Mass Effect Arrival feedback thread
#201
Posté 29 mars 2011 - 09:24
Overall, worth downloading if you've got seven bucks to spare and are itchy for more Mass Effect, but as the final bridging DLC? Not nearly enough.
7/10
#202
Posté 29 mars 2011 - 09:25
Music was a little meh, Joker was mute, DLC was a little short and Shepard could have been a little more forceful when conversing with Harbinger to pick at a few nits.
Modifié par Legbiter, 29 mars 2011 - 09:26 .
#203
Posté 29 mars 2011 - 09:27
Likes:
- Sneaking around Batarians
- Fighting as a robot
- Battle at the artifact
- Story till the point of activating the meteor
- Return of our favorite Admiral
- Final result in forms of Human-Batarian war looking over the horizon
Dislikes:
- Biggest dislike was that Joker (Green) didn't say a word. Wouldn't mind that Shepard only called for Normandy and yelled Joker get us out of there, but he/she always addressed directly Joker, who didn't respond. I disliked that in Overlord also (no response from Squad but there Shepard didn't address them directly so I let it go. I understand that voice actors ain't cheap.)
- Final combat was more in forms of frustrating then a real fight. A single box to hide with little places to actually run around to maybe take different route or something, and with that send 12 guards and a big Mech is just... well seen and not really a good fight. Just frustrating to stay hidden and use sniper or Heavy weapon on them. Not exactly nice for final fight
- Not able to warn Batarians is almost retarded, hated the fact that no matter what you do there result is the same.
- Even do I know that reapers wanted me captured, found it almost weird that doc didn't kill me or tried to capture me prior to getting to the artifact and the proof, and 100% wouldn't tell me that their arrival is so close when she was indoctrinated
- One thing that bothered me also, was a bit of logic, if Reapers were supposed to be there in 2-3 minutes prior to the blow, ain't it a bit weird that they who CAN'T move fast without mass relays didn't get blown up in a blast of that size, when it all comes down to them comming to the relay and attacking galaxy
Overall:
Even do it seems that I had more dislikes then likes, I enjoyed the DLC, LotSB is still best DLC from Bioware I played, but this one was great in many ways. That Final combat was a bit different, and that there was no direct calling of Joker I'd give it a bigger grade then 8/10 that I am giving it atm.
#204
Posté 29 mars 2011 - 09:29
glacier1701 wrote...
A plot that when looked at completely invalidates the whole of ME1 and ME2. If its only going to take 2(+/-) years then why in heck did Sovereign NOT just call Harbinger and get them started. From what we have been told the Reapers would have taken over 2000 years ago if the writers would ONLY think about what they have said ingame in the past.
If it wasn't already painfully obvious, the Reapers are really freakin' cocky. Sovereign probably assumed that his attack on the Citadel would be a success.
I'm not anywhere as down on the DLC as a number of the people here seem to be, but my expectations weren't quite as high as others. It's definitely not as good as Shadow Broker, but at least it's far above Witch Hunt.
#205
Posté 29 mars 2011 - 09:30
- I really enjoyed the conversations with Hackett, especially the debriefing at the end. He's pretty awesome.
- I like the trend that Bioware's been following in the DLC regarding level design, i.e. we're not just fighting in waist high box factories, we're fighting in believable environments that happen to have cover to hide behind. Arrival just continues along this path in the right direction.
- The stealth and "assuming control" of the mech sections were very much appreciated.
- I actually kind of liked the solo mission (even if the justification for it wasn't so great). It added a bit of a challenge. Although I definitely wouldn't want to be on my own all the time, since my squadmates are good at keeping me from dying.
My dislikes:
- As everyone's been saying, it's short. But it's DLC so I'm willing to let it slide.
- I thought the plot twist (Kenson is indoctrinated) was a little cheap, and I didn't really understand why the asteroid project was able to be completed if the Reapers were in control the whole time (a logical gaff that Pacifien and others have pointed out).
(So I guess my message to Bioware is: you don't always need a plot twist to tell a good story! Sometimes it can hurt more than help...)
- As others have said, the main thing that the DLC was missing was an emotional connection with the people that you have to destroy for the "greater good". Moral ambiguity was handled expertly in Mordin and Legion's loyalty quests, but this DLC was a little lacking in that department.
