuclear winter most likely would.

As for whether or not I find Arrival a good DLC pack? Could be better, but seeing the face behind the voice of Admiral Hackett won a lot of points with me.

Modifié par Vegos, 07 novembre 2011 - 01:46 .


#961
BentOrgy

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A relay needs data sent by a pilot before it begins to assimilate anything, that's also in the wiki. (I hate quoting the same source over and over, but considering that they don't allow information to be posted until its been confirmed by an official source, they're one of the best.) So I don't think that's what the Relay was doing. At least, its not what it was SUPPOSED to be doing, although its entirely possible that Bioware forgot something AGAIN, and decided to push ahead anyway.

And I just posted that they said "Nearby star," not "Star cluster," So your point, not to be rude, is void. It was very clear.

#962
Vegos

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BentOrgy wrote...
And I just posted that they said "Nearby star," not "Star cluster," So your point, not to be rude, is void. It was very clear.


All stars in the same star cluster are nearby to each other when you consider it on the galactic scale.

Just like Stockholm and Helsinki are quite close together if you look at the entire solar system.

So no, unless it was clearly stated that it was the same system, then it wasn't very clear. As I said, same star cluster is enough for something to be considered "close together". Heck, Sol and Proxima Centauri are two stars that are "nearby" to each other, and they're 4 light years apart!

Also, we could speculate that there WAS some data sent from the Project, but that'd be pure conjecture - still, fact is that the relay WAS doing or trying to do SOMETHING with the asteroid.

Modifié par Vegos, 08 novembre 2011 - 01:06 .


#963
BentOrgy

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You sound like a Bioware rep trying to manipulate what has been clearly stated to cover a slip up. There was no mention of anything that could, in any way shape or form, imply that it was something so far away. In fact, the game dialogue implies it was the opposite; that the blast happened close to the relay to, not only blow it off course, but to be swathed in the radioactive cloud afterwards more thousands of years.

And supernovae have a habit of detonating a blast that spans dozens of light years, with a force far greater than the one demonstrated in Arrival, without things like gravity to slow it down. Will the force lessen over time? Obviously, but, in such a case like the one you gave (4 light years.) the blast would still be FAR more powerful than one fool asteroid that barely had ten minutes to gather momentum.

And I suppose you're talking about the little sparks the relay emitted before impact? Like you said, pure conjecture.

So until stated (By an official source.) that the supernova occured a VERY far distance away from the Mu Relay, as far as ME1 is concerned, it was practically in its back pocket.

Modifié par BentOrgy, 08 novembre 2011 - 02:29 .


#964
Vegos

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[quote]BentOrgy wrote...

You sound like a Bioware rep trying to manipulate what has been clearly stated to cover a slip up. There was no mention of anything that could, in any way shape or form, imply that it was something so far away.[/quote]

How many times do I have to say this, a few light years on the galactic scale is NOT "far away". A few DOZEN light years is not far away, considering the diameter of the galaxy is about 100000-120000 light years. And the distances within the same star system are measured in light MINUTES.

[quote]In fact, the game dialogue implies it was the opposite; that the blast happened close to the relay to, not only blow it off course, but to be swathed in the radioactive cloud afterwards more thousands of years.[/quote]

Again, the scale is not presented. A supernova explosion's reach is vast, and the radiation goes way beyond the star system it happened in. Our star system was formed on the remnants of a supernova explosion, and that explosion didn't happen at the place Sol would be today.[/quote]


[quote]And supernovae have a habit of detonating a blast that spans dozens of light years, with a force far greater than the one demonstrated in Arrival, without things like gravity to slow it down. Will the force lessen over time? Obviously, but, in such a case like the one you gave (4 light years.) the blast would still be FAR more powerful than one fool asteroid that barely had ten minutes to gather momentum.[/quote]

On an astronomical scale, distance equals time. And the supernova explosion that moved the Mu relay wasn't really focused entirely on the Mu relay. The Mu relay only took a tiny, tiny fraction of the released energy. I mean just divide the surface of a mass relay with the surface of a sphere that has the diameter of Pluto's orbit (and that's assuming it was even in orbiting the star that went supernova) and you'll see just how tiny fraction of the released energy the Mu relay took.

And even that released energy was in form of radiation, and not kinetic enegery. Gamma rays can't "impact" anything, they're waves, they're not matter.

[quote]And I suppose you're talking about the little sparks the relay emitted before impact? Like you said, pure conjecture.[/quote]

The sparks are a fact. We saw them. And that means it tried to do SOMETHING. We don't know what exactly, that'd be conjecture, assuming the mass relays have more funcions than the one we know of. Which is, considering how little we know about them, likely.


