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Arrival DLC: The "Fight for Your Life" Thread


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#176
lazuli

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I'll get us back on track. People have been discussing limited mobility options in this fight for any classes other than Vanguard and Infiltrator. I was able to move around with my Soldier for much of the battle. I was about to claim victory when I killed myself with the CAIN/charged it in the open too long (not really sure which one happened). I know the CAIN is basically everyone's favorite HW, but I almost never use it so I have next to no experience with it. It comes out for like one mission a playthrough. You reap what you sow, I guess.

#177
davidshooter

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Alamar2078 wrote...

Locutus_of_BORG wrote...

^^The sweetspots are exploits, IMO. The AI just stops working when you bunker up in those spots. They aren't particularly protected spots in the conventional sense, they're just spots where the AI inexplicitly won't flank you.


I agree.  I noted earlier I'm a hypocrit.  I don't like the Reload "trick"/exploit or the Stasis bug.   However I'm perfectly happy to explot AI pathfinding.

Otherwise I'd only get about half of my classes through this ... and then only after loading & reloading way too much :)


What are the sweet spots? 

I found in this level pyros will come right up to you but most of the other enemies won't try much in the way of flanking no matter where you take cover.  I always head to one of those L shaped covers in the corners just because I like the view from there and I can see pyros from a ways off.

If you get to the point where sweet spots are considered exploits then an infiltrator cloaking would have to be one too since the AI freezes when you are solo and forgets it's in combat mode until you re-appear.  If you ever modded the game to play solo with an infiltrator you'll be pretty familiar with how broken the AI is when using cloak.  Out of cover enemies just stand there begging to be shot.

None of this compares to one shotting A fully shielded YMIR into it's health on insanity though since that by-passes the whole reason this fight is difficult to begin with. 

Modifié par davidshooter, 01 avril 2011 - 10:26 .


#178
davidshooter

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lazuli wrote...

I'll get us back on track. People have been discussing limited mobility options in this fight for any classes other than Vanguard and Infiltrator. I was able to move around with my Soldier for much of the battle. I was about to claim victory when I killed myself with the CAIN/charged it in the open too long (not really sure which one happened). I know the CAIN is basically everyone's favorite HW, but I almost never use it so I have next to no experience with it. It comes out for like one mission a playthrough. You reap what you sow, I guess.


A Sentinal can move around pretty easily too. 

Modifié par davidshooter, 01 avril 2011 - 10:25 .


#179
Alamar2078

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Both of the "L" shaped cover spots on the far left side of the room are pretty good. There are minimal bum-ruses and flanking.

On the right side there is a column close to the door you enter that has minimal flanking AFTER the first wave. Once in a while a single guy will creep left or a guy will creep right but if you're running a class that can smack one guy down fast you're good.

With the column when the 5th wave hits some of the goons get in the Mech's way so it doesn't always rush you as fast as it does in other positions.

I'm sure the Elite players have many other spots they've found but that's all I've got so far.

#180
swn32

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lazuli wrote...

I'll get us back on track. People have been discussing limited mobility options in this fight for any classes other than Vanguard and Infiltrator. I was able to move around with my Soldier for much of the battle. I was about to claim victory when I killed myself with the CAIN/charged it in the open too long (not really sure which one happened). I know the CAIN is basically everyone's favorite HW, but I almost never use it so I have next to no experience with it. It comes out for like one mission a playthrough. You reap what you sow, I guess.


The soldier can form an MG nest from cover. Mobility not really that important. Its more of sitting in one point picking off people entering from a chokepoint.

#181
Alamar2078

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I agree .. the Sentinel has the oomph to move around a fair bit. I LOVED IT when I got caught by a pyro without shields. My shield popped ... he fell down. I recast ... Shotgun to the head .. boom :)

I had to move my Mattock Soldier around some. I'll let the guys with better skillz than I have handle that ... it was nasty. My Revvy Soldier did a little better as he had the ammo reserves to go nuts.

I would imagine Vanguard & Infiltrator can go nuts as they're built for it.

I'm simply not good enough to move around too much with an Engineer or Adept. I tried with the Engineer but had problems with my Drone "sticking" to my target. Sometimes the Drone would be ignored and would not do anything so that didn't work so well :) I guess a Dominate may work better but I haven't tried that enough yet.

#182
swn32

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I found moving around in this battle a bad idea, as enemies spawn from multiple locations and soon cover the entire battlefield. But if u stick to a single cover, you can force enemies to come from one place and pick them off one after another.

