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Mass Effect Arrival feedback thread


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#101
R3MUS

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I am too tired to write an in-depth review but...

That little chat with Harbinger at the end was awesome! It felt like a homage to Sovereigns chat encounter in ME1!

And i think now that Harbinger is more BADASS and more AWESOME than Sovereign. I dont get it why people keep throwing eggs at Harbinger...

Anyway, the DLC felt kinda short. 1 hr playtime. And i wanted a longer chat encounter with Harbinger. I am too obsessed with everything about the Reapers to just have like a 20 second long chat with their leader, Harbinger.

#102
Pacifien

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Having just completed the DLC, my first impression is of strong dislike. When I played Stolen Memory, Overlord, and Lair of the Shadow Broker, I immediately replayed as soon as I was done. With this DLC, I get this sense of boredom and dread that I will need to play it again when I get around to my next playthrough of ME2.

I strongly disliked that Shepard was to go in and do the mission alone. A group of three really isn't any more of an army than one lone human trying to break a prisoner out of jail. It just highlights that the developers couldn't add any new content squadmate-wise, so they removed the squadmates altogether. And seriously, Lair of the Shadow Broker was heavily praised for attempting to recognize that Shepard had squadmates with what resources the developers had: mainly the use of cinematics since voice acting wasn't available. Where the developers worried that people would complain about the silent squadmates tagging along once again? The answer is not remove them, it's find a way to produce future DLC to further include them. That's what people want in their DLC.

I strongly disliked the story. The situation is a bit of a redux to Bringing Down the Sky, but instead of a human colony, it's a batarian one, and a more noble goal. However, the emotional impact of killing over 300,000 people is less because the developers still haven't been able to produce a batarian who is an innocent face. Had Shepard come across, I don't know, a janitor who is crying over the loss of his baby daughter who is on the planet, then we as the player can actually see the cost of what they're about to do rather than be told the cost.

Why did Kenson even bring Shepard to Object Rho only to reveal that she is (MWUAHAHAHA!) secretly indoctrinated and in league with the Reapers? I suppose everyone else was also indoctrinated, quick as they were to follow Kenson's orders and kill Shepard. I mean, if no one wanted the Project to succeed, I'd think completely dismantling the Project components in the two days that Shepard was asleep would have been a good use of their time.

And since when did the Reapers become the Archdemon here, where people yearn to hear the voice of the Old Gods? I mean, was Saren or Matriarch Benezia, in the brief moments they managed to break free of their indoctrination, were they all "woe is me, the lovely song of Sovereign is no more?"

The combat, while I can see they were trying to do something different, was boring. However, that can be either because it actually is boring or because I haven't been playing ME2 lately and I'm out of practice. But I did replay Stolen Memory right before Arrival to get myself used to the controls, and I can say that I wasn't bored replaying the combat in that. Maybe it's how the combat is applied. Stealth seems like it would have been of use when you're breaking into a prison and speed seems like it would have been of use when you're racing against time to get off an asteroid heading straight for a mass relay. But turns out, all I need to do is shoot the bad guys before they shoot me. Yay.

And Hackett and Shepard are wondering if there'll be war with the batarians? Shepard just killed 300,000 batarians! That's not if. No one but fringe groups are preparing for the Reapers. Being prepared for the Reapers is not a batarian concern: killing the blasted humans who just destroyed their colony for no good reason is a concern. And Hackett is all "Thanks for the help. Yep, those Reapers are coming. Welp, see ya, Shepard." Oh my god, you're just a miniquest giver? I just started a war for you, man!

I do not like this DLC. If this is the last DLC, congratulations, developers, I am in no hurry to play ME3.

#103
Norpp

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Too short and not having a choice is terrible. I'm assuming though there is a reason we have no choice, and it will set up ME3 in some way.

