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#76
sjrskl

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TMA LIVE wrote...

Scimal wrote...

  • I don't know how the Reaper talked to me at the end. Seriously, how? Could they always project themselves like that? Was it Object Rho? I don't know.
  • I'm really not digging the physics in the ending cinematic. I admit, it might be possible - maybe Alpha Relay was anchored to a planet or a moon - maybe the asteroid was traveling faster than I thought it was - maybe the Relays are more fragile than we've been lead to believe... It doesn't really matter, because any of them would've been OK if any context had been given as to how the physics interacted. What I saw was a giant asteroid hitting a Mass Relays (those things capable of surviving a Supernova from a system or or two away) and the Relay breaking like a twig. It just looked very, very funky.


1) I'm guessing that since Shepard got connected because of the artifact, that Harb was able to project himself in front of Shepard. Just like with the Doctor, where her being around it allowed Harb to control her.

2) The difference is that this relay was hit at pointblank range, verse simply being hit by a blast from afar.


no it was probably the relay dish you activated literally seconds before harbinger talks. i immagine it's like harbinger and reapers cruizin' towards the relay when suddenly they notice shepard talking and harbinger goes it's shepard let's mess with his head :P. and they said so themselves sir isaac newton's the deadliest sob in space when an object that big hits a relay the kinetic energy sure as hell would be enough to blow it up.

#77
Ahriman

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Well, as everyone said it was good but not good as SB.

Shepard being alone is an interesting experience. I see it as some kind Shepard's 'loyalty mission'. Teammates have daddy issues with sisters, difficult childhood, betrayers ... and Shepard has daddy issues with Reapers. Epic enough. Still I miss Shepard's character development. And Harbinger is just boring, especially when I killed  his avatars dozens of times before. He is not as diabolic as Sovereign but still is complete douchebag. Could you get rid of him in ME3? :mellow:

Finally I 'noticed' music in ME2, good job there.

Last Run. Very nice to see good background, especially when it's space.

And netpicking: batarians with two-eyed helmets, battle for Object Rho could have indocrination effects (whispers, hallucinations).  Assuming control of combat drone could be avaibale only for tech classes, biotic classes and soldier can find another way.

#78
Geowil

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Just got done with it, total time to complete was just under 2 hours on Veteran with nearly 100% search of the Project base, the new star system, and dialog options (including investigation questions).

Opening Thoughts:

The story was a typical ME plot, in other words epic.  I alos loved how you changed the pacing of this DLC, you could really feel the need for urgancy but also felt oppressed by the enemies and it felt as though they were really slowing me down.

The music track was good, but not as good as LOTSB or Overlord.  But seeing as it was cheeper then both of these that is acceptable.

I found a few problems that I will mention later on.

The Good:

The Batarian prison was an awesome bit of insight.  I liked the feel of the multiple access paths and actually missed searching a room because I disalbed the security grid instead of going down the left path (This was the only area I failed to explore).

The pacing was also refreshing, as I mentioned in my opening statement this DLC gave me the feeling that I needed to hurry the hell up and get the objectives compelted, more so when you try to escape.

The story for this DLC was great, like all the other DLC's but it also offered us some eye candy for what will happen in ME3 (Shepard's trial for destroying the system).

HACKETT!

finally we get to see the man behind the mysterious voice from ME1.  His character looked awesome, albeit a bit Zaeed-ish, but still awesome.  He really had the look of a man who had seen almost everything that could be seen on a battle field; haunted I guess could be a discriptive term.

I also liked that at the end Harbinger would appear either as the Collector General or as himself depending on where you were in the story for ME2 and I like how even if you complete this mission before taking out the Collectors that it does not interfear with the story for ME2 very much.

It does open up a plot hole though, if the reapers are mere minutes away how does the ending scene for ME2 where the reapers are seen traveling to the Milky Way take place chronoligically?  Would they not already be in the MY by the time you defeat the collectors?

I also liked how we gradually become aware that they have been indoctrinated but then at the last second all doubt is removed.


The Meh:

The sound track was alright, but not as good as the other dlc's.