- Related to that, instead of the twist that results in you fighting Kenson's crew, I would have much rather seen a
group of Batarian colonists attack the project. That would have
highlighted the moral ambiguity of what you're trying to do, since you'd
be fighting against a bunch of people who are simply trying to save
their homes/families.
Anyhow, I thought it was servicable. Before playing it I was worried that the plot was going to go off in some ridiculous direction involving a bunch of retcons, but that didn't happen. So I'm satisfied enough. The thing I liked most about it was the fact that it sets up "the trial of the century"/"the prison break of the century" for the start of ME3. Bring it, I say!
#206
Posté 29 mars 2011 - 09:31
-we went to Batarian space, why would Batarians not have helmets specially designed for their four eyes? It felt like I was fighting human mercenaries with Batarian voices.
Also up until the betrayal by kenson i felt the Batarians were going to launch an attack on the base thus there being a record of Alliance presence at the scene creating a larger platform from which Batarins can hate humans even more in ME3
#207
Posté 29 mars 2011 - 09:33
bleetman wrote...
- No squad, for fairly flimsy reasons. I can understand why I wouldn't bring Jack or Grunt along on a sneaky-sneaky hostage rescue mission, but my ship's not exactly lacking for team members who break into places for a living. Besides, I ran through the place shotguns blazing, failing to attract the attention of guards in the next room. Subtlety can't have been that important.
Lol. True. Hell, telling Kasumi and Thane to do it FOR ME and then sitting back in my cabin with the feet up having cafe latte would prob have been a more suitable solution even, givin their expertise...
#208
Posté 29 mars 2011 - 09:40
Marta Rio wrote...
- I thought the plot twist (Kenson is indoctrinated) was a little cheap, and I didn't really understand why the asteroid project was able to be completed if the Reapers were in control the whole time (a logical gaff that Pacifien and others have pointed out).
(So I guess my message to Bioware is: you don't always need a plot twist to tell a good story! Sometimes it can hurt more than help...)
In fact, I think a far better story would have been Kenson having the control codes for firing off the asteroid, which is the reason for it not having been done while she was in prison, given that it was just needing the button press.
Then, as Shepard was inspecting the premises, the Batarians should have landed, finally having been able to pinpoint the base. It's not beyond disbelief that they would want to demolish a 'teroist base' whose sole purpose was to blow up one of their systems, so it would have made a far better 'plottwist' to have to plow through Batarians that think they are doing 'the right thing'
till you could seal the destruction of the relay and leave at last point.
Heck, you could even have a Batarian commander kill off Kenson then, to prevent her from appearing in the rest of the game, and having him/her curse Shepard for dooming the system and all the innocent civilians in it.
It would certainly have given quite a bit more 'bite' than the 'storytwist' they served us.
Edit: If they had done this, they could have gone for the crowning achievement and make a reference to the choice the commander did in Bring down the sky, if that DLC from ME1 had been played with the character.
Modifié par SalsaDMA, 29 mars 2011 - 09:41 .
#209
Posté 29 mars 2011 - 09:48
- Alpha Relay -> so we have the Citadel as Center of the Relay Network, a direct link into dark space. And we have the Alpha Relay on the Edge of the Galaxy as oldest Relay? uh, okay?
- Warn the Colony -> first attempt gets interrupted by Kenson, why not give us the option to do it again? It might not do much good, evacuating an entire colony in two hours is pretty much impossible, but so what?
- I'm a Spectre -> i do understand that the council won't listen to that excuse, me doing a favor for the Admiral and all, but the whole time Kenson kept sending people to stop me and no-one once realized that someone who couldn't be stopped by Saren and Vasir MIGHT need a bit more than a couple of Mercs/Fanatics to be stopped.
i pretty much liked the rest, especially trying to find a way through the levels, so much to discover
#210
Posté 29 mars 2011 - 09:50
-narrows eyes-Pacifien wrote...
I'll be kind for a moment and mention one thing I liked: level design. But I've liked the level design of every DLC. BioWare doesn't get points for great level design anymore.
Were you slightly quoting Zero Punctuation, there?
#211
Posté 29 mars 2011 - 09:50
Option 1: Hackett sent the VS to go save Kenson but they haven't reported in after a week so he sends Shepard to go find Ash/Kaiden and free Kenson.
Option 2: After Shepard is captured and goes missing for 2 days Hackett could of sent Ash/Kaiden to go rescue him/her.
Option 3: Shepard simply could of ran into Ash/Kaiden while they were investigating Kenson's arrect themselves annonamously.