#183
horangi88

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davidshooter wrote...

Alamar2078 wrote...

davidshooter wrote...

Beat it on insanity with my area reave Sentinal and the Locust.

Has an Adept beaten this mission yet on insanity without using an exploit? I don't think Bozorgmehr was going to survive that mech without the stasis glitch. That mech had full shields and there were 2 engineers, an elite, and a regular guard still alive in the room and his ammo was low and his barrier was down. That only thing left to do would have been to stasis the mech again and try to run to better cover but with those four guys still alive I don't think that would have worked.

I love Bozo's videos he's a great player for sure but I'm wondering if an adept can actually really do this level on insanity.


I had to reload fairly often [had problems handling the mech] but played 100% exploit free with my Adept and won on Insanity.

I just ran left to L-shaped cover on the left, bunkered down,  used Area Energy Drain to zap shields, Singularity / Pull / Warp Bombs played a larger role than I thought.   Arc Projector was used to 1-shot any Pyros ASAP.

I made it deep into wave 5 "easily" every single time but dealing with the mech was a pain.  When I made it I concentrated on killing goons instead of the mech, emptied my heavy weapon, used Medigel to regen and keep up the heavy weapon ROF.  When I got past the mech's armor it was trivial to dispatch the mech.  I then mopped up one last goon that managed to survive with Singularity / Warp Bomb.

Edit:  It occurs to me that Heavy Weapon && Medigel spam may be considered an exploit but I just consider it the "easy way out" ... YMMV.


Yeah, I agree, I think the only thing that is difficult about this battle is the YMIR at the end.  If it gets too close to you, you have to move and if the goons are still alive there is a very good chance you won't survive as an adept.  I wouldn't consider Medigel use an exploit at all, nor the use of a heavy weapon although I never carry one because I hate the look of it on my FemShep's back.  To me an exploit is when something happens or is done that keeps you alive that was never intended - I also wouldn't count it if the mech got stuck somewhere which they sometimes do.



Adept is one of the easier classes for beating the five waves.

First, hunker down and cast Singularity on a group for CC. Second, shoot off the shields of any single targets on the field and pull them.  This will lockdown the whole field allowing you to shoot or warp bomb at your leisure. Also, don't use the Arc Projector on advancing Pyros, Singularity them. Lastly, if you Arc Projector the YMIR's shields you'll also kill off most of the last wave in the process. Warp and shoot the YMIR's armor. Use the CC of your choice on its health. If you don't like heavy weapons take Heavy Energy Drain as a bonus power to help take down the YMIR's Shields. You need to be quick, so keep shooting between Energy Drains (I used the GPS, but the Tempest or Locust will work here as well). Mop up the remaining mobs after the YMIR is down. I've tried it with and without heavy weapons, no sweat, no exploits and no Medigel spam either way.

I think Engineer is the hardest class for the section because Drone seems the be bugged in this DLC. The Drone fails to engage a very high percentage of the time.

#184
Alamar2078

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horangi88 wrote...
Adept is one of the easier classes for beating the five waves.

First, hunker down and cast Singularity on a group for CC. Second, shoot off the shields of any single targets on the field and pull them.  This will lockdown the whole field allowing you to shoot or warp bomb at your leisure. Also, don't use the Arc Projector on advancing Pyros, Singularity them. Lastly, if you Arc Projector the YMIR's shields you'll also kill off most of the last wave in the process. Warp and shoot the YMIR's armor. Use the CC of your choice on its health. If you don't like heavy weapons take Heavy Energy Drain as a bonus power to help take down the YMIR's Shields. You need to be quick, so keep shooting between Energy Drains (I used the GPS, but the Tempest or Locust will work here as well). Mop up the remaining mobs after the YMIR is down. I've tried it with and without heavy weapons, no sweat, no exploits and no Medigel spam either way.


I'll try that tonight.  It sounds like a more satisfying way to do this [spam isn't so good :)]

Questions:  Don't you get in trouble with Singularity wearing off quickly on the Pyros or did you cast this at extreme distance and then picked apart their shields so they were then more vulnerable to it??   When the Mech comes out how do you cast & shoot enough to take down armor while it's shooting you "non-stop"  [no down periods while it launches a wasted rocket]??   Didn't you have to use Medigel to keep firing / casting quick enough or am I missing something vital??

