strive wrote...
I think it is near impossible to do no cover without Deep Stasis for the YMIR. I tried to do it without Stasis got ripped apart about 85% of the way through and had to take cover.
"They told me it was impossible to go to Ilos too."
strive wrote...
I think it is near impossible to do no cover without Deep Stasis for the YMIR. I tried to do it without Stasis got ripped apart about 85% of the way through and had to take cover.
Some things aren't actually impossible, just restrictively improbable. Eg: lucking out at object rho by having all the pyros and reg. guards bug out and never leave their spawn points, then having the YMIR killed by a friendly flashbang... lol.Eckswhyzed wrote...
strive wrote...
I think it is near impossible to do no cover without Deep Stasis for the YMIR. I tried to do it without Stasis got ripped apart about 85% of the way through and had to take cover.
"They told me it was impossible to go to Ilos too."
Tall pillars to the right of where you start, as in the video I posted above. If you are a Claymore Vanguard it would be more or less the same except you are instakilling the standard enemies.Asterantha wrote...
I must have had trouble with picking the right groups to charge -- regardless of however many I knocked down, I would find myself surrounded as I wait for my abilities to cool. What area would Vanguards suggest to use as a cover/base to return to after a heavy charge?
Modifié par capn233, 08 février 2012 - 06:56 .
Asterantha wrote...
I must have had trouble with picking the right groups to charge -- regardless of however many I knocked down, I would find myself surrounded as I wait for my abilities to cool. What area would Vanguards suggest to use as a cover/base to return to after a heavy charge?
mr_afk wrote...
Hmm.. so I finally got around to playing Arrival (and I can finally look at this thread without fear of spoilers). FIght was kinda fun, although that dirty mech killed me at least twice when it exploded. Pretty lame way to die. Anyway, just to join in the fun:
Have you survived all enemy waves? Yes
Have you enjoyed the fight? Yes
Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Arc projector. Pistol? Didn't really use any for the most part.
Bonus power: Energy Drain
What strategy have you used?
Combination of area energy drain to knock off shields, wide singularity pick them up, and heavy warp to explode them. Pretty much one hit kills on most enemies.
Zapped the two flamethrowers with the arc projector (one hit kills) in addition to frying everything else in the room.
Also zapped and energy drained the heavy mechs shields (frying rest of room in the process). Warped the mechs armour and shot it in the face a few times with a pistol. Picked it up with a singularity then shot it/warped it.
I'll probably give it a shot with my vanguard tomorrow (maybe without cover). Ought to be good fun.
Modifié par HolyAvenger, 10 février 2012 - 01:04 .
I would not feel bad. The design of the game is a cover shooter. Add to that the nature of the fight in an enclosed space... I don't see it happening without Stasis unless someone really pulls off a miracle run. Are there any Koreans that play ME2?HolyAvenger wrote...
So I've tried the Object Rho fight a dozen or so times with my Claymore Vanguard now. I'm not as good a player as I've seen some of the videos on here (just a disclaimer). My sense so far with a no-cover, no-reload trick vanguard is that is possible, but you need to get lucky. I tend to survive the first 2-3 waves (usually) and can take out pyros, but by the time the elite and the engineer and the YMIR come stomping in I'm just about done. Too much weight of fire to last out in the open, even while charging as much as possible. The clumping really kills me too...if you could zoom from one side of the room to the other as much as you can at the start, it would more possible I reckon.
Or maybe someone whose a better player than me could do it.
Relix28 wrote...
Duuuude. You do not do that. You know what that's called? Heresy. Yeah, they used to burn people for stuff like this back in the day. Well, it's actually called class heresy, but it's still heresy.
And it doesn't even make sense that drained shileds recharge your BIOTIC barrier. I am very diappointed that some of you play this way.
Nah, I'm just screwin witcha. But seriously, for some reason, I could never take a tech bonus power for a biotic class (and vice versa). It just didn't feel right. Btw, one point in stasis does miracles vs. that YMIR mech at the end.
Modifié par mr_afk, 10 février 2012 - 05:04 .
mr_afk wrote...
Relix28 wrote...
Duuuude. You do not do that. You know what that's called? Heresy. Yeah, they used to burn people for stuff like this back in the day. Well, it's actually called class heresy, but it's still heresy.
And it doesn't even make sense that drained shileds recharge your BIOTIC barrier. I am very diappointed that some of you play this way.
Nah, I'm just screwin witcha. But seriously, for some reason, I could never take a tech bonus power for a biotic class (and vice versa). It just didn't feel right. Btw, one point in stasis does miracles vs. that YMIR mech at the end.