But anyway I'd give it a 8/10. Meeting Hackett in person, having our little talk with Harby, and the foreshadowing of ME3 were good enough to merit that score.
#212
Posté 29 mars 2011 - 09:54
Haha. I loved that line.johnbonhamatron wrote...
-narrows eyes-Pacifien wrote...
I'll be kind for a moment and mention one thing I liked: level design. But I've liked the level design of every DLC. BioWare doesn't get points for great level design anymore.
Were you slightly quoting Zero Punctuation, there?
"The writings good, but Bioware doesn't get points for that anymore. Birds fly, fish swim, and Bioware games have good writing."
#213
Posté 29 mars 2011 - 09:55
Bottom line is that this should be a game, not a movie that requires you to push play every five seconds.
Modifié par Mir5, 29 mars 2011 - 10:04 .
#214
Posté 29 mars 2011 - 09:59
Silentmode wrote...
Option 2: After Shepard is captured and goes missing for 2 days Hackett could of sent Ash/Kaiden to go rescue him/her
That... would actually have been great.
*gunfire, explosions*
"Hey, Commander. Wakey wakey!"
"...huh... Ash? What're you...?"
"About time. Hackett sent me. Guess Cerberus aren't as up for a fair fight. Still, I finally get to save your ass for a change"
"If we're counting, I'm still ahead by two"
"Whatever"
And since I can never let a good Firefly reference by:
*activates The Project*
"Guess we got here in the nick of time. What does that make us?"
"Big damn heroes, ma'am"
Modifié par bleetman, 29 mars 2011 - 10:02 .
#215
Posté 29 mars 2011 - 10:00
#216
Posté 29 mars 2011 - 10:02
I don´t understand some of the criticism about the story. You have to destroy a system, kill thousands of people, and that´s not grand enough? I thought that we finally got a taste of the ultimate scope that should come with ME3.
I do think it lacked some paragon or renegade choice points, and could have used it at the final dialogue with the doctor (there´s just a renegade option). But it´s just a dlc, and not another game.
In terms of rythm, the best dlc. It may lack the size of LotSB, but it stands right with it as the best.
And a great prelude to ME3. It really get things moving. Congratulations, and thanks for the dlc.
#217
Posté 29 mars 2011 - 10:04
#218
Posté 29 mars 2011 - 10:12
While playing, the music was good, but a bit muted, compared to LOTSB. It really reminded me of something, too, and I'm damned if I can remember what it is (I think it was something like The Matrix or one of the Bond films that David Arnold scored).annihilator27 wrote...
What did you guys think of the music? Had an impending doom vibe to me.
Listening to it on youtube, though, there's some really neat stuff going on in the counter melodies.
#219
Posté 29 mars 2011 - 10:13
However I do kinda feel Arrival is lacking in some way.. Its like the excitement builds up fast, but then its just the same kind of opponents you face again and again, and without squadies, its gets old fast. (Lean out of cower, shoot a bit, lean back in, wait for shields to regen, repeat)
Likes:
Enviroment; The backgrounds was amazing, and I really liked the architecture of the research base
Music; Just a nice feel too it, even though the sound configs are bugged (had to reload defaults)
Story; The overall idea of the reapers going through plan A to Z, to get into the milky way makes the threat more real.
Sound at the end; That the sound is lower because theres no atmosphere is really a nice touch!
Hackett; Its friggn' Hackett!
Dislikes:
Lenght; Gief moar!!!123 (nah really, about 2 hours on Insanity, while taking the time to enjoy the view and look through all the corners, is a bit low IMO)
Build up, but no conclusion; Like I said before, you kill the same type over and over, and the awesome fight you expect as conclusion, turns out to be just another Ymir.
VAs; I dont know if its intended, but I think Amanda's VA is a litle "uninvolved". Just listening to her voice its hard to tell that she's just been totured, that she's angry or reliefed.
Bugs; Apart from the sound being a bit wierd, there was also a few places where the enemies were able to shoot through cower. Was worst during the part where you defend Amanda.
Overal I'll give it a 7/10.
#220
Posté 29 mars 2011 - 10:14
Liked
-Atmosphere. Batarian Prison and the Project base. Had a really cool futuristic feel. The design of Object Rho was also nifty as well.
-Gameplay elements - hacking a mech and the infiltration in the beginning was fun.
-Music. There wasn't a lot of it, but it was pretty good. The music for the attack on the control room reminded me of the Metal Gear Solid OST (specifically, the Metal Gear RAY boss fight).