[quote]So until stated (By an official source.) that the supernova occured a VERY far distance away from the Mu Relay, as far as M1 is concerned, it was practically in its back pocket.
[/quote]

No, sorry. Won't fly. Because until stated by an official source, that the supernova happened right next to it, it happening 100 light years away is near enough to be considered "nearby".

Edit: You know what? I'm actually tempted to run the numbers, but I'd need the mass and velocity of the asteroid at the moment of impact with the Alpha Relay for that....well could even use an approximation for mass, but velocity would be needed, since it's squared in the equations, so approximations would make a mess there. Still, let me see what I can do.

Modifié par Vegos, 08 novembre 2011 - 03:54 .


#965
Vegos

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Okay so here's the numbers, with a LOT of approximations and assumptions, of course.

Estimated energy released from a supernova: 1,2*10^44 J

Of course, that energy is spread in a spherical pattern, only a fraction of it would hit a body a distance away. Assuming the distance to be the roughly the radius of Pluto's orbit (Since the Charon Relay was about that far from its star, Sol, that's the approximation I'm using), or 5,784*10^9 m

Assuming the Mu Relay being the same size as the Charon Relay, its surface facing the star to be a quarter of the surface area of Charon (again, an approximation of how much area a projection of the Relay would cover, assuming it's about as big to be able to be fully encased in an ice chunk the size of Charon): 1,15*10^6 m2.

The surface of the sphere with the radius of Pluto's orbit: 4*pi*r^2: 4,3*10^20 m2

The fraction of the supernova energy absorbed by the Mu relay: Surface area of the Mu Relay facing the star divided by the surface area of the sphere, or 1,15*10^6m2/4,3*10^20m2, or

2,67*10^-15 times the energy released from a supernova, or 3,2*10^29 J

So we have an approximation of the amount of energy the Mu relay was hit with, IF it was in the same star system as the star going supernova, orbiting roughly at the distance the Charon Relay is from Sol.

Moving on to the Alpha Relay, and I am using Ceres as an approximation of the asteroid driven into it (the asteroid was about as wide as the Relay was long, and again going back to the size of Charon Relay, I suppose its length is a bit less than the diameter of Charon itself, and that's just about the diameter of Ceres), with the diameter of roughly 10^6 m, mass of roughly 9,43*10^20 kg, and velocity at about one tenth of its diameter per second, which is rounded down on my approximation of how fast it was moving in the cinematic when it hit the Relay. or 10^5 m/s.

The kinetic energy of the asteroid would in that case be m*v*v/2, or 4,71*10^30 J

Of course not all of that kinetic energy was transferred to the Relay, after all, the Relay did not stop the asteroid, it merely slowed it down. Now my approximation here, which is VERY generous, mind you, is that it only slowed the asteroid down by a quarter of its velocity, so the new velocity of the asteroid is 3/4 the starting velocity, and since the mass doesn't change the kinetic energy remaining in the asteroid is 9/16 of the starting kinetic energy, which is slightly more than one half.

So, the asteroid transferred a little under one half of its starting kinetic energy to the Relay, or just under 2,355*10^30 J

So, bottom line:

Energy absorbed by the Mu relay, assuming it was in the same star system, at Pluto's distance from the supernova:

3,2*10^29 joules

Energy absorbed by the Alpha Relay, assuming the asteroid hitting it was about the size of Ceres, moving at one tenth of its diameter per second, and transferring about half of its kinetic energy to the Relay:

2,355*10^30 joules

Which is an entire order of magnitude greater than what the Mu Relay took, if it was even in the same star system. And it's kinetic impact energy, as opposed to radiation.

PS: Correct me if I made a mistake. It's late, and operating with orders of magnitude of such variety inevitably means that I could have missed one somewhere. I double-checked it, and found no mistake, but I won't assume I am correct for sure, because I may have made the same mistake twice.

PPS: If you got this far without getting a headache or swearing to hunt me to the ends of the world for trying to cause you one, you have my respect.

Modifié par Vegos, 08 novembre 2011 - 10:18 .


#966
Jotamide

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I liked that there was more dialog than in other DLC (Except LotSB) and that it was a solo mission. Also, the variety of enemies was good.

BUT I disliked that:
  • Is really short.

  • For us completionists, if you screw up at the beginning or when you're fighting for your life you can't get that trophy back unless you restart the whole thing.

