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Arrival DLC: The "Fight for Your Life" Thread


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#51
Hyper_gateway

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Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / NO

Difficulty level: Insanity
Shepard's class: Soldier
Weapons used: M96 Mattock, Widow, M920 Cain, M5 Phalanx, Geth Plasma Shotgun
Bonus power: Stasis

What stratrgy have you used
At first, I freeze right hand sided guard by stasis, then finish up the one on my left. I ran to the left corner behind where the guard's firing will blocked by the glass fence at the front, and also there's a pillar that block my right side enemy firiing.
The second and third wave are vaporized by one shot of cain. :devil:

Strangely that the guard will only come close to me one by one at the far end of platform, I can gun them down one by one. For the heavy Mech, stassis comes in very handy and freeze it to give me some short breaks from heavy firiing. It since these mech is glitched and not able to walk up the stairs and it eventually got wasted by guard's flash gernades. lol

My asernal combination has a weakness that the ammunition is very low, which need to you to save and aim precisiely (Headshot) for preventing out of ammo. It took me like 8 tries to get this done. :)

#52
lazuli

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Have you survived all enemy waves? YES
Have you enjoyed the fight?  NO and YES (see below)

Difficulty level: Insanity
Shepard's class: Vanguard, Infiltrator
Weapons used: Katana + Viper, GPS + Viper
Bonus power: Stasis, Slam (unused)

What strategy have you used?
For the fight I didn't enjoy, the Vanguard one, it was a battle of attrition.  I was in one of my "I hate the shotgun I brought" moods.  Couple the bad mood with the heinous temporary HUD that blocked my radar, and I was one upset little Vanguard.  My strategy was not as close combat as I normally play Vanguard, as I am out of practice.  I also blame the level layout.  I'll touch on this later.

For the fight I did enjoy, I played as a shotgun Infiltrator.  This fight is absolutely lol as a shotgun Infiltrator because the enemies usually just stand still for you.  The YMIR kept creeping around after me, but it's not like it would shoot at me whilst I was cloaked.  So I could kill things at my leisure.  Still, the map-blocking HUD almost ended me when I didn't spot an enemy lurking out of sight.


To discuss the combat in the DLC in general, I feel as if this DLC favors the Infiltrator like LotSB favored the Vanguard.  LotSB gave Vanguards sweeping battlefields with spread out enemies.  Arrival provides awkwardly placed cover, twisting corridors, and a lack of squadmates that just screams: "Abuse me, shotgun Infiltrators!  Abuse me!"  This is not to say that Infiltrators are ineffective in LotSB, or that Vanguards are sub-par in Arrival.

Modifié par lazuli, 30 mars 2011 - 04:46 .


#53
Adokat

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Have you survived all enemy waves? YES
Have you enjoyed the fight? YES

Difficulty level: Insanity
Shepard's class: Engineer
Weapons used: Mattock+Locust
Bonus power: Geth Shield Boost

What strategy have you used?
Immediately activate my shield and run to the left. And take cover behind the area in the middle. Use the Arc Projector twice on the first wave. From here, keep picking enemies off as they come in. Make sure the drone is always active, and use overload on those pyros. Use your Heavy Weapon if the enemies are about to overwhelm you, but don't wait until they've passed the little stairs that form a chokepoint. When the YMIR comes, drone spam it and try to pick off the other enemies. Some kiting and applying my shield often was need. Once the YMIR is isolated, it's easy to finish off.

Overall, this was a very intense fight, especially since Shep is by herself. As a rule, I almost never use heavy weapons or med-gel, but I had to use it on this fight after getting killed three times. It's too easy for me to get overwhelmed otherwise.

#54
Kronner

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swn32 wrote...
...

Here is the video. Im pretty sure this strategy cannot possibly fail with any class.


It works fine now - great video swn32! :wizard:


Tony Gunslinger wrote...
...

Recorded a vid of the 2nd run

That ending was pathetic because a few of the the last wave of goons were stuck on the upper level, so I got off easy [smilie]../../../images/forum/emoticons/angry.png[/smilie].
The Viper would have made some parts easier, but I didn’t think of it at the time. I should really make another run at it, glitch free.

Very cool video, I really liked your movement! This looks fun as an Infiltrator, can't wait to try it as well! :)



I've added both videos to OP, so they do not get lost in here and people can see them should they need some tips. Hope you don't mind guys :)

Modifié par Kronner, 30 mars 2011 - 06:25 .