-Admiral Hackett. Always liked him in ME1, he reminds me of Bill Adama from Battlestar Galactica.
-I'm excited to see what will happen regarding facing the music in ME3.
Disliked
-Besides a little bit of Hackett, there wasn't really any kind of characters in the DLC. We get a bit with Kenson, except she has 0 characterization besides 'I'm a plot critical NPC'. That and Shepard gets about two lines about nuking an entire star system. It was nice to have the debrief at the end, however, it wasn't like the LoTSB DLC, where we get to interact with Liara throughout the entire story. This is mostly pew-pew for 45 minutes, then we talk to Hackett.
#221
Posté 29 mars 2011 - 10:15
Exactly. I for one don't really care about the batarians, although I would've liked to save them, if only for them to not want to start a war with me/humanity.Robobot wrote...
The ultimate sacrifice? Kill 300,000+ batarians?
My colonist Shepards reaction:
I really didn't like how short it was. Had this been the ending of ME2, it wouldve been great. Or even as...
A stand-alone DLC expansion. As soon as I saw that it was under 1 gb, I was let down. There is no way they could have sufficiently made a decent bridge to ME3. This... this is just another DLC telling me how much the reapers are coming, and that our doom is imminent. I've been hearing that for 2 games now. DO SOMETHING.
It isn't a bridge to ME3. It's a mission that you go on, where the Reapers magically gain super-duper light speed and magange to only be an hour away from the relay. Which brings up a massive plot point: where in the %#@ are the teammates? I understand that a squad can only be so stealthy when in tight corridors, but what about when Shepard get knocked out for 2 DAYS? Were they on the ship twiddling their thumbs? It's oversights like this that make things like the Virmire Survivor -choice contrived and stupid.
And why was I never given the option to shoot kenson? I would have shot her in the head way before the whole "kill the reactor" thing. Also, wouldn' Kensons research have revealed the indoctrination effect? Is she retarded? WTF was the purpose of Object Rho? To knock Shepard out? How did Harbinger appear on the asteroid? Through telekesis? Why are the Batarians so freaking stupid? Why did I have to choose between alerting the batarian colony and Calling the Normandy? Where in the dickens was Joker? In the bathroom? How did he get there? How did the Batarians not notice Shepards shuttle when he landed on the planet where Kenson was being held, but notice the one coming in the front door? How stupid are these guys? Why was killing a bunch of what are essentially the scum of the galaxy considered an Ultimate Sacrifice when they are unabashed slavers and terrorists? Shouldn't I get some sort of award for the highest batarian kills in all of history? Why does Hackett never acknowledge the fact that he looks a lot like Zaeed? Does he even know? Why does he mention Cerberus when I told the Illusive Man to shove off? Why is Shepard knocked out for two days? If Kenson and co. were indoctrinated, why would they even bother taking Shepard to the right place? What caused Kenson to change in less than a second? Why is nothing "Arriving" in this DLC? isn't is supposed to bridge the end of ME2 and ME3? Aren't the Reapers already at earth in ME3?
Why does this DLC not actually bridge anything? Why does it instead provide more questions than answers? Why wouldn't the developers allows Shepard to fail, allowing the Reapers to, I don't know, arrive, thus establishing a bridge between ME2 and 3? Why would this be accessible to play during the main game, and not purely afterwards? Wouldn't that make sense? Why is this DLC only 50 minutes long? How strapped for time do you have to be to shoehorn staving off a galactic invasion into 50 minutes? Who thought this was a good idea?
To sum it up, this DLC get a 7/10. It answered precisely nothing, and only served to confuse me. It was far too short, and for a DLC called Arrival, the only thing that arrived was an asteroid into a Mass Relay. This DLC should've been only available AFTER the main game had been completed, and should have been a legitimate expansion, like Dragon Age: Origins Awakening. As it stands, it is not near as good as the Lair of the Shadowbroker DLC, although it is better than nothing. Which says a lot.
#222
Posté 29 mars 2011 - 10:21
I'll open up by saying this wasn't the best DLC you have released for ME2. That title still goes to LotSB, but this is most definitely your bravest. It's the last DLC before 3 and its was supposed to bridge the gap, and it has managed to do that tactfully, and without giving too much away.