#104
ArmedChimp

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Good:
  • The environments looked nice
  • The batarian prison idea was neat
Bad:
  • Solo combat is just awful and just doesn't fit ME2's gameplay
  • Too short
  • No new interesting gameplay mechancis unlike the previous 2 DLC's
  • Very little interaction
  • No  real finale or proper boss fight
  • Batarian prison fell short of actually feeling like a prison
Conclusion:

I'd honestly have to give it a 5/10. The dlc just did not live up to the excellent quality of Overlord and Lair of the Shadowbroker. Both of those DLC's had something that made them stand out. From the AI messing with you in overlord to the whole chase scene throughout illium. Arrival had nothing of this save for a last minute bad guy speech.

It wasn't the kick off that ME 3 deserves.

#105
Geowil

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Scimal wrote...

Geowil wrote...

Twisteddm wrote...

Supernovas have the same effect that the explosion caused by the relay has - they wipe out star systems. (Dr. Kenson even compared the explosion to a supernova in the dialogue) Crashing an asteroid in to it is not going to be anywhere near the same.


I was under the impretion that the super nova was cause by the loss of the contaiment field around the mass relay's core and not from the asteroid itsself.  At least that is how the cinimatic looked to me.


Yeah, that's what Twisteddm wrote.

What Twisted implied is that if a Supernova has enough force and energy to obliterate its home system and fling stars across galaxies, the one that flung the Mu Relay out of its system probably applied more force to the Mu Relay (even at a an extreme distance of 6 light years) than ramming a giant rock into it at some small fraction of the speed of light.


Ah, I see.  I had wondered a bit about that myself.  Maybe it is not so much the force being applied but the mass of the object hitting it(I know this sounds totally illogical lol)?  A super nova is more of like a massive pressure wave that applies force directly to an object while an astroid hitting something also adds the mass of said object and its intertia to the equation.

Also it was called the Alpha relay, could this mean it was the first relay created?  Or a specialty relay created for only a single purpose?  If so is it plausible that it was of a weaker structural integrity (again with what we know about the Reapers it sounds illogical)?

#106
LPPrince

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Wow, P. Strong words. I like it(it being the strength you used to express your opinion).

I don't dislike the DLC at all. I just feel it fell way short of the bar Lair set.

#107
RiGoRmOrTiS_UK

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personally I think its the worst DLC for ME2; not counting the basic apperance packs of course.

#108
Animositisomina

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Pacifien wrote...

It just highlights that the developers couldn't add any new content squadmate-wise, so they removed the squadmates altogether.


The way they handled that with Joker was a bit cheesy too. It's not even Seth Green's voice when the Normandy comes to pick you up... just some generic male voice. I can understand not being able to get certain actors back when you want or need them, but why have him speak at all if not in his own voice?

#109
Guest_PinkWatermelons_*

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Wow. It didn't even feel like an RPG. I miss the side quests from ME1. So much dialogue, so much detail, so many characters to meet. It was like Mass Effect was meant to be an RPG or something. Imagine that. But now, it seems like the dialogue is getting shorter and shorter.

It was still an ok dlc and it had an interesting storyline but it could have been expanded on by having more dialogue and less shooting. If there was more dialogue, it would have been alright. But considering I felt like I was playing a shooter game and not an RPG, I am disappointed. I miss the style of ME1. An actual RPG.

Modifié par PinkWatermelons, 29 mars 2011 - 08:07 .


#110
Siibi

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liked:
1)Admiral Hackett aww yeah
2)Reapers telling me they're getting tired of me ruining their plans (trollface.jpg)
3)Story is good and I can't wait for ME3
4)300,000 dead batarians

disliked:
1)A bit too short
2)Lack of choises

neutral about having no squad mates, yes it makes it a bit hard when they're throwing hundreds of flash grenades at you but it's no big deal.

Overall I liked the dlc, 7 bucks well spent. Oh and one last thing Admiral Hackett I freaking love you

Modifié par Siibi, 29 mars 2011 - 07:37 .


#111
Star

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I liked it. Sure, I would love to have even a glimpse of the VS, it would have been lovely to have my team available and certainly I think LoSB to be a more complete DLC but still, I enjoyed having some new DLC and am looking forward to ME3.

#112
Drake_Hound

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To P it is very harsh , and honestly after the batarians wiped out Franklin Colony with a nuke , I do not feel sorry for blowing up there system ..
Eye for a Eye , Sure people could have saved franklin colonist , and then lost franklin planet as choice..
So the part about Batarians I do not agree . So to me it was a payback , even if my shepard tried to warn them .

