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Arrival DLC: The "Fight for Your Life" Thread


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#26
Kronner

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swn32 wrote...
...

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.


Video blocked for my country, too bad :/

#27
swn32

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Damn, copyright issues. Have to change the soundtrack, any suggestion for unblocked soundtrack?

Modifié par swn32, 29 mars 2011 - 11:05 .


#28
Ice5000

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Have you survived all enemy waves? Yes Have you enjoyed the fight? No
Difficulty level: Normal

Shepard's class: Adapt
Weapons used: Mattock, Arc Projector, Locust, Phalanx
Bonus power: None

Strategy I used? Sit behind cover on the right side behind the glas, spammed the hell out of my abilities. heavy singularity and throw saved my life more then once ^^

Modifié par Ice5000, 29 mars 2011 - 11:04 .


#29
Tony Gunslinger

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Kronner wrote...

Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / NO

Difficulty level: Insanity
Shepard's class: Vanguard
Weapons used: Claymore
Bonus power: Stasis

What strategy have you used?
Enemy fire is incoming from multiple directions, cover is a must. I made sure that I know where I am Charging - to avoid stuns from Pyros/YMIR; and I always made sure there is a cover nearby.

The first wave was easy - I was Charging back and forth until all standard mercs died.

As soon as the Pyros came, I waited until they were isolated, then I took them out by shooting their tanks. They exploded. :devil:

I moved strategically from cover to cover, in order to isolate enemies that couldn't be OSOK'd (Elites and Engineers), and killed them one by one.

I used Stasis on YMIR (avoiding the Fall of Death bug though) - in the end, YMIR was killed by a 'friendly' Flashbang..firendly fire at its best :D
Overall, the fight was relatively easy, but really fun to play. It felt like the last stand :)

I think as long as Vanguards keep their heads cool, this fight should not be a problem.

My run (2nd playthrough) is here.



I'd like to know how effective are the other classes in this fight. I imagine it should be quite easy for the Soldier class.

Please share your opinions about this particular fight!


Holy crap, did that enemy FB just blew the YMIR away??? And I thought there's no enemy fire, jeez FB is friggin weird!

Awesome video, Kronner :devil:. I've just finished the DLC and now going for a 2nd playthru... didn't even know about the acheivements, so I'll try to get them now. Really loving the fights in this mission.

#30
Guest_Saphra Deden_*

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Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / NO

Difficulty level: Hardcore
Shepard's class: Infiltrator
Weapons used: Arc Projector, Widow, Locust, Carnifex
Bonus power: Improved Flashbang Grenade

What strategy have you used?

As soon as the fight started I ranto the left, up the stairs, and took cover. From there most of the enemies didn't come very far outside of their spawn point. Every now and hten one trooper would work his way to the other side of that room and from there he'd throw a flashbang that would knock me out of cover. So killing anyone who went up there was a priority. I held everyone off until the YMIR came up. I wasn't able to get his shields down in time and I had to hit cloak and run to the opposite side of the room. It was simple enough from there as in the process I'd lured all the enemies to one side so I just had to stay in cover and pick them off.

I'm going to try it on Insanity in a little bit.

My build was Heavy Disruptor Ammo, Assassination Cloak, Agent, Incineration Blast, and Improved Flashbang Grenade.

Honestly I don't think the build worked too well. The flashbang was useless because I mostly couldn't use it without killing my shields and there'd always be at least one dude left who was still shooting. Incineration Blast was also useless because I couldn't catch enough enemies with it. I had one point in A.I. Hacking but didn't really get to use it. I mostly relied on my locust, but all of my weapons got a little use.

I'm stuck with this build for insanity but the next time I start up a game I will try something different. I'm thinking of either geth shield boost or energy drain.

Modifié par Saphra Deden, 30 mars 2011 - 12:19 .


