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Arrival DLC: The "Fight for Your Life" Thread


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#251
davidshooter

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horangi88 wrote...


The Sweet Cover:

As you all know, when you start the first wave your back is to Object Rho. If you swing the camera around behind shepard you will see two columns connected to the wall by low glass planes. From this view, the cover we want is the glass connecting the left column to the wall. Most of the time you will be locked against the glass in between the wall and column, closer to the wall than the column. This position will give you the best line-of-sight to attack the emeny
waves while providing cover on three sides. I hope this description is clear enough for everyone. Just pause the game when the first wave starts and look around. You should be able to figure out the spot i'm talking about. The beauty of this spot is that you are covered on three sides, the enemies all approach from the the left and the Pyros and YMIRs will walk down between the columns as they close on your position. As long as you are locked against the glass you
will be safe. The Pyros and YMIR just hang out in that little square between the columns and shoot at you but they won't advance any further.



Yes, the game is broken here for sure.

I just did this with my Adept without shooting once, even the mech didn't flank me. 

#252
Kronner

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Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!

She's on fire and she does it again (after a change of clothes)!

What you can expect from this video: Tons of charging, 2 YMIR mechs and plenty of smoke! And more importantly - no cover! Had to use it once due to a charge bug relatively early in the video and I then ducked by instinct when the YMIR appeared, but realized I didn't need it and got on with it. So, in effect this is a no-cover head on charge claymore fest.

Warning: Do not try this at home, not for the faint hearted :devil:


Leeroi wrote...

Strategy talk
: Pressuring spawn points works for 2 reasons - I've always been an advocate for "kill 'em before they know what hit 'em" meaning kill as fast as possible. That obviously helps with reducing damage: the less enemies there are on the battlefield at any given time, the less damage you're going to take. And the 2nd reason is, the spawn points (especially when you charge around like a madman) are divided in 2. So instead of having to kill 4-5 enemies at one side only, they get split up and Object Rho acts like a temporary barrier until they flank it. If you are able to kill quickly enough, the spawn wave at 1 side will be dead before the other spawn wave flanks the artifact.

But the paramount thing in my strategy is Make Every Shot Count! If you are able to consistently perform 1 shot kills on moving and stationary targets, you've got yourself a speed run.

The other thing in my strategy - sprint when targets are close by to take out with shotgun. Saves you charging,
saves you dying and looks damn impressive on video because it's all about movement and Vanguard can perform some sexy moves! My girl can put on a show [smilie]../../../images/forum/emoticons/lol.png[/smilie]


After today's relaxed Infiltrator I figured it was time to boot up some Claymore Vanguard action. I decided to try this strategy. Works like a charm. Once you survive the initial horde, it gets easier IMHO..just taking out targets effortlessly. :wizard:

Vanguard's Last Stand - No Cover

Modifié par Kronner, 03 avril 2011 - 10:07 .


#253
Leeroi

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Kronner wrote...

Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!


I decided to try this strategy. Works like a charm. Once you survive the initial horde, it gets easier IMHO..just taking out targets effortlessly. :wizard:

Vanguard's Last Stand - No Cover


AHAHAHA Man, that moment where the YMIR disappeared was hilarious! Got scared after you came close so he decided to ****** off :D:D:D Shepard ftw! :ph34r: Happened to me with mooks so many times... I always get glitches on my runs - be it charge or something disappearing, it's quite funny - I guess I'm killing too fast and this time the same happened to you! :o

Very nice, you did use some of my tips where you charge 1, kill the other, come back for the 1st so I guess that worked nicely, didn't it? :police: The only thing I could say is well done - you barely took damage, missed some shots but due to perfect positioning didn't take damage at all and you were in no danger (apart from the beginning) which is pretty awesome. =]=]=]

I'm sad you can't use the same strategy with other classes :crying: I've been trying an aggressive soldier with limited success, but it's tricky because the lack of mobility compared to vanguard is just limiting things.

Anyway, the vid is one of the few vanguard vids I've thoroughly enjoyed  btw :happy:. Music was excellent and you made Shepard move like an unstoppable rock, which is exactly my style!

Way to go!:wizard:

#254
Bozorgmehr

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PnXMarcin1PL wrote...

click here to watch

I tried to be aggressive as much as it is possible for a Soldier with Revnant (this gun isn't precise ;/). I had to retreat in the ned, otherwise mech would crush me. I hope you guys like the video :)


That's why Soldiers should go with the Revenant, AR and this gun are made for each other :)

Aynien wrote...

If you guys allow, I would like to add my small contribution [smilie]../../../images/forum/emoticons/pouty.png[/smilie]

 Widow Infiltrator + Energy Drainer.

