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#151
Uszi

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marshalleck wrote...


- Level design. The station was surprisingly large and sprawling, very reminiscent of the labs on Noveria from ME1. What I especially liked was being able to see various parts of the exterior and interior of the base from different vantage points along all three axes; brilliant! It looks and feels like an actual station where people live and work, rather than a form-follows-function shooting gallery with conveniently placed crates that just happen to be piled up around where the bad guys come out. Also excellent use of blending cover objects in the the environment. Great improvement, I hope to see more of this technique in ME3!


Er, that said, I was a little annoyed that there were like, leisure areas and potted plants.

They built the base so they could live somewhere while they turned it into a missile.  The whole base is literally disposable because it is eventually going to be smashed into a relay.

Why did they turn it into a resort?  Wasteful spending, really.  All of the crew cabins and living areas should have been sparse and purely functional with poor aesthetic qualities.

I thought the environments were awesome --- but out of place.

Modifié par Uszi, 29 mars 2011 - 08:30 .


#152
CptAwesomePhD

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Well, this DLC is... not so good, really.

I mean, Hackett was awesome. I liked the debriefing especially.

I also looked forward to killing lots and lots of Batarians in this DLC. My expectations in that regard were exceeded so much it actually kinda cracks me up.

The level design was okay, if somewhat generic and uninspired in places. There was nothing even remotely comparable to the awesomeness of running along the outside of the Shadow Broker's ship in this, but all in all, the locations served their purpose rather well and fighting that mech with the mass relay looming threateningly in the distance was pretty cool, as was controlling the smaller mech earlier.

However, there were some glaring problems with Arrival - the worst being the very noticeable lack of voice actors. I see how Bioware can't bring the whole cast back in for every other DLC, but couldn't they have at least recycled some of Joker's or EDI's lines that were already recorded? Shepard hailing the Normandy and being answered by some unnamed crewmember is just stupid.

This problem extends to not being able to take a squad with you. There's literally no satisfying reason for this given, and it makes the whole experience somewhat bland. Mass Effect 2 has been all about the team so far - more than the actual plot, really. In Arrival, your team is strangely absent even from the cutscenes aboard the Normandy, and it makes everything feel just a little off. Maybe/probably this bleak and sinister atmosphere is what they were going for, but throughout the DLC I always half expected Shepard to be in the shower the next moment and talk about having had the weirdest dream. The Mass Effect universe usually feels very vibrant and organic, even in its darker places. Arrival feels strangely empty and lifeless.

Then there are the plot holes. The last time we saw the reapers, they were still in darkspace, slowboating towards the milky way. Mass Effect 1 was all about how the reapers needed the citadel (and hence a vanguard) to get back to the galaxy within any reasonable amount of time. Now suddenly, they are apparently about to appear in some backwater batarian star system through means that are never elaborated upon. This makes no sense. Neither does it make sense that Shepard would be missing for about two days without her team coming to look for her. I also missed any real choices in this DLC, particularly concerning 'blow up the relay or not'. Granted, it was made pretty obvious that sparing it was not an option.

Also, glitches. I encountered nothing game breaking, but a lot of dead guards stuck to ceilings and the like. This is a minor concern, but it looks unrefined in places and kinda rounds off my impression that Arrival was a bit of a rush job. I also figure Bioware was well aware of this, which explains why Arrival got nowhere near the exposure that LotSB had before release.

All the DLCs so far had seemed very lovingly done. They had nice plots, they integrated your team (even if it the guys were just silently doing stuff in the background) and they gave you some nice stuff, like the Shadow Broker ship model or that prothean artefact for your cabin. Arrival does none of these things. It's still fun to play, but in the end, it raises more questions than it answers and it feels detached from the rest of the game.

Overall, I'd say this has been the weakest DLC so far (not counting the dress-up packs and Firewalker). I also get this weird feeling that ME2 has run its course now and the series can only reasonably be expanded upon through a full game with a full cast and a full budget. I guess I'll be holding my thumbs for ME3 for now.

Modifié par CptAwesomePhD, 29 mars 2011 - 11:09 .