I felt that there were a few too manyenemies during the Object Rho battle.  I mean there was like 7 soldiers and 2 flamers all converging on me when I was eventually 'knocked' out.  Is it even possible to win that battle or are you supposed to feel overwhelemed?

The Bad:

Bug Time:

The sound!!!!

At the end of the mission and in the middle as well there are several times where the surround sound levels for the dialog completely drops out or becomes so low that you can not hear it.  Especially when you contact Joker at the Comm Relay, his response, and Shep's dialog with Harbinger.

While exploring the system at the gas giant in the north east of the system the normandy got stuck or something and I was unable to move the ship until I re-entered the planets orbit and left it again.

There were a couple of places during dialog where the video would flicker.  I do not know if this is from my comp, because I was reocrding with fraps, or some other non-game related reason or combination of any of those.


Over all it was well worth the price, great DLc Bw.  I look forward to ME3 and any toher ME2 dlc that may come out before then.

#79
Saibh

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Twisteddm wrote...

Just to pick up on this, Mass Relays ARE capable of surviving Supernovas - it was a supernova that displaced the Mu Relay. Which kinda takes a lot of the wow-factor out of the ending for me now :/


But the Mu Relay wasn't hit by an enormous asteroid...:?

It was displaced by the shockwaves, not pummelled with a big ole rock.

#80
Scimal

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TMA LIVE wrote...

[*]1) I'm guessing that since Shepard got connected because of the artifact, that Harb was able to project himself in front of Shepard. Just like with the Doctor, where her being around it allowed Harb to control her.

[*]
Maybe. It just burns my butter that there wasn't any mention as to its function. A simple "sophisticated comm relay device" line somewhere amongst the entire research facility would've solved my curiosity.

2) The difference is that this relay was hit at pointblank range, verse simply being hit by a blast from afar.


If the ship engines smuggled from Omega applied double the accleration of current rocket engines to an asteroid similar in size to the largest one in our system, it would exert 5.58 x 10^21 Newtons of force upon the Relay.

Unfortunately I don't know how to calculate the force a supernova shockwave would have on a Relay. :-(

#81
Ghost Rider LSOV

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Kind of small, but nice.
I wanted to have a paragon interrupt for something though. :P
Lots of killing (yeah, I didn't stealth at first) and the story was interesting.
I want to see if that trial will be of significance in ME3, but either Shepard will talk everyone off or my squadmates will make a verbal big damn heroes I guess. :P

#82
Dark Glasses

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Liked?
- Some parts of the combat, especially the parts where I had to move around to survive.
- Interesting choices and consequences. Hopefully we'll see the results in Mass Effect 3.
- James Bond moments. Betrayal, Escape and Close Death Situations.

Disliked?
- Oh boy... crates again. I thought Bioware would stop using crates as cover, since Shadow Broker doesn't have any crates.
- Hackett's discussion was too damn short(What a suprise?! I guess Bioware had small budget on Arrival DLC.) .
- Three bugs I've encountered.
1. Mech with missing animation.
2. One crash at Cooling B area(Normally the game never crashes for me).
3. No ambient sounds in Normandy when I completed Arrival DLC.

Overall. It's okay, but for the love of god. Hire someone who is actually good at combat level designer.

#83
Valikdu

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Positive:
1. Shepard annoys Harbinger.
2. Over three hundred thousaaaand!!!! batarian casualties

Negative:
1. Too little batarian casualties

#84
RiGoRmOrTiS_UK

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Must admit I'm pretty disappointed with this; considering the content this should have been extremly compelling; bridging storyline content; but actually very little happened. There was more story in overlord or LOTSB.

The area's were pretty bland compared to previous DLC; many load screens at doors rather than slick transistions; sometimes it would sound like your about to do something but it suddenly fades to black and you'd already done it and reached the next location..

quite a few graphical glitches with clipping edges and some really slopping placement of enviromental effects. such as puddles that cut off with straight lines and lines of grass that only look good from one angle..

Really felt rushed considering the polish and quality of the previous DLC. 5/10.

Modifié par RiGoRmOrTiS_UK, 29 mars 2011 - 07:12 .


