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Mass Effect Arrival feedback thread


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#176
Ulathar

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joystiq review

#177
Annihilator27

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Did anything get added to Shepard's cabin?

#178
RyuGuitarFreak

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overbite wrote...
i agree with all of this also i would like to add that adding the alpha relay made the story of mass effect in my mind pointless .

also the mention of a trial was silly because quite frankly Hackett was the only person that basically knew of this mission to begin with.

i thought the story was bad for this dlc and i am in no hurry either myself to play mass effect 3

It's not all pointless because although the mission was non-official, the project Amanda was involved was from the Alliance so there will be investigations.

#179
RenatusP

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Overall I liked it, though it was quite short.

- I liked how it had been implemented into the game, it fit for being after the ending and it fit for being after Horizon.

-The gameplay was fun and not a simple walk in the park as some feared.

- I liked the irony for those who played Bring Down the Sky and I liked the fact that there was no choice, because this simply had to be done, and I worry about the moral standards of people who equate all Batarians with some terrorists. From all the interaction with Batarians we have had over the games it is quite obvious to me that, although they are less peace-loving than humans, most of them see humans the way the humans see the batarians. That said, my Renegade Shepard wouldn't be so worried.

However, I have a burning question that I am not aware has been answered as of yet and this DLC makes me wonder even more.

How come the Reapers are able to arrive in that system so fast when before they needed a Reaper Sentinel to activate a special protocol at the Citadel so they would have access to the galaxy.

Surely even at normal FTL speeds it would take a long long time to reach the galaxy from where they were in Dark Space. Has this issue been answered? Or am I wrong and was the whole Citadel plan just so they could instantly take control of the Mass Relay network and were they always a couple of months away from the galaxy at FTL speeds?

#180
Robhuzz

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Very nice, very nice indeed.

Just finished it and it seems to be one big chunk of action (which is also the reason why it appears to be very short). Some cool cinematics and new music too - Both are nice as well. Obviously it wasn't as good as Lotsb because, well, no Liara in this DLC.. but anyways.

When the doctor first told me we we're going to kill 300.000 criminals and slavers... erm I mean Batarians I just smiled (Seriously is there anyone who doesn't dislike the batarian race? Just asking..) Plottwist from 'rescue the doctor' to 'kill the doctor and anyone else who gets in your way' was strangely unexpected. Even though we were dealing with indoctrination I seriously did not anticipate her and her entire team turning on me. Final heartstopper moment was the conversation with Harbinger of course, and the complete annihilation of an entire solar system. *snif* Darth Nihilus would be so proud right now.

Only problem I have with the dlc: It poses yet more questions than it answers. The reapers are in the galaxy.. where exactely are they going? How much longer will it take them to get to earth (I imagine they're probably pretty pissed with humans by now so they'll be going there first) and are the batarians going to cause some more trouble now? And if so.. do we get to destroy more solar systems (preferably the batarian's home system *Wink*)

*Gosh I've got to put myself into cryostasis and unfreeze myself 1 day before the ME3 launch!*

#181
atheelogos

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R3MUS wrote...

Anyway, the DLC felt kinda short. 1 hr playtime. And i wanted a longer chat encounter with Harbinger. I am too obsessed with everything about the Reapers to just have like a 20 second long chat with their leader, Harbinger.

This! lol Longer talks would have been nice.

#182
CptAwesomePhD

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RyuGuitarFreak wrote...

overbite wrote...
i agree with all of this also i would like to add that adding the alpha relay made the story of mass effect in my mind pointless .

also the mention of a trial was silly because quite frankly Hackett was the only person that basically knew of this mission to begin with.

i thought the story was bad for this dlc and i am in no hurry either myself to play mass effect 3

It's not all pointless because although the mission was non-official, the project Amanda was involved was from the Alliance so there will be investigations.


I think by pointless he means: "If the reapers can just show up in some random system anytime and then hit the next mass relay, why the hell have they even bothered with Sovereign and the Human Reaper rather than just, you know, done that?"

Modifié par CptAwesomePhD, 29 mars 2011 - 09:02 .


#183
HodX

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i give it 4/10. yes, my scale actually begins at 0, not at 7.
very short, very generic, no interesting gameplay or story elements, no choices, you just rush through the game. better then doing nothing and being bored, which i would rate 2/10.

what could bioware have done better?
* no reaper mind control. i pretty much expected that after reaching the base, because ... what else could have happened to put some generic enemies there? instead, you should have had 2 story-days. in these:
* offer a choice. smash the asteroid into the mass relay NOW, or warn the batarians, let them evacuate and smash the asteroid into the mass relay at the last second, risking that something goes wrong. they could have made something up here.
* an actual surprise, for example the asteroid not destroying the mass relay, everyone is like "omg what to do now", then come up with the idea to fly the relay into the sun and hope the reapers still come through it, see some blow up, then be happy.
* the destroyed mass relay not blowing up at all, just getting a crack and switching off. after going through everything to evacuate 300k people.
* talk with the batarians, convince them that destroying the relay is a good idea. this could have been interesting, because you'd have to show them the artifact, let them into the secret base and so on.