#153
Fugiz

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Ridiculously short, no boss fight, not even a Harbinger possessed Kenson or anyone of her lackeys. I kinda wish the enemies were more aggressive like in Shadow Broker. The Batarians in Bring down the Sky were more exciitng with their biotics (did they have biotics? dont remember but certainly more powerful and interesting plus the Varren). The idea of stealth is good but it was not much of a challenge. And voice actors. I mean surely they could have gotten someone, has Bioware not started V.O s for ME3 yet. and if not why not just wait till then. Jokers voice...horrid! seriously Joker wouldnt stay silent as he made a jump through a relay about to be destroyed.

Otherwise great atmosphere, great story, Admiral Hackett yeah!!, enjoyed going solo (should have bonus power or weapon for solo missions i think, just for more varied combat). Not bad but could have been so much more.

#154
Hunt3rW0lf

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Like:
- Design of the locations (base was pretty :) )
- Music
- Hackett, was awesome to finally meet him
- Object Rho fight
- Cinematic if you don't destroy the relay (nice touch!)
- Stealth section
- Pacing and tension was good
- Soundless Vacuum!

Dislike:
- Way too much combat, just got tiring
- No major decisions (would have been nice for a few Batarian ships to escape
- Almost no Batarians!
- Base guards felt generic...
- Not enough interrupts!
- Another side mission would have been nice...
- Kenson squadmate section didn't really click with me...

#155
darknoon5

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I liked the DLC, definetly, and would rate 7/8 out of 10, it was good, sure, but it forgot something that makes Bioware RPG's great.

CHOICES. Where were the big choices?

#156
Haventh

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I enjoyed it. It was interesting to do single combat, i liked the atmosphere, the music, and it felt intense. Some things was rather obvious, but i don't see that as bad.. The DLC got me hyped for some Reaper slaying, thats good enough for me.

Oh and finally got to meet Hackett. :D

#157
Robobot

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The ultimate sacrifice? Kill 300,000+ batarians?

My colonist Shepards reaction:
Image IPB

#158
Babli

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Pacifien wrote...

Having just completed the DLC, my first impression is of strong dislike. When I played Stolen Memory, Overlord, and Lair of the Shadow Broker, I immediately replayed as soon as I was done. With this DLC, I get this sense of boredom and dread that I will need to play it again when I get around to my next playthrough of ME2.

I strongly disliked that Shepard was to go in and do the mission alone. A group of three really isn't any more of an army than one lone human trying to break a prisoner out of jail. It just highlights that the developers couldn't add any new content squadmate-wise, so they removed the squadmates altogether. And seriously, Lair of the Shadow Broker was heavily praised for attempting to recognize that Shepard had squadmates with what resources the developers had: mainly the use of cinematics since voice acting wasn't available. Where the developers worried that people would complain about the silent squadmates tagging along once again? The answer is not remove them, it's find a way to produce future DLC to further include them. That's what people want in their DLC.

I strongly disliked the story. The situation is a bit of a redux to Bringing Down the Sky, but instead of a human colony, it's a batarian one, and a more noble goal. However, the emotional impact of killing over 300,000 people is less because the developers still haven't been able to produce a batarian who is an innocent face. Had Shepard come across, I don't know, a janitor who is crying over the loss of his baby daughter who is on the planet, then we as the player can actually see the cost of what they're about to do rather than be told the cost.

Why did Kenson even bring Shepard to Object Rho only to reveal that she is (MWUAHAHAHA!) secretly indoctrinated and in league with the Reapers? I suppose everyone else was also indoctrinated, quick as they were to follow Kenson's orders and kill Shepard. I mean, if no one wanted the Project to succeed, I'd think completely dismantling the Project components in the two days that Shepard was asleep would have been a good use of their time.

And since when did the Reapers become the Archdemon here, where people yearn to hear the voice of the Old Gods? I mean, was Saren or Matriarch Benezia, in the brief moments they managed to break free of their indoctrination, were they all "woe is me, the lovely song of Sovereign is no more?"

The combat, while I can see they were trying to do something different, was boring. However, that can be either because it actually is boring or because I haven't been playing ME2 lately and I'm out of practice. But I did replay Stolen Memory right before Arrival to get myself used to the controls, and I can say that I wasn't bored replaying the combat in that. Maybe it's how the combat is applied. Stealth seems like it would have been of use when you're breaking into a prison and speed seems like it would have been of use when you're racing against time to get off an asteroid heading straight for a mass relay. But turns out, all I need to do is shoot the bad guys before they shoot me. Yay.

