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Arrival DLC: The "Fight for Your Life" Thread


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#476
Eckswhyzed

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strive wrote...

I think it is near impossible to do no cover without Deep Stasis for the YMIR. I tried to do it without Stasis got ripped apart about 85% of the way through and had to take cover.


"They told me it was impossible to go to Ilos too."

B)

#477
Locutus_of_BORG

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Eckswhyzed wrote...

strive wrote...

I think it is near impossible to do no cover without Deep Stasis for the YMIR. I tried to do it without Stasis got ripped apart about 85% of the way through and had to take cover.


"They told me it was impossible to go to Ilos too."

B)

Some things aren't actually impossible, just restrictively improbable. Eg: lucking out at object rho by having all the pyros and reg. guards bug out and never leave their spawn points, then having the YMIR killed by a friendly flashbang... lol.

Anxious to see how Avenger does with his no-trick claymore run.

#478
HolyAvenger

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Pressure!

Welp, just played up to the Object Rho fight, will tackle that in the next day or two. The defending Kenson section (which serves as a mini-training-session for the Object Rho fight) went reasonably well with no cover. Charging a pair or group of troopers then setting them all on fire with a single inferno Claymore shot was infinitely satisfying (and gave me time to reload and have charge ready to use again). One Elite was OK, but multiple Elites would have been very tough.

I can see it taking me quite a few goes (if I succeed...)

#479
capn233

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Usually you don't get multiple Elites, although you get an Elite and Engineer.

Pyros and the YMIR are the tricky part on Object Rho. Fortunately the Claymore essentially oneshots Pyros by igniting their tanks. But for the YMIR you will need to be careful because there isn't a great deal of good tall cover to utilize, and it comes with a wave of guys that will also be firing upon you.

#480
Path Of Sorrows

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I must have had trouble with picking the right groups to charge -- regardless of however many I knocked down, I would find myself surrounded as I wait for my abilities to cool. What area would Vanguards suggest to use as a cover/base to return to after a heavy charge?

#481
capn233

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Asterantha wrote...

I must have had trouble with picking the right groups to charge -- regardless of however many I knocked down, I would find myself surrounded as I wait for my abilities to cool. What area would Vanguards suggest to use as a cover/base to return to after a heavy charge?

Tall pillars to the right of where you start, as in the video I posted above.  If you are a Claymore Vanguard it would be more or less the same except you are instakilling the standard enemies.

To be more specific, let's define the sides... starting point is South, left is West, forward is North, right is East.

I like the East half of the room as a Vanguard because I think it gives you a little easier time to maneuver after charges during a wave.  With most classes it will also probably be easiest if you are to the North or South half of the room when a wave begins so they only come at you from one direction instead of coming in both doors and dropping out of both windows.  Vanguard it is slightly different as spread out enemies can sometimes give you an advantage to charge for a new position.  But all in all it is nice to know where the Pyros are coming from, and additionally the enemies tend to clump eventually anyway.

For the YMIR probably the easiest way to take it out is to be at the L shaped desk in the Southwest corner of the room so that it comes at you from the North door.  It usually will not come all the way around that desk and you can shoot at it from cover.  Alternatively decent points to attack it from is the two pillars with intervening railing to the West side (in between the L shaped desks at the Southwest and Northwest corners) or the area to the extreme East side of the room with the pillars and railing (which is what I did above).

This explanation may have come out overly complicated.  Perhaps watching some of the Vanguard videos in this thread would be easier.

Modifié par capn233, 08 février 2012 - 06:56 .


#482
ashwind

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Asterantha wrote...

I must have had trouble with picking the right groups to charge -- regardless of however many I knocked down, I would find myself surrounded as I wait for my abilities to cool. What area would Vanguards suggest to use as a cover/base to return to after a heavy charge?


After a Heavy Charge, there is no fix "cover/base" to return to per se. just take the closest "cover", even if it isnt the perfect cover but as long as it shields you from half the enemies, it would give you enough time to Charge again very soon. Using the pillars near the spawn points as a screen is sufficient as well.

Just keep an eye on the Pyro and you will be fine, charging into an enemy with a Pyro right next to him will result in some very "hot" situations. Without the Pyro[YMIR], the rest are all Chargeable ^_^ 

#483
mr_afk

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Hmm.. so I finally got around to playing Arrival (and I can finally look at this thread without fear of spoilers). FIght was kinda fun, although that dirty mech killed me at least twice when it exploded. Pretty lame way to die. Anyway, just to join in the fun:

Have you survived all enemy waves? Yes
Have you enjoyed the fight? Yes

Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Arc projector. Pistol? Didn't really use any for the most part.
Bonus power: Energy Drain

What strategy have you used?
Combination of area energy drain to knock off shields, wide singularity pick them up, and heavy warp to explode them. Pretty much one hit kills on most enemies.

