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Mass Effect Arrival is NOW available for the PC, Playstation 3 and Xbox 360


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#101
HunterX6

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MUST SEE!!!!!!! did you guys know that if you *SPOILERS* wait until the countdown goes down after there is only 1 hour and 47 minutes left (after shepard wakes up which 2 days have passed) if you patiently wait that time you actually get to see a cut scene where the reapers pour through, destroying everything in that planet and the asteroid surface and then you see Earth being bombarded 0_0........its a must see!!!!!!

#102
Art3m

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I've done Arrival an hour ago. The overall quality is above "okay", but not "great". Still, very good animation and plot, except one thing. You can beat it after Horizon...but how is it possible that Reapers are Arriving BEFORE SM? They even haven't failed with collectors and still are flying somewhere outside Milky Way. But in Arrival they arrive. (I did it after SM)

#103
DownyTif

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Just finished it. Like many, I prefered LotSB (which was total gold), but I liked it a lot. I also think it had the potential to be more, but for the price paid, it's nice enough. I'm happy.

Also, I neat idea the achievement about stealth. A shame I saw it after I finished the DLC, since I played an Infiltrator hehe. But a nice idea. The majority of ME2 achievements were a joke, as you get 90% of them by just playing normally.

Worth the money to prepare for ME3.

#104
DownyTif

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HunterX6 wrote...

MUST SEE!!!!!!! did you guys know that if you *SPOILERS* wait until the countdown goes down after there is only 1 hour and 47 minutes left (after shepard wakes up which 2 days have passed) if you patiently wait that time you actually get to see a cut scene where the reapers pour through, destroying everything in that planet and the asteroid surface and then you see Earth being bombarded 0_0........its a must see!!!!!!


Neat!! When I saw the countdown, I made a save right there. I was planning to let the time go just to see what happens. I'll do that for sure!!

#105
Iwakura-Lain

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implodinggoat wrote...

After finishing it I'm kind of disappointed.  Here's my spoiler free reaction.

Its not a bad piece of DLC; but after Lair of the Shadow Broker this is definitely a major step backwards.

CONS:

1:  The combat is repetitive particularly if you're playing as a Soldier since you don't have a squad.
2:  The layout of the combat areas are chaotic and don't offer any clever tactical options.
3:  The scenery in the first area is very dull.
4:  Very little variety in enemy types.
5:  One of the challenges seems near impossible if you aren't an Infiltrator.
6:  Shorter than I would have liked the last ME2 DLC to be.

PROS:

1: Very good plot, good dialogue and a very good twist.
2: Presents a major ethical dilemma though the player's choice over said dilemma is limited.
3: A good lead in to Mass Effect 3.
4: Chance to work with Admiral Hackett instead of Cerberus ****s.
5: Alludes to a lot of ME1 content which was largely ignored in ME2.

Conclusion:

Arrival's and its dialogue is also excellent although not quite as exceptional as the dialogue in Lair of the Shadow Broker. Sadly the combat is very repetitive and up until the very end the environments are pretty dull compared to past DLC.

Grade: A solid B maybe a B+.

If you're a Mass Effect fan its a must buy, just don't expect something as exceptional as Lair of The Shadow Broker.


I agree with all your CONS. As for the "central plot line is the best of any of the DLC missions," uhm, no!  Lair of the Shadow Broker was infinitely superior in that regard too.

Comparing the scenery to the other 560 Bioware points DLC, Kasumi's Stolen Memory, clearly almost no effort went into Arrival. While Kasumi's Stolen Memory was styllish, with a great interior design, the overall scenery here was downright bad during the first half, and weak, at best, for the last part. I was never really taken by any of it. Just mostly silly corridor after corridor (either under or above ground), larded with a few half-way interesting shots of a reactor core. That's all.

The storyline was weak; as was the resistence I met: save for a few Vardens, I practically walked into that prison without meeting anyone. And walked out even easier. And there were no intelligent or difficult challenges to overcome at all.

Guess I'm a bit disappointed, after all.

#106
implodinggoat

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Iwakura-Lain wrote...

I agree with all your CONS. As for the "central plot line is the best of any of the DLC missions," uhm, no!  Lair of the Shadow Broker was infinitely superior in that regard too.


