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Arrival DLC: The "Fight for Your Life" Thread


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#501
mr_afk

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Uhh I hope I'm not interrupting anything.. :P

Haha anyway,

capn233 wrote...

You've got to dominate the Pyro. :)

I tried it out and it kinda works/is hilarious, but the duration is slightly too short (and the cooldown too long) for it to be that useful.

In regards to the thread topic, I gave up on the whole no-cover thing and just finished it more.. normally. My vanguard skills were pretty rusty and it seems I took a lot longer than the other vids on this thread (~7min), but perhaps that's also due to not using the reload trick (and mucking around with my pet pyro).

I think I'm going to leave arrival alone for awhile. It's kinda annoying. hahaha

Modifié par mr_afk, 11 février 2012 - 08:49 .


#502
Locutus_of_BORG

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mr_afk wrote...

Uhh I hope I'm not interrupting anything.. :P

Haha anyway,

capn233 wrote...

You've got to dominate the Pyro. :)

I tried it out and it kinda works/is hilarious, but the duration is slightly too short (and the cooldown too long) for it to be that useful.

In regards to the thread topic, I gave up on the whole no-cover thing and just finished it more.. normally. My vanguard skills were pretty rusty and it seems I took a lot longer than the other vids on this thread (~7min), but perhaps that's also due to not using the reload trick (and mucking around with my pet pyro).

I think I'm going to leave arrival alone for awhile. It's kinda annoying. hahaha

GET OUT!!  :slamsdoor:

j/k Posted Image


I think I've have like, 5 PTs left to brush off for ME3. I don't just have to do Arrival, but Overlord and at least a few of the regular side missions as well... I was originally going to do Firewalker for my really old PTs as well, but that one's just too much.

#503
Locutus_of_BORG

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This will probably be my last Insanity run of Object Rho before ME3. I'm pretty happy with it because it might also be one of my cleanest runs ever.

Have you survived all enemy waves? YES
Have you enjoyed the fight? YES
Difficulty level: Insanity
Shepard's class: SG Engineer
Weapons used: GPS, Arc Projector, Locust
Powers used: Explosive Drone, Incinerate, Area Overload

Strategy:  No strategy this time - just wanted to survive. Turned out better than expected.

The first time I did Object Rho with an Engineer was with my Sniper Engineer and it was a total disaster, with enemies ignoring my Drones, my Drone ignoring enemies, relentless waves of pyros and no Arc Projector to fall back on. As such, I expected the worst this time around as well.

At the very start, I Drone'd the mook on my right and GPS'd the guy on the left, trying to make a beeline to the leftside L-shaped covers with pillars. I got pinned down for a bit beside the artifact, but luckily my Drone actually worked this time, so I didn't get flanked from behind. I ended up only having to deal with the 3 guys in front of me before reaching the prime cover, while newly spawned bad guys stayed around the far side of the artifact (due to the Drone working properly, I guess).

From between the pillars it was easy enough to simply Arc off enemy shields and follow up with Incinerates on health. For some reason the vast majority of baddies approached from my left on this run. Properly working Drones also meant I could always knock a mook out of cover to get a clear Arc shot, and clustered baddies were prime Incineration bait. I was lucky in that I only counted 1 pyro the whole fight - he and the handful of singular baddies that flanked right were dealt with quickly via GPS + Incinerate. I used the Locust once to pop a handful of shots into one guy who was left with a sliver of health.

I was actually a bit worried when the YMIR showed up, as I'd goofed and allowed a small crowd gather on my immediate left, just as it spawned. If it flanked right, things would've gotten harder for me. Luckily again, it chose to go left and eventually parked itself by the far side of that flank, practically in the middle of the crowd of baddies, where it acted like a huge lightning rod for my Arc Projector. The crowd was quickly zapped to death, leaving me with just the lone stranded YMIR, which was simple to gun down.