Modifié par Drake_Hound, 29 mars 2011 - 07:40 .


#113
TMA LIVE

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I guess here's another problem. An entire system gets wiped out, and yet no one talks about it or reports it during ME2 if played after Horizon, and before the suicide mission.

Modifié par TMA LIVE, 29 mars 2011 - 07:39 .


#114
Thestral

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Animositisomina wrote...

The way they handled that with Joker was a bit cheesy too. It's not even Seth Green's voice when the Normandy comes to pick you up... just some generic male voice. I can understand not being able to get certain actors back when you want or need them, but why have him speak at all if not in his own voice?

Idk, I assumed that for whatever reason, it wasn't Joker but a random crew-man comm-guy?

Anyway, feedback: a lot of what I think is similar to what people have already voiced [partially posted it elsewhere already, too. Ah well].

Two could have gone out with a bit more ... impact... idk how to phrase it, just more "!!!!". xD It wasn't as good as LotSB, which set a high bar. But overall I enjoyed Arrival and for ME3 I'm left ping-ponging back and forth between "o m g the Reapers are coming!!!1" and "son, I am EXCITE".

What follows is pretty randomly assorted and not in any special order:-

+ I liked the little reference to Jon Grissom in the description for one of the planets in the system that got destroyed. I feel like little details like that are part of what make this series great. :]
+ Admiral Hackett! It was great meeting the man behind the voice after so long. I thought Henriksen did a great job.
+ Lack of VS. I love the VS - I loved getting to know them. I felt like together with the others, we were a team. Virmire was horrible [not complaining about the fact that it occured or it's implementation; I mean that it was great for the emotional reaction it drew from me]. I can barely choose; it's so hard! Horizon hurts every time [again, it's great for the emotional reaction it manages to stir] because it's like, "nuuu, plz listen to me, I thought we were bffs/whatever ;o;". xD So don't get me wrong, I am attached to the VS. But I think lack of the VS in this DLC was a good thing and was reasonable. If they had appeared, considering the story in Arrival, it wouldn't have made sense to me and would have felt out of place.
+ I don't know if it was intentional or not [assuming that it was] but "Assume Control" of the mech earned a laugh from me. :']
+ Speaking of controlling the mech, I thought that was neat and a nice change from the 'usual'. Someone else in this thread mentioned that it would have been cool if controlling the mech had been the way out for tech classes, and other classes had done it/found a different way - I like their idea.
+ The atmosphere/ambience at drop-off/landing and during the sewers/prison infiltration. I was like ":|". On the edge of my seat, peeking round corners and creeping forwards inch by inch, really nervous. xD I think part of it was feeling more vulnerable/alone since it was solo.
+ On the subject of solo combat, it was neat trying it out.
+ New research/upgrades! Yey. :D
+ The sense of urgency at certain points was 0: Fffff gotta get the **** off this rock, omg!
+ The  zero-timer cutscene is suitably horrifying!
+ Optional stealth element/not just one path sort of thing. Always neat. :]
+ There was some epic views/scenery [ex. Relay in the sky!]. I really liked the design of Project Base.

- I encountered a teeeenie bug/glitch; not sure if it's specific to this DLC. At one point when I reloaded a save I'd made in the Project Base, Shep was rooted on the spot. Could shoot and turn in circles but not move forwards. :P I had to re-load.
- Too short. :[
- Batarians and two-eyed helmets; how much does only being able to see from two of their eyes affect their vision and/or depth perception or whatever? xD
- Idk, it was kind of cool but a timer is a bit of an... obvious way of conveying that sort of thing [not sure how to phrase it], kind of hammy.
- Kenson seemed a bit... idk, generic? I think it's because so many random female NPCs have those clothes and that hair. I thought her voice-acting was only "okay", too.
- At some points the music didn't seem epic/wasn't really memorable. It didn't really do much for me.
- Speaking to a projection of Harby was a cool homage/nod back at when we spoke to Sovereign on Virmire, but speaking to Sovereign I was a lot more... in awe? Sovereign made me feel tiny and insignificant and "****, ****, there's a race of immortal ancient superintelligent machines beyond my human comprehension lurking on the edge of the galaxy in the depths of dark space with the intention of destroying all organic life, ****, ****, what are we going to do? I have to do something!!!1 YOU WON'T CRUSH ME, SOVEREIGN, I DEFY YOU!!!1 I WILL FIND A WAY" Harby? I just wanted to like, moon him or something. In Arrival it was more... "Ohhh Harby dohoho u so cute! :: pats Reaper ::" :'D I guess it has more impact the first time it happens [I don't mean in terms of numbers of playthroughs, more like in the story of Commander Shepard].
- Shep has been smoking something. Mate, who are you talking to when you scream that your shields are down or that they've seen us? Seeing things? :']