#85
Denize

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Conversation with Harby is really poor/weak. When I saw trailer, I hope for something like dialogue with Sovy in ME1. More options/longer. I really like talking with Reapers. Then I see problem with Alpha relay and Collector Base (Human reaper). Why would collectors make new Reaper, if Harby can simply jump through Alpha relay to Citadel? I know and understand, that it is hard to write whole ME series (games, novels, comics) without plotholes, but it bother me. Then I expect some more information about Reapers (for example, what had they done to Shepard during his unconsciousness - some implants? - hope not). And one more thing. I think, that ME combat is not for solo missions. Otherwise it was good and quality. I think, that it is after LotSB best DLC. But I really missed some more choices (Ah yes, big choices) and more interrupts.

#86
Twisteddm

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Supernovas have the same effect that the explosion caused by the relay has - they wipe out star systems. (Dr. Kenson even compared the explosion to a supernova in the dialogue) Crashing an asteroid in to it is not going to be anywhere near the same.

Still at the end of the day, I did enjoy the DLC - none of the reported bugs, and had great fun completing it and that ending was a "Holy ****!" moment... so I'm not too upset. Just little details sometimes bug me.

Modifié par Twisteddm, 29 mars 2011 - 07:16 .


#87
Fredvdp

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Liked

Admiral hackett is back
Finally a conversation with Harbinger (could be longer though)
Nice level design

Disliked

Too short
Solo combat. Even if you can't record voices for the entire squad, I still prefer mute characters like in Overlord.
Kenson's character model could be more unique
Not enough dialogue
Lack of choices
I'm getting tired of flashbang grenades

Modifié par Fredvdp, 29 mars 2011 - 07:16 .


#88
LordNige

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I liked the DLC, The Object Rho defence section got my blood pumping. The stealth section at the beginning was generally good. The story does make sense in the grand scheme of things, I think people have forgotten what ME2's main plot was, stopping the Collectors/Human Reaper not stopping the Reapers altogether. I played the DLC as an epilogue so there is no doubting that it makes sense in regard to the canon. It was quite a short DLC but I would rate it just below LotSB. Other than that, thank you Bioware.

#89
Ulathar

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What I liked:

- seeing Admiral Hacket in person was pretty cool
- the music, for the most part, was very good and added to experience of the situation Shepard was in
- the solo approach was refreshingly different and "made me" walk around carefully, more aware of the terrain, planning who to take out and the like
- as someone who doesn't particularly care for Batarians and plays a Shepard who hates them...well, let's just say I'm looking forward to seeing Earth in ME3 and defend my actions
- which is another thing I like, the hint that Shepard has to go to Earth in ME3 and defend his actions - in court probably - which is something I wanted for quite a while. I wonder how it plays out given my Shepards previous actions and comments regarding Batarians. We'll see I guess :D

What I didn't like

- no VS. I understand why Ashley/Kaidan wasn't there, but I think the VS could've easily been implemented into...say, the debrief, or a 5min conversation after it. You know, at least a nod in the direction of their fans would have been nice.
- still too much fighting for my taste. More dialogues, please ;-)
- the doctor betrays Shepard way too fast...and it was rather predictable
- that's why imo Kenson isn't very memorable and players won't be too attached to her when she wants to use the detonator
- too short, of course ;)

All in all, a good DLC, not as good as LotSB, but better than Overlord, imo.

#90
bambooxfox

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Just finished a run with my Vanguard on the Xbox. That was enjoyable. :) My thoughts:

Likes
- Story and presentation. Brilliant cutscenes, inwardly lol'ed at how many times the poor Commander gets knocked around in this DLC, loved how Shep actually seems distraught at failing to warn the Batarian colonists in time both on the asteroid and back in the med bay. The desperation in Shep's voice really immersed me in the frantic "gotta stop the Reapers, gotta deal with idiot scientist, gotta get off this rock" feel. And though I hate Kenson for her betrayal, I can't help but feel sorry for her in the same way I felt sorry for Saren.

- The gauntlet around Object Rho was crazy fun. I died halfway through, but still fun, especially with Kenson and the Reaper voice taunting you throughout.

- Admiral Hackett on the Normandy. I love his "not sure this is a Cerberus vessel anymore, anyway" with the innocent side glance.