After I killed the YMIR, I found a lone Elite that had somehow spent the fight moping around in a blind corner. I dealt with him quickly and the fight was over. Basically everything that I depended on to work worked in this battle and I was done before I knew it. Posted Image

Modifié par Locutus_of_BORG, 11 février 2012 - 03:56 .


#504
ryoldschool

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^ congrats. Only one pyro? that will make up for the times when it spawns too many. Also its better to be lucky than good ( on my insanity run the YMIR got killed by the artifact when I put it in stasis ).

#505
Locutus_of_BORG

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^lol, thx man.

It's possible I might've killed more Pyros with incidental Arc fire, but if I did, they must've spawned behind the artifact and stayed well out of sight. Only one ever appeared in plain sight.

The DLC caught up to me though. After Object Rho, my Drone proceeded to fail a spectacular 3/4 times and this one time, I got super-aggro'd by a Project Engineer that ran straight at my face from another room, ala ME1. Thankfully the GPS is a total beast in Arrival.

One more lucky bit though. During the last run to the comm tower part, the YMIR started doing this weird MJ Moonwalk shuffle beside one of the shipping containers, which blocked its machine gun. It never got off any more than a few missiles... It was so silly.

Modifié par Locutus_of_BORG, 11 février 2012 - 05:14 .


#506
HolyAvenger

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I discovered a new stupid way to die...charge pyro when health is low. Hit him and set his tanks on fire. Run away while getting roasted. Shields burned away but duck into cover when explodes. Think you made it. Then die when his buddy's flashbang goes off next to you.


FFS.

#507
Locutus_of_BORG

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^That is painful.


It's the worst when the game gives you a cheap death.

#508
mr_afk

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pretty sure the worst is when you pick up the heavy mech with a singularity and try to warp it/throw it and it lands back down on top of your cover - and somehow manage to kill it anyway but have no where to hide from the resulting explosion and thus die just after finally completing the fight...

did that a few times with my adept, had to learn to just kill the mech without trying anything fancy (e.g. picking it up and throwing it out of the room).
but yeah, flash bang grenades are also pretty annoying.

#509
xassantex

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Locutus_of_BORG wrote...

^lol, thx man.

It's possible I might've killed more Pyros with incidental Arc fire, but if I did, they must've spawned behind the artifact and stayed well out of sight. Only one ever appeared in plain sight.

The DLC caught up to me though. After Object Rho, my Drone proceeded to fail a spectacular 3/4 times and this one time, I got super-aggro'd by a Project Engineer that ran straight at my face from another room, ala ME1. Thankfully the GPS is a total beast in Arrival.

One more lucky bit though. During the last run to the comm tower part, the YMIR started doing this weird MJ Moonwalk shuffle beside one of the shipping containers, which blocked its machine gun. It never got off any more than a few missiles... It was so silly.


The other Pyros heard you had an Arc Projector and told their boss " F**k that, we're not going in there!  " after which Dr Kenson zapped them with her laser eyes  :o .

Congrats in Rho ! Mishandled Pyros are usually my death warrant. 

#510
capn233

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Have you survived all enemy waves? Yes
Have you enjoyed the fight?  I brought my love of battle.
Difficulty level: Insanity
Shepard's class: Shocker Infiltrator
Weapons used: Shuriken, Widow Anti-Materiel Rifle
Powers used: Neural Shockwave, Incineration Blast, Assassination Cloak

Strategy: You take your dominant hand and extend digits 2,3, and 5 while flexing digit 4.... wait.  Let me start over.

This was from my recent infiltrator run with Neural Shock as the bonus power.  For the vast majority of the game I only used 1 pt in NS.  However, since I knew I wasn't going to need Hacking I decided to level it up to the area evolution.  I switched Heavy Disruptor Ammo and only left 1 pt in Cryo Ammo.  Took the Arc Projector and ended up with the Shocker theme.