Modifié par HodX, 29 mars 2011 - 09:13 .


#184
Robobot

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HodX wrote...

i give it 4/10. yes, my scale actually begins at 0, not at 7.
very short, very generic, no interesting gameplay or story elements, no choices, you just rush through the game. better then doing nothing and being bored, which i would rate 2/10.

Even a 4 is being generous.

#185
atheelogos

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I liked it. I heard going in that it was a side mission so you must judge it with that standard. With that said for a side mission I'd give it 9 out of 10.

#186
overbite

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CptAwesomePhD
I think by pointless he means: "If the reapers can just show up in some random system anytime and then hit the next mass relay, why the hell have they even bothered with Sovereign and the Human Reaper rather than just, you know, done that?"


that's what i meant  :D

thanks for clearing that up .

#187
Spooky81

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Arrival was great, though I think LotSB is still #1 of all the ME2 DLC. Cut scenes were great and I appreciate that no recycled maps were used in the making of this DLC, lol. Mech remote control scene was also creative. If i'm not playing Thief or some other game where the purpose of the game is to remain stealthy, i prefer to go in guns ablazin so the rescue the Doctor without setting off alarms achievement was out of question for me.

Considering the importance of the mission, there's also several plot holes that conflict with whats going on. Some of it's already been mentioned, but i'd also like to add if Shepherd died at the Omega Relay Collector base that could mean trouble when we hit ME3 lol. Considering how much I enjoyed Arrival(and considering how this is a relief from the DA2 trainwreck), i really dont care about these conflicts so i'll just take the blue pill and accept it for what it is ahahahahaha.

My only real compliant is that there wasn't enough content and holiday 2011 is still 7-8 months away. I wanted more :(.

#188
moddit

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RenatusP wrote...

How come the Reapers are able to arrive in that system so fast when before they needed a Reaper Sentinel to activate a special protocol at the Citadel so they would have access to the galaxy. 

Surely even at normal FTL speeds it would take a long long time to reach the galaxy from where they were in Dark Space. Has this issue been answered? Or am I wrong and was the whole Citadel plan just so they could instantly take control of the Mass Relay network and were they always a couple of months away from the galaxy at FTL speeds?


My thoughts are that the Reapers did this whole 'no we're going to attack in two days, don't shield yourself from our giant indoctrination squid' thing as a ploy because, you know, they scared the galaxy ****less after the Battle of the Citadel. They probably were months or years away anyways but intentionally wanted to weaken the galaxy and make it easier for them to invade. You know, start an internal conflict in the galaxy and attack. If a war breaks out betweent the Batarian and Humans, the galaxy will be in a far weaker state than working towards a common goal.

I don't know if anyone is fresh on their ancient Greece history but I think during the Peloponessian Wars, Athens and Sparta were duking it out along side their city-state allies while Persia sent arms to each side to keep the infighting. Then when they were at their weakest, Persia would come in and take over. Macedonia instead took the opportunity but that's irrelevant.

The Reapers are expoilting organic emotions/prejudice to have a better chance at re-conquering the galaxy. Because, you know.. they've done this before.

Modifié par moddit, 29 mars 2011 - 09:16 .


#189
TMA LIVE

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Another complaint is Harb. He's still an annoying villain. I was hoping to maybe kill him in this, so ME3 would have a new villain, but I guess not. Instead he must annoy me with his "You're weak! You Lose! And you lose, because you SUCK!" insults.

#190
Big I

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What I liked:

-Admiral Hackett

- Re-establishing the Reapers as the real enemy


What I disliked:

- Kenson may as well as had an "I'm a traitor" t-shirt on, her betrayal was so predictable.

- Lack of choice; I thought we were going to be given the option of not starting "the Project" and to try and save all those batarians, but no, it's a scripted massacre.

- Logical problems; if the batarians knew their relay was under threat, why didn't they station a ship nearby to guard it? Did the Alliance know about the impending invasion, and/or did they authorise destroying the relay? Why would indoctrinated people leave their base for a "scouting mission" anyway?

- The Harbinger connection could have been explained better. The codex mentions the artifact might operate similarly to a quantam entaglement communicator, so that explains his voice coming out of it, but what's with the giant hologram? How did that work?And how did Shepard see it?

