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Arrival DLC: The "Fight for Your Life" Thread


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#76
curly haired boy

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@kronner i think my struggles are definitely due to the fact that the particular vanguard i picked to do this mission didn't pick up the claymore on the collector ship.

i'm curious as to what the success rate is when using the eviscerator. it's not one-shotting the grunts, so i really have to throw an elbow or two to finish them off. and while i'm doing that - the more distant enemies are ripping me apart. i just tried the rho sequence again today, and even after another hour of play i wasn't able to survive all 5 waves. i think for vanguard, the claymore is essential because it gives you that OSOK guarantee. you don't need to have the guy with a smidgen of health start circle strafing you because you needed an extra elbow. :(

and this is definitely one of the harder fights in the game (if you're using the eviscerator, i guess). this particular vanguard of mine didn't have any issues on the collector platforms or the suicide mission.

anyone else think the generalized cover in the rho fight is super wonky for vanguards? normally i steamroll the storyline missions on insanity, but that's because cover is logically placed. this is a unique situation in that you're not intended to survive. thus, the room's filled with lots of flanking cover that the enemies like to exploit to surround you. as a vanguard - or any other class, really - you need to have all the enemies in view, which is why the corners are the 'safe zones'. the middle of the room around the rho object is a deathtrap.

ironically enough, i tried the rho waves on my insanity sentinel and DIDN'T DIE ONCE. got it first try. >_<

#77
ashwind

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curly haired boy wrote...

@kronner i think my struggles are definitely due to the fact that the particular vanguard i picked to do this mission didn't pick up the claymore on the collector ship.

i'm curious as to what the success rate is when using the eviscerator. it's not one-shotting the grunts, so i really have to throw an elbow or two to finish them off. and while i'm doing that - the more distant enemies are ripping me apart. i just tried the rho sequence again today, and even after another hour of play i wasn't able to survive all 5 waves. i think for vanguard, the claymore is essential because it gives you that OSOK guarantee. you don't need to have the guy with a smidgen of health start circle strafing you because you needed an extra elbow. :(

and this is definitely one of the harder fights in the game (if you're using the eviscerator, i guess). this particular vanguard of mine didn't have any issues on the collector platforms or the suicide mission.

anyone else think the generalized cover in the rho fight is super wonky for vanguards? normally i steamroll the storyline missions on insanity, but that's because cover is logically placed. this is a unique situation in that you're not intended to survive. thus, the room's filled with lots of flanking cover that the enemies like to exploit to surround you. as a vanguard - or any other class, really - you need to have all the enemies in view, which is why the corners are the 'safe zones'. the middle of the room around the rho object is a deathtrap.

ironically enough, i tried the rho waves on my insanity sentinel and DIDN'T DIE ONCE. got it first try. >_<


The Eviscerator works very well imo. I can sometimes OSOK grunts with the Eviscerator - very point blank face shot - a shot + a melee and the incenaration ammo should take care of mos grunts - although I did have some surviver with a pixel of health left.

The cover in this map is alright because a vanguard just needs to survive until charge gets off cooldown - because covers are placed more "realistically" I like it. Enemies spawn either north or south depending on where you are. Example, if you charge an enemy up north - the next wave will be behind you.

Also, the enemy AI and strength too has been scaled down - enegineers dont drone me out of cover... Elites dont have armor protection etc. Basically the only thing that is stopping the Vanguard from steamrolling the map are those darn pyros imo cos you have to take time off to deal with them.

Modifié par ashwind, 30 mars 2011 - 05:38 .


#78
Praetor Knight

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ashwind wrote...

Nobody else used the Cain? It is fun!

:P


I was also thinking of trying that on the YMIR.

It's a brutal fight for Soldiers, but fun. =]
I'm gonna run a Revvy or Widow Soldier. I haven't got the reload trick down on the 360 so the Claymore was tough for me to use.

#79
Kronner

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ashwind wrote...

Basically the only thing that is stopping the Vanguard from steamrolling the map are those darn pyros imo cos you have to take time off to deal with them.