Basically I just try to strip shields with the Shuriken and hit them with Neural Shock.  I then may follow that up with Incinerate.  Widow comes in handy, as does Cloak.  This is the best mission for Cloak in the entire game.

For the Mech, get him to wander towards the high cover on the "right" side of the room and then just Shuriken and Incinerate away at his shields.  Switch to Widow after the shields are down and continue to hit Incinerate when you reload.

#511
Locutus_of_BORG

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^Lol, as if being zapped with lightning wasn't bad enough, you had to go an NS what's left of their nervous systems. Then you set them on fire. All the terror is probably psychological by that point - they probably ca't even feel the fire.

#512
Allison_Lightning

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Have you survived all enemy waves? Yes

Have you enjoyed the fight? No, I didn't even realize that I was going for an achievment but progression. I suppose I will have to replay at later date to see if I would enjoy it knowing otherwise. But hearing Harbinger's voice was epically awesome and I am glad I survived all the waves because I got to listen to everything it could say.

Difficulty level: Casual
Shepard's class: Adept (Nemesis)
Weapons used: Collector Particle Beam, M-9 Tempest and M-15 Vindicator Assualt Rifle
Bonus power: Reave (Heavy Reave, fully evolved power)

What strategy have you used?

To preface, I played all turn based RPGS before playing Mass Effect series and the closest I come to a shooter is Left4Dead 1/2 and I was in constant pause and react mode with this.

Essentially it was survive and I ended up darting cover to cover, and staying alive barely. I used three medigels only when absolutely required. My main issue was getting pinned down with no cover and I darted a lot to avoid getting ganged up on, using my Reave to garner extra health and Shockwave was a lifesaver. But the closest I got, besides from the almost constant no shields, was when the heavy mech showed up and I skirted around a pillar after getting rid of the other enemies to hit the YMIR mech with my Collector Particle Beam- at this point I just played shoot and circle.

By the end of it I realized why so many people hate some poor indoctrinated scientist. As a Paragon Shepard- I felt sorry for the colony that died to buy a little more time before the Reapers made it but Amanda Kenson- what a group of idiots to stay around Object Rho for so long. I mean, they believe that the threat is real so they should be smart enough to know what indoctrination is.

Modifié par Allison_Lightning, 28 mars 2012 - 04:01 .


#513
a_mouse

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Have you survived all enemy waves? Yes
Have you enjoyed the fight? Oh Yeah

Difficulty level: Insanity
Shepard's class: Vanguard
Weapons used: Evi, Locust, Avalanche (for the Mech)
Bonus power: Stasis

What strategy have you used?
The vids below demonstrate the use improved cryo to keep a mob under wraps.  Enjoy.





Level 19 build:
3 - incendiary ammo
10 - improved cryo ammo
10 - heavy charge
3 - shockwave (to unlock pull)
1 - pull
10 - Champion
1 - Stasis

Upgrades: 3/5 shotgun, SMG, and shields.  

Vote for which one you like best!


Modifié par a_mouse, 09 avril 2014 - 02:30 .


#514
seacrest3000

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 Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / NO

Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Vindicator, Locust, Arc projector
Bonus power: Squad armor piercing ammo (forgot to respec after suicide mission lol)

What strategy have you used?
Singularity, shoot with AR or Locust until down to health, then warp explosion if in a crowd or throw if alone.
Focus on pyros when they spawn by locking down with singularity.
Arc projector on mech will kill the rest of the enemies by the time it's down to health. Pull and shoot mech ftw.
I stayed in the left table cover the whole time then ran away screaming spamming medigel to the next cover when the mech came too close.
This fight really shows the power of the adept's singularity. I honestly think I will have a harder time with my sentinel.

Edit: Redone with sentinel with Viper, Locust and reave. Specced out of throw and warp. Spammed overload and reave for normal enemies, double overload for pyros. When mech arrived, run cover to cover while spamming tech armor. Tech armor explosions eventually whittled down all the enemies, leaving the mech alone. No gel or heavy weapons used. Cheesy tactics ftw!