  • The way you escape the med bay: a mech being controlled by you, taking down like 5 other mechs and the scientist...seriously? This should have been only available if you were an engineer/infiltrator, they should've given you another path for biotics or the soldier.

  • Harbinger saved you...WTF?! The main antagonist has you lying injured in the ground and just patches you up, major plothole there.

  • The level design wasn't great: Overlord had an amazing scenery, LotSB had the coolest ship ever, Kasumi had a mansion (which is good for a change of setting), etc. This station felt bland.

  • When you arrive at the station, the doctor was BREATHING outside,  IN an ASTEROID WITHOUT AN ATOMOSPHERE. This was the biggest WTF moment.

  • Harbinger appears out of effin nowhere to give you a speech, how come? Was he using the comm station channel or what?

  • Finally (this is just an idea) it would have been nice to have Hackett come (or contact during the conversation) your Virmire ex-squadmate. THIS would have been a great bridging to ME3.

My rating: 6/10. Please Bioware, next time put more emphasis on dialog and setting instead of combat. This felt almost like a Pinnacle Station 2.0.Image IPB

Modifié par Jotamide, 09 novembre 2011 - 08:51 .


#967
Nightmaire

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Likes : Well... I love that it got my heart racing, running to try to stop that crazy lunatic from stopping the asteroid. The doctor's face made me want to shoot her on the spot. I loved the whole "Oh ****, does my definition of safety measures completely differ from yours, or is the idea of indoctrination something no one seems to be able to get through their skulls?"

Dislikes: I understand that this mission was secret, but I feel the game would have been more alive if at least someone on the Normandy commented on it, like why you were gone for a couple days or news about a destroyed batarian system. I guess that's my issue with almost all the dlc content, the rest of the crew doesn't register those events. Nothing says isolated more than being accused for killing 300,000 or so batarians and having no one around besides Hackett to say anything.

All in all, I hope interaction and reaction in the plot between characters and myself improves in ME3

#968
NubXL

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I actually just got around to playing this and really do not have a lot of nice things to say about it.  It was extremely short, mostly just solo combat, and had essentially no decisions.  It's the only story DLC that I strongly believe was not worth its price.  I hope this is simply a bad piece of content and not representative of the direction you're taking ME3.

#969
OminousFlare

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Well, I like the fact that it had Shepard make a tough decision that really leaves a traumatic scar on the character, and even though Shep didn't have a choice in not making the decision, I feel whether being Paragon or Renegade about it in the end of the mission kinda have a little significance on the character development.

For example, my Renegade-turned-Paragon FemShep now wonders whether if she deliberately waited long enough so that she couldn't stop the asteroid in time just to kill the Batarians because she hates them, and thus is willing to face trial to redeem for her sins, while my Paragon MaleShep, of course, has the typical Paragon reaction of regretting not being able to save the Batarians in time, and thus faces trial because 'it's the right thing to do.' This is all speaking in terms of roleplaying, of course.

My point is, despite it being a linear cutscene-bridge between ME2 and ME3, I like the major affection the DLC has on the plot as it affects my character's development as well. I might not have a choice in how I want my character developed through this mish, but I'd say it gives me a chance to decide how my Shepard, as an audience to all these, should react or behave to the horrific event that will scar her for life.

But yes, it's still a waste of money. Not a total piece of crap like Pinnacle Station, but it's still a waste.

#970
JaHawk

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I adored the sneaking and the solo gameplay. Really, really enjoyable. My only issue was that several fights started when two enemies were sudden;y standing in front of you, shooting you before giving you a chance to get to cover! Apart from that, GREAT!

8/10

#971
Mikeuicus

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Just got around to playing this (I saved all DLC for my pre-ME3 replays) and after the fun I had with Overlord, LOTSB and heck, i even got a few minutes of enjoyment our of Firewalker, I have to say this was the first DLC to actually disapoint me since the god-awful Pinnacle Station.

First off, the whole production feels rushed. While the video chat with Hacket was a nice touch, I dislike how upon starting a fresh game as soon as I finish Horizon I am forced to partake in this conversation. It's kind of immersion breaking to be in the midst of attempting to sort out what the Collectors' tie is to the Reapers and suddenly find out the Reapers could be invading this very moment. The activation for this DLC should wait until post-suicide mission.