#55
swn32

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Thnx Kronner, I will now try the DLC with adept. Should be crazy with arc projector followed by warp bombs.

#56
chester013

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darknoon5 wrote...

Yes on Infiltrator, but I put it from hardcore to veteran. (Mainly as I hadn't played for months and was used to Halo's controls.)

Did it first time on veteran, failed about 5 on hardcore. Just goes to show the huge dificult gap, lol. (I have also finished the game on insanity, this post makes me look a little nooby)

To take out those damned pyros, I raged and used my grenade launcher, and assassin cloaked and boom headshotted them with the widow.


Don't headshot, aim for the tanks! A well times tank shot will also set his buddies on fire, saved my fine ass more than once in this DLC

#57
Guest_Saphra Deden_*

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Tony Gunslinger wrote...

Recorded a vid of the 2nd run


I'm very envious of your mattock. I play a Widow infiltrator myself, infact I've never used the Mattock since downloading it, but it looks pretty wicked.

I think this may prompt me to reconsider recreating my Paragon Shep in ME1. I'll make her a soldier and then import her to ME2.

#58
bambooxfox

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First try...

Have you survived all enemy waves? NO
Have you enjoyed the fight? YES

Difficulty level: Normal *hides under a rock*
Shepard's class: Vanguard
Weapons used: Mattock, Locust, Scimitar
Bonus power: Reave

Oh God, failing like this on a solo run makes me wonder how my Shep managed to become a super elite space marine secret agent in the first place. It wasn't until this gauntlet that I realize how much I count on my squad's support. Or maybe I'm just rusty, since I hadn't touched ME2 since LotSB. For the sake of my pride, I'm assuming it's more the latter.

Anyway, I was holding out okay - switching cover often, cursing every time a wave of enemies appeared at my back, swapping between Mattock and Locust if I was running low on ammo. Then the YMIR Mech showed up and I just couldn't juggle dodging it while finishing off the human enemies. Fail.

Second playthrough...

Before starting Arrival, I benched Reave in favor of Stasis.

So. Much. Better.

Stasis, how I love thee. A real lifesaver, that. Also I'd shaken off some of my rustiness from not playing ME2 for a few months and managed to use Shockwave and Pull more aggressively, Charging to refill my shields and punching faces liberally. This time the encounter ended in win.

So overall, very fun. :) Can't wait to try this on the other classes.

#59
GordonNoob2010

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Have you survived all enemy waves? YES
Have you enjoyed the fight? YES

Difficulty level: Hardcore
Shepard's class: Engineer
Weapons used: Locust
Bonus power: Dominate

What strategy have you used?

/Start
1) Run to the left side corner. Variables: Enemies = 0. Mechs = 0. TargetBuffer = Null.
//Begin Loop
2) Set Enemies = number of enemies. Set Mechs = number of Mechs.
3) Duck under cover. Turn around and place combat drone behind self so as not to leave cover.
4) Combat drone arcs lightning bolt at someone. Set TargetBuffer = enemy shocked by drone.
5) Turn around, incinerate shocked enemy TargetBuffer, shoot until enemy TargetBuffer is dead, then duck for cover.
6) Reload. Set TargetBuffer = strongest enemy. Shoot TargetBuffer. Dominate.
7) If Enemies > 0 AND Mech = 0, then go to 2. Else, go to 8.
//End Loop
//Begin Loop
8) Duck under cover. Reload. Wait for powers to recharge.
9) Set TargetBuffer = Strongest enemy. Place Combat Drone behind TargetBuffer.
10) Set TargetBuffer = Weakest enemy. Shoot TargetBuffer. Incinerate.
11) If Enemies > 0, then go to 8. Else, Victory Dance.
//End Loop
/End

Modifié par GordonNoob2010, 30 mars 2011 - 08:09 .


#60
ashwind

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[EDIT]
1st run 8th attempt

Have you survived all enemy waves? NO YES
Have you enjoyed the fight? YES (SOMEWHAT

Difficulty level: Insanity
Shepard's class: Vanguard
Weapons used: Katana Eviscerator (So I can kill em with 1 shot + 1 melee) & CAIN!!!
Bonus power: Reaver Energy Drain

What strategy have you used?
No strategy used, maybe my strategy is the berserking vanguard. I see, I charge, I kill/die, if I cant beat it by charging blindly - it means I will just have to be faster :devil: (and luckier)

Okay, charging blindly is silly - cant survive the later waves but will keep trying :devil:

Wave 1: Regular enemies - have fun charging and killing them. (Move towards Northwest corner of map and took cover behind the L-shape)

Wave 2: Kill the darn Pyro as soon as he pops out the South door - wait for enemies to move - charge and cover. There is one elite but a rather weak one. (Return to Northwest corner L-shape cover after clearing most of them)

Wave 3: Engineer, Elite and Pyro - Again - kill darn Pyro - then charge and cover. (Switch cover position to Southwest pillar close to the entrance - the left pillar)

Wave 4: Same - kill Pyro but will not charge too far away from cover point - charge and return to pillar *Listen for Deploying Heavy Mech Audio* Ready the Cain!! Reason for choosing this cover is that I can charge up the Cain behind the cover.

Wave 5: Heavy Mech - Cain x2 :devil::devil:. Go berserk and torture punch anyone not dead!

Modifié par ashwind, 30 mars 2011 - 11:11 .


#61
follis2

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Have you survived all enemy waves? NO
Have you enjoyed the fight? YES

Difficulty level: Insanity
Shepard's class: Infiltrator
Weapons used: Mantis, Tempest, Phalanx, Grenade Launcher
Bonus power: Geth Shield Boost

I died during the first wave at the object Rho simply because I wasn't sure what to do. Should I concentrate on the enemies or on the object itself? It seemed to me that I somehow would have to do something with the object in order to stop it charging. Well, next time I will concentrate on the enemies.

But generally I liked the difficulty level. I struggled a lot when I had to defend Kenson while she was hacking securty (wow, she was sloooooow doing so). I discovered that the Geth Shield Boost was really useful since my ordinary shield wouldn't last very long. When my ordinary shield was recharging I could activate the Geth Shield, and when that was down the ordinary was back. Cool.

#62
Alamar2078

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Survived all enemy waves?   Yes
Have you enjoyed the fight?  Not really.  I enjoyed the bosses of LotSB and even Overlord better

Difficulty Level:  Insanity
Shepards class:  Soldier
Weapons used:  Mattock, Widow, Phalanx, Geth Shotty, Arc Projector
Bonus power: Heavy Warp Ammo [useless for this mission]

Platform:  XBox 360

Strategy:  At the start of the level kill the single guy on the right side and move that way.  Let the other 4 guys flank you on the left then storm to the far right.   When the 1st wave starts coming to you wipe them out.   When there is just one or two guys left storm to one of the pillars in the back of the room.   Kill another guy.

Any time the door opens get out the Arc Projector and kill any Pyros asap.   Widow would work nicely too.

When you're behind the pillar make sure you look out from both sides frequently to avoid getting flanked.   When the Mech comes out hit him with a few Arc Projector shots [more to kill goons with him].  Use the Mattock to chew through remaining shields or armor quickly.  Widow headshot work too.  When the mech is in health you've got him as long as you have disruptor ammo.


Number of reloads:  Plenty until I started seeing the pattern [exploits??] in how the AI was working.

Problems:  Letting Pyros get too close in my original playthroughs ... no keeping an eagle eye on the door ... not using heavy weapons liberally [1 shot kills a pyro and makes him explode BTW].   Note I ran short of ammo and had to storm out then back to get more ammo for the Mattock.

#63
Alamar2078

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Survived all enemy waves? Yes
Have you enjoyed the fight? Not really. I enjoyed the bosses of LotSB and even Overlord better

Difficulty Level: Insanity
Shepards class: Soldier
Weapons used: Revenaunt, Viper, Carnifex, Geth Shotty, Arc Projector
Bonus power: Heavy Warp Ammo [useless for this mission]

Platform: XBox 360

Strategy: At the start of the level kill the single guy on the right side and move that way. Let the other 4 guys flank you on the left then storm to the far right. When the 1st wave starts coming to you wipe them out. When there is just one or two guys left storm to one of the pillars in the back of the room. Kill another guy.

Any time the door opens get out the Arc Projector and kill any Pyros asap. Viper can work here also. Note: Many times the Pyro had a goon acting as a shield walking in front of him so sometimes you have to kill the goon first before you can soot at the Pyro. Honestly I prefer the simplicity of the heavy weapon :)

When you're behind the pillar make sure you look out from both sides frequently to avoid getting flanked. When the Mech comes out hit him with as many Arc Projector shots as you have left quickly [or enough to get rid of shields]. Viper with Incindiary ammo for Armor and Viper with Disruptor Ammo for health makes short work of the Mech.