Modifié par seacrest3000, 27 janvier 2014 - 04:14 .


#515
a_mouse

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Sentinel is pretty much all about cheese.

#516
capn233

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Have you survived all enemy waves? Yes
Have you enjoyed the fight?  No comment
Difficulty level: Insanity
Shepard's class: Shotgun Adept
Weapons used: Katana, Shuriken, Carnifex
Powers used: Heavy Warp, Heavy Throw, Heavy Singularity, Pull Field, Stasis

Strategy: Force the enemies to move in a predictable path, then use weapons, warp explosions, or heavy throw to finish them.

 

Basically I was going through Arrival with my shotgun adept and wanted to do Object Rho without using heavy weapons, medigel, or exploiting Stasis.  So I ended up with what is a fairly conservative run that took 5:46 essentially.

 

 

Then I wanted to cheese it with the Arc Projector and Stasis and did the following one in 4:16.  I didn't use the Stasis glitch very well though.

 

 

I don't know if there is a good way to be very aggressive here as a Shotgun Adept if you don't use something like Reave.  I don't know if I will grind it some more to find out.



#517
a_mouse

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^This pair of vids nicely demonstrates the power of Adept when combined with AOE stripping (in this case Arc Projector rather than a squadmate). It's a solo mission, so the use of Arc Projector or Avalanche does not seem as cheesy to me here as it does on other missions.
 

I don't know if there is a good way to be very aggressive here as a Shotgun Adept if you don't use something like Reave.


Probably not. It's possible if you worked the other side of the room you could selectively lure the mooks into closing in on you (such that you can CQ them with a shotgun). But I am not sure that qualifies as more aggressive vs. just being more efficient defending your position with a shotgun...

Reave (or Energy drain) would definitely permit a lot more maneuvering under fire (although I'm not sure it would be quite enough to run 'n gun exactly). These guys are mostly shielded, so if going that route I would probably take Energy Drain (just to take maximum advantage of the shield gate). Barrier would probably not very effective on this mission.

#518
the_Revanchist

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It's nice to see that people are still rolling this fight, and post videos on youtube.
My latest run is with an assault rifle adept build.
 
Have you survived all enemy waves? Yes
Have you enjoyed the fight?  Very much
Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Mattock, Locust, Carnifex
No Heavy weapons or medi-gels used
 
Strategy: Used area drain and mattock AR to strip enemy shields, then primed with singularity or pull so i can detonate them with warp explosions.
Here is the video:


 
Now i'm only missing an engineer class run so i can finish my all classes object rho fight.



#519
themikefest

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I have survived all waves with all classes except sentinel. The only strategy I use is run to the far left corner and stay behind the L-shaped desk or whatever its called, and go from there.


  • Vazgen aime ceci

#520
RanetheViking

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Just doing a Sentinel run through on Insanity and just completed Arrival.

 

"Survived all waves on Object Rho?" Yes.

"What Class ?" Assault Sentinel.

'What Difficulty?" Insanity.

"Did I enjoy it?" Yes. It's been ages since I've used a Sentinel and it wasn't as bad as I'd remembered.

"Powers used?" Area Overload, Heavy Warp and the occasional Heavy Throw. And Tech Armour of course.

"What Weapons?" Locust only. Although I had the GPS and Predator as back-ups I didn't use them.  No Medi-Gels or Heavy Weapons used.

 

It seemed  to be the easiest that I've ever done that Object Rho battle.



#521
holdenagincourt

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Going from a Mattock Soldier in my last playthrough to a pre-Collector Ship Adept on the current one on this fight is incredibly painful. After like 1000 hours of ME3MP, ME2 Insanity is normally a cakewalk...just not this fight with this character.

 

But I'm too vain to lower the difficulty for this fight or let myself die before the end. I should just listen to Harbinger and submit.