Arrival DLC: The "Fight for Your Life" Thread
#451
Posté 15 novembre 2011 - 04:24
Any strategy for that heavy?
#452
Posté 15 novembre 2011 - 05:00
Hah Yes Reapers wrote...
I gone back to try this fight on Insanity with my nerfed Sentinel (TA @ lvl 2). Actually not going too bad but the YMIR mech is my nemesis here. It flanks me out of cover, at which point I get shot down by Project mooks as I try to find another spot.
Any strategy for that heavy?
The L shaped cover always works for me.
#453
Posté 16 novembre 2011 - 07:29
The L-shaped cover on the left side works too... most of the time at least. Sometimes even there the Heavy tries to outflank you.
Another way that works is if you're on the right side to take advantage of his stupidity, I mean AI.
www.youtube.com/watch <---- after 5:20 you can see that if you're behind one of those pillars and always change your position from one side to the other, the mech will always try to outflank you the long way, that way he doesn't advance and gets really easy, you just have to keep track of the goons.
Modifié par CaolIla, 16 novembre 2011 - 07:29 .
#454
Posté 17 novembre 2011 - 01:16
Have you enjoyed the fight? YES
Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Tempest, Geth Pulse Rifle, Predator
What strategy have you used?: Hide behind a pillar like a coward, cast singularity, pull, and warp, and shoot lots of bullets.
Adept plays peek-a-boo at Object Rho
Modifié par RedCaesar97, 20 novembre 2011 - 10:36 .
#455
Posté 17 novembre 2011 - 07:11
Have you enjoyed the fight? t'was ok , i was having shameless fun with the shockwave.
Difficulty level: Insanity
Shepard's class: Vanguard
Weapons used: claymore/locust
Bonus power: Stasis
when i got 3/4 of the way ( and after many tries ) i figured i didn't feel like dying.So i stayed in an L shape cover and literally shockwaved everyone to death...lol. The Ymir just stayed on the other side of that L console and fired pointlessly .
So, not a very great vanguard but i wanted to get on. I'll finish Arrival and do Rho again , this time charging to the end.
#456
Posté 17 novembre 2011 - 04:10
xassantex wrote...
Have you survived all enemy waves? Yes
Have you enjoyed the fight? t'was ok , i was having shameless fun with the shockwave.
Difficulty level: Insanity
Shepard's class: Vanguard
Weapons used: claymore/locust
Bonus power: Stasis
when i got 3/4 of the way ( and after many tries ) i figured i didn't feel like dying.So i stayed in an L shape cover and literally shockwaved everyone to death...lol. The Ymir just stayed on the other side of that L console and fired pointlessly .
So, not a very great vanguard but i wanted to get on. I'll finish Arrival and do Rho again , this time charging to the end.
Congrats, shockwave is making a splash lately, and since you can't use squad cryo ( no squad to use it on that mission ) why not?
#457
Posté 17 novembre 2011 - 04:30
#458
Posté 20 novembre 2011 - 10:43
Have you enjoyed the fight? Surprisingly, YES
Difficulty level: Insanity
Shepard's class: Vanguard
Weapons used: Tempest, Katana, Viper
Powers used: Pull, Charge, Shockwave
Strategy: I wanted to use all my powers and weapons except the pistol. I tried to soften up the enemy ranks with weapons, pull, and shockwave, then charge if I could isolate an enemy or two. At the end I used Charge to get away from the YMIR.
Video here:
Vanguard at Object Rho
Modifié par RedCaesar97, 20 novembre 2011 - 10:43 .
#459
Posté 03 décembre 2011 - 06:06
Have you enjoyed the fight? Once I got the hang of it, yep.
Difficulty level: Insanity
Shepard's class: Soldier/Adept/Infiltrator
Weapons used: Revenant/Collector Rifle/Tempest, Widow
Powers used: Hardened AR, Disruptor and Inferno Ammo/Warp, Singularity, Stasis- everything really/Cloak, Disruptor Ammo, Incinerate.
#460
Posté 19 décembre 2011 - 12:30
Have you enjoyed the fight? Surprisingly, YES
Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Tempest, Carnifex
Powers used: Shockwave, Pull, Singularity, Warp
Strategy: The Adept does not have much survivability on this fight, so I just hid behind a pillar the whole time. I used Singularity to hold enemies, and Pull to pull enemies into the air. I used Warp to warp-bomb enemies and for extra damage against the YMIR.
But mostly I just cast Shockwave. Shockwave to knock enemies out of cover so i could shoot their shields, and Shockwave to knock enemies down. I used Shockwave a lot.
Video here:
Shockwave Adept at Object Rho
#461
Posté 15 janvier 2012 - 12:42
Have you survived all enemy waves? YES
Have you enjoyed the fight? YES
Difficulty level: Insanity
Shepard's class: Engineer
Weapons used: Tempest, Carnifex, Katana
Powers used: Drone, Dominate, Cryo Blast, AI Hacking
Strategy: Dominate the Pyro, then hack the YMIR. For everyone else, use the Tempest to strip shields and cast Cryo Blast to freeze enemies. Cast Drone to distract enemies.
Puppet Master Engineer at Object Rho
#462
Posté 15 janvier 2012 - 05:47
Have you survived all enemy waves? Yes
Have you enjoyed the fight? Eh, it's ok.
Difficulty level: Insanity
Shepard's class: Soldier
Weapons used: Claymore, some Viper, little bit of Vindicator
Powers used: Reave, Adrenaline Rush...
Strategy: Kill all enemies before they kill me.
ReaveSoldier Object Rho - Claymore
-------------------------------------------------------------
Have you survived all enemy waves? Yes
Have you enjoyed the fight? Sort of.
Difficulty level: Insanity
Shepard's class: Soldier
Weapons used: Revenant, brief Viper
Powers used: Reave, Adrenaline Rush for YMIR only
Strategy: Kill all enemies before they kill me.
ReaveSoldier Rev2 Object Rho
Not to be too glib about the strategies, but I talk briefly about them in the video descriptions. One useful bit of strategy is not to kill the Pyros too early. If you do it will just spawn another one. Each wave is supposed to have a certain amount of people and during the spawn window it will usually just replace the ones you kill. That is part of why you may notice inconsistent numbers of enemies when you play.
Other thing: there are easy ways and hard ways to go about everything. With the YMIR, there are a several spots that render it mostly harmless. The L shaped desks are usually pretty good, at least on the side of the room you start on (to the left). The one on the opposite side of the room also on the left is not quite as good.
#463
Guest_postedg_*
Posté 16 janvier 2012 - 02:37
Guest_postedg_*
Have you enjoyed the fight? Apart from the bugs like to unfreezable project engineer at 6.40 min, Yes
Difficulty level: Insanity
class: Infiltrator
Weapons used: Mainly Scimitar with a touch of Locust, Carnifex and Mantis
Powers used: Just Cloak
Strategy: Cloak and Gun, Hit and Run
Video here:
Infiltrator - Cloak and Gun, Hit and Run
#464
Posté 02 février 2012 - 04:35
Have you enjoyed the fight? Sure
Difficulty level: Insanity
Shepard's class: AR Vanguard
Weapons used: Revenant only
Powers used: Charge, Slam
Strategy: How long do you want this answer to be?
Now you may think "hey Vanguard doesn't get the Revenant," and you would be right. This is a modified character that only has assault rifle and pistol. No shotgun, no SMG. At the DCC it let me pick the Revenant.
As I said in the thread I think a typical Vanguard loadout might be stronger here. This can be fun though.
I try to avoid killing units during the beginning of the wave as they seem to just get replaced. I also try to take care of the Pyros at range by stripping their shields with the Revenant, slamming them, then trying to ignite their tanks while they are on the ground. Engineers and Elites are more or less dispactched by charging and holding down the trigger, just like Guards. I exploit cover to kill the YMIR. You can use some of the other pillars to do the same thing, or use the desks if you are over there.
Arrival: Object Rho
Modifié par capn233, 02 février 2012 - 04:35 .
#465
Posté 04 février 2012 - 01:45
Have you enjoyed the fight? Sure
Difficulty level: Hardcore
Shepard's class: Assault Sentinel
Weapons used: GPS, Arc Projector
Powers used: Assault Armor, Stasis, misc. sentinel power spam
Strategy: Arc Projector on masses / when out-flanked, GPS for everything else
Basically nothing too flashy - just brushing off an old PT. This particular Sentinel build is one of the 'god-builds' (GPS, AA, Stasis and Guardian, max all powers but stasis & cryo) and it really shows, as it pretty much trivialized the fight. AA allowed for safe and easy usage of the Arc Projector, and the class' super quick cooldown meant that any Pyros that got through were easy Overload bait. The GPS pulls double duty as a 1-shot shield buster / stun-locker / killer. All Elites, Engineers and the YMIR at the end were Stasis bait. In one word, the build basically gave up to quad redunancy vs. any threat encountered. I also used the L-shaped cover / AI flanking exploit, but given as how AA did all the real work, any run'n'gun strategy should work just as well.
If anything, this PT just served as a reminder to me of how much the community has progressed with this game . I remember dying badly using this build at one time (eg: you can see my wide-eyed wonderment on pg.2). I kept it on Hardcore for this run, but Insanity really only would have meant 1-2 extra GPS shots per target, and ammo was never an issue for this fight (or the rest of the mission for that matter
Sorry, no vids, but other clips of this particular build should give you a good idea. Just thought I'd post this for some of the newer ppl b/c of how impressed I was with this build, after having not touched the PT for possibly a year.
Modifié par Locutus_of_BORG, 04 février 2012 - 02:03 .
#466
Posté 06 février 2012 - 03:56
#467
Posté 06 février 2012 - 08:27
#468
Posté 06 février 2012 - 09:29
HolyAvenger wrote...
I'm about to try this with my Claymore Vanguard. I'm tempted to go for a no-cover but I wonder if its possible to do no-cover and no-reload trick.
imho, The Claymore is umm.... utterly useless without reload-cancel.
#469
Posté 06 février 2012 - 10:00
ashwind wrote...
HolyAvenger wrote...
I'm about to try this with my Claymore Vanguard. I'm tempted to go for a no-cover but I wonder if its possible to do no-cover and no-reload trick.
imho, The Claymore is umm.... utterly useless without reload-cancel.
Worked OK for me till now...
I'll give it a go and see what happens. I don't do videos but I'll prepare a report.
#470
Posté 06 février 2012 - 04:46
I just did a pull-guard run on Insanity, which I will post up...
Have you survived all enemy waves? Yes
Have you enjoyed the fight? Yes
Difficulty level: Insanity
Shepard's class: Pullguard
Weapons used: Scimitar, Mattock, Locust, Arc Projector
Powers used: Pull Field, Improved Shockwave, Heavy Charge, Stasis, Inferno Ammo
Strategy: Arc Projector to bust shields & pyros fast, Charge to move and regen, instakill via Pull Field into Object Rho
Basically made this build after seeing Bozorg do a LotSB run with it to show off how Shockwave could be a good power. Maxing out Pull and Shockwave turns the Vanguard into something of a croos between the typical "Chargeguard" and Adept... surprisingly, the build gives quite a lot of options for this fight.
I dominated earlier escape sequence with Scimitar + Charge, so I got cocky and tried to do a quasi no cover PT of this fight at first... which didn't work. The Scimitar just killed too slowly for my barrier to hold up. So what I did was do the charge thing to get into good cover, use the Arc Projector to bust shields asap, then sit back and use biotics for a while like an Adept. The bad guys like to bunch to lay mass fire in this fight, so Shockwave was pretty good for stuffing that, and preventing flashbang cheese from getting you killed. Whenever things got dicey, it was easy enough to relocate with charge. I left the YMIR for last by giving it the run around with charge - it went down easily with Stasis and Mattock.
Modifié par Locutus_of_BORG, 06 février 2012 - 05:32 .
#471
Posté 06 février 2012 - 05:15
HolyAvenger wrote...
ashwind wrote...
HolyAvenger wrote...
I'm about to try this with my Claymore Vanguard. I'm tempted to go for a no-cover but I wonder if its possible to do no-cover and no-reload trick.
imho, The Claymore is umm.... utterly useless without reload-cancel.
Worked OK for me till now...
I'll give it a go and see what happens. I don't do videos but I'll prepare a report.
I mean, if you are not doing a reload-cancel, it is basically the same as using the Katana. About half the damage but fire twice as fast.
#472
Posté 06 février 2012 - 06:02
Modifié par strive, 06 février 2012 - 06:03 .
#473
Posté 06 février 2012 - 07:20
Yeah.strive wrote...
I think it is near impossible to do no cover without Deep Stasis for the YMIR. I tried to do it without Stasis got ripped apart about 85% of the way through and had to take cover.
Perhaps if you stayed to the right side of the room from where you start you could try to use the pillars as shields as opposed to "taking cover." If this is against the rules then it would be quite difficult. You would have to try to leave enemies alive to charge just to refill your shields but that becomes less practical as they like to clump around the YMIR.
#474
Posté 06 février 2012 - 11:12
Is that what Kronner / Boz used? I hardly remember any of those old runs.strive wrote...
I think it is near impossible to do no cover without Deep Stasis for the YMIR. I tried to do it without Stasis got ripped apart about 85% of the way through and had to take cover.
#475
Posté 07 février 2012 - 12:28
Modifié par strive, 07 février 2012 - 12:29 .





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