And also the fact that you get shot at from multiple directions. Shep's barrier simply won't last, even with the extra boost from Heavy Charge.
But on the other hand, it was a tactical fight, not 'just' Charge, shoot and dominate - I like that! It was kinda like toying with them for most of the fight, at least. Carefully pick a target - Charge - Shoot - Enemy Dead. Repeat. Really cool fight.

Modifié par Kronner, 30 mars 2011 - 05:52 .


#80
curly haired boy

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Kronner wrote...

ashwind wrote...

Basically the only thing that is stopping the Vanguard from steamrolling the map are those darn pyros imo cos you have to take time off to deal with them.


And also the fact that you get shot at from multiple directions. Shep's barrier simply won't last, even with the extra boost from Heavy Charge.
But on the other hand, it was a tactical fight, not 'just' Charge, shoot and dominate - I like that! It was kinda like toying with them for most of the fight, at least. Carefully pick a target - Charge - Shoot - Enemy Dead. Repeat. Really cool fight.

yeah, you really had to use tactics. and given their incredibly fast flanking, each charge has to be carefully considered so you don't leave your ass out in the open. that said, having the correct weaponry is really, REALLY important. i can, on occasion, get a OSOK with the eviscerator, but given how charge sometimes puts you at a bad angle for a headshot, i feel the claymore's 'wall of damage' style is better suited for the challenges of this map.

i think i'll definitely bring stasis along next time for the YMIR; once it spawns you're pretty much pinned down from charging about the place since all the enemies are near it.

#81
swn32

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Praetor Shepard wrote...

ashwind wrote...

Nobody else used the Cain? It is fun!

:P


I was also thinking of trying that on the YMIR.

It's a brutal fight for Soldiers, but fun. =]
I'm gonna run a Revvy or Widow Soldier. I haven't got the reload trick down on the 360 so the Claymore was tough for me to use.


By brutal do you mean soldiers are brutal at this fight :devil:
I'd suggest going with the Widow Soldier as widow is capable of killing many mooks in a very short time.

Modifié par swn32, 30 mars 2011 - 06:05 .


#82
ashwind

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Kronner wrote...

ashwind wrote...

Basically the only thing that is stopping the Vanguard from steamrolling the map are those darn pyros imo cos you have to take time off to deal with them.


And also the fact that you get shot at from multiple directions. Shep's barrier simply won't last, even with the extra boost from Heavy Charge.
But on the other hand, it was a tactical fight, not 'just' Charge, shoot and dominate - I like that! It was kinda like toying with them for most of the fight, at least. Carefully pick a target - Charge - Shoot - Enemy Dead. Repeat. Really cool fight.


:crying:

so true - i try so many times trying to just charge and dominate - ended up stun (darn granades) & bbq.

As for being surrounding and attacked from multiple points... I didnt really had a lot of problem with that (or maybe I am just paying too much attention to pyros :D). Usually get hit from 2 directions and charging one way usually breaks the pincer attack because enemies are not as aggressive (I feel).

Another reason is maybe because  I try to keep to one side (front/back) of the map and always force them to spawn in one direction - so that I can see those pyros coming out those doors.

#83
Sparrow44

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Kronner wrote...

ashwind wrote...

Basically the only thing that is stopping the Vanguard from steamrolling the map are those darn pyros imo cos you have to take time off to deal with them.


And also the fact that you get shot at from multiple directions. Shep's barrier simply won't last, even with the extra boost from Heavy Charge.
But on the other hand, it was a tactical fight, not 'just' Charge, shoot and dominate - I like that! It was kinda like toying with them for most of the fight, at least. Carefully pick a target - Charge - Shoot - Enemy Dead. Repeat. Really cool fight.


I'm pretty sure you designed Arrival Kronner, cause it really is best suited for a skilled Claymore Vanguard player. Tried a Scimitar Cryoguard run last night got through it alright but I was also switching between the Mattock also and using Reave when things got hairy instead of Charging.

Also after Object Rho I got killed by a Pyro who was frozen when Cryo's full freeze failed. Oh the irony! :pinched:

Modifié par Sparroww, 30 mars 2011 - 06:47 .