It was a brave move sending us on a solo mission without any squad mates, since that has been the staple gameplay element of the series. I think it went quite well, it made combat a little more challenging but wasn't a huge game changer since you have to use cover all the time throughout the whole game anyway, going solo just meant you had to be a little more patient. 1 or 2 solo missions in ME3 could be acceptable, so long as they made sense and were done really well and had awesomesauce smothered all over them (With extra peanut butter).
I really liked the pacing and level lay out in this DLC, corridors are always fun. One element in particular i have noticed with a few play throughts of it is the multipathing and options (in the first section in the prison) you can just go in and shoot the place up all John Wayne style. Or you can go stealth and sneak round, that was fun and actually created some suspense which i have never really felt in a ME game before. It wasn't on the level of splinter cell or anything, but I think if done again in ME3 combined with a solo mission again it can have big pay offs, BUT only if done correctly and it fit in with the general feel of whatever story is unfolding at the time.
Explosions. There was lots of them, and big ones. ME3 should definitely have lots of large explosions. Preferably with Reapers at the centre of them.
No more stories with giant meteors crashing into things, thats would be swell, thanks.
I was dissapointed at the length of the DLC, i was obviously hoping it would be longer, but it kept a really nice pace all the way through, the number of enemies could have been a little higher, maybe making them a little easier to kill ala Dragon Age 2, but without the randomly appearing out of nowhere, none of that. But more people to blow away is fun.
I am very eager to see what happens to Shepard if she/he is put on trial, and i really want to know if the Batarians start a war, more questions than answers *shakes fist* we have to wait upto 9 months before ME3 is released to find out! Your very good at making me wait for exciting things to happen i'll give you that.
All in all i did enjoy the DLC, let down only by the length of it i think, but you can't really complain for like £5 or something. Would like to see some elements return in ME3 but only briefly, and not related to this DLC more of a personal request. Don't make the aim of ME3 reqruiting squad members, obsiouly the main part of the game is getting the races of the galaxy together and prepairing the galaxy for a suicide mission or something, but i want a squad practically from the beginning of the game, like in ME1, dragon age and DA2, a full squad then we go on our merry way killing Reapers and saving the day.
Thanks
#223
Posté 29 mars 2011 - 10:21
Level design and environments... good. Combat... good. Story... good.
You can always say you want companion characters and longer playtime, but given this is DLC I wasn't expecting that. And it felt like part of the overall story - other than LotSB, I can't think of other BioWare DLCs that have been so connected and not throw-away.
Also, my Paragon Shep was forced to make some hard choices - he took the renegade interrupt and didn't warn the colonists, because - despite being a good guy - the stakes were too high.
If this is the sort of moral choices we're to face in ME3, it's going to *really* test my Shep (a Very Good Thing).
Congrats to the team all round!
#224
Posté 29 mars 2011 - 10:23
#225
Posté 29 mars 2011 - 10:26
I did like the ability to take a more stealthy approach and not just go in guns blazing.
I also liked that we finally got a face to the awesome Admiral Hackett. Of which I also liked. Very fitting for a grizzled Alliance soldier.
"Assuming Control" of the mech. That made me laugh.
I also liked the reference to BDtS.
Now, what I thought was odd was pretty much the whole story after reaching the Project. Why did Kenson need Shepard alive? There wasn't really any reasoning behind it, and since she was clearly indoctrinated by this Reaper artifact the logical approach would be to outright kill Shepard. She could have easily put a bullet through my head when I was "sedated".
Another thing was there wasn't a way to save Kenson. Though I suppose I shouldn't be surprised at that.
Also, it was unclear whether all of the guards were indoctrinated, too. And does this Reaper artifact indoctrinate differently than the Reaper itself? I seem to remember from ME1 and 2 that people tend to go insane.
It is also kind of confusing what the significance is with the Alpha Relay and how it ties in or would have tied in with the Citadel, since Sovereign failed to activated it. Is it just a regular relay? Is it the closest relay in physical proximity to the Reapers?
If so, could the not just go to any relay and invade? Is this just a method to slow them down a bit more because they need to FTL travel to another relay?
If that's the case, I don't know if I should have activated the Project. Now the Batarians can justify war against humanity, resulting in possible loss of support from the other Citadel species, and the Reapers are still going to come.
Why not save 300K souls and have the Reapers arrive a few days/weeks earlier? That would have been more of an "Ultimate Sacrifice" to me.
Modifié par CanadAvenger, 29 mars 2011 - 10:38 .





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