And Hackett and Shepard are wondering if there'll be war with the batarians? Shepard just killed 300,000 batarians! That's not if. No one but fringe groups are preparing for the Reapers. Being prepared for the Reapers is not a batarian concern: killing the blasted humans who just destroyed their colony for no good reason is a concern. And Hackett is all "Thanks for the help. Yep, those Reapers are coming. Welp, see ya, Shepard." Oh my god, you're just a miniquest giver? I just started a war for you, man!

I do not like this DLC. If this is the last DLC, congratulations, developers, I am in no hurry to play ME3.

qft

#159
lowhonor

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ridiculously short and pointless dlc. i'm really frustrated at the lack of effort every single bioware dlc has. very short, no real additions to the story/game, no replay value, just a simple cash in. a 5/10 at best.

#160
glacier1701

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 Have done my first playthrough of Arrival and I have mixed feelings about it.

 Likes

  • Codex entries that go into a bit of depth about why Mass Relays have not been dated prior to this 'dlc' (homage to some us pointing out the issue in old forum posts).
  • Even though only one part of dlc is actually on a timer a lot of the gameplay felt that it had a time limit though I have no idea why I felt like that.
  • Less linear areas and multiple paths (use of elevators to achieve this did detract somewhat).
 Dislikes

  • Use of Zaeed skin for Admiral Hackett.
  • Tech powers being usable through glass walls (whereas hiding behind a glass waist barrier can stop tech powers) and the enemy AI just does not know how to react so npcs just stand there and die.
  • The project base is just TOO BIG for it to be believable as a secret base in Batarian space.
  • Considering that gameplay was solo the dlc felt short and lacking in content.
  • The Normandy, if you destroyed the Collector base, is no longer a Cerberus ship yet Shepard acts as if it were (yes Hackett almost immediately says otherwise but still not something that should have cropped up in the first place).
  • Nothing added to the ship/captain's quarters. This is the last piece of ME2 before ME3 so something would have been nice. Creds and minerals and upgrades really do nothing as for most people there is NOTHING else to do.
  • A plot that when looked at completely invalidates the whole of ME1 and ME2. If its only going to take 2(+/-) years then why in heck did Sovereign NOT just call Harbinger and get them started. From what we have been told the Reapers would have taken over 2000 years ago if the writers would ONLY think about what they have said ingame in the past.
 While not up to the standard of LotSB it was still better than Project Firewalker. I would give it 5.5/10 as there are just too many things that could have taken just a little more time to polish.

Modifié par glacier1701, 29 mars 2011 - 08:48 .


#161
Thestral

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Robobot wrote...

The ultimate sacrifice? Kill 300,000+ batarians?

My colonist Shepards reaction:
Image IPB

LOL :'D

Animositisomina wrote...

Perhaps, but even then it never has been before. Why change that now? With Kasumi's DLC, they just made Joker silent when Shepard asked for a pickup. That worked well enough. But that also brings up another point: Why not just recycle old dialogue? Surely they could use an old sound file of Joker saying "On our way now" or whatever. It just seemed kind of jarring to me. It's a minor detail, obviously, but still. Could've been handled better.

Yeah, and I agree with you - never been done before, weird to change it now, Joker and crew could have just been silent and it would have worked okay, they could have recycled dialogue, it was slightly jarring and is a minor detail. It could definitely have been handed better - just that I assumed "oh well it must have been a random crewman on the comm channel".

Modifié par Thestral, 29 mars 2011 - 08:37 .


#162
Pacifien

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I'll be kind for a moment and mention one thing I liked: level design. But I've liked the level design of every DLC. BioWare doesn't get points for great level design anymore.

#163
marshalleck

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Uszi wrote...

marshalleck wrote...


- Level design. The station was surprisingly large and sprawling, very reminiscent of the labs on Noveria from ME1. What I especially liked was being able to see various parts of the exterior and interior of the base from different vantage points along all three axes; brilliant! It looks and feels like an actual station where people live and work, rather than a form-follows-function shooting gallery with conveniently placed crates that just happen to be piled up around where the bad guys come out. Also excellent use of blending cover objects in the the environment. Great improvement, I hope to see more of this technique in ME3!


Er, that said, I was a little annoyed that there were like, leisure areas and potted plants.

They built the base so they could live somewhere while they turned it into a missile.  The whole base is literally disposable because it is eventually going to be smashed into a relay.