#84
Leeroi

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I personally think it was best suited for a cloaking Infiltrator. We all know from Cruziale's videos a solo infiltrator with cloak > everything because the enemies stay stone-still. Easy to line up headshots, easy to exploit cryo ammo to control the battlefield. The lack of combat drones to knock you out of cover makes it that much easier. A really skillful vanguard player is required to complete the fights without leaning too much into cover, whereas a similarly skillful infiltrator will breeze through without dying. That's just the opinion of a vanguard lover such as myself! :)

#85
aimlessgun

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Vangaurd was really fun for the DLC as a whole, but the Rho fight, I just had to hunker down in a corner. If you charge around and don't go to the right spots the enemies will surround and flank you, and it's just too much to deal with on insanity.

If you go left from the start point to an L shaped little desk, you can just sit there for the whole fight. Nothing flanks you. It's pretty silly, and any class can beat it on insanity just by going there.

Modifié par aimlessgun, 30 mars 2011 - 08:34 .


#86
swn32

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Leeroi wrote...

I personally think it was best suited for a cloaking Infiltrator. We all know from Cruziale's videos a solo infiltrator with cloak > everything because the enemies stay stone-still. Easy to line up headshots, easy to exploit cryo ammo to control the battlefield. The lack of combat drones to knock you out of cover makes it that much easier. A really skillful vanguard player is required to complete the fights without leaning too much into cover, whereas a similarly skillful infiltrator will breeze through without dying. That's just the opinion of a vanguard lover such as myself! :)


I don't think soldiers require squadmates either, unless ur trying to one shot YMIR mechs in which case Miranda's +15% damage bonus helps.

#87
Arhka

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Have you survived all enemy waves? YES / NO
Have you enjoyed the fight? YES / NO

Difficulty level: Insanity
Shepard's class: Sentinel
Weapons used: Viper, Shuriken, Predator, Avalanche
Bonus power: Stasis

What strategy have you used?
As soon as I regained control, I made a break for the L shaped cover in the corner to the left; I did a majority of my fighting there. Had my Viper out at the time, so I promptly battered the first few to come my way, keeping Tech Armor up. Then, as the waves started to get heavier, I alternated b/w the Avalanche and the Predator, breaking protections and freezing with the heavy weapon(especially useful against Pyros), and then shattering them with a few shots from my pistol. If I emptied the Predator, I switched to the Shuriken, and also if they got really close, I went for the Avalanche or Shuriken. When the heavy mech came, I took out as many as I could before I had to move. Had the YMIR chasing me up until the last bit, where there were 4-5 left in the upper left corner of the room. Emptied the heavy weapon in that corner as I was running from the YMIR, and then when they were all dead, I played cat and mouse with the YMIR mech, breaking the shield with my Shuriken, and finishing off the rest of it with my Viper.

Keeping Assault Armor up was key, and I saved my cooldown for AA only.

EDIT: Maybe I'll post a video later, if I find the time/disks.

Modifié par Arhka, 30 mars 2011 - 08:58 .


#88
Leeroi

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My Shepard got really angry when Dr Kenson betrayed her. And when she gets angry she gets unusually violent. That's the result:

Last Stand Vanguard POV/Insanity.

Warning: This video might make you feel dizzy due to all the enemy tracking and moving around. Recommend viewing at 720p.

If you enjoy it, I'll be uploading the rest of my playthrough (which this fight is a part of) shortly. However, there were 6 failed uploads of the larger file so I finally settled for cutting that particular fight and leaving the rest for later. Youtube uploading is a pain in the **s!

Anyway... enjoy!

Modifié par Leeroi, 30 mars 2011 - 09:01 .


#89
aimlessgun

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Leeroi wrote...

My Shepard got really angry when Dr Kenson betrayed her. And when she gets angry she gets unusually violent. That's the result:

Last Stand Vanguard POV/Insanity.

Warning: This video might make you feel dizzy due to all the enemy tracking and moving around. Recommend viewing at 720p.

If you enjoy it, I'll be uploading the rest of my playthrough (which this fight is a part of) shortly. However, there were 6 failed uploads of the larger file so I finally settled for cutting that particular fight and leaving the rest for later. Youtube uploading is a pain in the **s!

Anyway... enjoy!