Number of reloads: Not too many now that I had an idea of what worked. I almost got them my first time. Ended up taking a few times but once you are "safely" behind the pillar and have survived the 2nd wave you should be able to do all 5 waves :) Only the Mech presents any difficulty at all.

Problems: Getting to the point in the 2nd wave where things were "under control". After this is just mow down the waves with Sniper or Revvy or Arc Projector until the heavy mech shows up.

Note: I think a Vanguard can do well on the level. Soldiers do well enough. Sentinels are tough so they might be OK. Infiltrators can use Cloak so I bet they're dooable. I don't think I have the skill to get by with an Adept and an Engineer [even with drone spam] is going to be rough.

#64
Alamar2078

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BTW:  I didn't see any vids or read spoilers before I tried the level.  [It seems "everyone" found the easy way through was liberal use of Arc Projector & Medigel as needed]

IMHO Soldiers are dooable, I think Vanguards & mobility may be awesome here, Sentinels are probably tough enough to make it.  Infiltrators can cloak.   I don't see how my poor Adept & Engineer [even with Drone Spam] are going to make it.  I doubt I have the skillz for this :)  I salute anyone that gets all classes through :)

My reloads needed for Revvy Soldier were less than my first run through with the Mattock but that's because I kind of figured out how to trick / exploit the AI.

As for [Soldier] skills getting the HEAVY version of ammo powers [at least Disruptor & Incindiary] are useful.  From what I can tell Statis looks like the OP power here but I could see Energy Drain being useful.  I don't see Cryo ammo as overly useful / Concussive Blast is also of limited use as you "only" care about Pyros usually --- everyone else are just roadbumps.

Modifié par Alamar2078, 30 mars 2011 - 01:01 .


#65
JediHealerCosmin

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Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / NO

Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Locust SMG
Bonus power: Stasis

What strategy have you used? 

First and foremost, it is essential for an Adept to have Stasis as a bonus power. Especially when the Heavy Mech comes and doesn't stop for at least a second from following Shepard.
Soldiers and Pyros and be stopped in their tracks using Singularity. While trapped, a small portion of their shields goes down, and if this is combined with weapon fire (I found the Locust to be the most effective) they will start flying in the air at the right time before the Singularity disappears. If there are multiple enemies caught in the same singularity, a Warp detonation can go a long way.

Once their shields are down, Pull can be used to bring them to the artifact where they will fall and die.

Repeated this while holding the Mech in continuous Stasis. Afterwards I brought him down.

#66
Bozorgmehr

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JediHealerCosmin wrote...

First and foremost, it is essential for an Adept to have Stasis as a bonus power. Especially when the Heavy Mech comes and doesn't stop for at least a second from following Shepard.
Soldiers and Pyros and be stopped in their tracks using Singularity. While trapped, a small portion of their shields goes down, and if this is combined with weapon fire (I found the Locust to be the most effective) they will start flying in the air at the right time before the Singularity disappears. If there are multiple enemies caught in the same singularity, a Warp detonation can go a long way.

Once their shields are down, Pull can be used to bring them to the artifact where they will fall and die.

Repeated this while holding the Mech in continuous Stasis. Afterwards I brought him down.


I used Stasis too, but I think Dominate might be better here (haven't tried it yet though). Dominating pyros is awesome and you can use Dominate to distract the YMIR too (no need to Stasis the bastard).

The GPS is the best weapon for Adepts here, the Locust cannot strip shields fast enough, Shep will take too much damage. It can work, but it will be painfully slow.

The artifact is a good point, enemies falling into it die instantly and there are no other places to use Pull & Throw for insta-kills. :(

#67
curly haired boy

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oh gee. seeing kronner's vid just makes me feel even worse. i spent like an hour trying to beat all 5 waves last night on my insanity vanguard.

i eventually made it, but what usually got me was massed fire and forgetting i had 6 (SIX!!) points in shockwave that i could have really used after area draining some mooks.

#68
JediHealerCosmin

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Bozorgmehr wrote...

I used Stasis too, but I think Dominate might be better here (haven't tried it yet though). Dominating pyros is awesome and you can use Dominate to distract the YMIR too (no need to Stasis the bastard).

The GPS is the best weapon for Adepts here, the Locust cannot strip shields fast enough, Shep will take too much damage. It can work, but it will be painfully slow.