I thought the dialogue and characters in LOTSB were better and the variety the story presented (investigation, combat, car chases, very unique bosses) was definitely way better.

What I'm saying is that the underlying premise of LOTSB isn't as good as the underlying premise behind Arrival.  Frankly I'm a fan of Liara's character and the premise of her becoming obsessed with and then hunting the Shadow Broker always struck me as being wildly out of character and poorly justified.

The plotline of LOTSB itself is better executed; but it was held back by the fact that Liara didn't fit the role she was playing.  Liara's dialogue is great and wonderfully delivered though and the moments in LOTSB where she acts like herself are especially great.

In essence the underlying plot in LOTSB is based on a faulty premise; but is brilliantly executed.  While the plot of Arrival is based on an excellent premise; but isn't executed as brilliantly.

#107
HunterX6

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DownyTif wrote...

HunterX6 wrote...

MUST SEE!!!!!!! did you guys know that if you *SPOILERS* wait until the countdown goes down after there is only 1 hour and 47 minutes left (after shepard wakes up which 2 days have passed) if you patiently wait that time you actually get to see a cut scene where the reapers pour through, destroying everything in that planet and the asteroid surface and then you see Earth being bombarded 0_0........its a must see!!!!!!


Neat!! When I saw the countdown, I made a save right there. I was planning to let the time go just to see what happens. I'll do that for sure!!


well honestly I exagerrated but it does *SPOILER* show what happens what the reapers do if shepard does not stop them, short but sweet :) it seems like earth and the citadel are under attack and it shows your friends being indoctrinated or being burned. I reccomened saving it just after *MAJOR SPOILER* the doctor woman does sucide with the granade on her hand, then save it again when there is a minutue or less to repeat seein it :)
 

Modifié par HunterX6, 30 mars 2011 - 04:39 .


#108
DAFerelden91

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Um,if I might ask,when will we get this DLC,as well as the Appearance Pack 2 on PSN in Region 3?

#109
LostnDamned

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last DLC?
the startscreen news said something about coming up again for a dlc AND before ME3..?

#110
implodinggoat

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LostnDamned wrote...

last DLC?
the startscreen news said something about coming up again for a dlc AND before ME3..?


The start screen gives a notice from a month or so ago that the News reports will start up for 1 week prior to the final DLC release which they did for Arrival.

The start screen also says that the New reports will then start again for 2 weeks prior to the release of ME3.  I believe that is what you are referring to.  So sadly yes, this is likely the last DLC for ME2.

#111
laughing sherpa girl

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I only agree with one con in the above list.. It would have been nice if it were longer, but for the price, it was an excellent purchase and a bit deeper in scope than your normal mud pond.. In fact, it leaves you with the possibility of becoming the greatest war criminal in the universe, even if you save the earth in me3.
There did seem to be a bit of player abuse, but not so much as in other games i've played, and combat in the real world I can say from experience, isnt always winnable, or pretty nor does it give you clever little places to hide.. I liked that about this dlc.. Obviously, i didnt complete the mission without getting blown away a few times.. Oh well..

Now the question is, what next?? I've spen over a year playing this game with two seperate consoles and three ( maybe four ) seperate characters, building up the team, building up the ship, getting everything into place for the final chapter.. I wonder if i will be able to take my team with me into me3?? I wonder if i will be able to import the ship in the state and condition its in right now,, and i guess the oddest thing i wonder, is if when its all over, I can blow cerberus and the stupid man straight to hell?? God i'd love to do that..

Modifié par laughing sherpa girl, 30 mars 2011 - 06:44 .


#112
Iwakura-Lain

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implodinggoat wrote...

What I'm saying is that the underlying premise of LOTSB isn't as good as the underlying premise behind Arrival. Frankly I'm a fan of Liara's character and the premise of her becoming obsessed with and then hunting the Shadow Broker always struck me as being wildly out of character and poorly justified.

The plotline of LOTSB itself is better executed; but it was held back by the fact that Liara didn't fit the role she was playing. Liara's dialogue is great and wonderfully delivered though and the moments in LOTSB where she acts like herself are especially great.

In essence the underlying plot in LOTSB is based on a faulty premise; but is brilliantly executed.  While the plot of Arrival is based on an excellent premise; but isn't executed as brilliantly.