Why did they turn it into a resort?  Wasteful spending, really.  All of the crew cabins and living areas should have been sparse and purely functional with poor aesthetic qualities.

I thought the environments were awesome --- but out of place.


I was under the impression that it was a research station built up around the discovered object, which was later repurposed to be a missile with a collection of random parts from Omega. 

#164
KateKane

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It looked nice and the Mech sequence was pretty neat. Those are literally the only positives.

The writing was just terrible. Why weren't the Alliance personnel more careful with the artifact? What was the purpose of the artifact? Why doesn't Shepard give so much as a second thought to killing hundreds of thousands of people and why didn't she seem even slightly remorseful after the fact? An "Alpha Relay"? Are you serious? Am I really supposed to believe that they were able to construct thrusters large and powerful enough to shoot an asteroid of that size? Do you any concept of how big of a project that would be in and of itself? An explosion large enough to destroy a star system? Did I really just pay $7 for less than 90 minutes of content? Why does Shepard's speech come off as so pro-human? Does she seriously expect humanity to take care of the Reaper threat on their own?
Not to mention that this ultimately had ZERO EFFECT ON THE STORY. Wow, the batarians totally hate us now. That's different. Now the Reapers will take a bit longer to get here? Well, we didn't even know they'd be getting here so soon UNTIL THIS DLC.

This was the wrost writing of the entire series, and I'm including the comics. Whoever wrote this should be fired.
I am much less excited for ME3 than I was a few hours ago.

Modifié par KateKane, 29 mars 2011 - 08:46 .


#165
TMA LIVE

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Pacifien wrote...

I'll be kind for a moment and mention one thing I liked: level design. But I've liked the level design of every DLC. BioWare doesn't get points for great level design anymore.


I don't know... did you play DA2?

#166
darknoon5

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I also agree that the choice felt hollow when it was only batarians you were killing. It should have focused on the batarian's who'd die more to the outcome more emotional and engaing. I was really hoping before the DLC this would happen, but bioware seems set on painting Batarians as evil filthy terrorists who should all die.

#167
Annihilator27

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Hunt3rW0lf wrote...

Like:
- Design of the locations (base was pretty :) )
- Music
- Hackett, was awesome to finally meet him
- Object Rho fight
- Cinematic if you don't destroy the relay (nice touch!)
- Stealth section
- Pacing and tension was good
- Soundless Vacuum!

Dislike:
- Way too much combat, just got tiring
- No major decisions (would have been nice for a few Batarian ships to escape
- Almost no Batarians!
- Base guards felt generic...
- Not enough interrupts!
- Another side mission would have been nice...
- Kenson squadmate section didn't really click with me...


What happened in the cinematic? I bet Harbinger really hates Shepard now lmao.

#168
RyuGuitarFreak

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The word is: Disappointing.

The story basically sucks. Predictable from beginning to end, no good characters, nor plot.
Retcon on relay destruction wasn't that bad, at least a whole star system was blown out for a consequence. The worst thing is that in the end it didn't have much impact on the state of the world because a war between humans and batarians won't happen. Period. Self contained story. They did it better in Overlord.
The higher points were Hackett, confronting Harbinger and the little hints for ME3.

Gameplay was so not good too. The good ideas were the stealth part but a little poorly implemented and controlling a mech that got anoying over repetition. In the end I was really tired of facing enemies. It was too much and left a taste that they did it just to make it longer.

I regret a little having bought that. Bioware hyped it to hell and didn't deliver. I didn't want to believe the bad feedback it was getting but I understand them. A shame the last story DLC, the reapers related, is the worst of them.

5/10

#169
TMA LIVE

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Hollow? People are people. So what if most of them are ****s. That doesn't mean that 300k of people don't matter.

#170
Uszi

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darknoon5 wrote...

I also agree that the choice felt hollow when it was only batarians you were killing. It should have focused on the batarian's who'd die more to the outcome more emotional and engaing. I was really hoping before the DLC this would happen, but bioware seems set on painting Batarians as evil filthy terrorists who should all die.


Meh, we could've achieved this by simple over hearing a couple of civilian batarian staff in the prison talking about how close their families might have come to annihilation.  Or something like that.