#31
Golden Owl

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Have you survived all enemy waves? NO...should have though, had last two batarians when protecting Doc...health was very low, but got impatient, sprang from cover to try and hammer them, knew it was stupid when I did it, did it anyway :-(
Have you enjoyed the fight? YES / NO

Difficulty level: Normal
Shepard's class: Infiltrator
Weapons used: Locust and Arc Gun.
Bonus power: Flash Bangs, they didn't work out too well for me, taking a good look at other powers for next play through...thinking Dominance. 

What strategy have you used?

I'm usually ranged with the Widow, going triangle formation with my squaddies,  this was a very new experience for me.  Spent most of the time cloaked and seeking cover with no flanking entrance points, found some pretty good positions on the ship, was much harder in prison. Used Cryo ammo, aimed for the tanks on the Pyro's and is the first time I have used Sheps Incinerate and used it a lot on this run. Arc Gun for the YMIR's....usually like to snipe their heads (love the explosion), but too worried about being flanked. I had been hoping to get the Doc out of prison the same way I had come in, as I had spent a lot of time having a close look at those fiery gas pipes, where they were, etc... and how best to utilize them in the escape. 

My paragon Shep being responsible for the deaths of 300,000 batarians was a shocker, he did try to warn them though...damn that Doc! :-( I am curious now to see how he manages this situation.

#32
Relix28

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Have you survived all enemy waves? Yes
Have you enjoyed the fight? Somewhat

Difficulty level: Hardcore
Shepard's class: Soldier
Weapons used: Revenant, Viper
Bonus power: None

Strategy: I activated AR right at the start and rushed for cover on the left. When I found a good spot to camp it out, I did just that. I spammed AR and just sprayed everyone with Inferno rounds using the Revenant. I used Viper for a couple of long range kills in between and later sprayed the YMIR mech to death with the Revenant. It was kinda lame and boring with no real challenge (I wish I turned up the difficulty to Insanity) and that's why I disslike the Soldier class in general.

I did play with a Vanguard on my 1st Arrival playthrough though, but I missed a Claymore shot after the first charge and got punished hard. It was not a nice way to go down, but that's what you get when you make mistakes playing with Vanguard and there are no Kasumi flashbangs or concussive blasts to save your butt when you mess up.
 

#33
Praetor Knight

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Did you survive all enemy waves? NO, :( I was throughly confused as to what section of the DLC would have the waves begin, but now I know. I'm gonna try to get the achievement the next time I play Arrival, but I did get the first one about stealth. ^_^Did you enjoy the fighting?YES :devil:Difficulty level: Insanity
Shepard's class: Soldier
Weapons used: Mattock practically through the whole thing, Claymore - I thought I'd use it more.
Powers used: Inferno, Heightened AR, and random sprinkling of Heavy Disruptor.
Bonus power: 1pt. Stasis, did not use actually

What strategy did you use?I need to run through it again and try better tactics, I died at least seven times throughout the DLC when I couldn't reload, couldn't get behind cover in some areas, and when my controller would bug out. (darn 360) <_< Edit: updating formatting

Modifié par Praetor Shepard, 30 mars 2011 - 01:03 .


#34
PrinceLionheart

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Have you survived all enemy waves? YES
Have you enjoyed the fight? YES

Difficulty level: Veteran
Shepard's class: Vanguard
Weapons used: Mattock
Bonus power: Stasis

What strategy have you used?
This was my first time touching ME2 in over a month (recently got a PS3, so mainly been playing on that) so I'm rusty as hell, so I needed to tone down the difficulty. Only had one character I could immediately jump in with, and that was my Cryoguard. As for strategy, I spent most of the battle camping in the bottom right corner (where an L shaped wall provides cover from both sides). Top priority was eliminating pyros from the equation first (f#@%ing hate those guys), and then getting rid of the rest of the mooks.