I'd say calling Liara's LoTSB persona 'out of character' is tricky business. Perhaps it's even a misnomer. Being a Liara fan myself (I was liarafan, on the old boards, LOL), of course I noticed the often sharp change in her character. I soon not only came to accept it, though, but actually embraced it; because I realized Liara had matured. Grown harder, bordering on bitter even, at times. Yet this change did not bother me; instead I welcomed the thought Bioware had put into developing her character.

When we first met Liara, she was truly just a child, by Asari standards. And having unearthed Propthean artifacts for the majority of her 'teen' life, in as good as total isolation--safely tucked away from the universe and its harsh ways--had stunned her emotional progress a good deal as well. So, by the time we get reacquainted with Liara, in LoTSB, she's no longer needy; no longer adoring Shepard like a love-sick puppy (or close to it). Rather, the harsh realities of life have caught up with her. In a relatively short time-span she has lost two of her best friends: Shepard and her partner, Feron. The latter to the Shadow Broker. So it's not really all that strange she has a legitimite beef with him. In the absence of love, hatred tends to fill up the empty spaces of one's heart, you know. And not even saying Liara was truly hating, really; just that her bitterness was there for a good reason; and aiming her wrath at the Shadow Broker seemed more than a bit justified, to me.

Throughout LoTSB Liara starts to melt a bit, finally opening up to Shepard again; and we get a glimpse of why she has changed so. I thought that was part of said brilliance of LoTSB. In my (uneducated) estimation, no other RPG has ever allowed a 'regular' to undergo such growth (and growth isn't always for the better: sometimes people grow a mite bitter, like Liara). In the end, the 'old' Liara appears not to have been gone at all: she was just hidden deep within. What we humans would call our 'inner child,' buried underneath layers of adult hurts. So, to keep with that, you could say ME1 merely showed us Liara's 'outer child.' The same Liara, though, in both instances.

*SPOILER*

The premise of Arrival, come to think of it, indeed wasn't bad. The whole super nova thingy, and its possible ramifications, could have been worked out a lot better, though. It was all done so hastily: fly in, do your thing, kill 300,000 Batarians in the process, and fly out in time for breakfast. I just couldn't get emotionally invested in their lives. I watched the hostages die in ME1's Bring Down the Sky, btw. That really impacted me. What's the difference? Bring Down the Sky was good story-telling--Arrival wasn't. It all went too fast. I wouldn't have minded seeing the Normandy 2 being chased by furious Batarians or some such. At least something to bind me, emotionally, to the magnitude and scope of the decision to vaporize an entire, inhabited system!

P.S. I must say that I've always been partial to Illium design. And I think Bioware went truly out of their way in LoTSB, city-design wise. And the interior decorations of the homes were simply fantastic, too. Arrival had none of that 'thrill' (Kasumi's Stolen Memory, btw, gave me similar chills, design-wise; be it on a smaller scale).

P.P.S. I'm not discounting the distinct possibility that a small portion of being disappointment in Arrival actually is simply feeling the sadness of this DLC having been the last of its kind. :(

#113
Jebel Krong

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what doesn't help arrival is the first area is just so... meh (apart from the rain/rain effects, which still look awesome on shep's armour). i mean it's a grungy, run-down batarian prison, but it's so unspectacular compared to LoSB, so for first impressions it's not so great, but at least things get interesting as you move through it.

Modifié par Jebel Krong, 30 mars 2011 - 08:47 .


#114
SheppardJohn

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Did anyone notice that ME3 i think xd:)

Modifié par SheppardJohn, 30 mars 2011 - 08:50 .


#115
Jebel Krong

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implodinggoat wrote...

After finishing it I'm kind of disappointed.  Here's my spoiler free reaction.

Its not a bad piece of DLC; but after Lair of the Shadow Broker this is definitely a major step backwards.

CONS:

1:  The combat is repetitive particularly if you're playing as a Soldier since you don't have a squad.
2:  The layout of the combat areas are chaotic and don't offer any clever tactical options.
3:  The scenery in the first area is very dull.
4:  Very little variety in enemy types.
5:  One of the challenges seems near impossible if you aren't an Infiltrator.
6:  Shorter than I would have liked the last ME2 DLC to be.