Modifié par Thestral, 29 mars 2011 - 08:33 .


#115
NamiraWilhelm

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 This is the only DLC i disliked! It was boring, generic, and i couldnt help but feel that nothing actually happened. It seemed rushed, pointless. And the whole thing of not taking your squaddies so not to worry the Batarians (who we were wiping out anyway, at what point did we need the diplomacy to not scare batarians with a bigger party?) just seems a cheap excuse for you guys to not pay for any VA from the others and nothing more. But given the quality of the DLC i certainly dont blame you for not bothering
You'd have been better off ending on the incredible Lair of the shadow broker dlc, or not included Arrival at all.

I cant help but feel disheartened that you think you can feed us junk like that as some sort of quick fix for us since you promised more fully knowing you've already secured our fandom. No, you dont owe us anything, but i expected so much better :(

And you've said THIS is the last of ME2 dlc (story dlc, as in not dresses and guns)? What an unjust ending to a spectacular game :crying:

I feel like a **** for complaining but i was so hyped for this next installment.


Also found it amusing we finally got to see Hackett to find he was Zaeeds long lost twin brother!

Modifié par NamiraWilhelm, 29 mars 2011 - 07:42 .


#116
Scimal

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TMA LIVE wrote...

I guess here's another problem. An entire system gets wiped out, and yet no one talks about it or reports it during ME2 if played after Horizon, and before the suicide mission.


To be fair here, aside from the Batarian Hegemony - who would notice the lack of communication - it would be a few years before the light from the explosion would reach anywhere.

#117
J0HNL3I

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it was a bit short and had no big choises, it was still  good, and you got to talk to admiral hackett AND harbinger

Modifié par J0HNL3I, 29 mars 2011 - 07:45 .


#118
winmaceofwar

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I loved it.

To be honest the only issue I had was when Shep told Joker to get his ass moving and he didn't give a smart response!

#119
Animositisomina

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Thestral wrote...

Animositisomina wrote...

The way they handled that with Joker was a bit cheesy too. It's not even Seth Green's voice when the Normandy comes to pick you up... just some generic male voice. I can understand not being able to get certain actors back when you want or need them, but why have him speak at all if not in his own voice?

Idk, I assumed that for whatever reason, it wasn't Joker but a random crew-man comm-guy?


Perhaps, but even then it never has been before. Why change that now? With Kasumi's DLC, they just made Joker silent when Shepard asked for a pickup. That worked well enough. But that also brings up another point: Why not just recycle old dialogue? Surely they could use an old sound file of Joker saying "On our way now" or whatever. It just seemed kind of jarring to me. It's a minor detail, obviously, but still. Could've been handled better.

#120
Fredvdp

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Though my feelings aren't exactly the same as Pacifien's, that's actually a well written review. I agree with most points but not as passionately. I did enjoy this DLC even if it's not as good as Overlord or LotSB.

#121
Angral4

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Not bad dlc.

Good to be fighting the Reapers again. The decision of the Batarians being destroyed was heavy. In a good way. Good action. But how the deuce am I suppose to be any stealthier??!! A new silenced weapon would have been cool or actual take down moves.
The ending was......blah. I'm mean come on, Shepard saves the galaxy and all he gets is a scapegoat?
Other than that, not to bad. A bit more history on the Reapers would be helpful.
:ph34r:

#122
Merci357

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It's very short, and the complete lack of dialogue options (choices, clicking a list of investigate options isn't what I call a choice...) made me fell like playing a mediocre episode of an action adventure, if anything.
The lack of squad mates (when I have no less then twelve of those waiting for me on the Normandy) contributed to this feeling.