Edit;  My engineer was OK.  The drone wasn't sticking at all sometimes and not well other times.  I forget though WHY my Engr. had an easy time and the Adept didn't [why did Engr blow through Armor more quickly????]  Did the drone stick??

Modifié par Alamar2078, 01 avril 2011 - 11:44 .


#185
horangi88

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Alamar2078 wrote...

horangi88 wrote...
Adept is one of the easier classes for beating the five waves.

First, hunker down and cast Singularity on a group for CC. Second, shoot off the shields of any single targets on the field and pull them.  This will lockdown the whole field allowing you to shoot or warp bomb at your leisure. Also, don't use the Arc Projector on advancing Pyros, Singularity them. Lastly, if you Arc Projector the YMIR's shields you'll also kill off most of the last wave in the process. Warp and shoot the YMIR's armor. Use the CC of your choice on its health. If you don't like heavy weapons take Heavy Energy Drain as a bonus power to help take down the YMIR's Shields. You need to be quick, so keep shooting between Energy Drains (I used the GPS, but the Tempest or Locust will work here as well). Mop up the remaining mobs after the YMIR is down. I've tried it with and without heavy weapons, no sweat, no exploits and no Medigel spam either way.


I'll try that tonight.  It sounds like a more satisfying way to do this [spam isn't so good :)]

Questions:  Don't you get in trouble with Singularity wearing off quickly on the Pyros or did you cast this at extreme distance and then picked apart their shields so they were then more vulnerable to it??   When the Mech comes out how do you cast & shoot enough to take down armor while it's shooting you "non-stop"  [no down periods while it launches a wasted rocket]??   Didn't you have to use Medigel to keep firing / casting quick enough or am I missing something vital??


No problems with the Singularity wearing off on the Pyros. It seemed to last the standard length and was effective at both short and long range. Just shoot off their shields while they are locked down and finish with bullets or a warp bomb.

For the YMIR, remember that Energy Drain refills your shields every time you cast it. I charged up a GPS shot, popped out of cover, shot until my shields went down, cast ED (shields get re-filled) and kept shooting until shields dropped again and then took cover (charging another GPS shot and recovering shields). If you can time it with the rocket/bullet cycle of the YMIR you can get off a lot of shots and Energy Drains.  For the YMIR's armor, Heavy Warp and the Carnifex. You do have to time it with the rocket/bullet cycle and maybe you'll have fall back to a new position if it gets too close (I didn't have to, the YMIR walked to the opposite side of the glass divider I took cover behind). If you move, apply medigel to recover your shields if needed. Hope this makes sense.

#186
Leeroi

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[Video] Cover and Vanguard? Not in my game!

She's on fire and she does it again (after a change of clothes)!

What you can expect from this video: Tons of charging, 2 YMIR mechs and plenty of smoke! And more importantly - no cover! Had to use it once due to a charge bug relatively early in the video and I then ducked by instinct when the YMIR appeared, but realized I didn't need it and got on with it. So, in effect this is a no-cover head on charge claymore fest.

Warning: Do not try this at home, not for the faint hearted :devil:

Modifié par Leeroi, 02 avril 2011 - 01:37 .


#187
Alamar2078

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When my Adept was going against the mech it kept firing its machinegun non-stop IIRC [maybe I'm on crack??!?] and didn't waste time with rockets until it was at point blank range.

Maybe it wasn't my night and trying again tonight or tomorrow would yield better results.

#188
EffectedByTheMasses

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horangi88 wrote...

davidshooter wrote...

Alamar2078 wrote...

davidshooter wrote...

Beat it on insanity with my area reave Sentinal and the Locust.

Has an Adept beaten this mission yet on insanity without using an exploit? I don't think Bozorgmehr was going to survive that mech without the stasis glitch. That mech had full shields and there were 2 engineers, an elite, and a regular guard still alive in the room and his ammo was low and his barrier was down. That only thing left to do would have been to stasis the mech again and try to run to better cover but with those four guys still alive I don't think that would have worked.

I love Bozo's videos he's a great player for sure but I'm wondering if an adept can actually really do this level on insanity.


I had to reload fairly often [had problems handling the mech] but played 100% exploit free with my Adept and won on Insanity.

I just ran left to L-shaped cover on the left, bunkered down,  used Area Energy Drain to zap shields, Singularity / Pull / Warp Bombs played a larger role than I thought.   Arc Projector was used to 1-shot any Pyros ASAP.