PROS:

1: Very good plot, good dialogue and a very good twist.
2: Presents a major ethical dilemma though the player's choice over said dilemma is limited.
3: A good lead in to Mass Effect 3.
4: Chance to work with Admiral Hackett instead of Cerberus ****s.
5: Alludes to a lot of ME1 content which was largely ignored in ME2.

Conclusion:

Arrival's and its dialogue is also excellent although not quite as exceptional as the dialogue in Lair of the Shadow Broker. Sadly the combat is very repetitive and up until the very end the environments are pretty dull compared to past DLC.

Grade: A solid B maybe a B+.

If you're a Mass Effect fan its a must buy, just don't expect something as exceptional as Lair of The Shadow Broker.


i agree with this, it's nowhere near LoSB in terms of quality/feel, but it's not bad, and it just felt so good to play something new mass effect after such a long wait. :o

i would put the "major ethical dilemma" in the con category though - it's so truncated and you're so powerless to do anything it doesn't count as any sort of "choice", i would also add that the final convo with you-know-who suggests a shoehorning of a certain event into ME3 (or an ME3 DLC), which just doesn't make sense given shep's status (regardless of choices made in ME1-2). if you've played it, you know what i mean.

Modifié par Jebel Krong, 30 mars 2011 - 08:55 .


#116
Jebel Krong

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SheppardJohn wrote...

Did anyone notice that *snip* ME3 i think xd:)


that's spoileriffic btw <_<

Modifié par Jebel Krong, 30 mars 2011 - 08:57 .


#117
Jussylein

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hmm somehow a strange DLC `somehow too short, make big decisions and I could not. The music was kind of strange it was even in the battles always constant no adrenaline music, I was wondering are all the time who made the music could say after Jack Wall, it has not been heard, maybe that was already by Clint Mansell, if so I would very disappointed.

I liked that the collectors had to say, it seems to me the story a little better.Aber at least know about what to expect in Part 3, with the rain I took a nice thing as Shepard was suddenly wet.

I must say I was expecting a huge bang when you Whoa, I said it can not wait until part 3 comes. just as I would have thought it since October when she had finished Shadow Broker worked since the arrival, I found Shadow Broker much much better, and more information I have now is not really the Reaper coming and they will destroy us but that was I thought before!

I am very disappointed but at the same time it has still been fun, I thought it was just too short!

5/10 Shadow Broker is better

#118
antique_nova

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implodinggoat wrote...

After finishing it I'm kind of disappointed.  Here's my spoiler free reaction.

Its not a bad piece of DLC; but after Lair of the Shadow Broker this is definitely a major step backwards.

CONS:

1:  The combat is repetitive particularly if you're playing as a Soldier since you don't have a squad.
2:  The layout of the combat areas are chaotic and don't offer any clever tactical options.
3:  The scenery in the first area is very dull.
4:  Very little variety in enemy types.
5:  One of the challenges seems near impossible if you aren't an Infiltrator.
6:  Shorter than I would have liked the last ME2 DLC to be.

PROS:

1: Very good plot, good dialogue and a very good twist.
2: Presents a major ethical dilemma though the player's choice over said dilemma is limited.
3: A good lead in to Mass Effect 3.
4: Chance to work with Admiral Hackett instead of Cerberus ****s.
5: Alludes to a lot of ME1 content which was largely ignored in ME2.

Conclusion:

Arrival's central plot line is the best of any of the DLC missions and its dialogue is also excellent although not quite as exceptional as the dialogue in Lair of the Shadow Broker. Sadly the combat is very repetitive and up until the very end the environments are pretty dull compared to past DLC.

Grade: A solid B maybe a B+.

If you're a Mass Effect fan its a must buy, just don't expect something as exceptional as Lair of The Shadow Broker.


that is exactly what i thought of the DLC.

#119
anarkei

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Still not available in Australia from the PSN yet, as of 10:34pm EST

#120
Getorex

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Solid_Shepard12345 wrote...

NT121784 wrote...

woot for more medals!
already done with 2 playthroughs, but it was still entertaining
gunna activate my save in the room with the 2 hour timer and leave shep there till it zeros out, lol


Isn't that a 2 day timer?

It is. You'd be better off leaving it from (I originally put down the timer of the countdown in what I thought were spoiler tags but so it doesn't ruin anything I'll simply be vague) a much lower countdown later in the DLC.

