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Problem with enemy AI


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#1
Physiatry Prodigy

Physiatry Prodigy
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 I've noticed that the enemy AI is really dumb when it comes to initiating encounters at a distance and/or behind doors and corners. 

If you are just a little out of their line of sight, they often do not come, regardless of whether other enemies in the same room have seen you and are heading towards your party. This makes it easy to chew apart enemy groups without facing the whole group at once and takes a lot of challenge out of the game. I definitely consider this a design flaw because it is obviously neither what was intended nor does it make sense. 

Can they please correct this in the next patch? It wouldn't be hard to program enemy AI to automatically start following one member of the group that started heading towards the party. In fact, the algorithm for the chain lightning spell or a large area of effect spell (minus the damage, obviously) could probably be used to "communicate" enemy presence and toggle their alert and pursuit actions. In most cases it would work well, but it might not ensure that everyone within reasonable communication distance would start running towards the party. 

A better algorithm to spread "alert mode" to a group of enemies when only one enemy has established LOS would be to automatically alert every enemy within LOS of the alerted enemy, and to call this function in newly alerted enemies so they can "spread the word".

I think it would make gameplay a lot better if this were remedied and greatly increase the necessity for tactical thinking.

Also, it would be a lot more realistic if enemies could hear things that are happening outside the room they are in such as fighting. Really, how is a wooden door going to block the blast of a fireball or the sounds that any of the other elemental spells are likely to make? Even if the door is open, if line of sight has not been established by the enemy, they will not engage or pursue.

The same thing applies to melee combat- how hard would it be to hear several people hitting metal armor with metal weapons repeatedly as hard as they could? It would be easily audible in the next room and maybe throughout most of the facility.

#2
TheBigMatt90

TheBigMatt90
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Why don't you just not stay out of their LOS, i.e just run in if you are finding it too easy? Use a rogue to open all doors, run into all rooms, pull everything, problem solved...