- Shepard has no new evidence the Reapers are real, and no real evidence that blowing up a star system was a good idea. Even if Kenson's "evidence" had survived, dreams about Reapers are hardly compelling.

#191
_Somebody

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TMA LIVE wrote...

Another complaint is Harb. He's still an annoying villain. I was hoping to maybe kill him in this, so ME3 would have a new villain, but I guess not. Instead he must annoy me with his "You're weak! You Lose! And you lose, because you SUCK!" insults.

Dont forget the sexual innuendo. 

#192
Lycidas

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Using an asteroid to blow up a batarian system...how ironic BioWare. That certainly is some poper revenge for Bring down the Sky lol.
Overall I liked the DLC.

#193
CptAwesomePhD

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TMA LIVE wrote...

Another complaint is Harb. He's still an annoying villain. I was hoping to maybe kill him in this, so ME3 would have a new villain, but I guess not. Instead he must annoy me with his "You're weak! You Lose! And you lose, because you SUCK!" insults.


This, too. Sovereign had a degree of class and grandeur. Harbinger is essentially every cheesy golden age comic book villain ever.

#194
atheelogos

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Robhuzz wrote...

Only problem I have with the dlc: It poses yet more questions than it answers. The reapers are in the galaxy.. where exactely are they going? How much longer will it take them to get to earth (I imagine they're probably pretty pissed with humans by now so they'll be going there first) and are the batarians going to cause some more trouble now? And if so.. do we get to destroy more solar systems (preferably the batarian's home system *Wink*)

*Gosh I've got to put myself into cryostasis and unfreeze myself 1 day before the ME3 launch!*


" The reapers are in the galaxy" I'm pretty sure they're right outside the galaxy.

"where exactely are they going?" They were headed from dark space to the Bahak system so they could use the Relay as a shortcut to the rest of the galaxy.

" How much longer will it take them to get to earth" Years. The last book takes place 2 years after ME2 and there was no mention of a war with the Reapers in it, so I'd guess they're still traveling the old fashion way. (that being with standard FTL.)

"(I imagine they're probably pretty pissed with humans by now so they'll be going there first)" It's more than that. The Reapers have chosen to make Humans like them.
Remember Harbinger saying “We are the Harbinger of your ascendance.”
And I don't think Reapers get angry at least not like Humans do.

#195
LGTX

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I'll start off by the lasting appeal. I admit that I felt a bit disappointed.

First of all, the reason by which Shepard was deployed alone seemed silly - but alrighty with that, we needed some stealth gameplay and fresh experiences, so let's overlook that. The action was nice, brutal, and, at some points, pretty darn hard, and what little dialogue sequences we got were also reminiscent of how LotSB tried to emulate ME3's possible interactions. I liked that, but sometimes it seemed that "my" Shepard got overly independent in cutscenes.  

But what really got to me was the lack of environmental variety - even the last level seemed to consist of the same colors as the previous ones, although it did provide some great moments. A very nice touch with the muffled sound during the last sequence - you could go all Dead-Space-2-ripoff on this one, but the choice seems quite logical. I'd like to see that type of pseudo-realism expanded in ME3.

The music was also something of a surprise, a downright perfect symbiosis of what ME1 and ME2 had in stock, and pretty much the best ambient tracks in the series as a whole. I hope Mansell doesn't strive too far from what we have here.

All in all, the DLC was decent enough to be worth its one-hour gameplay and was genuinely saved by some solid screen time from Hackett. I'd say it stands on par with Overlord for me, but doesn't quite reach the heights of LotSB. 7/10

And one more thing, the trailer showed the Collector General conversing with Shepard at the comm tower - is that what happens if you complete the DLC prior to the SM?
 

#196
CptAwesomePhD

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moddit wrote...

My thoughts are that the Reapers did this intentionally to weaken the galaxy and make it easier for them to invade. You know, start an internal conflict in the galaxy and attack. If a war breaks out betweent the Batarian and Humans, the galaxy will be in a far weaker state than working towards a common goal.

I don't know if anyone is fresh on their acient Greece history but I think during the Peloponessian Wars, Athens and Sparta were duking it out along side their city-state allies while Persia sent arms to each side to keep the infighting. Then when they were at their weakest, Persia would come in and take over. Macedonia instead took the opportunity but that's irrelevant.

The Reapers are expoilting organic emotions/prejudice to have a better chance at re-conquering the galaxy. Because, you know.. they've done this before.




So what you're saying is, the reapers weren't really coming to that system at all and only staged the whole thing to ignite a war between humanity and the batarians?

That would actually be a really smart twist for the plot, but then there's this:



So sadly, that's probably not it.

#197
SalsaDMA

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It wasn't as bad as I had feared, but not as great as I had hoped either.