#171
overbite

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Pacifien wrote...
I strongly disliked the story. The situation is a bit of a redux to Bringing Down the Sky, but instead of a human colony, it's a batarian one, and a more noble goal. However, the emotional impact of killing over 300,000 people is less because the developers still haven't been able to produce a batarian who is an innocent face. Had Shepard come across, I don't know, a janitor who is crying over the loss of his baby daughter who is on the planet, then we as the player can actually see the cost of what they're about to do rather than be told the cost.

Why did Kenson even bring Shepard to Object Rho only to reveal that she is (MWUAHAHAHA!) secretly indoctrinated and in league with the Reapers? I suppose everyone else was also indoctrinated, quick as they were to follow Kenson's orders and kill Shepard. I mean, if no one wanted the Project to succeed, I'd think completely dismantling the Project components in the two days that Shepard was asleep would have been a good use of their time.

And since when did the Reapers become the Archdemon here, where people yearn to hear the voice of the Old Gods? I mean, was Saren or Matriarch Benezia, in the brief moments they managed to break free of their indoctrination, were they all "woe is me, the lovely song of Sovereign is no more?"

And Hackett and Shepard are wondering if there'll be war with the batarians? Shepard just killed 300,000 batarians! That's not if. No one but fringe groups are preparing for the Reapers. Being prepared for the Reapers is not a batarian concern: killing the blasted humans who just destroyed their colony for no good reason is a concern. And Hackett is all "Thanks for the help. Yep, those Reapers are coming. Welp, see ya, Shepard." Oh my god, you're just a miniquest giver? I just started a war for you, man!

I do not like this DLC. If this is the last DLC, congratulations, developers, I am in no hurry to play ME3.


i agree with all of this also i would like to add that adding the alpha relay made the story of mass effect in my mind pointless .

also the mention of a trial was silly because quite frankly Hackett was the only person that basically knew of this mission to begin with.

i thought the story was bad for this dlc and i am in no hurry either myself to play mass effect 3

#172
CptAwesomePhD

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darknoon5 wrote...

I also agree that the choice felt hollow when it was only batarians you were killing. It should have focused on the batarian's who'd die more to the outcome more emotional and engaing. I was really hoping before the DLC this would happen, but bioware seems set on painting Batarians as evil filthy terrorists who should all die.


Yeah, why did it have to be a batarian system anyway? If you want me to feel ways about my decision to blow up hundreds of thousands of people, make them elcor or salarians or whatever, at this point I'm thoroughly desensitized to killing batarians.

#173
Robobot

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TMA LIVE wrote...

Hollow? People are people. So what if most of them are ****s. That doesn't mean that 300k of people don't matter.

It was hollow, I wished it were 300 million batarians.Image IPB

#174
darknoon5

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CptAwesomePhD wrote...

darknoon5 wrote...

I also agree that the choice felt hollow when it was only batarians you were killing. It should have focused on the batarian's who'd die more to the outcome more emotional and engaing. I was really hoping before the DLC this would happen, but bioware seems set on painting Batarians as evil filthy terrorists who should all die.


Yeah, why did it have to be a batarian system anyway? If you want me to feel ways about my decision to blow up hundreds of thousands of people, make them elcor or salarians or whatever, at this point I'm thoroughly desensitized to killing batarians.

Exactly. Especially when you'd spent the first part of the DLC blowing their brains out, and hear them discussing torture methods.:unsure: (though tbh, seeing as in their views, a doctor was planning to kill 300,000 people based off a urban legend, I think their response was justified.)

TMA LIVE wrote...

Hollow? People are people. So what if most of them are ****s. That doesn't mean that 300k of people don't matter.

See above. Maybe not the best phrasing. I personally feel sorry for Batarians on the whole, and aren't one of the "hah yes I get to commit mass murder, it's cool because they're all terrorists" people. I just meant to say if Bioware was trying to make it look like it was a dificult bu necessary choice, they could've done a lot better.

Edit: My point about Batarian's only being portrayed as evil proved below.<_<

Robobot wrote...

TMA LIVE wrote...

Hollow? People are people. So what if most of them are ****s. That doesn't mean that 300k of people don't matter.

It was hollow, I wished it were 300 million batarians.../../../images/forum/emoticons/sideways.png


Modifié par darknoon5, 29 mars 2011 - 08:54 .


#175
CptAwesomePhD

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Now that I think about it, ever since bring down the sky, the Batarians' sole purpose in the ME games has been to be shot at, often in amusing ways. Of course I've no problems killing Batarians, it's what they're for!