I made it deep into wave 5 "easily" every single time but dealing with the mech was a pain.  When I made it I concentrated on killing goons instead of the mech, emptied my heavy weapon, used Medigel to regen and keep up the heavy weapon ROF.  When I got past the mech's armor it was trivial to dispatch the mech.  I then mopped up one last goon that managed to survive with Singularity / Warp Bomb.

Edit:  It occurs to me that Heavy Weapon && Medigel spam may be considered an exploit but I just consider it the "easy way out" ... YMMV.


Yeah, I agree, I think the only thing that is difficult about this battle is the YMIR at the end.  If it gets too close to you, you have to move and if the goons are still alive there is a very good chance you won't survive as an adept.  I wouldn't consider Medigel use an exploit at all, nor the use of a heavy weapon although I never carry one because I hate the look of it on my FemShep's back.  To me an exploit is when something happens or is done that keeps you alive that was never intended - I also wouldn't count it if the mech got stuck somewhere which they sometimes do.



Adept is one of the easier classes for beating the five waves.

First, hunker down and cast Singularity on a group for CC. Second, shoot off the shields of any single targets on the field and pull them.  This will lockdown the whole field allowing you to shoot or warp bomb at your leisure. Also, don't use the Arc Projector on advancing Pyros, Singularity them. Lastly, if you Arc Projector the YMIR's shields you'll also kill off most of the last wave in the process. Warp and shoot the YMIR's armor. Use the CC of your choice on its health. If you don't like heavy weapons take Heavy Energy Drain as a bonus power to help take down the YMIR's Shields. You need to be quick, so keep shooting between Energy Drains (I used the GPS, but the Tempest or Locust will work here as well). Mop up the remaining mobs after the YMIR is down. I've tried it with and without heavy weapons, no sweat, no exploits and no Medigel spam either way.

I think Engineer is the hardest class for the section because Drone seems the be bugged in this DLC. The Drone fails to engage a very high percentage of the time.



Yeah. The drone was really buggy. Personally. I didnt make it past the very first pyro.

#189
jwalker

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Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!

She's on fire and she does it again (after a change of clothes)!

What you can expect from this video: Tons of charging, 2 YMIR mechs and plenty of smoke! And more importantly - no cover! Had to use it once due to a charge bug relatively early in the video and I then ducked by instinct when the YMIR appeared, but realized I didn't need it and got on with it. So, in effect this is a no-cover head on charge claymore fest.

Warning: Do not try this at home, not for the faint hearted :devil:


wow ! awesome vid, man !!

and 2 mechs ? what the hell ?

#190
Toenie

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Have you survived all enemy waves? YES
Have you enjoyed the fight? Somewhat

Difficulty level: Insanity
Shepard's class: Infiltrator
Weapons used: Widow, Tempest, Phalanx
Bonus power: Energy Drain

Didn't know what to expect, so went in with my sniper and immediately cloaked and went to the left. There on the balcony is a spot (shaped like an L) they never go to or beyond and only come from the front. So basically sniped from there and only moved to get ammo.

Pyro's were no match though. They always flank you by going the other direction (to the right, back and then come up behind you. So I just shot the tanks when they appeared behind the Rho artifact.
Had to move when the YMIR came though, but not before shooting as many enemies before it reached me. Fired with Tempest and disruptor. Destroyed with widow.

#191
davidshooter

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Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!

She's on fire and she does it again (after a change of clothes)!

What you can expect from this video: Tons of charging, 2 YMIR mechs and plenty of smoke! And more importantly - no cover! Had to use it once due to a charge bug relatively early in the video and I then ducked by instinct when the YMIR appeared, but realized I didn't need it and got on with it. So, in effect this is a no-cover head on charge claymore fest.

Warning: Do not try this at home, not for the faint hearted :devil:


Nice!

Do you know what you did to get 2 mechs?

I want to fight 2 mechs!!

#192
ashwind

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Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!

She's on fire and she does it again (after a change of clothes)!

What you can expect from this video: Tons of charging, 2 YMIR mechs and plenty of smoke! And more importantly - no cover! Had to use it once due to a charge bug relatively early in the video and I then ducked by instinct when the YMIR appeared, but realized I didn't need it and got on with it. So, in effect this is a no-cover head on charge claymore fest.

Warning: Do not try this at home, not for the faint hearted :devil:

Nice vid :wizard::wizard: Vangaurd Domination!