Nice video! I thought that wasn't doable on insanity, but I was trying it with the GPS, and the inability to 1 shot mooks really kills you.

#90
Kronner

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Leeroi wrote...

My Shepard got really angry when Dr Kenson betrayed her. And when she gets angry she gets unusually violent. That's the result:

Last Stand Vanguard POV/Insanity.

Warning: This video might make you feel dizzy due to all the enemy tracking and moving around. Recommend viewing at 720p.

If you enjoy it, I'll be uploading the rest of my playthrough (which this fight is a part of) shortly. However, there were 6 failed uploads of the larger file so I finally settled for cutting that particular fight and leaving the rest for later. Youtube uploading is a pain in the **s!

Anyway... enjoy!


Very nice, that was crazy. Now, I must try fighting at the right half too! Didn't make me dizzy = extra points :wizard:

#91
Bozorgmehr

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Leeroi wrote...

My Shepard got really angry when Dr Kenson betrayed her. And when she gets angry she gets unusually violent. That's the result:

Last Stand Vanguard POV/Insanity.

Warning: This video might make you feel dizzy due to all the enemy tracking and moving around. Recommend viewing at 720p.

If you enjoy it, I'll be uploading the rest of my playthrough (which this fight is a part of) shortly. However, there were 6 failed uploads of the larger file so I finally settled for cutting that particular fight and leaving the rest for later. Youtube uploading is a pain in the **s!

Anyway... enjoy!


Very nice video! And yeah, youtube is a pain but this time Firefox crashed 2 times in a row (2h in, just 30 min to go) :?

#92
Liliandra Nadiar

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Have you survived all enemy waves? Yes / No
Have you enjoyed the fight? Yes / No (Though confused)

Difficulty level: Insanity
Shepard's class: Solider
Weapons used: Widow, Mattock
Bonus power: Geth Shield Boost

What strategy have you used?
Infiltration was pretty straight forward, extraction was a bit harder for my sniper oriented solider though, died twice in the elevator shaft.

Rho fight was... yeah. Moved from one side of cover, dropped some targets then moved to another. Had to shoulder the Widow pretty early and stick the with Mattock. Then I died, don't know what hit me, I was moving to cover then staggered and fell over. No Pyros near me, no Flashbangs, one trooper just outside of melee range. -Shrug- Probably wasn't too bright keeping the setting at max with a month or two from the last time I played.

Rest was pretty easyish. Though not too Widow friendly. Fight on the walkway annoyed me the first two times as I tried to run past everything to get to the shuttle. Third time I said screw it and went to town on the forces, the YIMR went down fast to three rounds of Mattock clips to the head.

Modifié par Liliandra Nadiar, 30 mars 2011 - 09:26 .


#93
swn32

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Bozorgmehr wrote...

Very nice video! And yeah, youtube is a pain but this time Firefox crashed 2 times in a row (2h in, just 30 min to go) :?


I'm still waiting on your Adept video ;)

#94
Leeroi

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I had the video recorded for 2 days just sitting there cause all the uploads were failing :( But yeah, there were some funny moments in there - the YMIR (and Shepard shooting at its crotch! OMG NAUGHTY GIRL!), me raping the charge button at 2:06 and the charge bug I got at 2:16.

My whole playthrough is similar style and if youtube stops being ghey, I'll be able to upload it...

#95
swn32

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Leeroi wrote...

I had the video recorded for 2 days just sitting there cause all the uploads were failing :( But yeah, there were some funny moments in there - the YMIR (and Shepard shooting at its crotch! OMG NAUGHTY GIRL!), me raping the charge button at 2:06 and the charge bug I got at 2:16.

My whole playthrough is similar style and if youtube stops being ghey, I'll be able to upload it...


Try using a different browser, I normally use IE only for uploading youtube videos. Seems to work much better than chrome or firefox.

PS: Wish youtube supported 60 fps videos. ME2 gameplay looks considerably worse in 30 fps when compared to 60.

Modifié par swn32, 30 mars 2011 - 09:32 .


#96
Leeroi

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swn32 wrote...

PS: Wish youtube supported 60 fps videos. ME2 gameplay looks considerably worse in 30 fps when compared to 60.