Zapped the two flamethrowers with the arc projector (one hit kills) in addition to frying everything else in the room.
Also zapped and energy drained the heavy mechs shields (frying rest of room in the process). Warped the mechs armour and shot it in the face a few times with a pistol. Picked it up with a singularity then shot it/warped it.


I'll probably give it a shot with my vanguard tomorrow (maybe without cover). Ought to be good fun.

#484
Relix28

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mr_afk wrote...

Hmm.. so I finally got around to playing Arrival (and I can finally look at this thread without fear of spoilers). FIght was kinda fun, although that dirty mech killed me at least twice when it exploded. Pretty lame way to die. Anyway, just to join in the fun:

Have you survived all enemy waves? Yes
Have you enjoyed the fight? Yes

Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Arc projector. Pistol? Didn't really use any for the most part.
Bonus power: Energy Drain

What strategy have you used?
Combination of area energy drain to knock off shields, wide singularity pick them up, and heavy warp to explode them. Pretty much one hit kills on most enemies.

Zapped the two flamethrowers with the arc projector (one hit kills) in addition to frying everything else in the room.
Also zapped and energy drained the heavy mechs shields (frying rest of room in the process). Warped the mechs armour and shot it in the face a few times with a pistol. Picked it up with a singularity then shot it/warped it.


I'll probably give it a shot with my vanguard tomorrow (maybe without cover). Ought to be good fun.


Duuuude. You do not do that. You know what that's called? Heresy. Yeah, they used to burn people for stuff like this back in the day. Well, it's actually called class heresy, but it's still heresy.
And it doesn't even make sense that drained shileds recharge your BIOTIC barrier. I am very diappointed that some of you play this way.

Nah, I'm just screwin witcha. But seriously, for some reason, I could never take a tech bonus power for a biotic class (and vice versa). It just didn't feel right. Btw, one point in stasis does miracles vs. that YMIR mech at the end.

#485
Locutus_of_BORG

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lol, congrats mr_afk on your first battle report. Don't listen to this Relix guy - we live in enlightened times, so use whatever BP you want, lol.

#486
capn233

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Arc Projector, fun stuff.

#487
ryoldschool

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^ mr_afk, congrats, glad you bought arrival, eh.

#488
HolyAvenger

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So I've tried the Object Rho fight a dozen or so times with my Claymore Vanguard now. I'm not as good a player as I've seen some of the videos on here (just a disclaimer). My sense so far with a no-cover, no-reload trick vanguard is that is possible, but you need to get lucky. I tend to survive the first 2-3 waves (usually) and can take out pyros, but by the time the elite and the engineer and the YMIR come stomping in I'm just about done. Too much weight of fire to last out in the open, even while charging as much as possible. The clumping really kills me too...if you could zoom from one side of the room to the other as much as you can at the start, it would more possible I reckon.

Or maybe someone whose a better player than me could do it.

Modifié par HolyAvenger, 10 février 2012 - 01:04 .


#489
capn233

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HolyAvenger wrote...

So I've tried the Object Rho fight a dozen or so times with my Claymore Vanguard now. I'm not as good a player as I've seen some of the videos on here (just a disclaimer). My sense so far with a no-cover, no-reload trick vanguard is that is possible, but you need to get lucky. I tend to survive the first 2-3 waves (usually) and can take out pyros, but by the time the elite and the engineer and the YMIR come stomping in I'm just about done. Too much weight of fire to last out in the open, even while charging as much as possible. The clumping really kills me too...if you could zoom from one side of the room to the other as much as you can at the start, it would more possible I reckon.

Or maybe someone whose a better player than me could do it.

I would not feel bad.  The design of the game is a cover shooter.  Add to that the nature of the fight in an enclosed space... I don't see it happening without Stasis unless someone really pulls off a miracle run.  Are there any Koreans that play ME2?

#490
HolyAvenger

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Oh I don't feel bad. My gaming background is more from RPGs and older BioWare games not shooters, so I don't have the twitch reflexes to a fantastic ME player (I pause and re-assess a lot, as that's what I'm used to, and don't use hotkeys very much...I'm gonna suck at MP hehe).

I'm pretty happy honestly that I can survive till the YMIR shows up.

#491
mr_afk

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Relix28 wrote...
Duuuude. You do not do that. You know what that's called? Heresy. Yeah, they used to burn people for stuff like this back in the day. Well, it's actually called class heresy, but it's still heresy.
And it doesn't even make sense that drained shileds recharge your BIOTIC barrier. I am very diappointed that some of you play this way.

Nah, I'm just screwin witcha. But seriously, for some reason, I could never take a tech bonus power for a biotic class (and vice versa). It just didn't feel right. Btw, one point in stasis does miracles vs. that YMIR mech at the end.