#35
swn32

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 Have you survived all enemy waves? Yes
Have you enjoyed the fight? Yes

Difficulty level: Insanity
Shepard's class: Soldier (surprise surprise[smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie])
Weapons used: Mattock, Arc Projector, Geth Plasma and a wee bit of Widow (shouldve used more but my sniping skills are rusty of late)
Bonus Power: Stasis (duh)

Strategy I used? Nothing really, stuck to a sweet spot and alternated between Arc Projector and Mattock spam and  GPS to conserve Mattock ammo (Didnt wanna leave my sweet spot). Probably the first time I used a heavy weapon in any of my vids. The Arc projector really makes pyros a non issue and also finds enemies behind cover. Perfect weapon for this encounter.

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.

#36
Guest_Saphra Deden_*

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Okay, just an update. I just completed this with Infiltrator on Insanity.

I was stuck with the same talent build but I switched out the Carnifex for the Phalanx, which was a big help. Once shields are dropped and you hit somebody with that while using Heavy Disruptor ammo they can't fire back. I even got a few uses of the flashbang in during the prison segment.

As for the Battle for Object Rho, I used the same strategy as above. I even camped in the same place. This time I used my widow more and only four enemies ever made it up onto the elevated area. It was quite easy until a Pyro slipped into the room without me noticing and flanked me. Still, I saw him just in time, hitting up cloak and running away before he could fire. Overall it was a cakewalk.

I want to recommend though that the next time an Infiltrator tries this on Insanity try using Area Drain and Improved Cryo Ammo. I haven't been able to try this myself but I suspect it will enable you to control the battlefield more. Area Drain would let you boost your shields and at the same time strip enemies, allowing you to freeze them. I noticed on Insanity that they don't have any armor.

Modifié par Saphra Deden, 30 mars 2011 - 01:59 .


#37
Sparrow44

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swn32 wrote...

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.


Very nice vid, this fight is making me want to roll another Soldier playthrough.

Oh and bonus points for using Derezzed! :D

#38
Axeface

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Have you survived all enemy waves? Yes
Have you enjoyed the fight? Shrug

Difficulty level: Insanity
Shepard's class: Vanguard
Weapons used: Geth Shotgun
Bonus power: Warp Ammo

What strategy have you used?
Point and shoot, charge, charge again, don't die.

#39
swn32

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Sparroww wrote...

swn32 wrote...

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.


Very nice vid, this fight is making me want to roll another Soldier playthrough.

Oh and bonus points for using Derezzed! :D


Soldiers are awesome, but i think u can try this strategy with any class since it revolves around the arc projector mostly.

And yeah, daft punk rocks :D

#40
Thesuperdevil

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Have you survived all enemy waves? YES
Have you enjoyed the fight? YES

Difficulty level: Insanity
Shepard's class: Infiltrator
Weapons used: Widow, Shiruken, Phalanx
Bonus power: Reave

What strategy have you used?
Moved immediately to the left and took the center piece of cover, one of which IIRC there were four (one to the "north", "south", and directly "west"). Pulled out the Widow and started relieving goons of their heads. After awhile some enemies began taking the aforementioned cover to the north and south and tried to surround me. I would pick the position with the lightest enemy presense, cloak, and freeze and kill them with the Shiruken and Cryo ammo (such an underrated gun...). Repeat the process for the other position after one or two Widow kills. Of course by the fourth wave I was down to only a couple shots left for the Widow which is where things got a little more difficult. I had to cloak and overrun positions with my SMG more and hunt for thermal clips. The pyros were annoying to deal with, but a cloak-and-freeze or a Widow shot to the fuel tank was all it took. I took down the YMIR in the last wave the old fashioned way; luckily the cover on the left side protects well against the YMIR's rockets.

Overall not a terribly difficult fight, though cloak saved me from certain death on a few occasions. This fight definitely seemed to put pressure upon me to move around, which I like.

#41
Locutus_of_BORG

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Double post

Modifié par Locutus_of_BORG, 30 mars 2011 - 02:59 .