I don't know, it doesn't make a huge difference imo. Maybe for fast-paced fights where quick aiming is essential, it'd make it more fluid to watch, but otherwise it'd be unnecessary.

By the way, in terms of strategy - the best tip is to aim precisely and swiftly and judge the distance accordingly especially when shotgunning! If you can get to an enemy without charge for an effective OSOK, don't use charge. Storming sometimes gets you in a much better position because then if you mess up, charge is your oh sh*t button and will save your skin. The huge downside with storming, however, is you have to be very good at anticipating where moving targets go, so you can place your shots accordingly.

Unfortunately the ME AI is quite clever, in that sometimes mooks stop to shoot and don't continue moving, or take cover at the most inappropriate (for Shepard) time. That makes it extra challenging, but quick reflexes will definitely overcome that.

#97
hawat333

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I'll only mention the Ins. playthrough as it was the most challenging obviously.
Survival? Yes
Found joy in the fight? Yes
Difficulty: Insanity
class: Engineer / Neural Shock spec
Weapon: M96 Mattock (for distant enemies), M9 Tempest for close ones, M5 Phalanx and M622 Avalanche (the latter two combined)
Apart from the Heavy Mech, it was way too easy, I took my stand in the left corner, the Avalanche took care of the groups for easily take them down with the Phalanx, while Mattock came in handy for the distant enemies. Sharpshooters were a bit annoying, as I couldn't distrupt their concentration on me with the Drone (they were too far away for targetting them with skills), but despite the pressure it felt pretty easy... until the Heavy Mech came. Now that was a challange on an Engineer. It was pure luck that I survived, I've only escaped with about 10 percent health left here and there.

Normally I play on Normal or Veteran, but I'm looking forward for my Hardcore Adept to see this fight, it will be fun to experience them on different type of characters.

#98
lazuli

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Bozorgmehr wrote...
I used Stasis too, but I think Dominate might be better here (haven't tried it yet though). Dominating pyros is awesome and you can use Dominate to distract the YMIR too (no need to Stasis the bastard).

The GPS is the best weapon for Adepts here, the Locust cannot strip shields fast enough, Shep will take too much damage. It can work, but it will be painfully slow.

The artifact is a good point, enemies falling into it die instantly and there are no other places to use Pull & Throw for insta-kills. :(


It's a pity the YMIR waits until the end to arrive.  That thing would make an excellent ally.

#99
Kronner

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Leeroi wrote...

By the way, in terms of strategy - the best tip is to aim precisely and swiftly and judge the distance accordingly especially when shotgunning! If you can get to an enemy without charge for an effective OSOK, don't use charge. Storming sometimes gets you in a much better position because then if you mess up, charge is your oh sh*t button and will save your skin. The huge downside with storming, however, is you have to be very good at anticipating where moving targets go, so you can place your shots accordingly.

Unfortunately the ME AI is quite clever, in that sometimes mooks stop to shoot and don't continue moving, or take cover at the most inappropriate (for Shepard) time. That makes it extra challenging, but quick reflexes will definitely overcome that.


Agreed. I just finished a similar video, inspired by yours  (it might take a while before it's been fully processed by YT) - did my best to fight in the right half of the room as much as possible. I did really fk it up near the end - Stasis' misuse almost killed me. Played it safe after that, with only two enemies remaining. I saved the YMIR mech for the very end and introduced him to the Fall of Death. It could have been done much better though, I had a few close calls. And it was only slightly quicker than my first run - this second vid was more risk/more fun. Really good fight for experimenting. I had to play in 1280x800, otherwise it was impossible to play - so the quality is not the best.

#100
Pacifien

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As much as I have complained that Reave is an overpowered beast of a power that makes battles too easy, after much frustration, I decided I'd Arc Projector my way through this battle. And the Arc Projector is definitely an overpowered beast of a heavy weapon. I still made frantic use of just about every other weapon at my disposal, though. Pistol to shoot the pyro canisters and make them blow up. Tempest for the tactical cloak/flank maneuvers. Widow whenever I had the bullets for it. But definitely when my health was down and I didn't think I had the ability to cloak and make a run around the room for more ammo, it was just the Arc Projector. Too easy.