Hahaha. I actually can justify biotics using tech powers, since anybody can use tech really. Even as a pure biotic, shepard uses a fair amount of omni-tools and demonstrates 'l33t hax0r skillz' :P
Not really sure how energy drain increases barriers.. although it would make sense that even adepts would have some sort of kinetic barriers on their armour (like in me1), so maybe energy drain over-charges those shields (and the game just calls them collectively as barriers for sake of simplicity)..

But yeah, I've got that same problem with tech classes using biotics.. couldn't even bring myself to play an adept from an infiltrator import so had to do an adept mass effect 1 play-through first. lol


I think the main advantage with taking relevant biotic/tech bonus powers is they get affected by the class cooldowns/damage bonuses.. but since there are no biotic talents dealing with shields, energy drain is my compromise.

Modifié par mr_afk, 10 février 2012 - 05:04 .


#492
goofyomnivore

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I always see the classes as suggested playstyles. I'm okay with importing my Sniper Adept and turning them into a Reave Infiltrator because both play very similar. Or importing an Infiltrator into an Energy Drain+Soldier.

#493
Relix28

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mr_afk wrote...

Relix28 wrote...
Duuuude. You do not do that. You know what that's called? Heresy. Yeah, they used to burn people for stuff like this back in the day. Well, it's actually called class heresy, but it's still heresy.
And it doesn't even make sense that drained shileds recharge your BIOTIC barrier. I am very diappointed that some of you play this way.

Nah, I'm just screwin witcha. But seriously, for some reason, I could never take a tech bonus power for a biotic class (and vice versa). It just didn't feel right. Btw, one point in stasis does miracles vs. that YMIR mech at the end.


Hahaha. I actually can justify biotics using tech powers, since anybody can use tech really. Even as a pure biotic, shepard uses a fair amount of omni-tools and demonstrates 'l33t hax0r skillz' :P
Not really sure how energy drain increases barriers.. although it would make sense that even adepts would have some sort of kinetic barriers on their armour (like in me1), so maybe energy drain over-charges those shields (and the game just calls them collectively as barriers for sake of simplicity)..

But yeah, I've got that same problem with tech classes using biotics.. couldn't even bring myself to play an adept from an infiltrator import so had to do an adept mass effect 1 play-through first. lol


I think the main advantage with taking relevant biotic/tech bonus powers is they get affected by the class cooldowns/damage bonuses.. but since there are no biotic talents dealing with shields, energy drain is my compromise.


Yeah, Adepts definitely lack in the shield stripping compartment. Usually, I just take Miranda/Garrus/Kasumi on shield heavy missions (like Geth missions), to compensate for that. They strip shields, I crowd control with pull/throw/singularity and finish off with warp bombs. That's usually how I play my Adepts.  But Arrival is a solo mission, so that's a whole different story.
You can also compensate the lack of shield stripping with the Geth Plasma Shotgun (if you have the dlc pack). That thing will strip away the shileds on normal enemies with a single shot, and unlike other shotguns, you don't have to get in close to for it to be effective. If I was to make another adept, it would definitely be a GPS adept.


strive wrote...

I always see the classes as suggested playstyles. I'm okay with importing my Sniper Adept and turning them into a Reave Infiltrator because both play very similar. Or importing an Infiltrator into an Energy Drain+Soldier.


That's interesting way to look at the class system. It sort of makes sense from an RP-ing perspective and it doesn't break immersion as much, I suppose. But it's stil class heresy and you should all be punised for it. j/k lol

#494
mr_afk

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Okay, so my not-so-much-cover vanguard run kinda failed miserably.
Had one really good run (until my charge left me stuck/glitched in place), but in general the high-risk play doesn't seem to be very ideal - I've had to watch that damn intro way to many times haha.

Experimented with dominate (as a distraction) and it kinda works, but often as not the dominated enemy will start attacking me instead.. and giving enemies free barriers is a rather shoddy strategy.

On another note, the arc projector is hilarious when there's a cluster of enemies around a pyro. Wish I had more heavy ammo to spare (my vanguard saves are from just after the suicide mission: no heavy ammo)

I tried recording the fight, but my usual method was unavailable so everything kinda looked like a dream sequence. Think I'll give it a break for now.


@Relix - Does the weapon dlc carry across? I remember reading something about all the weapons (including dlc) been available in me3, but I'm not really sure what was meant by that.
But yeah, I don't think I'll get it. I've somewhat overplayed me2 over the last couple of weeks, so I don't think I'll be doing another play-through anytime soon.

#495
capn233

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You've got to dominate the Pyro. :)

Then you get the classic "Asari Shepard and Pyro Joe" (I forgot who did that one) or RedCaesar's recent Puppet Master Engineer run on Rho.

#496
Relix28

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mr_afk wrote...