No AI Hacking this time Aynien? Nice video and no bugs too :wizard:

@ Kronner; Your Infiltrator did very well, but your Vanguard absolutely rocked - awesome play man! Leerio has said it all already, and great music too. :)

#255
Aynien

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Bozorgmehr wrote...
No AI Hacking this time Aynien? Nice video and no bugs too :wizard:


I DID hacked the YMIR, but cryo ammo froze it before he started shooting lol, so I though: "Hey!!!A big explosive crate!!!That might come in handy"  and there was only 4 goons left :lol:

I didn't went with stasis, because I didn't want to trivialize(more) this fight. If you force the respawn ahead of you, you can just nail target after target without any problem, plus the fact that the AI will always try to get into the same spots everytime, so it makes the fight pretty predictable.

Modifié par Aynien, 04 avril 2011 - 11:57 .


#256
Alamar2078

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I wonder if any patches will take away some of the safe zones?? I'd probably never make it but it would be interesting to see / try.

Then again I'd almost like to see guys coming in through both doors. It may even make the elite players have to say hmm for a few minutes before they got it down pat :)

#257
9thLich

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Unfortunately we'll never get patches for DLC, as evidenced by the non-functional Archon Visor from the Equalizer Pack. Even glaring issues in the main game didn't get patched after all this time (paragon path in packages for Ish).

#258
ashwind

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Kronner wrote...

After today's relaxed Infiltrator I figured it was time to boot up some Claymore Vanguard action. I decided to try this strategy. Works like a charm. Once you survive the initial horde, it gets easier IMHO..just taking out targets effortlessly. :wizard:

Vanguard's Last Stand - No Cover


:devil: Haha - nice YMIR banishing move. It happens to me mostly on Pyros because I am always looking out for them and charge them the moment they come out the door.

Nicely fought!

Think if you charge enemies before they can fully exit the door, the game does a retcon :P (darn cheaters)

Modifié par ashwind, 04 avril 2011 - 02:10 .


#259
ashwind

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PnXMarcin1PL wrote...

I've just uploaded my 2nd Soldier video.

Strategy:

* No camping as I did in my 1st video (Infiltrator class)
* Used energy drain to absorb shields and use them on my advantage
* Used adrenaline rush to get some fast/multiple kills
* No heavy weapons
* Pyros are top priority (hard to snipe their fuel tanks with revnant at such distances)
* Retreat when necessary

Build:
Hardened Adrenaline Rush; Squad Disruptor Ammo; Inferno Ammo; Commando; Heavy Energy Drain

Weapons:
Revnant, Mantis - used
Geth Plasma Shotgun, Hand-cannon and Arc Projector - unused

click here to watch

I tried to be aggressive as much as it is possible for a Soldier with Revnant (this gun isn't precise ;/). I had to retreat in the ned, otherwise mech would crush me. I hope you guys like the video :)


Gosh - your shepard has about the same weapon loadout as mine except I use the Avalanche, same bonus power Heavy E.and you "STOLE" my armor customization!! :P

Nice vid - I still could not survive as aggressively as I hoped... thought Energy Drain + Stomp would somewhat recharge my shields like a Vanguard but losing mobility and not being able to fully recharge my shields always gets me killed... epic failure thus far... :pinched::crying: 

Am starting to think that Vanguard is the only class that can dominate this level without cover

True soldier use Revanent :wizard:

Modifié par ashwind, 04 avril 2011 - 02:32 .


#260
swn32

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ashwind wrote...

True soldier use Revanent :wizard:


Are you implying Widow soldiers aren't true soldiers?

#261
termokanden

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I used to think so too, but then I realized how much fun the Widow can be. If you want to avoid the cheese factor from using the Mattock, you can just use another AR. Vindicator is also great for example.

#262
Sandbox47

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Fooh. Finally made it through on insanity with my engineer. Wasn't that bad. I died only seven times in all, which is less than what I die during Jack recruit or during Kasumi loyalty.
I simply used the drone to bug off any approaching enemies and ran from cover to cover when I had to. And then I died. But up to the point of death I did pretty well, every time.

#263
PnXMarcin1PL

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swn32 wrote...

ashwind wrote...

True soldier use Revanent :wizard:


Are you implying Widow soldiers aren't true soldiers?


True Soldiers use anything they want and they're not ashamed of it :wizard:

#264
ashwind

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swn32 wrote...

ashwind wrote...

True soldier use Revanent :wizard:


Are you implying Widow soldiers aren't true soldiers?


:bandit::bandit: ~Hides and dodge!~

:bandit: . o O (Revenant is cooler -> Rambo is cool -> Rambo is a true soldier. Rambo dont use sniper riffle. Rambo dont aim (carefully). Rambo has lots of ammo. Rambo uses big guns and maybe a bow and an arrow)

:devil:

Modifié par ashwind, 04 avril 2011 - 01:55 .


#265
Stardusk78

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Here are my Last Stands so far; I plan on doing them for each of the classes and with different builds within each class;

Here are my Engineer runs (one Mechanic/Duration based, other one Demolisher/damage based)

Unfortunately I discovered that as an Engineer it is hard to be mobile without dying (tip hat off to Vanguard and Sentinel) so each time I found safe cover in that (now famous) corner. My demolisher is using the geth pulse rifle because the Mattock runs out of ammo too quickly here and the GPR is awesome again shields+ has 540 rounds in total...also did not use any heavy weapons for the second run...

(mechanic)

(demlisher)

Then I did a Claymore sentinel; the problem I found is that the enemies here are more mobile and run away more than any others in the game so getting in close with the Claymore is tough; fact is the Eviscerator might be better here because of the tighter spread and better range; Assault Armour is the other damage dealer. I did take some cover but mostly ran in circles...look out for new builds and runs!

Hope you enjoy!

http://www.youtube.com/watch?v=L75J6ljSseM

#266
Relix28

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Stardusk78 wrote...

Here are my Last Stands so far; I plan on doing them for each of the classes and with different builds within each class;

Here are my Engineer runs (one Mechanic/Duration based, other one Demolisher/damage based)

Unfortunately I discovered that as an Engineer it is hard to be mobile without dying (tip hat off to Vanguard and Sentinel) so each time I found safe cover in that (now famous) corner. My demolisher is using the geth pulse rifle because the Mattock runs out of ammo too quickly here and the GPR is awesome again shields+ has 540 rounds in total...also did not use any heavy weapons for the second run...

(mechanic)

(demlisher)

Then I did a Claymore sentinel; the problem I found is that the enemies here are more mobile and run away more than any others in the game so getting in close with the Claymore is tough; fact is the Eviscerator might be better here because of the tighter spread and better range; Assault Armour is the other damage dealer. I did take some cover but mostly ran in circles...look out for new builds and runs!

Hope you enjoy!

http://www.youtube.com/watch?v=L75J6ljSseM


Nice vids. Although I would have used Neural Shock instead of Reave with the Engineer. It has a much faster cooldown and it acomplishes the same thing. You didn't benefit much from Reave's healing effect, since you were mostly just camping in one place, so you could always just wait for the health to come back on it's own. Plus, you had Incinarate to take down armor and do good damage to ogranic health. So I think that Reave was a little redundant overall. Just my opinion offcourse.

#267
swn32

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ashwind wrote...

swn32 wrote...

ashwind wrote...

True soldier use Revanent :wizard:


Are you implying Widow soldiers aren't true soldiers?


:bandit::bandit: ~Hides and dodge!~

:bandit: . o O (Revenant is cooler -> Rambo is cool -> Rambo is a true soldier. Rambo dont use sniper riffle. Rambo dont aim (carefully). Rambo has lots of ammo. Rambo uses big guns and maybe a bow and an arrow)

:devil:


Rambo is also a terrible movie. Revenant is also a horribly inaccurate weapon.

Modifié par swn32, 04 avril 2011 - 03:25 .


#268
Bozorgmehr

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This excellent thread gets better and better - kudos to everyone contributing!

Strong argument for the GPR Stardusk, ammo can become an issue when you stay in one place - the Mattock, Vindicator, SR and shotguns will run out of ammo sooner or later (even PnXMarcin1PL's Rev Soldier almost ran out).

Heavy Weapons are a little under-rated thus far, only the Arc Projector and Cain have seen some action in the videos, but the others can be equally useful. The Mighty Avalanche is absolutely amazing here. Combined with smart movement and positioning it can take out entire waves easily. I took out the first two waves perfectly, but Shep wasn't fast enough for the third - enemies entered through both doors, surrounding Shep and forcing her to waste HW ammo that should be used on the last wave. <_<

An enemy Flashbang messed up the YMIR kill-shot(s) and got Shep into some serious trouble. She managed to break through enemy lines and 'killed' the YMIR (not sure if it was Shep though, only one or two shots actually hit the mech). Messed up a little in the end - the much better and faster previous run ended by a Pull-resist bug on the last enemy. :crying: I played it safe this time :-) Done right, you can complete this fight in less than 4 minutes.


You're not Fighting for Your Life - you're having The Time of your Life - and you owe it all to the Avalanche :wub:

Modifié par Bozorgmehr, 04 avril 2011 - 03:43 .


#269
Stardusk78

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Bozorgmehr wrote...

This excellent thread gets better and better - kudos to everyone contributing!

Strong argument for the GPR Stardusk, ammo can become an issue when you stay in one place - the Mattock, Vindicator, SR and shotguns will run out of ammo sooner or later (even PnXMarcin1PL's Rev Soldier almost ran out).

Heavy Weapons are a little under-rated thus far, only the Arc Projector and Cain have seen some action in the videos, but the others can be equally useful. The Mighty Avalanche is absolutely amazing here. Combined with smart movement and positioning it can take out entire waves easily. I took out the first two waves perfectly, but Shep wasn't fast enough for the third - enemies entered through both doors, surrounding Shep and forcing her to waste HW ammo that should be used on the last wave. <_<

An enemy Flashbang messed up the YMIR kill-shot(s) and got Shep into some serious trouble. She managed to break through enemy lines and 'killed' the YMIR (not sure if it was Shep though, only one or two shots actually hit the mech). Messed up a little in the end - the much better and faster previous run ended by a Pull-resist bug on the last enemy. :crying: I played it safe this time :-) Done right, you can complete this fight in less than 4 minutes.


You're not Fighting for Your Life - you're having The Time of your Life - and you owe it all to the Avalanche :wub:


I used the Blackstorm in my first Engineer Vid actually...

#270
Aynien

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Bozorgmehr wrote...


An enemy Flashbang messed up the YMIR kill-shot(s) and got Shep into some serious trouble. She managed to break through enemy lines and 'killed' the YMIR (not sure if it was Shep though, only one or two shots actually hit the mech). Messed up a little in the end - the much better and faster previous run ended by a Pull-resist bug on the last enemy. :crying: I played it safe this time :-) Done right, you can complete this fight in less than 4 minutes.


That flashbang was too perfect to be an AI made, I couldn't stop laughting, as I saw the granade landing right before you use stasis on the YMIR and it blowing on your face XD. 

#271
Bozorgmehr

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Stardusk78 wrote...

I used the Blackstorm in my first Engineer Vid actually...


My bad, forgot about that one - can't use it myself :crying:

How many shots does it has, fully stocked?

Aynien wrote...

That flashbang was too perfect to be an AI made, I couldn't stop laughting, as I saw the granade landing right before you use stasis on the YMIR and it blowing on your face XD.


Yeah, that wasn't planned :)

Overall the AI looks pretty good in the video - except the Elite in the end; he somehow didn't want to leave cover anymore.

#272
Alamar2078

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9thLich wrote...

Unfortunately we'll never get patches for DLC, as evidenced by the non-functional Archon Visor from the Equalizer Pack. Even glaring issues in the main game didn't get patched after all this time (paragon path in packages for Ish).


It's true that they may not patch it but [even with my gripes] it's still Bioware and I have higher opinions of them than I do other companies.

Ok ok I admit you've got a point but you never know :)

#273
CroGamer002

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Why is my video removed from OP?

#274
Kronner

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Mesina2 wrote...

Why is my video removed from OP?


Damn, a mistake - I reformatted the OP and must have removed that by accident. Thank you Backup. Fixed now.

edit:
I rechecked the whole post, all links lead to correct videos and all videos posted in the thread are included in the OP.

Modifié par Kronner, 04 avril 2011 - 06:22 .


#275
PnXMarcin1PL

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Bozorgmehr wrote...

This excellent thread gets better and better - kudos to everyone contributing!

Strong argument for the GPR Stardusk, ammo can become an issue when you stay in one place - the Mattock, Vindicator, SR and shotguns will run out of ammo sooner or later (even PnXMarcin1PL's Rev Soldier almost ran out).

Heavy Weapons are a little under-rated thus far, only the Arc Projector and Cain have seen some action in the videos, but the others can be equally useful. The Mighty Avalanche is absolutely amazing here. Combined with smart movement and positioning it can take out entire waves easily. I took out the first two waves perfectly, but Shep wasn't fast enough for the third - enemies entered through both doors, surrounding Shep and forcing her to waste HW ammo that should be used on the last wave. <_<

An enemy Flashbang messed up the YMIR kill-shot(s) and got Shep into some serious trouble. She managed to break through enemy lines and 'killed' the YMIR (not sure if it was Shep though, only one or two shots actually hit the mech). Messed up a little in the end - the much better and faster previous run ended by a Pull-resist bug on the last enemy. :crying: I played it safe this time :-) Done right, you can complete this fight in less than 4 minutes.


You're not Fighting for Your Life - you're having The Time of your Life - and you owe it all to the Avalanche :wub:


Hah, many revnant bullets missed their victims :pinched: Your video...  That was so intense and so calm at the same time :)Have anyone everd told you hat your shooting finger is crazy? ;)  What's the name of this song, I know it's classic song but I've never had occasion to learn it's title before. I wish I could record more, but I'm out of saves :(

Modifié par PnXMarcin1PL, 04 avril 2011 - 07:19 .