Lots of inconsistencies here and there. Most already pointed out by other people, like:

-Indoctrinated peeps keeping the 'lets prevent the reapers from getting their current plan complete' stuff intact wihtout dismantling the darn crap. Seems more than a little silly, to say the least.

-Kenson in prison being one personality, while Kenson out of prison being another personality...

-vacum being.... merely muffled sound... I mean... If you are going to do vacum, do it at least somewhere close to proper. I KNOW it was a problem in ME1 as well, but I had hoped you guys would have fixed it by now. I didn't really notice a change of movements out there, and when I started watching burning fire I just gave up trying to maintain the illusion of it being vacum.

-The super secret base that the batarians couldn't find turned out to be a luxuries above ground holiday resort with wide open spaces... And the colour scheme was in a colour that was a stark contrast to the terrain it was residing on... Erm... wtf???

-solo compared to having 2 squadmates compared to what Shepard actually DID when he/she arrived made NO sense at all. He flew down to the front gate in a kodiak anyway, so the whole point seemed meaningless before I had even taken the first step on the map.

And more, I just didn't want this post to turn into a rant.

Overall, pretty graphics, but storywise weak.
I would rate it below both Shadowbroker and Overlord, both of whom gave me a better experience both in story and playing while doing them.

#198
atheelogos

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Also I don't think there is going to be a War with the Batarians. Maybe some border skirmishes, but nothing more. Even Hackett said there was only enough evidence for a witch hunt and he also said they he would drag it out and stall for time.
And we are a Council members. Its hard to imagine we'd get no support from the other Fleets.

On top of that we are stronger than the Batarians and have been for decades. Hell even Balak (with all his pride) said they knew the Humans were stronger and that they couldn't win in a straight fight.

Last but not least there was no mention of a war in Mass Effect: Retribution. So I'm guessing it didn't happen.

#199
moddit

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CptAwesomePhD wrote...

moddit wrote...

My thoughts are that the Reapers did this intentionally to weaken the galaxy and make it easier for them to invade. You know, start an internal conflict in the galaxy and attack. If a war breaks out betweent the Batarian and Humans, the galaxy will be in a far weaker state than working towards a common goal.

I don't know if anyone is fresh on their acient Greece history but I think during the Peloponessian Wars, Athens and Sparta were duking it out along side their city-state allies while Persia sent arms to each side to keep the infighting. Then when they were at their weakest, Persia would come in and take over. Macedonia instead took the opportunity but that's irrelevant.

The Reapers are expoilting organic emotions/prejudice to have a better chance at re-conquering the galaxy. Because, you know.. they've done this before.




So what you're saying is, the reapers weren't really coming to that system at all and only staged the whole thing to ignite a war between humanity and the batarians?

That would actually be a really smart twist for the plot, but then there's this:



So sadly, that's probably not it.


Shenanigans on Bioware! If I was a Reaper, that's what I would've done lol. 

Modifié par moddit, 29 mars 2011 - 09:24 .


#200
bleetman

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Likes

- Admiral hackett!

- Level design. I quite liked the secret hidden base, even if it was bizarely covered in satelite dishes and the like.

- A crane puzzle that actually isn't a puzzle at all. Unless it is. Is it? I feel stupid now.

- Blah blah blah reapers, blah blah blah glorious destiny, blah bla- /renegade interrupt

Dislikes


-'Now that I've carefully explained what The Project is, its current state as being ready to go and done everything short of taking you to the activation console and walking you through how to fire it up, I guess it's time to turn on you. Sorry about that. I'll take you alive, though.

- Oh, you're breaking free. I really wish we'd thought to restrain you, or something. Hey! Don't touch that console! Fine, but, you certainly don't want to go to the control console and activate The Project. Wait, where're you... What did I just say? I said not to go to the control console and activate The Project. Nobody ever listens. I will stop you, and explain how and why at every step! You will not prevent me from doing what, quite frankly, I could've done whenever it was I became indoctrinated but waited until now to do, because we like the wallpaper here or whatever. Asteroid bases don't build themselves, you know?'

- No squad, for fairly flimsy reasons. I can understand why I wouldn't bring Jack or Grunt along on a sneaky-sneaky hostage rescue mission, but my ship's not exactly lacking for team members who break into places for a living. Besides, I ran through the place shotguns blazing, failing to attract the attention of guards in the next room. Subtlety can't have been that important.

- Passing out for two days, and nobody really noticing. Why did that happen, anyway? Just to make time pass so you can save the day in the nick of time?

- A little on the short side

- Destroying your evidence of the existence of the reapers. Again.

Modifié par bleetman, 29 mars 2011 - 09:35 .