#42
Locutus_of_BORG

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Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / Honestly, I wanted to, but NO

Difficulty level: Hardcore
Shepard's class: Soldier
Weapons used: Predator, Mattock, Viper, GPS, Scimitar
Bonus power: Stasis
Powers used: Heightened AR, Stasis, Inferno Ammo, Squad Cryo Ammo


What strategy have you used?
My strategy was to sneak in, break Kenson out, then fire/manuever in classic Mattock Soldier fashion. Boy, I never thought it would be so difficult just to hold out vs such weak troops.

I found this fight easily the hardest fight in the game... but for all the wrong reasons, I think. I found the enemies in this sequence (and in this DLC) to somewhat soft, HP wise, but the large number of Pyros seemed to make this fight artificially hard.  I played and reloaded this fight several times, and each time I would basically only die b/c a Pyro managed to spawn behind me and/or managed to get close enough to shoot. Honestly, I'd probably rather face 3 Ymir mechs simultaneously in the fight, than those Pyros. The somewhat cluttered environment also upped the frequency of cover mishaps, unfortunately, which adds to the frustration when the pressure is on... I actually got so PO'd at this fight that I eventually raged and smoked the sequence on Casual, netting me the achievement at the end! Posted Image

Despite all this, I think my general strategy for this fight was correct - constant movement is very important to keep the AI from flanking you (BW seems to have made the AI slightly more aggressive for this DLC - they actually follow through their attacks in this one). This fight seems to force players to move by limiting ammo. There are no medkits or respawning ammo, so the pretty much the only resupply you can get has to be taken off killed enemies. One thing I found about this was that enemies (esp. Pyros) would drop in beside me whenever I went out for ammo, since most of the ammo drops were in the spawn area.

I personally think this fight is hard enough to warrant some specific strategies to be made up. ATM, my tips for Soldiers in this fight are:

- Take weapons with high ammo: Mattock is tempting, but unnecessary; Revenant would prob be a godsend in this fight; Enemies seem weaker than average, so clip size might be better than pure DPS
- Switch weapons regularly: It seems particularly tempting to stick to your assault rifles for this fight, but it's better to spread your weapon usage to conserve AR ammo.
- AOE powers: I took Stasis, in fear of the Ymirs in the mission... Wrong. Right now I'm thinking that AoE powers would be much more useful for this mission. I think Inferno Ammo, Flashbangs or even an Area Drain, etc. would do wonders for a Soldier class in this DLC.

Modifié par Locutus_of_BORG, 30 mars 2011 - 03:00 .


#43
Lurch87

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Have you survived all enemy waves? YES
Have you enjoyed the fight? YES

Difficulty level: Hardcore (forgot to change was playing first engineer on another save)
Shepard's class: Sentinel
Weapons used: Mattock, Locust, & Avalanche
Bonus power: Warp Ammo

What strategy have you used?

mattock, area overload, cryo blast, and more mattock. basically tanked through with assualt armor. pulse stun once armor is destroyed was really helpful, especially on pyros. i mattock the left over shield then overload them. this usually panics other eneimes for easy mop up kills. avalanche helped when mech came i pretty much spammed it on mech freezing the enemies behind him. this depleted its shield and gave me time to heavy warp mech. i then used the mattock to strip the rest of armor away with warp ammo. this is when i ran out of ammo so i finished everything off with locust.

im eager to try it with my other classes

#44
Atmosfear3

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I'm not sure its possible for a Soldier shep to survive that fight on Insanity. Its waaaaaay too hard without being able to charge/invis into cover.

#45
Bliss-au

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It definately is, my Soldier Shep died on the YMIR mech when it has 10-20% armour left on the last wave. Just target the Pyros, and camp the 'back left' corner (turn left, up the stairs, and behind the consoles).



Slightly off topic, does anything differ if you actually survive the 5 waves (aside from the achievement)? I survived it on my Adept, and despite the cause of the 'transition' being different, I couldn't notice any differences between the two play though.

#46
Locutus_of_BORG

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Sparroww wrote...

swn32 wrote...

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.


Very nice vid, this fight is making me want to roll another Soldier playthrough.