Hahaha. I actually can justify biotics using tech powers, since anybody can use tech really. Even as a pure biotic, shepard uses a fair amount of omni-tools and demonstrates 'l33t hax0r skillz'
Not really sure how energy drain increases barriers.. although it would make sense that even adepts would have some sort of kinetic barriers on their armour (like in me1), so maybe energy drain over-charges those shields (and the game just calls them collectively as barriers for sake of simplicity)..
But yeah, I've got that same problem with tech classes using biotics.. couldn't even bring myself to play an adept from an infiltrator import so had to do an adept mass effect 1 play-through first. lol
I think the main advantage with taking relevant biotic/tech bonus powers is they get affected by the class cooldowns/damage bonuses.. but since there are no biotic talents dealing with shields, energy drain is my compromise.
strive wrote...
I always see the classes as suggested playstyles. I'm okay with importing my Sniper Adept and turning them into a Reave Infiltrator because both play very similar. Or importing an Infiltrator into an Energy Drain+Soldier.
mr_afk wrote...
@Relix - Does the weapon dlc carry across? I remember reading something about all the weapons (including dlc) been available in me3, but I'm not really sure what was meant by that.
But yeah, I don't think I'll get it. I've somewhat overplayed me2 over the last couple of weeks, so I don't think I'll be doing another play-through anytime soon.
capn233 wrote...
You've got to dominate the Pyro.
Then you get the classic "Asari Shepard and Pyro Joe" (I forgot who did that one) or RedCaesar's recent Puppet Master Engineer run on Rho.
Modifié par Relix28, 10 février 2012 - 11:19 .
They've already included the Mattock rifle in the base game. The Phalanx pistol also appears as part of the N7 Aresenal as the "N7 Pistol".Relix28 wrote...
mr_afk wrote...
@Relix - Does the weapon dlc carry across? I remember reading something about all the weapons (including dlc) been available in me3, but I'm not really sure what was meant by that.
But yeah, I don't think I'll get it. I've somewhat overplayed me2 over the last couple of weeks, so I don't think I'll be doing another play-through anytime soon.
Yeah, there has been some talk about that, but I think it's all a litlle misleading. It has been confirmed that ME2 dlc armors (terminus, collector, inferno, etc...), will be available for everyone in ME3. So, if that is anything to go by, we can assume the same goes for the guns. Imo, when they said items wil carry over, they simply meant, that they will be present in ME3.
So, I wouldn't go buying them just for that. If it turns out they do in fact carry over, you can always buy it at a later date.
Yeah, Boz was a total nut. Hope he can come back soon.capn233 wrote...
You've got to dominate the Pyro.
Then you get the classic "Asari Shepard and Pyro Joe" (I forgot who did that one) or RedCaesar's recent Puppet Master Engineer run on Rho.
It was none other than Mr. Biotics Boz. Fun vid, that one.
Locutus_of_BORG wrote...
They've already included the Mattock rifle in the base game. The Phalanx pistol also appears as part of the N7 Aresenal as the "N7 Pistol".Relix28 wrote...
mr_afk wrote...
@Relix - Does the weapon dlc carry across? I remember reading something about all the weapons (including dlc) been available in me3, but I'm not really sure what was meant by that.
But yeah, I don't think I'll get it. I've somewhat overplayed me2 over the last couple of weeks, so I don't think I'll be doing another play-through anytime soon.
Yeah, there has been some talk about that, but I think it's all a litlle misleading. It has been confirmed that ME2 dlc armors (terminus, collector, inferno, etc...), will be available for everyone in ME3. So, if that is anything to go by, we can assume the same goes for the guns. Imo, when they said items wil carry over, they simply meant, that they will be present in ME3.
So, I wouldn't go buying them just for that. If it turns out they do in fact carry over, you can always buy it at a later date.
At least with the Mattock I hope the guns retain their basic characteristics from ME2. I don't need the Mattock to necessarily be heads and shoulders better than the other ARs, but I still want it to an awesome, hard-hitting, semi-auto battle rifle.Yeah, Boz was a total nut. Hope he can come back soon.capn233 wrote...
You've got to dominate the Pyro.
Then you get the classic "Asari Shepard and Pyro Joe" (I forgot who did that one) or RedCaesar's recent Puppet Master Engineer run on Rho.
It was none other than Mr. Biotics Boz. Fun vid, that one.
Modifié par Relix28, 11 février 2012 - 02:48 .
Modifié par Locutus_of_BORG, 11 février 2012 - 02:57 .
Locutus_of_BORG wrote...
I remember when I was just a rambuncious noob looking up upon giants...
I'm feeling a grouphug coming along:awkward!: