Bozorgmehr wrote...
Yes I think so. There are four waves:
The game says it's five, you check it here, just scroll down, and you will see the last stand archievement.
Bozorgmehr wrote...
Yes I think so. There are four waves:
Modifié par Bozorgmehr, 07 avril 2011 - 12:42 .
Bozorgmehr wrote...
@ Anyien: The game is wrong, just look at
the power level bar in the right corner. There are four waves, no more,
but maybe the game counts Kenson and her two guards as the first wave.
You can also hear it when a new wave is triggered, Kenson or the Reaper
will say something, Object Rho will glow and the power level bar will be
filled. This only happens four times.
Modifié par Aynien, 07 avril 2011 - 01:18 .
Modifié par Aynien, 07 avril 2011 - 12:56 .
Modifié par Leeroi, 07 avril 2011 - 09:22 .
Aynien wrote...
Something is wrong...I just checked my Infiltrator video(since there's no bug on it), it took 5 kills to get a Pyro, 10 to get a Elite(and I only got one), 14 to get a Engeneer(also only one) and 17 to get the YMI. The first 9 kills where almost non stop, so the game was supposed to keep putting guards to replace them and at the end I was supposed to have more kills than Kronner and Leeroi, since I didn't let the game spawn all guards, but the opposed happened, I ended with 21 kills.
Then, here comes the difference, both Leeroy and Kronner, were running into the entire room, while i sit on the left corner for the entire battle. So I think, the game will try to fill the opposite side of the room with as many foes he can generate, instead of having a fixed amount of enemies to be fought.
So, in theory, each time the bar get filled, it's a new wave right? Then, let's count:
1st at beginning of fight
2nd at 0:58
3rd at 1:33
4th at 2:20
Last one at 3:08
Waltzingbear wrote...
This fight is a cake for a Soldier if you play it carefully; but careful is for cupcakes. Shot everyone in the head until they’re dead dead dead.
Gee, this makes me want to start ME2 again.
Leeroi wrote...
And here's an aggressive soldier video Rambo style: Vampiric Rage
Leeroi wrote...
Kronner didn't get a second YMIR, so he killed 38, but apart from that he killed the exact same number of humans.
It was almost midnight for me as well, so mine wasn't error proof neitherBozorgmehr wrote...
Yeah, something is definitely wrong - my theory isn't (completely) right.Can happen when you're really tired (was around 3 in morning)
Bozorgmehr wrote...
The number of enemies you kill doesn't affect which enemy type you face next though (I'm pretty sure about that one). You killed 5 guards before the first pyro appeared - for example, but my Avalanche Adept killed 6 and Leerio's Vanguard 7 guards to get there.
Bozorgmehr wrote...
When Shep is at one side of the room (when a new wave starts) - all enemies will always and only appear at the other side. However, when Shep is moving around (and/or hangs out somewhere in no man's land) enemies will spawn from both sides. It's also worth noting that guards will always jump down whereas Elites, Engineers, Pyros and YMIRs will always come through the doors).
Bozorgmehr wrote...
Your Infiltrator killed 20 (or 21 - there are 3 guards left when you're dealing with the mech, but you only killed 2 after it exploded???), my (Avalanche) Adept killed 27 enemies and Leerio's Vanguard killed 39 enemies:
Leeroi wrote...
True! You're right about 1 YMIR vanishing on Kronner's run. So I end up killing 1 more guard than him? I need to get a piece of paper and write it down because I keep getting the body count wrong. And all of your questions at the end - I have no idea, I guess we need to investigate it further! For this specific fight Vanguard is unrivaled at killing speed (maybe only swn32's Soldier runs come close in terms of speed).
Modifié par Kronner, 07 avril 2011 - 06:16 .
Leeroi wrote...
True! You're right about 1 YMIR vanishing on Kronner's run. So I end up killing 1 more guard than him? I need to get a piece of paper and write it down because I keep getting the body count wrong. And all of your questions at the end - I have no idea, I guess we need to investigate it further! For this specific fight Vanguard is unrivaled at killing speed (maybe only swn32's Soldier runs come close in terms of speed).
Aynien wrote...
That's the point, while you are moving, the game will keep spamming mobs to fill the room on the opposite side, thus why a more agressive run will result in more goons killed. Also I noted on my vanguard video, that when you move too fast from one side to another(charge), the game will cut the spawn on that side and immediatly start on the otherside. So I had 2 guards coming out from the door in front of me and a elite, a pyro and another guard coming from the other door.
I killed one of them with the YMIR explosion(that's why I didn't hacked it).
Kronner wrote...
One guard you almost killed vanished just in front of you, if you count that as a kill - he'd be dead if he didn't vanish - then yes, you killed one more guard.
YMIR vanished for me..
So in any case, one more enemy spawned in your run (unless an enemy vanished while I couldn't see him in my run LOL).
Modifié par Stardusk78, 08 avril 2011 - 12:03 .
Modifié par TerribleTorta, 08 avril 2011 - 12:59 .
EffectedByTheMasses wrote...
@Stardusk: Damn, that is a brilliant Infiltrator mod. Incisor+Cloak+More ammo+Inferno = win.
Stardusk78 wrote...
EffectedByTheMasses wrote...
@Stardusk: Damn, that is a brilliant Infiltrator mod. Incisor+Cloak+More ammo+Inferno = win.
Yes, it is pure joy to play.
The Incisor imo should be just what the Eviscerator is; a powerful weapon you can start the gaem with and KEEP. The Eviscerator is always a good choice if you don't go Claymore with other classes and that is my opinion of what the Incisor should be, useful and deadly, just like the Eviscerator. Plus the overall look and feel is awesome but unmodded, it is just broken, damage is too low, ammo is HORRIBLE.
I am in love with Inferno ammom my favourite by far...doing a Claymore Inferno Engineer right now, might make it to Object Rho the next few days for that too...