- I also really appreciate that there will be big consequences for all the things (and people) Shep has blown up in order to accomplish his/her mission. Also love that this conversation was with Hackett, whose commanding presence I can't praise more. How proud I was to state I'd gladly stand trial after this was over and hear Hackett tell me he was glad I hadn't lost my sense of honor. No, sir, Paragon Shep through and through. :)


Dislikes
- I didn't know I could stealth the rescue part until I looked at the achievements (which I didn't for fear of spoilers). Not sure if that's more my fault or if some indication could've been given beforehand to be more stealthy. I'm sure it'll be a piece of cake for my Infiltrator Shep, anyway.

- The little bar for Kenson's health/Rho's power grid/proximity to the comm tower partially blocked my radar on the HUD. A tad annoying. Maybe put the bar somewhere else in ME3? ;)

- The hand-waved "Shepard's totally fine after having a Reaper artifact implant visions in his/her mind." It's just odd to me that the lore has made such a big deal out of indoctrination, yet Shep can come out of a direct vision upload plus two days near Object Rho without any serious issues. I assumed that's why Kenson's people kept Shepard captive all that time, to work at indoctrinating the Commander to their side. At the end of the DLC, I was expecting an ominous "there may be side-effects, so stay on your toes," but there wasn't. I hope this is touched on later - Shep's exposure to the artifact could even be mentioned in a quick line in ME3.

- I would have liked a more distinct boss fight for the end of the mission, like VI David and Shadow Broker. YMIR Mechs I've been killing for a long time; they're not that interesting anymore. A good boss showdown would've ended the DLC on a higher note, IMO.


Overall, I'd give it 8/10. Solid mission, got my money's worth, can't wait for ME3.

#91
Geowil

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Twisteddm wrote...

Supernovas have the same effect that the explosion caused by the relay has - they wipe out star systems. (Dr. Kenson even compared the explosion to a supernova in the dialogue) Crashing an asteroid in to it is not going to be anywhere near the same.


I was under the impretion that the super nova was cause by the loss of the contaiment field around the mass relay's core and not from the asteroid itsself.  At least that is how the cinimatic looked to me.

Modifié par Geowil, 29 mars 2011 - 07:19 .


#92
Moondoggie

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It was alright not my favourite DLC to come from Bioware but it set up the next game nicely and it did it's job providing some more Mass Effect action before the next game. The going it alone concept was challanging but felt forced just because they didn't feel like paying voice actors to do more work and i found myself missing my squadmates as i trudged through corridors to the next small puzzle or relentless fight covered in flashbangs. Most of it felt a bit repetative and it's not a mission i look forward to playing again since i already experienced the storyline. and the rest isn't really very exciting to play.

The verdict: A bit plodding and waves of mind numbing shooter action but it gives a decent lead into the next game and the storyline was decent. 6/10

#93
Saibh

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Geowil wrote...

Twisteddm wrote...

Supernovas have the same effect that the explosion caused by the relay has - they wipe out star systems. (Dr. Kenson even compared the explosion to a supernova in the dialogue) Crashing an asteroid in to it is not going to be anywhere near the same.


I was under the impretion that the super nova was cause by the loos fot he contaiment field around the mass relay's core and not from the asteroid itsself.  At least that is how the cinimatic looked to me.


That's what they say in some of the investigate options, so yeah.

It's not like they hurled a sun into it. It was an asteroid.

Why is this confusing people? The supernova did not destroy the Mass Relay--the supernova came from the Mass Relays destruction. The asteroid the size of a small planet is what destroyed it.

#94
Lamb2727

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I am a huge Mass Effect fan, but for once something has dissapointed me, i thought the DLC really wasnt that great. I loved how the reaper threat was done and the battle for object rho was really intense. But i felt Kensons voice actor was fairly poor, the music wasnt on par with some of the amazing score from overlord and LOTSB and the whole mission was well to short, i thought the mission was fairly dull and it took me an hour only because i retried the battle for object rho 3 times for the achievement, when it probably would've taken a dissapointing 45 minutes.. :P so tbh i feel a bit cheated here, what about you guys??

#95
Drake_Hound

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OK will be objective here , well what you can call for a fan objective ..