@Relix - Does the weapon dlc carry across? I remember reading something about all the weapons (including dlc) been available in me3, but I'm not really sure what was meant by that.
But yeah, I don't think I'll get it. I've somewhat overplayed me2 over the last couple of weeks, so I don't think I'll be doing another play-through anytime soon.


Yeah, there has been some talk about that, but I think it's all a litlle misleading. It has been confirmed that ME2 dlc armors (terminus, collector, inferno, etc...), will be available for everyone in ME3. So, if that is anything to go by, we can assume the same goes for the guns. Imo, when they said items wil carry over, they simply meant, that they will be present in ME3.
So, I wouldn't go buying them just for that. If it turns out they do in fact carry over, you can always buy it at a later date.


capn233 wrote...

You've got to dominate the Pyro. :)

Then you get the classic "Asari Shepard and Pyro Joe" (I forgot who did that one) or RedCaesar's recent Puppet Master Engineer run on Rho.


It was none other than Mr. Biotics Boz. Fun vid, that one.

Modifié par Relix28, 10 février 2012 - 11:19 .


#497
Locutus_of_BORG

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Relix28 wrote...


mr_afk wrote...

@Relix - Does the weapon dlc carry across? I remember reading something about all the weapons (including dlc) been available in me3, but I'm not really sure what was meant by that.
But yeah, I don't think I'll get it. I've somewhat overplayed me2 over the last couple of weeks, so I don't think I'll be doing another play-through anytime soon.


Yeah, there has been some talk about that, but I think it's all a litlle misleading. It has been confirmed that ME2 dlc armors (terminus, collector, inferno, etc...), will be available for everyone in ME3. So, if that is anything to go by, we can assume the same goes for the guns. Imo, when they said items wil carry over, they simply meant, that they will be present in ME3.
So, I wouldn't go buying them just for that. If it turns out they do in fact carry over, you can always buy it at a later date.

They've already included the Mattock rifle in the base game. The Phalanx pistol also appears as part of the N7 Aresenal as the "N7 Pistol".

At least with the Mattock I hope the guns retain their basic characteristics from ME2. I don't need the Mattock to necessarily be heads and shoulders better than the other ARs, but I still want it to an awesome, hard-hitting, semi-auto battle rifle.

capn233 wrote...

You've got to dominate the Pyro. :)

Then you get the classic "Asari Shepard and Pyro Joe" (I forgot who did that one) or RedCaesar's recent Puppet Master Engineer run on Rho.


It was none other than Mr. Biotics Boz. Fun vid, that one.

Yeah, Boz was a total nut. Hope he can come back soon.

#498
Relix28

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Locutus_of_BORG wrote...

Relix28 wrote...


mr_afk wrote...

@Relix - Does the weapon dlc carry across? I remember reading something about all the weapons (including dlc) been available in me3, but I'm not really sure what was meant by that.
But yeah, I don't think I'll get it. I've somewhat overplayed me2 over the last couple of weeks, so I don't think I'll be doing another play-through anytime soon.


Yeah, there has been some talk about that, but I think it's all a litlle misleading. It has been confirmed that ME2 dlc armors (terminus, collector, inferno, etc...), will be available for everyone in ME3. So, if that is anything to go by, we can assume the same goes for the guns. Imo, when they said items wil carry over, they simply meant, that they will be present in ME3.
So, I wouldn't go buying them just for that. If it turns out they do in fact carry over, you can always buy it at a later date.

They've already included the Mattock rifle in the base game. The Phalanx pistol also appears as part of the N7 Aresenal as the "N7 Pistol".

At least with the Mattock I hope the guns retain their basic characteristics from ME2. I don't need the Mattock to necessarily be heads and shoulders better than the other ARs, but I still want it to an awesome, hard-hitting, semi-auto battle rifle.

capn233 wrote...

You've got to dominate the Pyro. :)

Then you get the classic "Asari Shepard and Pyro Joe" (I forgot who did that one) or RedCaesar's recent Puppet Master Engineer run on Rho.


It was none other than Mr. Biotics Boz. Fun vid, that one.

Yeah, Boz was a total nut. Hope he can come back soon.



I hope the rest of the old guard comes back as well. Sinosleep, AverageGatsby, thisisme8, etc... Those were some good times back in 2010. Ah, the nostalgia. :wub:

Modifié par Relix28, 11 février 2012 - 02:48 .


#499
Locutus_of_BORG

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I remember when I was just a rambuncious noob looking up upon giants...


I'm feeling a grouphug coming along


Image IPB :awkward!: Image IPB

Modifié par Locutus_of_BORG, 11 février 2012 - 02:57 .


#500
Relix28

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Locutus_of_BORG wrote...

I remember when I was just a rambuncious noob looking up upon giants...


I'm feeling a grouphug coming along


Image IPB :awkward!: Image IPB


*snif* *snif* COME HERE YOU! lol