#193
lazuli

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Alamar2078 wrote...

When my Adept was going against the mech it kept firing its machinegun non-stop IIRC [maybe I'm on crack??!?] and didn't waste time with rockets until it was at point blank range.

Maybe it wasn't my night and trying again tonight or tomorrow would yield better results.


I've noticed that too.  The first YMIR doesn't bother with its rockets much.  It could be that I'm out of practice, though.

#194
Praetor Knight

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Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!


HA!!! :o I should have reported!!
Two YMIR's... <_<

I need to get ME2 on PC :(

#195
lazuli

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Praetor Shepard wrote...

Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!


HA!!! :o I should have reported!!
Two YMIR's... <_<

I need to get ME2 on PC :(


With the final story DLC released, I imagine a package deal shouldn't be too far off.

#196
PnXMarcin1PL

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Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!

She's on fire and she does it again (after a change of clothes)!

What you can expect from this video: Tons of charging, 2 YMIR mechs and plenty of smoke! And more importantly - no cover! Had to use it once due to a charge bug relatively early in the video and I then ducked by instinct when the YMIR appeared, but realized I didn't need it and got on with it. So, in effect this is a no-cover head on charge claymore fest.

Warning: Do not try this at home, not for the faint hearted :devil:

Hah, you played exactly like I did with my Vanguard :D I also had 2 mechs and I was very surpised. Nice vid!

#197
Kronner

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Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!


Amazing vid, it's even better with the audio (what was the original song that got blocked by YT btw?) [smilie]../../../images/forum/emoticons/smile.png[/smilie]
It seems that by pressuring the enemy spawn points, you can avoid taking damage from multiple directions. Very sound strategy, can't wait to give it a try!

#198
ashwind

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 Inspired by the many videos posted - I got myself the free MSI Afterburner and made my frist :wizard: . o O (too bad - no sound :crying:)

Anyways, since all Vanguards are using the Claymore - I went with the Katana. Died countless times with this shotty :pinched: - until I switched to Cryo ammo instead of Inferno ammo :wizard:


Strategy is - Freeze, Run & Total Chaos 

Of course, it has to end with my favorite Heavy Weapon - Da CAIN!

:devil:

#199
PnXMarcin1PL

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^up your video is nice too, but there is no sound :crying:

I will post later today an insane soldier video (without camping, just pure madness, more hardcore than Leonidas and his spartans from 300 movie).

Modifié par PnXMarcin1PL, 02 avril 2011 - 09:34 .


#200
Leeroi

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Kronner wrote...

Leeroi wrote...

[Video] Cover and Vanguard? Not in my game!


Amazing vid, it's even better with the audio (what was the original song that got blocked by YT btw?) [smilie]../../../images/forum/emoticons/smile.png[/smilie]
It seems that by pressuring the enemy spawn points, you can avoid taking damage from multiple directions. Very sound strategy, can't wait to give it a try!


Thanks! The original song was Rebirthing by Skillet.

Strategy talk: Pressuring spawn points works for 2 reasons - I've always been an advocate for "kill 'em before they know what hit 'em" meaning kill as fast as possible. That obviously helps with reducing damage: the less enemies there are on the battlefield at any given time, the less damage you're going to take. And the 2nd reason is, the spawn points (especially when you charge around like a madman) are divided in 2. So instead of having to kill 4-5 enemies at one side only, they get split up and Object Rho acts like a temporary barrier until they flank it. If you are able to kill quickly enough, the spawn wave at 1 side will be dead before the other spawn wave flanks the artifact.

But the paramount thing in my strategy is Make Every Shot Count! If you are able to consistently perform 1 shot kills on moving and stationary targets, you've got yourself a speed run.

The other thing in my strategy - sprint when targets are close by to take out with shotgun. Saves you charging, saves you dying and looks damn impressive on video because it's all about movement and Vanguard can perform some sexy moves! My girl can put on a show :lol:

@Lazuli & jwalker: You can get 2 YMIR if you kill the 1st one really quickly. The enemies panic and spawn another one :D Or the game simply doesn't register the kill because the only way you can do it is with the stasis glitch. But yeah, I went "oooh so you want some more?" and was then like "yeah, that's even better, makes the fight last longer!" and while I was recording I had lots of fun cause what's better than infinite spawns with lots of charging and 1 shots :) Reminded me of Pinnacle Station.

Modifié par Leeroi, 02 avril 2011 - 10:09 .