Positive
+ Good story line with a definetly suprising twist .
+ Combat was fun , but please don´t do this in ME3 .. I miss my squad mates .
+ Good value for the bioware points , exactly the right price . instead of ripping off fans .
+ Didn´t had much trouble installing it unlike Lotsb , Overlord , Kasumi , so something must be done right :)
+ Download was good and fast .

Negative .
-Ending leaves a bit of unsatisfied DA2 feelings , That you cannot control or your choices doesn´t matter ...
Please let us try to give our own to the plot ,
     Saving kenson for example , so she can take the fall .
     Telling Hackett to go to hell , some of us did in ME1
-Missing my squad mates , feel a bit like playing gears of war (which I do like )

I have the feeling this DLC will go into ME3 anyway with a couple of lines , that Shepard has to stand trial .

Ok from discussion or talk point of view , there isn´t much to say about it .
This is one of those Black or White discussion DLC ...


    

#96
Guest_Brodyaha_*

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Systemlord Baal summed up most of my likes/dislikes perfectly.

Systemlord Baal wrote...

What I liked:

- seeing Admiral Hacket in person was pretty cool
- the music, for the most part, was very good and added to experience of the situation Shepard was in
- the solo approach was refreshingly different and "made me" walk around carefully, more aware of the terrain, planning who to take out and the like


What I didn't like

- no VS. I understand why Ashley/Kaidan wasn't there, but I think the VS could've easily been implemented into...say, the debrief, or a 5min conversation after it. You know, at least a nod in the direction of their fans would have been nice.

- still too much fighting for my taste. More dialogues, please ;-)
- the doctor betrays Shepard way too fast...and it was rather predictable
-why did Kenson seem not to mind the indoctrination?  Most people hate it, but why do the Reaper voices kind of sing to her?


But something was missing from this DLC.  Arrival's storyline should have been ME2's storyline.  There were elevators, it was an espionage mission, good music....but there was a lack of emotional investment to the story for me.

Modifié par Brodyaha, 29 mars 2011 - 07:44 .


#97
Belhawk

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as another person said, it was abt on par with Overlord, definitely not up to shadowbroker level.
when heading to coolant B, I clicked on the elevator button before getting into it, I know stupid, but i had to reload because the elevator only goes 1 way?
I enjoyed it, but it was too short, already done, and not enough info on reapers.
too bad its the last before ME3, u should of done 1 abt getting promethian(sp?) tech to help fighting the reapers.

Modifié par Belhawk, 29 mars 2011 - 07:24 .


#98
Animositisomina

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Fredvdp wrote...

Disliked

Solo combat. Even if you can't record voices for the entire squad, I still prefer mute characters like in Overlord.


I thought it was funny how even though you're alone, Shepard would still say stuff like, "They've seen us!" or "We've been spotted!" when an enemy noticed him. Perhaps he's using the "royal we" in this case.

;)

#99
kidbd15

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Really liked the DLC.... LotSB>Arrival>Overlord
Liked:
1) Story - nice story to set up for ME3.
2) Gameplay - fast and frentic
3) Admiral Hackett!!

Disliked:
1) Re-use of same merc model
2) Short
3) Would like to have a better explanation of Object Rho. I get that it's a Reaper artifact, but why was it in the asteroid field, and what purpose did it have? I can speculate, but this is one of those things that should be explained.
4) Would have liked to talk about it with some members of the squad

Modifié par kidbd15, 29 mars 2011 - 07:24 .


#100
Scimal

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Geowil wrote...

Twisteddm wrote...

Supernovas have the same effect that the explosion caused by the relay has - they wipe out star systems. (Dr. Kenson even compared the explosion to a supernova in the dialogue) Crashing an asteroid in to it is not going to be anywhere near the same.


I was under the impretion that the super nova was cause by the loss of the contaiment field around the mass relay's core and not from the asteroid itsself.  At least that is how the cinimatic looked to me.


Yeah, that's what Twisteddm wrote.

What Twisted implied is that if a Supernova has enough force and energy to obliterate its home system and fling stars across galaxies, the one that flung the Mu Relay out of its system probably applied more force to the Mu Relay (even at a an extreme distance of 6 light years) than ramming a giant rock into it at some small fraction of the speed of light.