Negatives:
-Unskippable cutscenes. Come on Bioware, what year is this? All the dude wanted was to re-try the Object of Rhao waves/stealth mission.
-Dr. Kenson's face was terrible. I am pretty sure someone accidentally set her underbite bar to max and didn't realize it. It also looked low res and I found its badness in relation to other central character faces pretty distracting. A side character you do a side quest for or have a one-off conversation with is forgivable, but not a character you're going to be chatting with throughout an entire DLC.
-Batarian mercenaries and human mercenaries all wear the same armor and look exactly the same. Who knew?!
-Shepard turns into a gullible idiot for the sole reason of moving the plot. I knew Kenson was indoctrinated as soon as I saw the reaper artifact yet Shepard still gives her a chance to draw a gun on him.
-Other gaps in logic: Shepard "forgets" to continue his warning to the Batarian colonists so he can go after Kenson. Kenson's team left all the engine machinery in working order so someone just had to press "Start" to destroy their master's plan-but a confrontation with Kenson where she revealed she was resisting the reapers control and had managed to leave the machinery set up would have added depth to her character and made sense of this glaring plot hole.
-No impactful choices. This is Mass Effect, man. Why not have the warning actually work so we have something to show for it? Saving a few thousand colonists would be a nice thing to have harkened back to in Shepard's trial, and likewise, the decision to NOT warn Batarians would be in keeping with certain Shepard's hate of Batarians (depending on personal background, ie Mindoir).
-No mention of Bring Down the Sky if it had been played, despite Shepard practically doing EXACTLY what Balak was trying to with a piloted asteroid....
-The convenience of someone learning about the Reapers' Arrival. I just don't understand what Kenson was doing that led her team to discover the Reaper artifact and contact Hacket. He mentions she was investigating rumors of a Reaper artifact, but ME2 practically bends over to convince you Shepard and a handful of others are the only ones who think the Reapers even exist.
-What were they doing to sedated Shep? Why was Shepard sedated, what were they doing, why didn't they restrain him, why isn't he indoctrinated after 2 days, etc. etc.
-The Harbinger conversation was utterly pointless. It would have been more impactful if this had not even existed. Harbinger was pretty menacing and mysterious throughout ME2, and even during the Object Rho waves, but now hearing him spout cliches like "you are becoming an annoyance" and "your end is nigh!" and other half-assed phrases from the great book of villain cliches took the wind out of his sails. The thing about Sovereign on Virmire was he was so utterly certain of Reaper superiority to humans he didn't need to resort to these cliches.
-I know it costs money to get voice actors back and its a cost-cutting measure, but still, couldn't a line of Joker's and/or Edi's been grabbed for the pick-up at the end?

Positives:
-The 5 waves at the Object of Rho was pretty tense and fun.
-Stealth mission was nice. Would have liked to have something mention that it was possible to do it without being seen...if not for noticing the achievement I wouldn't have even tried.
-Maybe I'm the only one, but I didn't mind the length.
-Hacket. The chat with him at the end made it worth it...almost.

#972
Shepard Wins

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Finally played it today for the first time, after the SM, on my canon playthrough I'm going to transfer to ME3. And I really liked it!

+ It was great to see Admiral Hackett and hear Lance Henriksen playing/voicing him again
+ Solo fighting was enjoyable, especially Object Rho fight, which gave me a real gameplay Crowning Moment of Awesome: By the last wave I had emptied my last Mattock heatsink in the YMIR Mech and I was down to ONE SHOT. There were at least 3 or 4 more guards shooting at me. The YMIR was actually down to its health and froze from Cryo Ammo. So... I went out of cover, aimed, and placed that LAST SHOT right in the YMIR head. Mattock went empty, the mech went BOOM; room cleared :D
+ LOKI mech gameplay which let me fire a submachinegun, which I've never got to do as a Soldier
+ Overall it felt as a good setup for ME3

- A wee bit too short perhaps
- for some reason the enemies ignored my flashbang grenades many times XD

#973
Cobra's_back

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I loved the story. It explains what was going to happen to Shepard. It adds mystery to the story as well. Did the admiral knowingly setup Shepard for a fall?  The last one standing award and the sneaking award was nice.
 
What I didn’t like was that I didn’t have my team and it was mostly all shooting.Image IPB

#974
hrishxxx1802

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Liked the gameplay, but should be more longer. And how do we fix the problem of no sound of the Normandy after finishing the pack ?

#975
Disco_Charlie

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nice job... this game has to be the best troll i have ever seen. i meen putting that much effort in to making a great game just to dash oure hopes and dreams in the end. bravo gentelmen bravo

to take a series from best ever to worst ever and leave me and many others with a soure taste in oure collective mouths is a feat worthy of prais.

good bye bioware.. i will never see you again
and EA games... go f*** yourself