The artifact is a good point, enemies falling into it die instantly and there are no other places to use Pull & Throw for insta-kills. :(


There is a small exception where I had them flying way up into the air and instantly dying as they hit the ceiling. I don't recomend relying on this, mostly because it's all about luck. So the artifact is your best weapon here. 
I agree on the GPS, but I found the Locust's rapid fire a little more reliable. :) 

#69
ashwind

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I do not have an Adept - but I tried Area Energy Drain with my Vanguard and it strips all but elites and pyros of their shields. Think if the Adept throw in a Singularity after Area Drain - it would be fun XD

#70
jwalker

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Tony Gunslinger wrote...

[...]

Recorded a vid of the 2nd run

That ending was pathetic because a few of the the last wave of goons were stuck on the upper level, so I got off easy <_<. The Viper would have made some parts easier, but I didn’t think of it at the time. I should really make another run at it, glitch free.



Nice vid, Tony. In some parts, it looked like another edtion of SMG Pandemonium :wizard:


I beat it last night with my claymore vanguard. Took several tries, like 6 or 7 :(
Kronner made it look easy in his vid. My problem were the pyros, until I realized I had to do a headshot to ignite their fuel tanks.... argh...
Helluva fight. Enemies are really agressive and they look for Shepard at all times....

#71
masterjedirobyn

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Have you survived all enemy waves? YES
Have you enjoyed the fight? YES

Difficulty level: Hardcore
Shepard's class: Engineer
Weapons used: Locust smg
Bonus power: Dominate

I stayed back in the corner as cover and uesd group dominate on clustered enemies. I would let them fire on each other take out other enemies that were in different locations. This worked well and I only used a few clips from the locust. Then, when the YMIR came, I AI hacked it and let it do all the killing for me. Before I got its shields down, it did charge me once, and I used a combat drone to distract it. Hoenstly, this was really, really easy.

I had tried a vaguard first and couldn't even pass 5 waves on casual. Crowd control classes ftw on this one.


#72
V0luS_R0cKs7aR

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Have you survived all enemy waves? YES / NO
Have you
enjoyed the fight? YES / NO

Difficulty level:
Insanity
Shepard's class: Infiltrator
Weapons used: Widow SR, Tempest SMG, Predator Pistol, Arc Projector
Bonus power: Warp Ammo

Strategy (using the Reaper artifact in the middle of the room as a reference point)
I'd make my way (slowly) around the right side of the Reaper artifact, cloaking and sniping my way through the first wave. The Widow+Warp is great because of its high burst damage; you're barely exposed to hostile fire as you cloak, pop up, snipe and then duck again. In the interest of Widow ammo conservation, I'd switch weapons to Tempest (Disruptor) and Predator (Cryo ammo), and instead of cloaking I'd start using Incinerate.

If enemies start flanking me from the other side of the Reaper artifact (which effectively divides the enemies in half), I'd take them out before the side I was working on recovers and I'm overwhelmed from both sides.

As I'm advancing I'll pick up ammo.

Pyros were dealt with immediately with Widow+Cloak to their fuel tank.

Grunt enemies had greater target priority than "leader" enemies, like enemy engineers or whatever. This is because damage output of a regular grunt and a "leader" is the same, but the grunt can be dispatched with one Widow shot - i.e. it's better to have one enemy shooting at you than two. Grunts also toss flashbangs, which are more annoying than enemy incinerates.

Arc Projector+cloak was my get-out-jail free card.

For the YMIR, it was Arc Projector+Tempest+Disrupter to strip its shields, followed by a Widow finish.

#73
Sklibbles

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Have you survived all enemy waves? YES
Have you enjoyed the fight? YES

Difficulty level: Insanity
Shepard's class: Adept
Weapons used: Locust
Bonus power: Stasis

What strategy have you used?
Pretty simple really, I stayed in cover and whittled down the weaker enemies while using stasis on the more powerful ones, then taking care of them later. For the YMIR I pulled out the Geth Shotgun, shooting it every time stasis wore off and the mech fell to the ground. Got it on my first try, didn't think it was too difficult at all

#74
ashwind

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Nobody else used the Cain? It is fun!

:P

#75
swn32

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 Well my previous video wasnt really a soldier strategy but pretty much applied to any class. So I made another one without using any Heavy Weapons.

Heres the link.

Strategy I used was stick to the same old cover at the left, shoot everything that isnt you as quickly as you can, use heightened adrenaline rush to conserve ammo, use all primary weapons equally (I drained all the primary weapons by the end :lol:). I didnt think I'd have enough ammo considering i didnt touch the arc projector (it was tempting though).