There are parts that I liked - most levels felt less narrow and linear that I'm used in ME2, that's an improvement. The return of Admiral Hackett. And since now the Reapers are in our Galaxy, I'm quite interested how ME3 might start.

Like others said, previous DLC I replayed it a second (and third) time right away. This time, no.
It's still decent, mind you, but far, far, far from LotSB, also Overlord or Stolen Memory were better.

I wouldn't recommend it to anyone besides the most die hard ME fan, and even then, be ready for disappointment. Is it just me, or has BioWare lost their "magic" in 2011?

#123
Ahriman

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Pacifien wrote...
Why did Kenson even bring Shepard to Object Rho only to reveal that she
is (MWUAHAHAHA!) secretly indoctrinated and in league with the Reapers? I
suppose everyone else was also indoctrinated, quick as they were to
follow Kenson's orders and kill Shepard. I mean, if no one wanted the
Project to succeed, I'd think completely dismantling the Project
components in the two days that Shepard was asleep would have been a good use of their time.


Well even if it seems forced they had reason to do that. Looks like they got order to keep Shep near from Relic and wait for Reapers.

I mean, if no one wanted the
Project to succeed, I'd think completely dismantling the Project
components in the two days that Shepard was asleep would have been a good use of their time.


Perhaps ... they could think only about Object? Or indocrination made them too stupid? Fine, I surrender, it's just Mac's style.

#124
superfuzznpd

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Everybody sees things differently I guess, and I see a few things on this one differently. How many movies have had a lone hero going in to rescue someone from some dire situation. I thought the use of the solo Shepard was a good way of being some what cinematic, while omitting the silent companions of the other DLC's. Frankly I felt like the suddenly silent companions in the others was a detractor, making it feel less real. This I thought was a good way of getting around that issue. I recongize it's not cost effect at all for them to bring in the voice actors for a $6.99 DLC, so this was a good way of avoiding that problem while giving us more content.

I also enjoyed the "chat" with harbinger and I thought overall the DLC did a good job of getting me on the edge, ready to play ME3. I do foresee a boatload of crap coming down the pipes between humans and batarians based on my upcoming trial, and I felt like it left that wide open for a mess. Hackett I think recognized there really wasn't much choice, and appreciated that I at least tried to get word to the colony to evacuate.

Overall I did enjoy the DLC, but I do have issue with 2 elements. First, it was too short. Overlord and Shadow Broker's Lair were substantially longer DLC's, with much more play time available. I was definitely disapointed in the length of the campaign.

The other issue for me was a continuity issue of sorts. I'm with Pacifien on this one. First every other human that's been exposed to Reaper devices has been turned into a husk. How did this batch of humans avoid that fate? Next that base is very complex. How did they manage to be around a doctrination device long enough to smuggle all the parts in and build that complex base, before the indoctrination took hold. Finally,the indoctrination was obviously in force by the time Shepard arrived, so why weren't the indoctrinated folks dismantling the base so it couldn't be used as a weapon against the relay?

So in the end I'm sitting 50/50 on this one. I do think it added to the story and I do think it left me excited waiting for ME3. That said I don't think the events fit completely with the Mass Effect history thus far, and that takes something from it. It's also just too damned short.

Modifié par superfuzznpd, 29 mars 2011 - 07:52 .


#125
TMA LIVE

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Scimal wrote...

TMA LIVE wrote...

I guess here's another problem. An entire system gets wiped out, and yet no one talks about it or reports it during ME2 if played after Horizon, and before the suicide mission.


To be fair here, aside from the Batarian Hegemony - who would notice the lack of communication - it would be a few years before the light from the explosion would reach anywhere.


People visited that location all the time. And now it's wiped off the map, plus 300k of people. It would be on the news at least within a week.

Modifié par TMA LIVE, 29 mars 2011 - 07:55 .