As for opinions, I really enjoyed it. The story wasn't the best and the lack of dialogue and decisions were disappointing but I liked how the enemies had various abilities such as overload and inferno grenades which I can't remember if they had in the main game and I also liked the soundtrack and the level design. As others have said, it was too short for me and the ending felt very anticlimactic (but I like how they set up Mass Effect 3) and I was very disappointed that the big thing you had to do (which I won't say as people may not have played it) was not a choice as that, to me, would have been excellent and could have impacted Mass Effect 3 quite a lot. It's still my second favourite Mass Effect 2 DLC (over, in order of how much I enjoyed them, Kasumi's Stolen Memories, Project Overlord, Zaeed: The Price of Revenge and Profect Firewalker) but Lair of the Shadowbroker is still the best for me.


Nothing.  Truly nothing you do really impacts the next game in series.  Any and all changes are purely cosmetic and designed for simple drop-in replacement of some unimportant variable.  Thus, you kill either Ash or Kaden in ME1 but it has no real effect whatsoever on ME2.  None.  You are either loyal or not to your LI in ME1 (if you had one) in ME2 but this doesn't affect the game (core) one iota.  No decision you make, no decision you can possibly make, alters the actual main storyline. 

You certainly cannot make some decision in a DLC that a host of people/players may not even download and play.  The logistics of writing up a game where you could actually make real long-term and core game altering decisions would be unreasonable.  Never ever expect any real effects in a series game from any decision you are permitted to make in play. 

Your entire ME1 mission and choices are virtually wiped clean and forgotten (except in the vaguest cosmetic way) in ME2.  The same will hold true in ME3.  The game series has a set of outcomes and an arc that is predetermined.  The ending of ME3 is predetermined.  You will make a few cosmetic and purely surface modifying decisions in any such game that will add different colors to the way you experience the game but that is it.  The end will be the same for everyone, the core story elements will be the same for everyone. 

It is simply impossible to make a game (at this date) otherwise...or do so within a timeframe anyone is willing to live with.  Hell, by the time such a game with REAL decisions and altered outcomes was finished, the game engine itself would be far out of date and obsolete. 

Modifié par Getorex, 30 mars 2011 - 12:06 .


#121
Megakoresh

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Wooopidoooo! Installing... Let's see what this **** has to offer! I think it will be an amazing ****! And trolls can go to hell!

#122
DownyTif

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Oh and did anyone noticed the Sovereign (I think it was) drawn with blood on a wall? Nice hehe. I won't say where it is since I don't want to spoiler, but check the walls :)

#123
Simocrates

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So you are really going to make us pay for this?

#124
Aregk

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ZJR7621 wrote...

Aregk wrote...

First things first, now that I have played through absolutely everything for ME2, I can officially and indadvertedly say that it is in fact my favourite Bioware game, a solid 10/10 and my personal favourite game for the past 5 years -at least.

Now, on to the DLC. It's average in duration, for a DLC, I'd say 2 hours if you're not rushing through things, but it compensates with a fairly good plot, unexpected twist included -surely nothing less than what we have come to expect from the franchise. It is true that no major dilemmas are posed, but in my honest opinion this contributes to a more dramatic effect in the end. It is, indeed, a good reminder that the situation has reached such extremes where huge sacrifices are not optional -they are mandatory.

In terms of gameplay, my first playthrough was with a Soldier and I would agree that there were less tactical decisions to be made and it was more a matter of proper placement, cover and ammunition handling. Still, surviving through 5 (fairly big) waves of enemies was quite satisfactory. The soundtrack is really good and voice acting is awesome as per usual. I also liked the level design and the overall aesthetic was good. All in all, it is a good DLC that arguably offers a small glimpse into ME3, without obviously giving too much away.

On a final note, Shadow Broker is still my favourite DLC, with Overlord being a close second. They are followed by both Arrival and Kasumi, which I liked equally, with Zaeed being my least favourite.

PS. I also noticed an easter egg of sorts in a small cell right before you go in to the cell where the doctor is held for questioning. I won't spoil it for you, but I'll just say that although it's a depiction of things that we already know, I found it really cool. I always liked how Bioware takes good care of the details.

 The blood writing:)?

yup ;)

#125
Aargh12

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Not available in Central Europe - this is just a f***ing joke.