Oh and bonus points for using Derezzed! :D

^^I just saw this now.. nice!

Makes me feel like a bit of a ****** though, lol. It totally did not occur to me to use the Arc Projector, as I usually use the Avalanche. Then again, I didn't really know what to expect.

I'm a bit surprised that the bots stayed so far away from you, and that no one dropped in beside you. Ppl were jumping down all around me whenever I went by that area.

I'm def. trying this strategy out on my future playthroughs.

Modifié par Locutus_of_BORG, 30 mars 2011 - 03:44 .


#47
swn32

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Locutus_of_BORG wrote...

Sparroww wrote...

swn32 wrote...

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.


Very nice vid, this fight is making me want to roll another Soldier playthrough.

Oh and bonus points for using Derezzed! :D

^^I just saw this now.. nice!

Makes me feel like a bit of a ****** though, lol. It totally did not occur to me to use the Arc Projector, as I usually use the Avalanche. Then again, I didn't really know what to expect.

I'm a bit surprised that the bots stayed so far away from you, and that no one dropped in beside you. Ppl were jumping down all around me whenever I went by that area.

I'm def. trying this strategy out on my future playthroughs.


It's quite wierd really when i found that cover, I realized no one was able to flank me. They all came counter clockwise around the relic and they werent able to flank me from the left (for obvious reasons). So it was much easier to handle the waves of enemies. Thanks to the Arc Projectors one shot capability against pyros, they werent a problem either.

#48
Sgt.Catman

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Atmosfear3 wrote...

I'm not sure its possible for a Soldier shep to survive that fight on Insanity. Its waaaaaay too hard without being able to charge/invis into cover.



Wrong. I did it on insanity as a solider. First try too. Beat it w/o dieing. Used Revenant, Geth Shotty, arc projector. Just spam Geth shield boost and use medigel if ur hurt.

Modifié par Sgt.Catman, 30 mars 2011 - 03:56 .


#49
Tony Gunslinger

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Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / NO

Difficulty level: Insanity
Shepard's class: Infiltrator
Weapons used: Mattock, Shuriken
Bonus power: Improved Flashbang Grenades

What strategy have you used?
Flashbang doesn’t work very well in this fight. When it works, it’s great, but there are too many damn covers with different angles that blocks it. The best results I had was throwing it at close range while I kamikaze into the crowd. But anyways, I generally kept circling around Object Rho, and avoided using Cloak to run away. These are not your ordinary goons, they are much more aggressive and will flank you on both sides, and the AI this time seems to follow you even if you’re cloaked, so for me using Cloak to retreat was the worst thing I could do unless I had no other choice. I used AR to hold my position, and SMG for CQC when I needed to take over a new spot.

Recorded a vid of the 2nd run

That ending was pathetic because a few of the the last wave of goons were stuck on the upper level, so I got off easy <_<. The Viper would have made some parts easier, but I didn’t think of it at the time. I should really make another run at it, glitch free.

#50
Locutus_of_BORG

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swn32 wrote...

Locutus_of_BORG wrote...

Sparroww wrote...

swn32 wrote...

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.


Very nice vid, this fight is making me want to roll another Soldier playthrough.

Oh and bonus points for using Derezzed! :D

^^I just saw this now.. nice!

Makes me feel like a bit of a ****** though, lol. It totally did not occur to me to use the Arc Projector, as I usually use the Avalanche. Then again, I didn't really know what to expect.

I'm a bit surprised that the bots stayed so far away from you, and that no one dropped in beside you. Ppl were jumping down all around me whenever I went by that area.

I'm def. trying this strategy out on my future playthroughs.


It's quite wierd really when i found that cover, I realized no one was able to flank me. They all came counter clockwise around the relic and they werent able to flank me from the left (for obvious reasons). So it was much easier to handle the waves of enemies. Thanks to the Arc Projectors one shot capability against pyros, they werent a problem either.

Now that you mention it, I think I remember the AI always flanking left as well. This warrants further investigation.